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57 minutes ago, The-Doctor said:

A 1.3 version is badly needed if the NCA is ever gonna colonize any of these worlds

Well considering neither RSS nor RSSVE have been updated to 1.3, a 1.3 compatible version of RSSC is going to have to wait until those two dependencies get updated. Trust me, I want to update Constellations just as much as you do.

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  • 3 weeks later...

@AndrewDrawsPrettyPictures Several scientists have done a more in-depth analysis of Tau Ceti, and it turns out there are four likely rocky planets below 4 ME. They orbit every 20.0, 49.3, 160.0, and 642.0 days. The final two are very similar (yet smaller) than the original Tau Ceti e and f. In addition, planets b through d were debunked and turned out to be two smaller planets.

https://www.upi.com/Science_News/2017/08/09/Scientists-find-four-Earth-like-exoplanets-orbiting-closest-sun-like-star/7221502283228/

http://astrobiology.com/2017/08/two-possible-planets-in-tau-cetis-habitable-zone.html

https://arxiv.org/abs/1708.02051

The equilibrium temperatures of the four planets are 593, 439, 297, and 187 Kelvin.

Edited by ProtoJeb21
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2 hours ago, ProtoJeb21 said:

@AndrewDrawsPrettyPictures Several scientists have done a more in-depth analysis of Tau Ceti, and it turns out there are four likely rocky planets below 4 ME. They orbit every 20.0, 49.3, 160.0, and 642.0 days. The final two are very similar (yet smaller) than the original Tau Ceti e and f. In addition, planets b through d were debunked and turned out to be two smaller planets.

https://www.upi.com/Science_News/2017/08/09/Scientists-find-four-Earth-like-exoplanets-orbiting-closest-sun-like-star/7221502283228/

http://astrobiology.com/2017/08/two-possible-planets-in-tau-cetis-habitable-zone.html

https://arxiv.org/abs/1708.02051

The equilibrium temperatures of the four planets are 593, 439, 297, and 187 Kelvin.

Cool info! Nice to see how people really like the depth this mod is hopefully going to have.

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2 hours ago, ProtoJeb21 said:

@AndrewDrawsPrettyPictures Several scientists have done a more in-depth analysis of Tau Ceti, and it turns out there are four likely rocky planets below 4 ME. They orbit every 20.0, 49.3, 160.0, and 642.0 days. The final two are very similar (yet smaller) than the original Tau Ceti e and f. In addition, planets b through d were debunked and turned out to be two smaller planets.

https://www.upi.com/Science_News/2017/08/09/Scientists-find-four-Earth-like-exoplanets-orbiting-closest-sun-like-star/7221502283228/

http://astrobiology.com/2017/08/two-possible-planets-in-tau-cetis-habitable-zone.html

https://arxiv.org/abs/1708.02051

The equilibrium temperatures of the four planets are 593, 439, 297, and 187 Kelvin.

Frack, I literally just @'d you in a status :D

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Sorry, but I'm going to take a very long break from KSP and KSP modding. The last thing I'll do is update Extrasolar so it works with the latest version of scatterer, before I "go dark" and stop posting stuff on the forums. Don't worry, this doesn't mean my mods are dead! I'll be back in maybe 3 months or so. If you are still interested is my mods, look out for a mod called "Through the Padomaic" for Skyrim. It is my largest modding project to date, and I won't be able to manage it as well as my mods on KSP. Hope you all understand!

Edited by AndrewDrawsPrettyPictures
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  • 2 months later...
37 minutes ago, logan2611 said:

Hey so I know RSS isn't updated to 1.3(and it probably won't for a really long time) but I am using Constellations and Earth is always full bright? Is there a way to fix this in the meantime?

 

https://imgur.com/EFwjV0E

Until I updated Constellations to 1.3 and the latest version of Kopernicus? No, there is nothing that you can do in the meantime.

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  • 2 weeks later...
14 hours ago, tychochallenge said:

Ive been trying to get the sunflares for this mod to work, but no matter what i try, all the stars still look identical and are all the same stock color. Has anyone else had this issue? I made sure everything was in the right place.

Take a screenshot of your gamedata folder so I can see if you have everything installed correctly.

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This is my gamedata folder, yeah i know, a ton of mods. :D Do you see anything that might conflict with Constellations?

I did some digging, and I noticed that in the config files for Alpha Centauri A and Proxima Centauri, the emitColor, rimColor, etc numbers were all the same. Is that how it's supposed to be? 

Thanks in advance.

https://imgur.com/a/tij8a
Edited by tychochallenge
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25 minutes ago, tychochallenge said:
 

This is my gamedata folder, yeah i know, a ton of mods. :D Do you see anything that might conflict with Constellations?

I did some digging, and I noticed that in the config files for Alpha Centauri A and Proxima Centauri, the emitColor, rimColor, etc numbers were all the same. Is that how it's supposed to be? 

Thanks in advance.

https://imgur.com/a/tij8a

Considering the amount of mods you have installed, I recommend you see if you have the same problem with just Real Solar System and Constellations.

Also, make sure you are using the correct versions of Kopernicus and Scatterer.

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2 hours ago, AndrewDrawsPrettyPictures said:

Considering the amount of mods you have installed, I recommend you see if you have the same problem with just Real Solar System and Constellations.

Also, make sure you are using the correct versions of Kopernicus and Scatterer.

Just tried using a fresh install with just RSS and Constellations (along w/ required mods) along with Kopernicus and scatterer, in the same 1.2.2 configuration. Still got the same result :( 

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3 hours ago, tychochallenge said:

Just tried using a fresh install with just RSS and Constellations (along w/ required mods) along with Kopernicus and scatterer, in the same 1.2.2 configuration. Still got the same result :( 

Can you post a screenshot of the problem you're having? Also, upload your output log to Dropbox, and post a download link to it here.

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54 minutes ago, AndrewDrawsPrettyPictures said:

Can you post a screenshot of the problem you're having? Also, upload your output log to Dropbox, and post a download link to it here.

Its a little difficult to explain in screenshots, basically all the stars look exactly the same (same appearance as stock Kerbol), only the size is different. 

I'm starting to have a suspicion that it could be something to do with both scatterer and RSSVE, so i'll do some more testing with that.

Anyway, heres the output log for my fresh install.

https://www.dropbox.com/preview/output_log.txt?role=personal

 

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12 hours ago, tychochallenge said:

Its a little difficult to explain in screenshots, basically all the stars look exactly the same (same appearance as stock Kerbol), only the size is different. 

I'm starting to have a suspicion that it could be something to do with both scatterer and RSSVE, so i'll do some more testing with that.

Anyway, heres the output log for my fresh install.

https://www.dropbox.com/preview/output_log.txt?role=personal

 

Okay well it does look like it is loading the sunflares by the look of your output log. This is what I am suspecting:

The sunflares glitch out in the tracking station and map view when they are a far distance from your location. This is a known issue that (to my knowledge) cannot be fixed. Using hyperedit, put yourself in orbit around Proxima Centauri, and see if you can see the sunflare. Do that for a couple more stars. You should be able to see the scatterer sunflare for each of them.

Question: does the Sun have a scatterer sunflare or does it not?

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18 hours ago, tychochallenge said:

I tried hyperediting a ship into a few star's orbits, but still the same result. Only difference is the Helix nebula where the star is a slight shade of blue, but no nebula.

However, the solar system's sun does have scatterer sunflare.

Okay try doing this: delete both the CVO and RSSVE folders. Then, install RSSVE first and then reinstall the visuals from Constellations. Could you send a screenshot of two different stars? It's hard to tell exactly what your problem is.

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7 hours ago, AndrewDrawsPrettyPictures said:

Okay try doing this: delete both the CVO and RSSVE folders. Then, install RSSVE first and then reinstall the visuals from Constellations. Could you send a screenshot of two different stars? It's hard to tell exactly what your problem is.

Tried doing that but still same result. 

Ive posted some pictures, as you can see, Alpha Centauri and Proxima Centauri look exactly the same. Vega also has exactly the same texture, except its blueish (and no sunflare).

https://imgur.com/a/PNRDI
Edited by tychochallenge
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On 11/20/2017 at 2:18 PM, tychochallenge said:

Tried doing that but still same result. 

Ive posted some pictures, as you can see, Alpha Centauri and Proxima Centauri look exactly the same. Vega also has exactly the same texture, except its blueish (and no sunflare).

https://imgur.com/a/PNRDI

Do any of the exoplanets have Scatterer effects on them?

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On 11/24/2017 at 10:12 AM, AndrewDrawsPrettyPictures said:

Do any of the exoplanets have Scatterer effects on them?

There dont seem to be any scatterer effects on the exoplanets, except for the solar system's planets, and the stock planets in Trappist-1. I also noticed a new bug: when in map mode, Kerbin's day and night sides seems to switch back and forth very rapidly between its orientation to Trappist-1 and the Sun. When the day side faces the Sun, all scatterer effects are present, but when the day side switches to facing Trappist-1, the scatterer effects disappear instantly. I checked using the scatterer in-game UI, and it rapidly switched from planet loaded = true (with all the values) to planet loaded = false, and back again.

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12 hours ago, tychochallenge said:

There dont seem to be any scatterer effects on the exoplanets, except for the solar system's planets, and the stock planets in Trappist-1. I also noticed a new bug: when in map mode, Kerbin's day and night sides seems to switch back and forth very rapidly between its orientation to Trappist-1 and the Sun. When the day side faces the Sun, all scatterer effects are present, but when the day side switches to facing Trappist-1, the scatterer effects disappear instantly. I checked using the scatterer in-game UI, and it rapidly switched from planet loaded = true (with all the values) to planet loaded = false, and back again.

Okay well clearly you have installed scatterer and/or the visuals for Constellations. Please make sure you are using version 0.300 of Scatterer, and read the instructions over to make sure you installed it correctly. This is not a problem with the mod, it's a problem with you incorrectly installing something.

 

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1 hour ago, AndrewDrawsPrettyPictures said:

Okay well clearly you have installed scatterer and/or the visuals for Constellations. Please make sure you are using version 0.300 of Scatterer, and read the instructions over to make sure you installed it correctly. This is not a problem with the mod, it's a problem with you incorrectly installing something.

 

Ok, after some heavy-duty reinstalling, I FINALLY got the flares and scatterer effects to work! 

Seriously, I can't thank you enough for your dedication in helping me all this time. :D 

I just have 1 last thing that needs fixing: as you can see in the pic, the flare and the actual star don't seem to align with each other. However, I think i read something on the scatterer forum page about flare sizes in RSS, so I'll take a look at that.

Thanks again!

https://imgur.com/G1jJ6pf

Edit: The bug seems to be purely specific to the tracking station, so nothing to worry about :)

Edited by tychochallenge
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3 hours ago, tychochallenge said:

Ok, after some heavy-duty reinstalling, I FINALLY got the flares and scatterer effects to work! 

Seriously, I can't thank you enough for your dedication in helping me all this time. :D 

*Snip*

https://imgur.com/G1jJ6pf

Edit: The bug seems to be purely specific to the tracking station, so nothing to worry about :)

Great!

Yeah I'm well aware of that bug. I think because the stars are so far away, the sunflares just kind of freak out when you go to the tracking station

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