COL.R.Neville Posted April 22, 2018 Share Posted April 22, 2018 1 hour ago, simcool2 said: I built the lander exactly like im supposed to, but when I use only the vtol engines, the lander flips over while flying. Is it a glitch? its really hard to balance these kind of craft. its gonna be empty or loaded to where you can barely get off the ground and in varying degrees of gravity etc... you could mess around with the thrust limiters on each of the engines if you want. so instead of trying to chase your tail go in the cfg file and up the sas reaction wheel and rcs thruster power till it holds it by itself. that way it just works no matter what. action group the vtol motors so you can switch those off once you get some altitude. remember to put a small probe core on and action group it to control from here. that way the nav ball is oriented correctly for the vtol engines. so its on right if you control from here and the north pole on the navball is showing. Quote Link to comment Share on other sites More sharing options...
Lisias Posted April 29, 2018 Share Posted April 29, 2018 (edited) Hi. I found a typo in one of your configurations file. In GameData/Endurance/MiniAVC.xml , there's a value with "True", instead of "true", and this is raising exceptions on KSP.log: [LOG 14:59:17.966] MiniAVC -> System.FormatException: True is not a valid boolean value at System.Xml.XmlConvert.ToBoolean (System.String s) [0x00000] in <filename unknown>:0 at System.Xml.Serialization.XmlCustomFormatter.FromXmlString (System.Xml.Serialization.TypeData type, System.String value) [0x00000] in <filename unknown>:0 at System.Xml.Serialization.XmlSerializationReaderInterpreter.GetValueFromXmlString (System.String value, System.Xml.Serialization.TypeData typeData, System.Xml.Serialization.XmlTypeMapping typeMap) [0x00000] in <filename unknown>:0 at System.Xml.Serialization.XmlSerializationReaderInterpreter.ReadPrimitiveValue (System.Xml.Serialization.XmlTypeMapElementInfo elem) [0x00000] in <filename unknown>:0 at System.Xml.Serialization.XmlSerializationReaderInterpreter.ReadObjectElement (System.Xml.Serialization.XmlTypeMapElementInfo elem) [0x00000] in <filename unknown>:0 at System.Xml.Serialization.XmlSerializationReaderInterpreter.ReadMembers (System.Xml.Serialization.ClassMap map, System.Object ob, Boolean isValueList, Boolean readByOrder) [0x00000] in <filename unknown>:0 at System.Xml.Serialization.XmlSerializationReaderInterpreter.ReadClassInstanceMembers (System.Xml.Serialization.XmlTypeMapping typeMap, System.Object ob) [0x00000] in <filename unknown>:0 at System.Xml.Serialization.XmlSerializationReaderInterpreter.ReadClassInstance (System.Xml.Serialization.XmlTypeMapping typeMap, Boolean isNullable, Boolean checkType) [0x00000] in <filename unknown>:0 at System.Xml.Serialization.XmlSerializationReaderInterpreter.ReadObject (System.Xml.Serialization.XmlTypeMapping typeMap, Boolean isNullable, Boolean checkType) [0x00000] in <filename unknown>:0 at System.Xml.Serialization.XmlSerializationReaderInterpreter.ReadRoot (System.Xml.Serialization.XmlTypeMapping rootMap) [0x00000] in <filename unknown>:0 at System.Xml.Serialization.XmlSerializationReaderInterpreter.ReadRoot () [0x00000] in <filename unknown>:0 at System.Xml.Serialization.XmlSerializer.Deserialize (System.Xml.Serialization.XmlSerializationReader reader) [0x00000] in <filename unknown>:0 [LOG 14:59:17.967] MiniAVC -> Executing: MiniAVC - 1.0.3.3 [LOG 14:59:17.967] MiniAVC -> Assembly: /Users/lisias/Applications/Steam/steamapps/common/Kerbal Space Program/GameData/Endurance/MiniAVC.dll [LOG 14:59:17.967] MiniAVC -> Starter was created. [LOG 14:59:17.967] MiniAVC -> System.FormatException: True is not a valid boolean value at System.Xml.XmlConvert.ToBoolean (System.String s) [0x00000] in <filename unknown>:0 at System.Xml.Serialization.XmlCustomFormatter.FromXmlString (System.Xml.Serialization.TypeData type, System.String value) [0x00000] in <filename unknown>:0 at System.Xml.Serialization.XmlSerializationReaderInterpreter.GetValueFromXmlString (System.String value, System.Xml.Serialization.TypeData typeData, System.Xml.Serialization.XmlTypeMapping typeMap) [0x00000] in <filename unknown>:0 at System.Xml.Serialization.XmlSerializationReaderInterpreter.ReadPrimitiveValue (System.Xml.Serialization.XmlTypeMapElementInfo elem) [0x00000] in <filename unknown>:0 at System.Xml.Serialization.XmlSerializationReaderInterpreter.ReadObjectElement (System.Xml.Serialization.XmlTypeMapElementInfo elem) [0x00000] in <filename unknown>:0 at System.Xml.Serialization.XmlSerializationReaderInterpreter.ReadMembers (System.Xml.Serialization.ClassMap map, System.Object ob, Boolean isValueList, Boolean readByOrder) [0x00000] in <filename unknown>:0 at System.Xml.Serialization.XmlSerializationReaderInterpreter.ReadClassInstanceMembers (System.Xml.Serialization.XmlTypeMapping typeMap, System.Object ob) [0x00000] in <filename unknown>:0 at System.Xml.Serialization.XmlSerializationReaderInterpreter.ReadClassInstance (System.Xml.Serialization.XmlTypeMapping typeMap, Boolean isNullable, Boolean checkType) [0x00000] in <filename unknown>:0 at System.Xml.Serialization.XmlSerializationReaderInterpreter.ReadObject (System.Xml.Serialization.XmlTypeMapping typeMap, Boolean isNullable, Boolean checkType) [0x00000] in <filename unknown>:0 at System.Xml.Serialization.XmlSerializationReaderInterpreter.ReadRoot (System.Xml.Serialization.XmlTypeMapping rootMap) [0x00000] in <filename unknown>:0 at System.Xml.Serialization.XmlSerializationReaderInterpreter.ReadRoot () [0x00000] in <filename unknown>:0 at System.Xml.Serialization.XmlSerializer.Deserialize (System.Xml.Serialization.XmlSerializationReader reader) [0x00000] in <filename unknown>:0 On a side note, MiniAVC has a bug: a faulty configuration file on some Mod breaks the chain, and prevents the MiniAVC from working for the remaining ones! As a workaround, I edited my local file but I would advise to fix it on the code repository. Thanks. Edited April 29, 2018 by Lisias Quote Link to comment Share on other sites More sharing options...
L0NE_PH4NT0M Posted May 28, 2018 Share Posted May 28, 2018 JPLRepo, can you update it for 1.4.3? I seem to be getting a crash when the mod is loaded on my 1.4.3 game. Quote Link to comment Share on other sites More sharing options...
L0NE_PH4NT0M Posted June 22, 2018 Share Posted June 22, 2018 I also found some sort of conflict with CryoTanks. Whenever I use it alongside the mod, the Ranger aerospike engines and the Viper's integrated engines all somehow switch to using Liquid Hydrogen as their fuel. However, the Lander's engines remain the same. I tried editing the part files for the Ranger and Viper to switch their fuel to the Hydrogen, but now I get VERY little Delta-V. Quote Link to comment Share on other sites More sharing options...
FatCatinTheHat Posted August 14, 2018 Share Posted August 14, 2018 @JPLRepoHello, I recently downloaded your mod, but I'm having troubles with loading it into the game, it looks like that KSP only loads the Lander, Ranger, Viper and all engines (including Endurance engines) but not the other Endurance parts, I tried to download the mod from various sites, didn't work. I'm using KSP v1.4.4 w/Making History. I've seen other people having trouble with this, but no answers nor help. Thank you in advance. Quote Link to comment Share on other sites More sharing options...
googbo Posted August 14, 2018 Share Posted August 14, 2018 30 minutes ago, FatCatinTheHat said: @JPLRepoHello, I recently downloaded your mod, but I'm having troubles with loading it into the game, it looks like that KSP only loads the Lander, Ranger, Viper and all engines (including Endurance engines) but not the other Endurance parts, I tried to download the mod from various sites, didn't work. I'm using KSP v1.4.4 w/Making History. I've seen other people having trouble with this, but no answers nor help. Thank you in advance. Not all parts show up on the main parts tab. Try searching for it in the search bar. Quote Link to comment Share on other sites More sharing options...
Jasseji Posted August 14, 2018 Share Posted August 14, 2018 59 minutes ago, FatCatinTheHat said: @JPLRepoHello, I recently downloaded your mod, but I'm having troubles with loading it into the game, it looks like that KSP only loads the Lander, Ranger, Viper and all engines (including Endurance engines) but not the other Endurance parts, I tried to download the mod from various sites, didn't work. I'm using KSP v1.4.4 w/Making History. I've seen other people having trouble with this, but no answers nor help. Thank you in advance. I always find that using Filter Extensions is a must in such cases - it reads the part by folder and sorts it in "Manufacturers" filter. Also, i remember that one time there were problems in Career, might try it in Sandbox first to see if they load Quote Link to comment Share on other sites More sharing options...
FatCatinTheHat Posted August 14, 2018 Share Posted August 14, 2018 2 hours ago, Jasseji said: I always find that using Filter Extensions is a must in such cases - it reads the part by folder and sorts it in "Manufacturers" filter. Also, i remember that one time there were problems in Career, might try it in Sandbox first to see if they load My mistake, I forgot I was playing on science save and didn't research the structural ring yet, thank you for reminding me of it! Best regards. Quote Link to comment Share on other sites More sharing options...
space_powder Posted August 21, 2018 Share Posted August 21, 2018 I think I found a bug, the Lander textures are way darker than shown in the imgur album, instead of being white, it's almost black-ish On a side note, 1.4.5? Quote Link to comment Share on other sites More sharing options...
JPLRepo Posted August 24, 2018 Author Share Posted August 24, 2018 Sounds like potentially some of the part categories aren't quite right if you aren't seeing all the parts. They should appear in their appropriate categories. On 8/22/2018 at 2:31 AM, space_powder said: I think I found a bug, the Lander textures are way darker than shown in the imgur album, instead of being white, it's almost black-ish On a side note, 1.4.5? Not following.... they look fine to me in 1.4.5. Which btw - this mod works fine in 1.4.5 Quote Link to comment Share on other sites More sharing options...
JPLRepo Posted October 27, 2018 Author Share Posted October 27, 2018 Updated for KSP 1.5.x Quote Link to comment Share on other sites More sharing options...
Kauske Posted November 1, 2018 Share Posted November 1, 2018 Is it just me, or do the engines for the ranger flame out no matter what? Am I doing something wrong? Quote Link to comment Share on other sites More sharing options...
Jasseji Posted November 1, 2018 Share Posted November 1, 2018 do you use the correct mode ? Quote Link to comment Share on other sites More sharing options...
Kauske Posted November 2, 2018 Share Posted November 2, 2018 In the plasma mode, they work fine (except for the bad ISP in atmosphere) But in air breathing mode they seem to randomly flame out due to not enough intake air, oddly, even if I add extra intakes, this still occurs. Quote Link to comment Share on other sites More sharing options...
Neptune Noise Posted December 6, 2018 Share Posted December 6, 2018 Hi everyone! I made a music video with this mod, Thanks for your attention and enjoy https://www.youtube.com/watch?v=jiPDjjGSXAY Quote Link to comment Share on other sites More sharing options...
Quantum Jump Posted December 29, 2018 Share Posted December 29, 2018 (edited) This is concerning the Ranger's thrusters : VTOL mode, while working fine with just the ranger fuselage, is not achievable when equipping the Cooper engines. It moves the center of mass to the rear and makes the craft do a backflip when trying a VTOL takeoff or landing with full throttle. Even with maximum pitch to balance and RCS, it just can't be done. It clearly isn't supposed to act like that. I understand it is difficult to balance these crafts, but here you just can't takeoff, with minimum thrust, the instant you're off the ground, even full SAS and RCS can't save you. The problem is fixed by either in an editor, angling better the VTOL thrust, setting the engines mass to near 0 or moving the center of mass and lift further front. Another bug I found, is that the landing gears of the Ranger have a weird behavior. While in the air or even on the ground, if you deploy the landing gears, the craft will start to spin like there is no tomorrow. Actually, the landing gears clearly are applying an external force : if you're on the ground with the craft upside down, deploy the gears and you'll start moving forward at around 10 m/s, creating the cleanest ground travel method. You're kept on the ground because the force isn't parallel to the craft but angled with the craft's axis. I also found out that the Ranger's engines keep flaming out as others have already told you but not because of an intake air issue, but because they consume too much electric charge. It's a behavior I have never seen, but the Cooper engines consume more electricity the more thrust they produce, to the point when electricty generated by the craft (around 170Ec/s) is overcome by the consumption. When electric charge is then depleted, the right engine shutdowns (for some reason, it's always the right one) and the craft starts spinning as the other one still functions. Sometimes, both engines will keep working but you'll lose all SAS control and a lot of stability as all Ec is used by the engines working slower. Hope it helps, I looove the Ranger. ^^ Edited December 29, 2018 by Quantum Jump Quote Link to comment Share on other sites More sharing options...
Jasseji Posted January 15, 2019 Share Posted January 15, 2019 (edited) Hey @JPLRepo i was looking at the Contares mods and found something interesting in regards to the ranger docking port: @hraban created docking ports which have an invisible animation, which allows the collider to disappear and makes a crew hatch located under the dock port to work: Quote The invisible collision body is deformed by means of animation and thus the "exit" through the hatch is made possible. So there is, as correctly observed, no visible animation.Later created docking ports have a ring-shaped collision body consisting of 8 or even 12 parts. maybe this would be possible for the Ranger Docking port ? On 12/29/2018 at 5:51 PM, Quantum Jump said: This is concerning the Ranger's thrusters : VTOL mode, while working fine with just the ranger fuselage, is not achievable when equipping the Cooper engines. It moves the center of mass to the rear and makes the craft do a backflip when trying a VTOL takeoff or landing with full throttle. Even with maximum pitch to balance and RCS, it just can't be done. It clearly isn't supposed to act like that. I understand it is difficult to balance these crafts, but here you just can't takeoff, with minimum thrust, the instant you're off the ground, even full SAS and RCS can't save you. The problem is fixed by either in an editor, angling better the VTOL thrust, setting the engines mass to near 0 or moving the center of mass and lift further front. Another bug I found, is that the landing gears of the Ranger have a weird behavior. While in the air or even on the ground, if you deploy the landing gears, the craft will start to spin like there is no tomorrow. Actually, the landing gears clearly are applying an external force : if you're on the ground with the craft upside down, deploy the gears and you'll start moving forward at around 10 m/s, creating the cleanest ground travel method. You're kept on the ground because the force isn't parallel to the craft but angled with the craft's axis. I also found out that the Ranger's engines keep flaming out as others have already told you but not because of an intake air issue, but because they consume too much electric charge. It's a behavior I have never seen, but the Cooper engines consume more electricity the more thrust they produce, to the point when electricty generated by the craft (around 170Ec/s) is overcome by the consumption. When electric charge is then depleted, the right engine shutdowns (for some reason, it's always the right one) and the craft starts spinning as the other one still functions. Sometimes, both engines will keep working but you'll lose all SAS control and a lot of stability as all Ec is used by the engines working slower. Hope it helps, I looove the Ranger. ^^ i have added a tweak to the cfg itself: CoLOffset = 0.0, -0.4, 0.0 CoMOffset = 0.0, 0.4, 0.0 This helps with the VTOL Edited January 15, 2019 by Jasseji Quote Link to comment Share on other sites More sharing options...
Apple Posted January 27, 2019 Share Posted January 27, 2019 On 12/29/2018 at 10:51 AM, Quantum Jump said: This is concerning the Ranger's thrusters : VTOL mode, while working fine with just the ranger fuselage, is not achievable when equipping the Cooper engines. It moves the center of mass to the rear and makes the craft do a backflip when trying a VTOL takeoff or landing with full throttle. Even with maximum pitch to balance and RCS, it just can't be done. It clearly isn't supposed to act like that. I understand it is difficult to balance these crafts, but here you just can't takeoff, with minimum thrust, the instant you're off the ground, even full SAS and RCS can't save you. The problem is fixed by either in an editor, angling better the VTOL thrust, setting the engines mass to near 0 or moving the center of mass and lift further front. Another bug I found, is that the landing gears of the Ranger have a weird behavior. While in the air or even on the ground, if you deploy the landing gears, the craft will start to spin like there is no tomorrow. Actually, the landing gears clearly are applying an external force : if you're on the ground with the craft upside down, deploy the gears and you'll start moving forward at around 10 m/s, creating the cleanest ground travel method. You're kept on the ground because the force isn't parallel to the craft but angled with the craft's axis. I also found out that the Ranger's engines keep flaming out as others have already told you but not because of an intake air issue, but because they consume too much electric charge. It's a behavior I have never seen, but the Cooper engines consume more electricity the more thrust they produce, to the point when electricty generated by the craft (around 170Ec/s) is overcome by the consumption. When electric charge is then depleted, the right engine shutdowns (for some reason, it's always the right one) and the craft starts spinning as the other one still functions. Sometimes, both engines will keep working but you'll lose all SAS control and a lot of stability as all Ec is used by the engines working slower. Hope it helps, I looove the Ranger. ^^ For the flame out problem, what i do is i put action groups to change the mode from air breathing to closed cycle right before the electricity goes out. Quote Link to comment Share on other sites More sharing options...
Señor Flequillo Posted January 29, 2019 Share Posted January 29, 2019 Holy cow!! I have seen the movie and now I can reenact it on KSP!! Love the mod thank you for your service!! Quote Link to comment Share on other sites More sharing options...
Kilo60 Posted April 9, 2019 Share Posted April 9, 2019 For some reason as soon as I add this MOD it causes KSP to crash when loading the game. Have about 40 other mods with no issues? Does this work in KSP 1.6+ Thanks! Quote Link to comment Share on other sites More sharing options...
Quoniam Kerman Posted April 15, 2019 Share Posted April 15, 2019 It works However, I get a unforeseen interaction supposedly with Nertea's mods Near Future things, Cryo engines/tanks.... The Ranger engines and the Viper engines don't work anymore. It says they don't use the right propellants... Quote Link to comment Share on other sites More sharing options...
Kilo60 Posted April 16, 2019 Share Posted April 16, 2019 CTDs for me during main game load in 1.7 currently. Quote Link to comment Share on other sites More sharing options...
JPLRepo Posted June 24, 2019 Author Share Posted June 24, 2019 I’ve had some server issues preventing me to update some of my mods. But I think I’ve got to the root of the problem. So hopefully can bring them all up to date in the next couple of days. Quote Link to comment Share on other sites More sharing options...
JPLRepo Posted June 29, 2019 Author Share Posted June 29, 2019 v1.9 published for KSP 1.7.x Quote Link to comment Share on other sites More sharing options...
COL.R.Neville Posted June 29, 2019 Share Posted June 29, 2019 something in the lsconfigs.cfg is crashing module manager. if i take that out everything runs fine. i'll have to put it back in to generate some logs for you. but there isnt really anything in the logs past telling you there are errors in the lsconfigs.cfg you also get the popup saying module manager has crashed. Quote Link to comment Share on other sites More sharing options...
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