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[Resolved] Stock Support for KK


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Currently Kerbal Konstructs can modify the home planet Kerbin and place any structures around the planet. The author coudn't find any programming way to do the same with other planets. Plus noone could find a way to place custom anomalies (easter eggs) as well.

To make this possible we need a coding support from SQUAD.

Edited by Enceos
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11 minutes ago, NathanKell said:

Whaaa? If that were true the Mun wouldn't have its arch. PQSCity works anywhere.

KK works on other bodies, but if they have oceans, it gets all messed up.  Let me go check the code to see if that's what it's using.

EDIT:

That's what it's using.  Odd.

Edited by Guest
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On 19.03.2016 at 11:43 PM, NathanKell said:

Whaaa? If that were true the Mun wouldn't have its arch. PQSCity works anywhere.

The Kerbal Konstructs OP reads this issue: 

  1. No official support of launchsites off of Kerbin. You can make them but be prepared for issues due to limitations in KSP that we've not figured out how to work-around.

Plus I've seen people add new planets but never new anomalies, is that possible at all?

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26 minutes ago, NathanKell said:

@Enceos that has absolutely nothing to do with what you said in the OP. Placing structures per se is very different from changing the way things launch. Although the success of Extraplanetary Launchpads shows that there is no reason you can't "launch" from anywhere.

I see, some info slipped out of my attention. Thanks for clarifying. The outher question is about adding new anomalies. Some people who make planets via Kopernicus want to give them a hidden history through easter eggs/anomalies. Is that possible yet?

Edited by Enceos
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