Enceos

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About Enceos

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    Fluffy Engineer

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  • Location SPH rooftop

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  1. KSP: Making History Grand Discussion Thread

    I don't remember all the development details, how will rewards work in Making History? Will it be possible to reward a player with money/science/technology for completing a certain node?
  2. KSP Challenge: "Target Practice"

    One burn plus RCS immediately after that. Forgot to save at that time, so my craft is a little past the munar orbit in the save file.
  3. KSP Challenge: "Target Practice"

    Used the Trajectories mod, was just 290m short of the Minmus shack. Used rcs to fine tune after the main burn. https://imgur.com/a/GZyIT Craft file: https://www.dropbox.com/s/d5zf4nc76xp35o6/Impactor.craft?dl=0 Save file with the impactor on its final jorney: https://www.dropbox.com/s/g2n1nywuk36o5h3/quicksave.sfs?dl=0 It is possible to hit the shack directly with a small RCS correction in Minmus' SOI using the readings from KER.
  4. Hey @Nertea, I'm looking for someone to adopt my star map into his Prop pack. Would you like to be one of those? :3 Here I inserted it into your observation module. I'll give you all the source files.
  5. What did you do in KSP today?

    Those Kerbals are inside an observation module from Station Parts Expansion. I inserted my star map prop into its internal. It's an unreleased part, dunno if anyone needs it.
  6. @WovKino Studio Есть Mu Import аддон для 3D редактора Blender, он позволяет импротировать многие детали, в совокупности с ним работает ещё аддон KSPBlender, который позволяет импортировать .craft файлы в Blender с применением всех текстур. А уже из Blender'a экспортируем в нужный нам формат.
  7. What did you do in KSP today?

    Planning a new voyage to uncharted worlds.
  8. KSP Challenge: "Target Practice"

    There are mods which can predict the impact longitude and latitude...
  9. I want an electric propeller in stock KSP... to make drones, helicopters and Eve flight capable planes.
  10. [1.3.1] OSE Workshop Continued - KIS Addon

    @canisin If you look at the config of the workshop parts they have this list of modules: You can delete the module with the category you don't want to appear in the workshop manufacturing menu. There's also a file OSE_Filters.cfg which is a blacklist where you can manually add part names to exclude them from appearing in the manufacturing list. No other way to exclude parts currently.
  11. [1.3.1] Refocused Camera Focus Changer

    @linuxgurugamer Shaky camera when moving your main vessel while focusing on another. The "known issues" section of this mod. But I do love that there's no need for a mouseclick. Camera Focus Changer was released before the stock "focus on part" was implemented, the creator of the mod devised his own object focusing algorithm. Easy Vessel Switch capitalizes on the stock feature while also adding camera transitions.
  12. [1.3.1] Refocused Camera Focus Changer

    I think Easy Vessel Switch is much more versatile, it also allows focusing on individual parts with "O + LefttClick" and it doesn't have the shaky camera problem of Camera Focus Changer.
  13. I doubt anyone is going to bother adding a multiplayer to this KSP on Unity. But it sure will be a core for KSP 2 if Take Two Interactive decides to invest in its development. I don't see why would they bother buying rights for KSP in the late stages of its life if they didn't have big plans for the game.
  14. @bcink Fantastic work! Oh how I love meticulously crafted animations :3 Hope you can find some time to meddle a little with Texture Unlimited and make your parts look even more awesome with new shaders it provides.
  15. Daum, with the invention of TU I might resume my modelling endeavors. I was really struggling with native KSP translucent shaders flickering and cancelling each other that I stopped modelling altogether. TU removes those limits. @Shadowmage Love you, man! Your work really gives a new life to KSP!