Jump to content

Real Ships - Version 0.1 Released!


Azimech

Recommended Posts

  On 4/27/2016 at 11:32 PM, SaturnianBlue said:

I've been working on Prince Of Wales with RealShips, but is it intentional that the part contribute negatively to the cost (In career mode, would you make money?). (Notice the -67,598,470 funds number.)

Expand  

If people are interested, we might consider a career mode with missions, a tech tree and realistic costs/rewards. Until then all costs are total bovine excrement.

Link to comment
Share on other sites

  On 4/23/2016 at 12:32 PM, Azimech said:

Kerbal Joint Reinforcement is updated for 1.1, KerbPaint works but is still a bit wonky on Windows, doesn't work yet on Apple & Linux. Editor Extensions Redux is fully functional. Vesselmover needs an update.

Expand  

Oh, well I guess I need a fresh KSP install because they all bug my game when installed, along with many other mods :P

Link to comment
Share on other sites

  On 4/30/2016 at 3:18 PM, SaturnianBlue said:

I'm on 1.1.0 right now, but the problem is that my Prince Of Wales hull is jittering and shaking out of control.

Expand  

Yes that's something that needs to be solved. Am I right you've maxed out the armour? The problem is the mass increases but the joints don't scale with it, I think I need to have a chat with ferram4 about creating a custom version of KJR specifically for Real Ships. Right now the only solution I can think of is reducing the amount or armour.

Another problem is that BDArmory weapons heat up the core of the part instead of the skin, which at this moment makes armour ineffective. Maybe BahamutoD would be inclined to rewrite the code but we might need to request it.

Link to comment
Share on other sites

  On 4/30/2016 at 3:36 PM, Azimech said:

Yes that's something that needs to be solved. Am I right you've maxed out the armour? The problem is the mass increases but the joints don't scale with it, I think I need to have a chat with ferram4 about creating a custom version of KJR specifically for Real Ships. Right now the only solution I can think of is reducing the amount or armour.

Another problem is that BDArmory weapons heat up the core of the part instead of the skin, which at this moment makes armour ineffective. Maybe BahamutoD would be inclined to rewrite the code but we might need to request it.

Expand  

Yep, I've got armor on.

Link to comment
Share on other sites

@Azimech 

AptPertinentEel.gifThe problems with exploding/shaky ships continue, though this time I took out a massive portion of the armor, just how much is left is down in the bottom there. The album also shows the forward superstructure exploding, but in other trials the whole superstructure and the deck below it were taken out.

Any potential fixes?

Link to comment
Share on other sites

  On 5/6/2016 at 12:18 AM, SaturnianBlue said:

@Azimech 

AptPertinentEel.gifThe problems with exploding/shaky ships continue, though this time I took out a massive portion of the armor, just how much is left is down in the bottom there. The album also shows the forward superstructure exploding, but in other trials the whole superstructure and the deck below it were taken out.

Any potential fixes?

Expand  

I'd like to analyze it, would you like to put it in a dropbox or something? You use the same mods as with you other ships?

Link to comment
Share on other sites

@AzimechI was able to mostly fix the shaking to death issue, but another issue remains: The ship won't reply lower into the water. It just floats along on top! Do you have any ideas for what might be happening? The problem isn't restricted to Prince Of Wales too, it happened on the Hood, and I don't really know how it got fixed.

Download for testing/analysis

Edited by SaturnianBlue
Link to comment
Share on other sites

  • 3 weeks later...
  On 5/10/2016 at 1:27 AM, SaturnianBlue said:

@AzimechI was able to mostly fix the shaking to death issue, but another issue remains: The ship won't reply lower into the water. It just floats along on top! Do you have any ideas for what might be happening? The problem isn't restricted to Prince Of Wales too, it happened on the Hood, and I don't really know how it got fixed.

Download for testing/analysis

Expand  

I could make the mass of the keel variable in the editor, that should solve the problem.

  On 5/29/2016 at 1:38 AM, SaturnianBlue said:

@AzimechIs there a way to get both this mod and WW2 Warships to work together? Because in both 1.0.5 and 1.1 one mod or the other refuses to work.

Expand  

Real Ships was planned to be a successor on top of WW2 Warships but I could change RS so they can co-exist. But this would need some user manual input: changing the ID's of every part into a new one. Since RS is at 0.1 I'm inclined to look for the possibility. After publishing Kerbal Piston Engines 0.1 I'll continue work on RS/WW2W.

Link to comment
Share on other sites

  On 5/29/2016 at 9:27 AM, Azimech said:

Real Ships was planned to be a successor on top of WW2 Warships but I could change RS so they can co-exist. But this would need some user manual input: changing the ID's of every part into a new one. Since RS is at 0.1 I'm inclined to look for the possibility. After publishing Kerbal Piston Engines 0.1 I'll continue work on RS/WW2W.

Expand  

Is there anything I can do right now?

Link to comment
Share on other sites

  On 6/4/2016 at 6:45 PM, Bronto70937 said:

Any idea how this works with RO? the cargo ship looks useful to actually get to the equator for a nicer launch. (as in, stick a rocket on a ship and sail to the equator to launch).

Expand  

Welcome to the forum!

I'm not familiar with the abbreviation RO, the cargo ship needs an update but it can probably handle the load of a simple rocket with launch facility.

  On 5/29/2016 at 2:30 PM, SaturnianBlue said:

Is there anything I can do right now?

Expand  

Unfortunately not. I want to publish Kerbal Piston Engines first and then get back to WW2W/BS/RS.

Edited by Azimech
Link to comment
Share on other sites

  • 9 months later...
  • 2 months later...
  • 1 month later...
  On 6/19/2017 at 8:15 AM, HorizonFulcrum said:

Sorry for grave digging...

Azimech is this mod compatible with 1.3, if no, do you plan on continuing support for it?

Expand  

I would love to know as well.

I have been sinking out my ships for the past 6 hours, but the one included seems to work fine in 1.3.

Link to comment
Share on other sites

  • 3 months later...
This thread is quite old. Please consider starting a new thread rather than reviving this one.

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

×
×
  • Create New...