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Unity to KSP.


Kerbal01

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I don't know the answer to your question, but I do know that those models are high poly and meant for "rendering scenes" more then being used in a game.  If you do manage to make it into a part, you may find it either lags like mad or crashes the game...

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Unity's site says that you need to export .lwo to .fbx, but you could just as easily import the .lwo into blender and just use the .blend file. However,

Just now, tg626 said:

I don't know the answer to your question, but I do know that those models are high poly and meant for "rendering scenes" more then being used in a game.  If you do manage to make it into a part, you may find it either lags like mad or crashes the game...

 
 
 

^^ completely right. What kind of polycount is it? Do you know? 

 

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