sennup2 Posted March 20, 2016 Share Posted March 20, 2016 Simulate the End of the World! Can you simulate "the end of the world"? Yes, you can! A simulated world has a definite end at the amount of computer hard disk space, which contains all the data of the simulated content! Large hard disks today can contain 1-2 TB on PCs, but they all have an end even when grouped. Captain Picard in Star Trek the Next Generation often marks the exploration of endless space as significant, so why not simulate the end of the world? A circle is round and does that change far out there in discovery? Space is discovered in colors, sounds and feelings, and they don't change by travel, the world really ain't that big! So this (End of World) really is relevant for a realistic space simlator compared to those game simulations like for example "X3" with alien races. Alien races are simply used as opponents in game content. But history doesn't really exists! For example it is history that humans have their own "free will". So they might as well be similar to pieces in a chess play, because every chess piece also can move freely. Actually humans don't really decide what to do, they have "needs" to fulfil; so if any one needs to toilet, they can say no - - 5 seconds later the urge to toilet "asks" again and so on repeatedly until done; so what kind of "free will" is it, that just gets to prolong the already decided ??? It's like chess pieces with bound moves. History is about who wins the game. But what do you do after game over? You start another game! So does it really matter who won?? There are plenty of examples of replays; crossword-puzzles in daily magazines etc. It is just something to do for the human mind out of boredom. And it is crazy that humans need problems or have to create some when there are none for occupation, but that's what wars are all about. And since they have to do it, then it is not "free will" but entertainment. The game is only serious as long as you are playing it! For example according to history native american indians were placed in concentration camps in US many years before jewish people were in Germany. So is a circle still round no matter where you travel? ; Are you oblieged to note your name, when the police ask you about it? "I don't have a name, nobody knew it, when I was born, so they just invented one; I don't need it ..." The name is used as ID in the government game play. But what happens when your opponent cheats and regardless of the pieces on the board declares chessmate? Things have purpose when you are playing a game. The history is important to winning. When you don't play, things don't have an explanation; when you discuss something it doesn't matter, since you're not playing! Suggestions: 1. How 'bout ability to build kerbals? Humans were created to entertain on Earth; can a worm evolve to fly, or can a bird evolve to make topsoil out of organic waste? Living in space requires a new race to the conditions there. Perhaps without gender and organic food and with the bears' ability to hibernate. Like faulty space rockets, faulty kerbals could be fun and entertaining, if they by accident got prey tendencies from an animal gene. But what's realistic? Is it possible to have a kerbal mind that can solve problems and then switch off, when there are no further problems to solve, so it doesn't get bored? What do real cosmonauts do? 2. Simulate the end of the world: Since it doesn't really matter who win wars as they will just be refought, skip the last 5 percent. Like not seeing the last 4 minutes of a 80 minutes movie entertainment. ------------------------------------------- New space coordination and navigation: Check out a picture of schoolfish (http://www.huffingtonpost.com/2013/09/18/fish-schools-genes_n_3947303.html) - the bubble form all the single fish create as a whole - looks like a magnetic field. So how can a single schoolfish in the darkness of the whole coordinate to its position, and how does the whole school navigate? Democracy? Anyway this secret probably answers how to coordinate and navigate in space. If the player could manipulate forces of nature to position a space ship, then making it lighter than air should position its height; making its ends more positive or negative to the planet pols should position its latitude; but what force position its longitude/"timezone" ? ------------------------------------------ Milky Way simulation: Is the Milky Way (http://www.space.com/19915-milky-way-galaxy.html) pictures showing something more than just clouds that makes a fuzz out of very little ?? For example take the moonlight on a shimmering water surface, that might just be the answer to the Milky Way. And perhaps something a new kerbal race can live by ... ------------------------------------------ Black Holes: Timejump really exists. In games by quicksave/quickload. And by history writers who simply jump back in their pages to rewrite their history. If "black holes" picture something relevant in physics, perhaps it is invisible matter? The visible world is only a simulation in the "brain", photons who supposedly send light signals are not visible themselves, but they are the reality while the visible is just simulation ... Link to comment Share on other sites More sharing options...
Atlas2342 Posted March 21, 2016 Share Posted March 21, 2016 IMHO this would just really complicate things, especially the end of the world and the ability to control forces of nature and building kerbals. Also some of your suggestions, I dont really get...but that is just me... Link to comment Share on other sites More sharing options...
dragonaether Posted March 21, 2016 Share Posted March 21, 2016 Kerbal it's not supposed to be a god game, if you would change some thing of planets you could use hyper edit. For the black holes there are mods, but a black holes need a entire galaxy, to become something sensible, not all the stars become black holes, and so you need a lot of other star sistems and that will make ksp so much heavier than now. if you want a Space Silmulation/God game, i recommend you to try universe sandbox 2, it's pretty cool, and maybe some cool things could be added in ksp. Link to comment Share on other sites More sharing options...
Blaarkies Posted March 22, 2016 Share Posted March 22, 2016 (edited) That sounds suspiciously like Spore Edited March 22, 2016 by Blaarkies Link to comment Share on other sites More sharing options...
Atlas2342 Posted March 22, 2016 Share Posted March 22, 2016 47 minutes ago, Blaarkies said: That sounds suspiciously like Spore And not KSP? Link to comment Share on other sites More sharing options...
731destroyer Posted March 22, 2016 Share Posted March 22, 2016 you need to go outside more Link to comment Share on other sites More sharing options...
sennup2 Posted March 28, 2016 Author Share Posted March 28, 2016 On 3/20/2016 at 3:44 PM, dragonaether said: Kerbal it's not supposed to be a god game, ... About gene-manipulation it is only during the last about 200 years that the humans' general height has grown enormously (http://ourworldindata.org/data/food-agriculture/human-height/). Check it out first to acknowledge this statistic fact, which also clearly is visible since ALL our old preserved country houses have much lower door-frames. This is a bad development, if the human body generally becomes more stiff in the back and limbs, and the heavier weight to no use at all! Doesn't it wonder you at all that the human general height has grown 30 cm in less than 200 years after being here for 5 mill. years ??? Cattle milk ... ... could that perhaps be the factor in gene-manipulation IYHO? And when checking the statistics (link reference above) doesn't it seem like the "cowboys" grew first ? ... Anyway fact is still that interstellar space travel requires a new kind of kerbal race which must also be built or bred before the rocket space ship! Link to comment Share on other sites More sharing options...
sennup2 Posted March 28, 2016 Author Share Posted March 28, 2016 On 3/21/2016 at 6:26 AM, 731destroyer said: you need to go outside more Was that the answer to being a cosmonaut in a confined space? Still travelling in space is pretty far out ... Link to comment Share on other sites More sharing options...
sennup2 Posted March 28, 2016 Author Share Posted March 28, 2016 On 3/20/2016 at 3:27 PM, Atlas2342 said: IMHO this would just really complicate things, especially the end of the world and the ability to control forces of nature and building kerbals. Also some of your suggestions, I dont really get...but that is just me... When you are on a day-job, discussions are meant to solve problems so they can be dealt with; it makes sense! Except at lunch break gossips, where the greatest attention comes from the most exciting accidents that has recently happened; but that is just the nature of human brain, it gets no joy from news like space rocket launches that just works! When you got a chronicle disease, people still ask you "what's up?", but now discussions are not anymore meant to solve that, which still troubles you, instead you're just feeding news for lunch break gossip! What is the mind supposed to do with a chronicle problem? You don't get it, because that's impossible! So if it really complicates things, you can turn it around and simulate that instead! Send impossible Kerbals for the entertainment of course! For example it is often explained as distinct difference between animals and humans, humans ability to think and act independently, yet when animals copulate they just do it naturally, while humans generally try all kinds of positions as if they were trying to figure it out ... If Kerbals are supposed to simulate human abilities, they should be bad like for example Interstellar Rocket Travel that went wrong because the astronaut forgot his crossword-puzzles! Link to comment Share on other sites More sharing options...
Atlas2342 Posted March 29, 2016 Share Posted March 29, 2016 On 28/03/2016 at 11:38 AM, sennup2 said: About gene-manipulation it is only during the last about 200 years that the humans' general height has grown enormously (http://ourworldindata.org/data/food-agriculture/human-height/). Check it out first to acknowledge this statistic fact, which also clearly is visible since ALL our old preserved country houses have much lower door-frames. This is a bad development, if the human body generally becomes more stiff in the back and limbs, and the heavier weight to no use at all! Doesn't it wonder you at all that the human general height has grown 30 cm in less than 200 years after being here for 5 mill. years ??? Cattle milk ... ... could that perhaps be the factor in gene-manipulation IYHO? And when checking the statistics (link reference above) doesn't it seem like the "cowboys" grew first ? ... Anyway fact is still that interstellar space travel requires a new kind of kerbal race which must also be built or bred before the rocket space ship! Uhh.....wut....... Link to comment Share on other sites More sharing options...
John FX Posted March 29, 2016 Share Posted March 29, 2016 On 20/03/2016 at 3:27 PM, Atlas2342 said: some of your suggestions, I dont really get...but that is just me... It`s not just you. Link to comment Share on other sites More sharing options...
KerikBalm Posted March 29, 2016 Share Posted March 29, 2016 Confirmed, its not just Atlans and John... I don't get it either... Link to comment Share on other sites More sharing options...
Atlas2342 Posted March 29, 2016 Share Posted March 29, 2016 (edited) 25 minutes ago, John FX said: It`s not just you. Oddly, I'm not alone. Sennup2 is a thinker and a deep one at that... Edited March 29, 2016 by Atlas2342 Link to comment Share on other sites More sharing options...
lobe Posted March 29, 2016 Share Posted March 29, 2016 Your idea doesn't need Kerbal Space Program, your idea needs a whole new game to encompass it. KSP, at least to me, seems to be more about the mechanical aspects of current to near-future space travel. On 3/20/2016 at 0:14 PM, sennup2 said: Suggestions: 1. How 'bout ability to build kerbals? Humans were created to entertain on Earth; can a worm evolve to fly, or can a bird evolve to make topsoil out of organic waste? Living in space requires a new race to the conditions there. Perhaps without gender and organic food and with the bears' ability to hibernate. Like faulty space rockets, faulty kerbals could be fun and entertaining, if they by accident got prey tendencies from an animal gene. But what's realistic? Is it possible to have a kerbal mind that can solve problems and then switch off, when there are no further problems to solve, so it doesn't get bored? What do real cosmonauts do? 2. Simulate the end of the world: Since it doesn't really matter who win wars as they will just be refought, skip the last 5 percent. Like not seeing the last 4 minutes of a 80 minutes movie entertainment. If I understand correctly, you want a backstory to why the current current kerbals aren't suitable for space travel, simulate disasters based on their flaws, then have what amounts to a VAB or SPH to 'build' kerbals with desired characteristics. This is completely the opposite to the way kerbals are now: the current kerbal is perfect for space travel as they can sit still for long periods of time without food, waste, or preoccupation (there are mods to change this), in addition to not having a history before the space program starts. On 3/20/2016 at 0:14 PM, sennup2 said: New space coordination and navigation: If you want a new nav system, I would suggest looking at how we currently do things with satellites, such as using gyroscopes, accelerometers, telemetry, and star-sighting. I think you are focusing too much on the biologic element of this game in the wrong places. It is lacking a life support mechanic for sure, and that is something critical for mission planning IRL. However I really don't think we need to know the motivations, psychology, nor the genetics of kerbals to plan a mission or play a career through. Kerbals don't need telepathy to coordinate ships when they have machines to do that. Link to comment Share on other sites More sharing options...
Vanamonde Posted March 31, 2016 Share Posted March 31, 2016 Some posts have been trimmed from this thread. Keep the discussion on-topic, please. Link to comment Share on other sites More sharing options...
YargJay9991 Posted March 31, 2016 Share Posted March 31, 2016 (edited) Ok... someone needs a hobby...... I'm not entirely sure what this thread's purpose is? Is it for a suggestion for KSP or a debate on why the world is ending? If it's a suggestion for the game, it won't happen as I don't think anything you said has any thing to do with KSP... At all........ Also, not much of what you said makes sense. Are you talking about KSP or trying to make everyone confused by some kind of science fiction/history lesson where we only exist in a big simulation in our heads that are filled with black holes where worms evolve to fly which makes us 30cm taller which results in the end of the world... ummmm.... even that made me confused.. . Interesting thread, but I'm not sure it works here Happy Flying YargJay9991 PS: Sorry to seem harsh, but it's only my opinion, take nothing personally Edited March 31, 2016 by YargJay9991 Link to comment Share on other sites More sharing options...
sennup2 Posted March 31, 2016 Author Share Posted March 31, 2016 On 3/29/2016 at 8:32 PM, lobe said: Your idea doesn't need Kerbal Space Program, your idea needs a whole new game to encompass it. KSP, at least to me, seems to be more about the mechanical aspects of current to near-future space travel. If I understand correctly, you want a backstory to why the current current kerbals aren't suitable for space travel, simulate disasters based on their flaws, then have what amounts to a VAB or SPH to 'build' kerbals with desired characteristics. This is completely the opposite to the way kerbals are now: the current kerbal is perfect for space travel as they can sit still for long periods of time without food, waste, or preoccupation (there are mods to change this), in addition to not having a history before the space program starts. If you want a new nav system, I would suggest looking at how we currently do things with satellites, such as using gyroscopes, accelerometers, telemetry, and star-sighting. I think you are focusing too much on the biologic element of this game in the wrong places. It is lacking a life support mechanic for sure, and that is something critical for mission planning IRL. However I really don't think we need to know the motivations, psychology, nor the genetics of kerbals to plan a mission or play a career through. Kerbals don't need telepathy to coordinate ships when they have machines to do that. This is merely suggestions from a pregnant mind. And the nonsense can fortunately be disregarded. But the thing about "schoolfish" navigation just came up, because in KSP, the space center needs to be upgraded in order for space flights to be planned. And since that probably simulates space-flights are being coordinated from Earth, it's not independent space-navigation! Example: When navigating on a large very straight road in a car alone (at evening/night) and a sign shows a speed limit of 50 km/h and the road is familiar, that speed limit could probably be 30 km/h higher and still in the safety zone, and when driving taxi your customers would probably expect you to go those extra 30 km/h. Fact is that the road is firm, signs and stuff around don't move, but as soon there are other travelers, it is possible that a traveler in front suddenly hits the break, and that presents unknown factors, why for example a lower speed limit might be appropriate. A "perfect kerbal" can only be a robot. Why not try to simulate living creatures with minds? So the very first mind became bored and tried to figure out problems and make rules so to tell others who came later - and who had not figured it out yet - that way the first mind would stand out as champion! And those minds who came later when they got bored they broke the rules ... because that's what rules are for! And then you're playing a game. Would you rather be alone in space with perfect kerbals - though they look human - they are robots? Why not, if possible! For example who makes the better judgement: 1) Prolog (https://en.wikipedia.org/wiki/Prolog) is an attempt to simulate knowledge by rules and IDs - it will just need the rules defined and perhaps that can be done by the usual scientific approach to statistics, test something by which the majority of positive results must be the rules. 2) In the "El Dorado (1966)" movie John Wayne plays "Cole" who kills a boy that fires a warning shot, very unfortunately, later a sister to that killed boy mortally wounds "Cole" - John Wayne - which he entirely forgives. And what other reason to his mind can there be to just ignore the fact that she intentionally put a bullet in his body, which the doctor can't get out, other than infatuation; others usually just have to put out a wrong word before those bored cowboy gunfighters drew their pistols! They also said about General Patton in the "Patton (1970)" movie that in order to juice him in aggression, they had headlines of him made in the news papers! Etc etc. But if KSP is suppose to simulate reality then the kerbals behavior could be more troublesome and entertaining at that, since John Wayne & WWII movies are popular too ... Suggestions: 1. First stage to really do (near-future) space travel is for kerbals to build a kind of Saturn ring around Kerbin for habitat. The purpose of that is not to go any further, it is just tourism! And it doesn't require a new kind of kerbal space race, because while kerbals live above ground, they still use Kerbin as resource, but while living above ground they live in a cleaner environment (or are suppose to)! You may not have noticed it - if you have mostly lived nearer equator (https://en.wikipedia.org/wiki/Equator), but during the last 3 decades the Sky has been more constantly darkened by clouds in Europe. Global warming was much popular, but what about the clouds covering the UV light more than 6 months of the year? There doesn't seem to be any statistics concerning it on the internet, but it's a fact that UV light kills germs (http://www.geeksonhome.com/how-does_5022324_uv-light-kill-germs.html) and when the Sky gets covered more than half the year, perhaps that causes the majority of flu diseases? Or perhaps the smoke doesn't matter, when you got nose spray. But living above the clouds in the sun, it's another place for tourists. And the challenge would be to build a bug-free environment. For example there could be kerbals failing with UV light, while others succeed with alcohol or chlorine because ... something funny! On interstellar travel the Kerbal hibernating like a bear yelling: "Where the heck is my quality of life? Oh yes, there's no problems while sleeping!" Is the mind something to turn off with sleep, when there's no problems, and turn on where there are task to complete, because you only matters, when you work and there's a need for it? Or is the mind something that requires problems, so if there aren't any, it goes crazy? Gee look a all the dust, every day adds a new layer, so if you'd like something to do ... There are plenty of people who does that instead of crosswords. But why not build an orbital habitat, where you use liquid and UV light to somehow naturally or automatically clean, while solving the nature of being bored another way? 2. Second stage could be a habitat using the ring of Saturn as resource. In "Homeworld" there were gas clouds and rocks in space to harvest. Perhaps KSP could simulate something more realistic? Link to comment Share on other sites More sharing options...
DoctorDavinci Posted March 31, 2016 Share Posted March 31, 2016 So what you're saying essentially is that you are of the opinion that Squad should just scrap KSP altogether and start creating a new game which is .... Hell, I don't even understand what you're saying other than you want Squad to completely overhaul the whole concept behind KSP and create the whole of creation which even the top scientists and thinkers of humanity still don't even understand Sounds like a great game Link to comment Share on other sites More sharing options...
lobe Posted March 31, 2016 Share Posted March 31, 2016 1 hour ago, sennup2 said: Example: When navigating on a large very straight road in a car alone (at evening/night) and a sign shows a speed limit of 50 km/h and the road is familiar, that speed limit could probably be 30 km/h higher and still in the safety zone, and when driving taxi your customers would probably expect you to go those extra 30 km/h. Fact is that the road is firm, signs and stuff around don't move, but as soon there are other travelers, it is possible that a traveler in front suddenly hits the break, and that presents unknown factors, why for example a lower speed limit might be appropriate. A "perfect kerbal" can only be a robot. Why not try to simulate living creatures with minds? Again I must say: you are concentrating too much on the biologic side of a mechanical or physical game. Ya, Squad did add experience, and sooner or later we will see something along the lines of Kerbal Attachment System implemented (I hope so), but kerbals are essentially robots. They have no free will and never will as much as some people like to role play it. KSP is more like a egg drop simulator than anything else. All the requirements are is to get the egg (kerbals) from A to B without breaking (killing) them. Of course this in terms of the biologic component, because there is much more to it than that when one looks at the exploration and exploitation side of things, as well as the physics involved. I mean, if humanity ever does amass immense fleets of ships they won't be using humans to control the spacecraft when in enroute phase, they will be using computers and techniques like I suggested in my previous post. If they do, it will be more like terminal control areas or air law than highway driving due to the risks involved (you can get away with losing 25000 dollars and 4 lives on the highway, a little more difficult when you are carrying 200 lives in a 100 million dollar aircraft or 100 billion dollar spacecraft). 57 minutes ago, sennup2 said: But the thing about "schoolfish" navigation just came up, because in KSP, the space center needs to be upgraded in order for space flights to be planned. And since that probably simulates space-flights are being coordinated from Earth, it's not independent space-navigation! As for this one, even the first flights have independent space navigation. The entire navball set up is navigation, just because you can't set a maneuvor node doesn't mean you can't navigate. One of Scott Manley's early videos shows how to navigate to orbit with out the use of map view because their wasn't any. In fact before the intercept notifications were a thing people regularly planned via dead reckoning dockings and intercepts. 1 hour ago, sennup2 said: But if KSP is suppose to simulate reality then the kerbals behavior could be more troublesome and entertaining at that, since John Wayne & WWII movies are popular too ... As for realism, why not focus on n-body simulation, making the Kerbol system more aligned with real world physics (Kerbin having Earth-radius at 150 gigameters away from Kerbol, no inclination, no axial tilt), and adding restraints to the nav ball so it is more inline with how an inertial guidance system works (precession and such)? Rather than having to have the player deal with AI that is purposefully design to annoy the player and actually simulate human behaviour on inhuman creatures. I for one, and probably the great majority of players, do not want to have to deal with actual kerbals when we have to get around our own flaws when designing or piloting our missions (yes, as much as we like to pretend that kerbals fly the missions, it is in fact ourselves operating the craft, and any crashes the happen are because of our incompetence). TL;DR KSP is a rocket simulator, not a "Earth problem solver" or a "human space conquest" simulator. Link to comment Share on other sites More sharing options...
sennup2 Posted March 31, 2016 Author Share Posted March 31, 2016 3 hours ago, YargJay9991 said: ... Are you talking about KSP or trying to make everyone confused by some kind of science fiction/history lesson where we only exist in a big simulation in our heads that are filled with black holes where worms evolve to fly which makes us 30cm taller which results in the end of the world... ummmm.... even that made me confused.. . It is confusing. For example scientists explains about paracetamol that when it lowers pain, it actually doesn't work on the spot on the body where it is simulated to hurt (http://www.sciencemuseum.org.uk/WhoAmI/FindOutMore/Yourbrain/Howdodrugsaffectyourbrain/Howdopainkillerswork), and also some people with amputated limbs claim they can still feel their amputated part. (https://en.wikipedia.org/wiki/Phantom_limb) So have you truly found yourself yet? Or must we travel into space to acknowledge that ... Link to comment Share on other sites More sharing options...
sennup2 Posted March 31, 2016 Author Share Posted March 31, 2016 (edited) 2 hours ago, lobe said: ... I mean, if humanity ever does amass immense fleets of ships they won't be using humans to control the spacecraft when in enroute phase, they will be using computers and techniques like I suggested in my previous post. If they do, it will be more like terminal control areas or air law than highway driving due to the risks involved (you can get away with losing 25000 dollars and 4 lives on the highway, a little more difficult when you are carrying 200 lives in a 100 million dollar aircraft or 100 billion dollar spacecraft). As for this one, even the first flights have independent space navigation. The entire navball set up is navigation, just because you can't set a maneuvor node doesn't mean you can't navigate. One of Scott Manley's early videos shows how to navigate to orbit with out the use of map view because their wasn't any. In fact before the intercept notifications were a thing people regularly planned via dead reckoning dockings and intercepts. As for realism, why not focus on n-body simulation, making the Kerbol system more aligned with real world physics (Kerbin having Earth-radius at 150 gigameters away from Kerbol, no inclination, no axial tilt), and adding restraints to the nav ball so it is more inline with how an inertial guidance system works (precession and such)? Rather than having to have the player deal with AI that is purposefully design to annoy the player and actually simulate human behaviour on inhuman creatures. I for one, and probably the great majority of players, do not want to have to deal with actual kerbals when we have to get around our own flaws when designing or piloting our missions (yes, as much as we like to pretend that kerbals fly the missions, it is in fact ourselves operating the craft, and any crashes the happen are because of our incompetence). TL;DR KSP is a rocket simulator, not a "Earth problem solver" or a "human space conquest" simulator. When emphasizing dollars and lives it is a game of excitement. There was a previous suggestion about making launches safer: here <- But why do it when explosions are more exciting? And it is subjective to conclude that KSP is not a problem solver. Some decades ago, smoking were not so generally banned in public places. If you were one of those inclined to feel sick and vomit in a combination traveling in a car and smoke or the smell of it, it might take half an hour before the nausea disappeared. And when the responsibility for that were placed by human brains in general, it was unfortunately normal. But if some one without reason would intentionally slap another in the face causing a slight burn for a short while, that would generally be marked as serious violent behavior, though one thing would soon be over, while the other was a half hour of hell. The human brain isn't able to place responsibility (and time doesn't suspend) even with 12 juries on a case. The gyroscope is a mechanical device normally used in flight to navigate. It's not accurate because of the coriolis effect (https://en.wikipedia.org/wiki/Coriolis_force). So it still looks like "Schoolfish" are better at navigating ... Edited March 31, 2016 by sennup2 Link to comment Share on other sites More sharing options...
sennup2 Posted March 31, 2016 Author Share Posted March 31, 2016 3 hours ago, DoctorDavinci said: So what you're saying essentially is that you are of the opinion that Squad should just scrap KSP altogether and start creating a new game which is .... Hell, I don't even understand what you're saying other than you want Squad to completely overhaul the whole concept behind KSP and create the whole of creation which even the top scientists and thinkers of humanity still don't even understand Sounds like a great game Note about understanding and simulation (of reality): The old greek thinker "Phaedrus" described the soul as a charioteer and a pair of winged horses. (http://www.mythoughts.pro/tag/plato/) (http://classics.mit.edu/Plato/phaedrus.html) Why are they "horses"? Because those horses are heart and mind, which can run away with consciousness (in love/anger) or fly, since they are "winged"! And why are there two horses? Because the soul seeks the truth and It can not come directly, so it has to split in two - feeling and logic! One horse was "good" and the other "bad"? Because energy is young and logic is old (never change)! Link to comment Share on other sites More sharing options...
YargJay9991 Posted March 31, 2016 Share Posted March 31, 2016 3 hours ago, sennup2 said: It is confusing. For example scientists explains about paracetamol that when it lowers pain, it actually doesn't work on the spot on the body where it is simulated to hurt (http://www.sciencemuseum.org.uk/WhoAmI/FindOutMore/Yourbrain/Howdodrugsaffectyourbrain/Howdopainkillerswork), and also some people with amputated limbs claim they can still feel their amputated part. (https://en.wikipedia.org/wiki/Phantom_limb) So have you truly found yourself yet? Or must we travel into space to acknowledge that ... Uhhh..... How on earth is that relevant or even related to what I said... Link to comment Share on other sites More sharing options...
DoctorDavinci Posted March 31, 2016 Share Posted March 31, 2016 6 hours ago, YargJay9991 said: Uhhh..... How on earth is that relevant or even related to what I said... Don't encourage him, it's just circular talk on things totally unrelated to KSP Like Jackie Chan said in Rumble in the Bronx ... I stay quiet to see how full of it you really are (paraphrased) Link to comment Share on other sites More sharing options...
YargJay9991 Posted April 1, 2016 Share Posted April 1, 2016 11 hours ago, DoctorDavinci said: Don't encourage him, it's just circular talk on things totally unrelated to KSP Like Jackie Chan said in Rumble in the Bronx ... I stay quiet to see how full of it you really are (paraphrased) Good idea... Link to comment Share on other sites More sharing options...
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