Jump to content

[Suggestion] New space secrets to devolve ..


Recommended Posts

On 31/03/2016 at 4:59 PM, sennup2 said:

When emphasizing dollars and lives it is a game of excitement. There was a previous suggestion about making launches safer: here <- But why do it when explosions are more exciting? And it is subjective to conclude that KSP is not a problem solver.

Some decades ago, smoking were not so generally banned in public places. If you were one of those inclined to feel sick and vomit in a combination traveling in a car and smoke or the smell of it, it might take half an hour before the nausea disappeared. And when the responsibility for that were placed by human brains in general, it was unfortunately normal. But if some one without reason would intentionally slap another in the face causing a slight burn for a short while, that would generally be marked as serious violent behavior, though one thing would soon be over, while the other was a half hour of hell.
The human brain isn't able to place responsibility (and time doesn't suspend) even with 12 juries on a case.

The gyroscope is a mechanical device normally used in flight to navigate. It's not accurate because of the coriolis effect (https://en.wikipedia.org/wiki/Coriolis_force). So it still looks like "Schoolfish" are better at navigating ...

Main idea please? :confused:

Link to comment
Share on other sites

4 hours ago, Atlas2342 said:

Main idea please? :confused:

Energy is damage!!! Not just something to describe with a formula (https://en.wikipedia.org/wiki/Mass%E2%80%93energy_equivalence) about motion of mass ...

- - - - - - -

About the dollars:
Would people eat more with more money? How about less? Humans were created to eat regardless of dollars(money) and steal if need to, it is not a choice!
Would people work less with more money or work more with less? Those doomed by society to be losers still work hard even when social security pay them top dollar to cool off, they bang car windows for excitement and other crimes! The human mind can not still, if it doesn't have enough problems, perhaps it engages in a family with children, or begin tasks involving more than own requirements like running a factory! There isn't a tiny difference between stone-age and civilization in that, because even if civilization service human needs in many ways, the human mind will always find new troubles for entertainment not to become bored!
It is also like if you got a giant tooth headache, what does it matter then, if you walk bare footed in snow and contract flu, can't sleep and other stuff; there is only so much you can take!
The dollars are part of a game, those who don't have are losers, and it's entertaining.

About the lives:
Perhaps you know to a situation where you suffer great pain from something also while waiting for a doctor to consult, but then as it is your turn to consultation, your face lights up in anxiety and positive mood; the doctor can not at all see how it hurts, but he might have a theory ...
What does it matter what he can see, you FEEL the pain, and the same goes for those "lives" imagined lost in failed space launches - it is merely "doctor" theory ...

Is it possible to levitate matter into space? Why not if that is just a simulation! But since energy is formulated with matter, it is important to acknowledge that the simulation damages in reality!!!

Short example: Some one causes you pain, but then fixes the visual broken again so everything physically looks clean and tidy; is it okay thus, if the visuals are just corrected every time? Perhaps it might just be the memory of the pain that objects to torture, but don't you find that feeling hurt must be some kind of damage, and since the visual damage is corrected, the REAL damage must be something else, while the visual is just simulated! Perhaps that is only feelings of pain, because there are also other feelings ...  And that's why this was a short example.

When watching a movie, it is normal to have one person speak at a time, even at contemporary events it normally displays one then the other event. So it is with the human brain, it not only displays by picture and sound what others say, but it also displays dictate your opinion in turn after those others. That's why it can't be the real you!
For example what can it matter to you, what happens to your belongings after your death, it might matter to some one living then, but are you going to wake up from death sleep, because that stuff matters? The mind only dwells in problems when awake, so it can't be possible at death and still the stupid human brain might exert concern to a situation about your belongings after your death!

Also for example in documentation about WWII, soldiers in allied forces later told about some of those enemies they met, that "if not for the war they could have been friends, they had family like themselves ..." So why was this something to realize? Because in last century the theory about good and bad as two forces utilizing humans to fight each other was popular! "You could be an evil person!" The movie Star Wars originally simulated energy like that. But with the new movie "The Force Awakens" it is obviously not two forces constantly active anymore, but one sexual - because the hero has to save the girl. And that is another classic popular theory, that good is two humans meant for each other, that's why it is called being unfaithful/bad to screw around - the wicked path.

But in reality good and bad are not mathematical in the way negative and positive! For example it is NOT possible to undo damage from "negative" feelings with "positive".
Feelings (energy) are only one dimension! When the mind is resting (asleep) that is the smallest trouble, good is more trouble, bad is even worse!
For example food that tastes good, is that opposite bad when you enjoy it? The human body was created to eat, if the food didn't taste good, the stomach would vomit, so the taste has nothing to do with pleasing, because it is not a choice! You simply couldn't eat it, if the taste were too bad!
But then what about being in love, isn't that wonderful? Well what do infatuation do to the mind for example in the before mention John Wayne movie "El Dorado", where he as gun fighter seem to appreciate that a lovely girl has shot him and placed a bullet in his body!! Delirious ...

The visual and heard is a simulation that can be calculated and formulated, because in a simulation "a circle is always round" anywhere in time and space. There is no point in remembering that Stonehenge is the remains of a Viking dorm, or that 1000 of years ago the form of a human eye on a certain person might have looked a little different, because that was only simulation! So when the "hard disk" containing human memories are full, that human can suitably die, so it can be wiped.

In the simulation man might travel into space, they might fight wars etc etc, the important is what happens in reality. And since experiencing the simulation damages the real you through feelings (energy), the best thing to accomplish for the real you is to travel! Acknowledge the simulation by finding "the end of the world" and then get free from more damage!

 

Link to comment
Share on other sites

On 3/31/2016 at 6:08 PM, DoctorDavinci said:

Don't encourage him, it's just circular talk on things totally unrelated to KSP

Like Jackie Chan said in Rumble in the Bronx ... I stay quiet to see how full of it you really are (paraphrased)

 

Relation between martial arts expert Jackie Chan and KSP could be the suggestion about building/breeding a new kerbal race for space travel and change in human genes which has raised the general height 30 cm in just 1-2 centuries.

The higher, heavier and stiffer human clearly looses ability to do acrobatics like classic martial arts! But does it have advantages in zero gravity?

Jackie Chan and Bruce Lee are popular actors in western movies only. Bruce is called a dragon, but when hearing his miiaaavs in movies, he sounds more like a pussycat. They don't seemed to have explored "the dark side of the force", they are always "heroes that save the day" in movies! And if you explore Shaw Brothers films, you'll find tons of other martial art movies with actors playing both heroes and crime lords. Until sexuality messed up their martial arts principles ....

When a magician does a trick, it's a lie. But Jackie Chan got impressed and tried to become a hero, though he never could perfect it, because he truly believed it was real and not just a trick ...

Edit: A real dragon is figurative, because if a snake spits on you and it burns - in reality it is a Dragon!! And Bruce Lee did not do the snake style ...

Edited by sennup2
Link to comment
Share on other sites

9 hours ago, Pthigrivi said:

Wait, how does the Time Cube incorporate with this?

Only way is to program laws for the kerbals who kill other kerbals!

Why does one kerbal become pilot, why another engineer and so on? What is the motivation and background story for that?

A story could for example be like this: After it happened that a kerbal killed another, the killer later came upon a beautiful song (Link) about being forever young in a simulated world, and found that killing didn't escape it, escape the pain! And so instead the killer became motivated to become a doctor and save lives instead!!

So what are you most afraid of: Wolfs in sheep clothes or Time Cube?

 

Edited by sennup2
Link to comment
Share on other sites

5 hours ago, Atlas2342 said:

Honestly, I'm more afraid of my mind reaching its supercritical state....

Perhaps that can be soothed then!

After years of experience with headache it is possible that some really good music can soothe the mind! It doesn't work on all kinds of headache though, and it wasn't clear whether the headache was mostly caused by tooth-pain, eye-strain or some kind of sexual tension. Still after taking more than limit for daily prescribed dose of pills for headache, and that still had no notably effect at all; surprisingly when putting on earphones (<- important) to get the stereo sound internal and listening to music at highest volume, it very quickly relieved the pain so it was gone after about 30-60 minutes. Guess it's quite important that the music is "liked" subjectively by you. Also it seemed that especially strings from guitar and synthesizer really touched the nerve and relieved it! ... broke more than one set of headphones by playing loud like that more times ...

It was one of those situations that made an acknowledgement, this one of music that - when it is intelligent and liked - it can really be like a real treasure (compared to money)!

Still even if feeling accompanies sound when hearing, it doesn't change the definition of energy as damage in reality, because it seems ridiculous that in order to achieve love, one has to get hurt! That's like "this song" ...

Edited by sennup2
Link to comment
Share on other sites

Is it important how kerbals are dressed, their dress code etc.? No and yes!

Truth is not always objective logic; what a person feels is a subjective truth, that changes in time! And to many people tattoos, piercing rings etc are essential! When you check for example the newest space game X-Com 2 DLC they have punk hairstyles and a large character manager to change all that! People working in offices like NASA usually follow a dress code with tie, watch on the wrist, suit etc. So is it important?

Is there a sensible reason to tattoos, piercing rings, chains and stuff? Can't figure out tattoos yet, perhaps it is to show "made in Hong Kong" or something. But piercing rings, heavy chains and all that bulldog stuff in general definitely have a reasoning: As the majority of people make a sexual dress up, imagine the time spent to get the correct hairstyle with shampoo, perfume ... and fingernails and matching colors to get attention all around - "This is the new Hit" Marilyn sings! What goes on in the human brain when truth is dominated by feeling beautiful? And that is exactly the reason to ugly piercing rings, black nobody, heavy chain burden etc. - they are fighting with temptation (in theory, can't promise a specific person)!

So what about those folks who just walk in plain normal clothes, scientists, inventors and space pilots? They usually use reputation as make-up! Products and places take names after them, for example E = MC² (Einstein)! Those of them who fight temptation to self-admiration do otherwise: For example when a product tester find a bug in a computer program, the bug-report in feedback describes how to remake that error; thus they do not name the bug after themselves - they only describe the situation in which it was found/acknowledged!

So C in E = MC² is the speed of light in vacuum? And Einstein helped build the A-bomb (http://greyfalcon.us/restored/ALBERT%20EINSTEIN.htm), he both declared himself pacifist and sent a personal letter to President Roosevelt urging him to build the super destructive weapon! What goes on in his human brain, "When I ... am a pacifist, if I say so regardless of my involvement in the mega-weapon!"

That is why this simulated world is perfect!!! It is made for us imperfect beings, so what ever we do it only happens simulated! Yes, colors displaying mass in motion are simulated! Why is the grass green, why is the sky blue? All that matters are the difference in colors, because if they were the same, then there wouldn't be any forms to distinguish!! Yes, the grass might as well have been turkish and the sky brown, you see, it's just a simulation!! Or would you rather prefer, that us imperfect beings while evolving were able to annihilate each other in reality!!! So when it really hurts .. enjoy it ...

Link to comment
Share on other sites

I don't even know whether this is on topic anymore, but KSP is not about imperfect beings in a simulated world trying to make sense of it all. If anything they are perfect beings (for space travel) who have a wicked sense of glory that involves going higher, faster, further. Imagine the stereotype of an industrious German or the Soviet Union jokes (make it efficient, now make it bigger). Now take the stereotype and apply it to sentient, mobile gourds. This is now a Kerbal. The only motivation they have is to go out beyond Kerbin and then keep going. I imagine the best and brightest Kerbals have aren't trying to answer the 'big' questions in life like why are they there or what is reality, they are trying to answer 'we built the Swivel, how can we make it better' or 'can we make it to Jool, with how big of a ship'. Kerbals aren't complicated, they aren't meant to be.

There are mods out there though that might interest you if you want a more "personal" experience from your Kerbals. They encompass personal interaction, fitness degradation, food consumption and waste production, and sanity. Maybe if you or a modder reading this could somehow take your ideas (correct me if I am wrong, but you want kerbals to have more control over ships, maybe some disasters caused by kerbals being bored or something, and then develop a new kerbal to lower likely hood that the accident will happen), then incorporate that into a mod suite or something with those other life support mods you might get what you are looking for.

As for the stock game you have to think an 8 year old is going to be playing this, or a 30 year old who has just got off work and wants to sit back, relax, and solve the simple problems of orbital mechanics. In both cases having accidents happen because kerbals have emotions and there was nothing you could do about that would get frustrating for any age group. It would be horrible if for some reason one of my airplanes pitched into a dive, and even through all of my efforts it won't pitch up, it slams into the ground, and I click F3 to read "Dorbles Kerman suffered an existential crisis and decided now was the best time to end it all" or "Bobert Kerman is going through a rocky divorce" or "Jebediah Kerman was playing chicken with the ground". If it weren't for the F3 I would, and many others would have reported this as a bug. 

Link to comment
Share on other sites

5 hours ago, lobe said:

... There are mods out there though that might interest you if you want a more "personal" experience from your Kerbals. They encompass personal interaction, fitness degradation, food consumption and waste production, and sanity. Maybe if you or a modder reading this could somehow take your ideas (correct me if I am wrong, but you want kerbals to have more control over ships, maybe some disasters caused by kerbals being bored or something, and then develop a new kerbal to lower likely hood that the accident will happen), then incorporate that into a mod suite or something with those other life support mods you might get what you are looking for.

... 

You are really naughty, because you hold parties and play loud, all that noise bothers me, but you don't care! But ... you're right! Because the truth in this matter is subjective! So is it at all possible to make "Suggestion" to KSP?

Link to comment
Share on other sites

32 minutes ago, Atlas2342 said:

Also, how do you simulate the end of the world? 

You're naughty too, because when I tell you how and you go right ahead and build it; you don't give me the credit I deserve, since I told you, didn't I? You know, master and servants!

So let's wait with that ...

Right now Scott Manley (I hope) is having "fun" with all those many "subscribers" in his brain .... showing the way ...
Of course that's only my theory, no need to go come find ME to strangle that tiny giggle that came out a while ago while imagining it!
But it's true, he might just do that if he could, and then I would have to "put on my sad face", because "he is master now", while to me we are people ... !

Link to comment
Share on other sites

I am all ok with suggestions to KSP, I even posted here with the intent of trying to see if what you asked was possible and to put your original idea in terms more people can understand. Literally all of the first page of this thread was confused people and the one guy who got the closest said you were making a Spore clone. I do think your idea is possible, but would get in the way of the core gameplay and what the title of the game is. After my first post I then proceed to explain why your idea was bad and probably would only appeal to a small minority of players, as well as it would get in the way of the gameplay as we know it and start diverging from what KSP was meant to be, a space program simulator. Specifically, it is a realization of past, current, and near-future space technologies that could be developed in the next 20 years. You have played the game, what makes you think it would be anymore fun dealing with kerballed kerbals destroying perfectly good craft because they were having a bad day, or the design makes them feel unsafe? What about trying to grind out missions to get better kerbals, but to get to that point a trail of failed missions, busted spacecraft, and dead kerbals because you had no control of the spacecraft?

Link to comment
Share on other sites

49 minutes ago, sennup2 said:

You're naughty too, because when I tell you how and you go right ahead and build it; you don't give me the credit I deserve, since I told you, didn't I? You know, master and servants!

So let's wait with that ...

Right now Scott Manley (I hope) is having "fun" with all those many "subscribers" in his brain .... showing the way ...
Of course that's only my theory, no need to go come find ME to strangle that tiny giggle that came out a while ago while imagining it!
But it's true, he might just do that if he could, and then I would have to "put on my sad face", because "he is master now", while to me we are people ... !

Ok, seriously what is happening? I just asked a question and all i got was "you're naughty too..." What?

Link to comment
Share on other sites

On 3/31/2016 at 4:59 AM, sennup2 said:

The gyroscope is a mechanical device normally used in flight to navigate. It's not accurate because of the coriolis effect (https://en.wikipedia.org/wiki/Coriolis_force). So it still looks like "Schoolfish" are better at navigating ...

Well can't believe I missed this. With inertial (gyroscopes, accelerometers, and laser interferometers would you believe) and celestial (star-sighting, like how sailors and Apollo did it) navigation, dead reckoning (using maths properly), and the odd radar survey, we were able to put the Mars Science Lab Curiosity down in the center a 20 km by 7 km ellipse from over 500 million km away. Using old fashioned gyros an aircraft can narrow its position to within a quarter mile after an hour. In fact gyros need Coriolis effect to work, such as a turn coordinator. We do better by not relying on mechanical gyros and using what amounts to an interferometer, which is used almost like a GPS (though without the need for any outside transmitters of time signals) in modern airliners. Also, fish, especially migratory ones, are supsceptible to disruptions along their path. A 737 can take off from one place and fly anywhere it pleases, a fish just goes back and forth until it dies, no deviations until a dam is built, then they just die.

Link to comment
Share on other sites

53 minutes ago, Atlas2342 said:

Ok, seriously what is happening? I just asked a question and all i got was "you're naughty too..." What?

He must be high, that makes a lot more sense than anything else on this thread. Don't mean to be rude, but he constantly questions? and "quotes" his own sentences...I give up:sealed:

Link to comment
Share on other sites

5 hours ago, Skybird0 said:

What does this thread have to do with ksp at all?

It was thread that started off with 4 suggestions:

1) Implement more 'human' kerbals, give a back story to their evolution in their current form, and then give the players tools to alter this. In addition to this, give the kerbals more autonomy controlling the craft.

2) Redo space navigation to make it more biologically oriented (eg migratory flocks of birds and schools of fish, so your kerbal needs to be genetically engineered to perceive 3d space in a weightless environment).

3) Make the Kerbol system part of a galaxy the looks to the kerbals as one shape but is actually another. Like how the moon looks distorted from waves.

4) A backstory to timewarp, quicksaves, and reveting to launch/VAB/SPH.

Due to the poor wording of the OP, and how 'deep' he was going into certain subjects in the OP without any context, eventually the conversation degraded to "lolwut", people trying to convince the OP why the idea would either never be implemented into KSP or why OP's reasoning was wrong, with the OP replying with equally poorly worded responses and flawed or uninformed reasoning. Now here we are. I quite enjoyed this thread though, whenever I encounter someone with esoteric, obscure, occult, or just plain crazy beliefs, and if they have a decently worded response, it will force you to research how and why it is they believe it, and why they are wrong. On the occassion the research might make you end up believing what they do though.

 

Link to comment
Share on other sites

Guest
This topic is now closed to further replies.
×
×
  • Create New...