raidernick Posted March 6, 2016 Share Posted March 6, 2016 (edited) The Salyut/Almaz stations have been split from this mod into their own mod, if you want to download them click HERE. This mod has been split off from my Salyut mod as it was growing too large. It contains ONLY the spacecraft parts, no station parts. This mod also contains the Soyuz and Progress 7k series of spacecraft, use for ferry to stations. Now also contains Vostok and Voskhod spacecraft, and TKS/VA spacecraft and LOK/LK. For all the "geniuses" who can't read and claim I steal all my stuff without attribution, try reading the bottom of any OP for any of my mods. I ALWAYS make an attribution list of the original mesh authors for parts if I use something that wasn't originally mine. I NEVER use something without contacting and asking the original author for permission even if they have an open license that allows usage without asking. I am always transparent about whether or not I made the parts from scratch and have NEVER claimed to have made something 100% myself when I did not. I kindly ask that people stop spreading lies around because they are angry and have a vendetta against me, you know who you are. If you enjoy this mod consider downloading Soviet Rockets HERE. It contains rockets to be used with this mod. Soyuz Album: http://imgur.com/a/wC4rR Vostok Album: http://imgur.com/a/bFEHN LOK/LK Album: http://imgur.com/a/xXRdw Stock Remotetech Support: -If you use remotetech in STOCK KSP, here is a module manager config to make the probes compatible, if you use Realism Overhaul DO NOT USE THIS: https://www.dropbox.com/s/6h8vu19gzxkr413/Salyut_Soyuz_RT.cfg?dl=0 Installation Instructions: Download and install this mod: DOWNLOAD Download and install ONE of these Dependency Packages(REQUIRED) : Dependencies_KSP_v1.8.x Dependencies_KSP_v1.9.x Dependencies_KSP_v1.10.x Dependencies_KSP_v1.11.x Dependencies_KSP_v1.12.x Dependencies include the most updated versions BD Animation, Smokescreen, ModuleManger, Texture Replacer and KSP-AVC for the specific version of KSP listed above. This mod is also available on CKAN NOTE: I DO NOT support CKAN installs, if you use ckan at all do not even bother submitting a bug report, I will ignore it. CKAN installs my mods incorrectly frequently, and other mods incorrectly which cause mine to not work(i.e. FAR, RSS, RO). If I continue to get false CKAN bug reports under the ruse of a manual install I'll be forced to change my license to forbid CKAN from listing my mods. SOYUZ NOTES: -If you are using 24 hour days instead of the default 6 hour days HERE is an optional module manager config for TAC Life Support. -Includes craft files for soyuz launchers included in my soviet probes pack here:http://forum.kerbalspaceprogram.com/threads/88045 -PLEASE USE THE INCLUDED CRAFT FILES AS THE SHIPS ARE DIFFICULT TO ASSEMBLE AND MUST BE DONE PROPERLY! THESE FILES INCLUDE ACTION GROUPS NOTES: -This mod is no longer compatible with Bobcat of OLDD protons as I have made my own -You MUST use the Salyut ASAS to properly control the stations! CREDITS: IVA & Landing Engine by Bobcat: used under authorization Salyut 4/6/7 solar arrays by KOSMOS: used under license terms LOK/LK: Jean-Marie Le Cosperec open license Original DOS models by MajorTom and Castorp: used under authorization Original Vostok models: Slavutinsky Victor KOSMOS panels - CBBP Firespitter - Snjo - License: You may reuse code and textures from this mod, as long as you give credit in the download file and on the download post/page. Reuse of models with permission. No reselling. No redistribution of the whole pack without permission. UV map texture guides are included so you can re-skin to your liking. Texture Replacer - MIT License Reflection Plugin - Starwaster - License: Public Domain Reflection Plugin Source: https://github.com/raidernick/Reflection-Plugin-Continued Textures Unlimited - Shadowmage - GPL 3.0 Bahasp and rnmodules source: https://github.com/raidernick/BDAnimationModules LICENSE: https://creativecommons.org/licenses/by-nc-nd/3.0/us/ This license does not cover mod packs. Putting my work into a mod pack is prohibited. Using any of my mods names or likenesses, including in derivative works, expansions, addons is prohibited Edited August 26, 2021 by raidernick Quote Link to comment Share on other sites More sharing options...
raidernick Posted March 6, 2016 Author Share Posted March 6, 2016 (edited) UPDATE v1.0 Changelog: Split this pack off from the Salyut pack, contains only spacecraft, not stations Fixed (hopefully) the lag from the Vostok, Voskhod, and LOK/LK parts Updated Voskhod airlock textures to not suck. WARNING: If your computer sucks these parts will likely still cause some lag, but not nearly as much as before. I did extensive testing so any complaints about it lagging because of your 1980s computer will be ignored. https://github.com/KSP-RO/SovietSpacecraft/releases/tag/v1.0 Edited March 6, 2016 by raidernick Quote Link to comment Share on other sites More sharing options...
trooperMNG Posted March 6, 2016 Share Posted March 6, 2016 Finally separate packs! Anyway, is there a chance you could do a Soyuz TMA? Quote Link to comment Share on other sites More sharing options...
raidernick Posted March 6, 2016 Author Share Posted March 6, 2016 39 minutes ago, trooperMNG said: Finally separate packs! Anyway, is there a chance you could do a Soyuz TMA? I only do soviet parts. The TMA came out in the early 2000's. Besides that there are several others that exist already and at least one other person currently working on one. Quote Link to comment Share on other sites More sharing options...
raidernick Posted March 7, 2016 Author Share Posted March 7, 2016 UPDATE v1.1 Changelog: Merged dependency, old craft files won't work https://github.com/KSP-RO/SovietSpacecraft/releases/tag/v1.1 Quote Link to comment Share on other sites More sharing options...
the_pazter Posted March 8, 2016 Share Posted March 8, 2016 The Airlock module for Apollo Soyuz, is that compatible with FASA Quote Link to comment Share on other sites More sharing options...
raidernick Posted March 8, 2016 Author Share Posted March 8, 2016 1 hour ago, the_pazter said: The Airlock module for Apollo Soyuz, is that compatible with FASA It was made with fasa in mind, so unless he has made any changes to it since I made the part it should still work. You need to use the fasa LEM docking cone on one side and the apas75 i made on the other. I know they work in realism overhaul, for stock I'm not sure fasa's scale meshes well with mine, my soyuz may look comically large compared to his CSM. Quote Link to comment Share on other sites More sharing options...
InsaneDruid Posted March 8, 2016 Share Posted March 8, 2016 On 6.3.2016 at 2:28 AM, raidernick said: UPDATE v1.0 Changelog: Split this pack off from the Salyut pack, contains only spacecraft, not stations Fixed (hopefully) the lag from the Vostok, Voskhod, and LOK/LK parts Updated Voskhod airlock textures to not suck. WARNING: If your computer sucks these parts will likely still cause some lag, but not nearly as much as before. I did extensive testing so any complaints about it lagging because of your 1980s computer will be ignored. Runs nice. It would probably run even better if you had removed at least the ca. 84 000 polygons from inside the capsule alone (out of the 500 000 of the capsule + service module alone) that are leftovers of the highres (render) model you used. Also, this would remove some unneccesary drawcalls as these render models aren't optimized for gaming use (and use many small meshes, each generating at least one drawcall). Quote Link to comment Share on other sites More sharing options...
raidernick Posted March 8, 2016 Author Share Posted March 8, 2016 (edited) 40 minutes ago, InsaneDruid said: Runs nice. It would probably run even better if you had removed at least the ca. 84 000 polygons from inside the capsule alone (out of the 500 000 of the capsule + service module alone) that are leftovers of the highres (render) model you used. Also, this would remove some unneccesary drawcalls as these render models aren't optimized for gaming use (and use many small meshes, each generating at least one drawcall). I originally left the inside of the capsule because I had planned to make it a "command seat" that could eject from the capsule like IRL, but I decided it wasn't worth the extra complexity. That's actually a good idea, I will remove the entire inside of the pod and tint the windows black to avoid seeing it. Most of the complaints I got though were about the service module specifically. Edited March 8, 2016 by raidernick Quote Link to comment Share on other sites More sharing options...
raidernick Posted March 8, 2016 Author Share Posted March 8, 2016 Fixed for the next release. Quote Link to comment Share on other sites More sharing options...
komatozz Posted March 16, 2016 Share Posted March 16, 2016 (edited) any plans to add N-1 for LK-LOK? Edited March 16, 2016 by komatozz Quote Link to comment Share on other sites More sharing options...
hendrack Posted March 27, 2016 Share Posted March 27, 2016 I really like your mod, but is there a way your Soyuz and DOS stations can be used with stock docking ports? Those don't align with your crafts. Quote Link to comment Share on other sites More sharing options...
woo_reentry_is_cool_dude Posted April 15, 2016 Share Posted April 15, 2016 this looks stockalike actually , just too shiny , but keep it up how the hell am i supposed to have cosmos if it has still spaceport link and isn't even for 0.25 Quote Link to comment Share on other sites More sharing options...
raidernick Posted April 15, 2016 Author Share Posted April 15, 2016 (edited) 1 hour ago, woo_reentry_is_cool_dude said: this looks stockalike actually , just too shiny , but keep it up how the hell am i supposed to have cosmos if it has still spaceport link and isn't even for 0.25 It's not stockalike(that is one of the worst insults I've ever received here) and the kosmos parts come as part of the download if you had actually bothered to look at it, and if you get it from ckan it's automatically downloaded. You don't need to get it separately. Edited April 15, 2016 by raidernick Quote Link to comment Share on other sites More sharing options...
davidy12 Posted April 15, 2016 Share Posted April 15, 2016 6 minutes ago, raidernick said: It's not stockalike(that is one of the worst insults I've ever received here) and the kosmos parts come as part of the download if you had actually bothered to look at it, and if you get it from ckan it's automatically downloaded. You don't need to get it separately. Agreed. I NEVER use this or FASA in my default Stockalike games. I always use it in my RSS game. Quote Link to comment Share on other sites More sharing options...
Jeb-head-mug kerman Posted April 16, 2016 Share Posted April 16, 2016 Better than tantres! Quote Link to comment Share on other sites More sharing options...
Rom Alexis Posted April 18, 2016 Share Posted April 18, 2016 Bro, where do I get the craft files? Quote Link to comment Share on other sites More sharing options...
Rom Alexis Posted April 18, 2016 Share Posted April 18, 2016 Love your mods by the way. Thanks a lot! Quote Link to comment Share on other sites More sharing options...
hendrack Posted April 18, 2016 Share Posted April 18, 2016 https://github.com/KSP-RO/SovietSpacecraft/tree/v1.1/Ships/VAB 3 hours ago, Rom Alexis said: Bro, where do I get the craft files? Quote Link to comment Share on other sites More sharing options...
raidernick Posted April 18, 2016 Author Share Posted April 18, 2016 2 hours ago, hendrack said: https://github.com/KSP-RO/SovietSpacecraft/tree/v1.1/Ships/VAB those are out of date and broken and i forgot to delete them. When I update for 1.1 I'll be making new craft files until then you have to live without them. Quote Link to comment Share on other sites More sharing options...
Rom Alexis Posted April 19, 2016 Share Posted April 19, 2016 19 hours ago, raidernick said: those are out of date and broken and i forgot to delete them. When I update for 1.1 I'll be making new craft files until then you have to live without them. I have finished building them all. It was fun. Quote Link to comment Share on other sites More sharing options...
raidernick Posted May 2, 2016 Author Share Posted May 2, 2016 UPDATE v1.2 Remove the old version completely including ALL MM CFG FILES before installing this! This means also remove any RN_.cfg files in the main gamedata folder! Update for KSP 1.1.2 Update dependencies Switched to texture replacer for reflections since reflection plugin is not being updated Update configs Add new WORKING craft files https://github.com/KSP-RO/SovietSpacecraft/releases/tag/v1.2 Quote Link to comment Share on other sites More sharing options...
Bleddyn Posted May 2, 2016 Share Posted May 2, 2016 (edited) I just launched Sputnik 1 and it went very well. There was a little bit of pitch fluctuation using MJ during the circularization burn, but it seemed fine on manual and flew very nice. I look forward to flying the rest! Edit: Sorry, I should have posted about Sputnik in the Soviet Probes thread, but I had just installed all of your updated mods to try each in order. Guess I had the future spacecraft on the brain Edited May 2, 2016 by Bleddyn Quote Link to comment Share on other sites More sharing options...
raidernick Posted May 3, 2016 Author Share Posted May 3, 2016 (edited) UPDATE v1.3 Changelog: Fix mm config problem breaking craft files and solar panels https://github.com/KSP-RO/SovietSpacecraft/releases/tag/v1.3 Edited May 3, 2016 by raidernick Quote Link to comment Share on other sites More sharing options...
CobaltWolf Posted May 3, 2016 Share Posted May 3, 2016 On 4/15/2016 at 11:20 AM, raidernick said: It's not stockalike(that is one of the worst insults I've ever received here) 1 Ohmygodimlaughingsohardicantbreath Quote Link to comment Share on other sites More sharing options...
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