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About Enceos

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    Fluffy Engineer

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  • Location SPH rooftop

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  1. I love Allista's anisotropic resizer. It was a hardcoded part of his Hangar mod at first, I was really glad when agreed to separate it into a standalone plugin for modders. What I like the most is the ability to scale a part in different directions independently. Here's one of the parts I made with it: https://gfycat.com/gifs/detail/IncompatibleCompleteConey
  2. Enceos

    [WIP] Unity Editor Plugin

  3. You're a hardworker sir. I took a little different approach for my decal placer. The only hard dependency is Firespitter, I use it for mesh switching and I use stock texture switcher in my model. Added freeform TweakScale as well. https://gfycat.com/gifs/detail/PleasingFastCorydorascatfish To remove the part from atmospheric physics calculations the DRAG_CUBE attribute is set to "none" and PhysicsSignificance to zero: PhysicsSignificance = 0 DRAG_CUBE { none = True } And I also removed the collider in flight with a help of one plugin, which the KIS/KAS maintainer has written for me.
  4. Enceos

    [1.3.1, 1.4.*] Inline Ballutes

    Had a lot of free time during my university years, now I'm visiting, but I do it often
  5. Enceos

    [1.3.1, 1.4.*] Inline Ballutes

    Nice to see my models online again. Thank you @linuxgurugamer for your ❤︎ P.S. Wish someone could make a stockalike texture for the casing...
  6. Being back to KSP never felt so good! What a mod! We talked with ShotgunNinja about Kerbal fatigue and perks, it was on a drawing board for Kerbalism, but never got implemented. Will give it a try in my new Galileo play.
  7. Gonna try I'm a sucker for longterm habitation and all things reusable. And now I can see the flight log of my workhorses :3
  8. @Galileo Hullo master! Is there a way to safely scale up the solar system? I'd like to add some challenge to my new game.
  9. Enceos

    KSP Weekly: Mapping with Magellan

    Each week we are presented with better and better revamps, I wait in anticipation for what comes next
  10. What makes this mod better than Infernal robotics for me is the strength of joint connection. Robotic arms in IR is are too wobbly, robotic arms made with this mod are much stronger, the sliders make it easy to move the joints to the desired position. The cons is the absence of a UI which consolidates all deployable parts. I have to click on all joints, pin and align them every time I want to use a robotic arm.
  11. Enceos

    KSP Weekly: The Orbiters!

    As a designer of custom Kerbal wearables I can't agree more with this post. While retexturing and tweaking the mesh of the original model, please take an effort to separate the collar from the body mesh. Additionally, having an option to choose a model with normal outfits (same model which is used for the kerbals walking around in the VAB) will finally fulfill our continuous 5 year long request. P.S. I also think the helmet should be white, not dirty gray. As Snark has said, having a distinction between pilots, engineers and scientists is most welcome.
  12. Enceos

    Clouds in stock KSP

    We had some modder musings about rain last year, but it stopped there: I personally would really like to see weather in KSP. Static planets are not fun to explore.
  13. Enceos

    KSP Weekly: The Solar Visit

    I really like the endeavor to standardize the textures of all stock parts. Hope to see more!
  14. Enceos

    Does anyone have a TR mod that removes helmets?

    @HansonKerman The collar is a part of the same body mesh and is not removable. Nobody traced all the faces of the collar model to make them invisible. My advice is to try the Kerbal model which comes with the Making History DLC, it doesn't have that bothersome collar. I haven't tried latest versions of TR and KIS, but one of them should be able to remove the helmet from the new Kerbal model.
  15. The landing legs from Kerbal Reusability Pack rock!