Andem Posted April 16, 2016 Share Posted April 16, 2016 What modeling program is the easiest for modeling KSP parts? I have a little modeling experiance, but that was ages ago. I have no idea how to get blender to work, but I'm trying to learn it. In the mean time, however, what would you suggest? Link to comment Share on other sites More sharing options...
martinezfg11 Posted April 16, 2016 Share Posted April 16, 2016 It depends on what you're willing to spend. Blender is very powerful once you get used to it. I personally use MODO which you can get on Steam for about 15 dollars a month I think. There's also Maya, which has an Indie version for about 30 dollars a month, and theres a 30 day trial and even a student version that you can use for 3 years. So download some trails and try them out, see which you like. I started using Blender, and when I switched to Modo, I just could not stop using it. Link to comment Share on other sites More sharing options...
Daishi Posted April 17, 2016 Share Posted April 17, 2016 Really up to personal preference - but pick one and stick with it. Once you've become used to a program, all the others are going to seem un-intuitive and hard to work with. Learning Maya in college made Blender baffling to me Link to comment Share on other sites More sharing options...
NecroBones Posted April 17, 2016 Share Posted April 17, 2016 Blender is nice in that it's 100% free, and many modders here use it, so getting tips and advice for it is pretty straightforward. The downside to it, is that it has a fairly steep learning curve compared to some of the other choices. But any 3D modeling program that can export as DAE or FBX will do just fine. Link to comment Share on other sites More sharing options...
InsaneDruid Posted April 17, 2016 Share Posted April 17, 2016 I for once found blender to be rather easy and straightforward to learn. I never used it until I was forced to to in university and my first project was an N1 with the launch gantry. I had used max some years before and then stuck (for financial reasons) to zmodeler for a long time working on GTR2. Which was hell compared to any other modelling program I know Now I really love blender. Its free, but doesn't lack features, so it doesn't feel like just "being a cheap alternative". And the integration into unity is great. (Unity can handle .blend files). Link to comment Share on other sites More sharing options...
Beale Posted April 17, 2016 Share Posted April 17, 2016 (edited) Wings3D is extremely easy to learn (and I happen to have a beginners tutorial right here). It's less complicated than other modelling programs, but has less features. That being said, it's suitable for 99% of KSP part modelling needs (And the UV mapping tool is personally the most friendly I've used). It also has no animation features, but that's rarely a problem because most things can be animated in Unity. The only thing it cannot do is rig models for skinned(?) rendering (Like bones and joints). You can grab the manifold lab plugin to do boolean operations. Edited April 17, 2016 by Beale Link to comment Share on other sites More sharing options...
passinglurker Posted April 19, 2016 Share Posted April 19, 2016 I'd vote blender simply for the mu. import plugin there are few better ways to learn how parts are made than by dissecting working ones in person Link to comment Share on other sites More sharing options...
CobaltWolf Posted April 19, 2016 Share Posted April 19, 2016 On 4/16/2016 at 5:31 PM, martinezfg11 said: It depends on what you're willing to spend. Blender is very powerful once you get used to it. I personally use MODO which you can get on Steam for about 15 dollars a month I think. There's also Maya, which has an Indie version for about 30 dollars a month, and theres a 30 day trial and even a student version that you can use for 3 years. So download some trails and try them out, see which you like. I started using Blender, and when I switched to Modo, I just could not stop using it. Modo is bae but I don't want to have to add another program to my workflow. Link to comment Share on other sites More sharing options...
landeTLS Posted April 19, 2016 Share Posted April 19, 2016 (edited) In my personal experience: Easiest to pick up w/o experience: Sketchup Pros: very simple interface. Easy and fun to get into. Free limitations: uv mapping/unwrapping (no built in tools) and lack of more advanced modeling tools and no procedural/nonlinear workflow. Easiest after a bit of use (while still fully featured): Modo Pros: very production ready out of the box. Lots of customization abilities. Fully featured. Limitation: Has very little support procedural/nonlinear modeling workflow. Costs a bit of money(around 300usd for the indie version) Maya Pros: most if not every tool has a gui icon by default so they are easy to find. Large and feature complete toolset. Very good animation tools Limitations: most if not every tool has a gui icon so they clutter up the whole interface. Very little support for procedural workflows. Costs quite a bit of money but has free educational license Takes a bit of time to get started with but works well once there: 3dsmax Pros: good support for procedural workflows. Can layer edits as well as most operations in the stack to produce unique results. Very good toolset. Limitations: uses lots of old and spaghettified code. Some unchanged and largely unmaintained from 15+ years ago. This makes the software pretty quirky in use. The gui backend is also very old and makes customizations quite hard. Made worse by the fact that lots of hotkey customizations are needed to make it production ready. Very costly. But has free educational licence Blender Pros: Almost as good support for procedural workflows as 3dsmax. Very good customization ability. Most addons are free. As well as the sw itself. Easy to get help on the ksp forums as most use it. Ksp Craft and part model import addon exists. Limitations: some missing modeling tools.a bit quirky gui. Needs lots of hotkey customizations to make it efficient in use. Lots of addons required to become fully featured (when i used it i was running 30+ addons) Dont even think about it(:-P): Houdini Pros: completly unmatched procedural workflow. Anything in the modeling process is controllable via nodes and expressions. Limitations: The workflow is so different from anything else, its very confusing unless you have worked with nodes and expressions before. Edited April 19, 2016 by landeTLS Link to comment Share on other sites More sharing options...
Andem Posted April 19, 2016 Author Share Posted April 19, 2016 Ok, so I tried Wings 3D and it's so fluid! It works great, the UI makes sense, and there aren't 50,000 individual hotkeys to remember to do basic functions. Thank you all, I think I'm gonna use Wings. Link to comment Share on other sites More sharing options...
Frybert Posted April 19, 2016 Share Posted April 19, 2016 Locked at OP's request. Link to comment Share on other sites More sharing options...
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