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1.1.1 Landing Legs Still Buggy


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The pads on the landing legs rotate past horizontal when deployed. Are they supposed to be mounted horizontally, along the bottom of the craft now? This is a carryover bug from 1.1.

GfytG4Ql.png

 

Edited by Landge
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Even still it looks unrealistic with the pads overextended like that. Contact with the ground at that angle would push the heel into the ground. The bottom of the pads should at least be angled facing downward, perpendicular to the landing strut, not parallel as shown in the pic. In Unity 4 the landing legs behaved normally. Now they don't. 

Edited by Landge
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One problem... lag... in 1.0.5. a ship with 53 would run ok but a ship in 1.1.1. LAG! i'm not sure if it's like this for other people but its like laggy for me.

Oh what its the Goliath turbofan engine making the game overly laggy it's when the engine toggles from forward thrust to reversed thrust.

Edited by Papahemmy
I know why its laggy
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They are working better than 1.1. but the are still issues.

Anyone else experience landing struts that do not deploy.  They retract and deploy a few times and then after that no more action.   The part action menu even indicates moving but the landing struts still do not deploy.

 

Also in the editor to rotate with the "W" key is not like it used to be or even the same as the micro strut.

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The feet indeed have a wide bogey range, this is so they can properly align with the ground, and they do when it touches down. That is not a bug. The fixes in 1.1.1 were to address the legs sinking into the ground. Are you experiencing that?

If so, were you using the configuration fix that Slashy had for legs, as that might be interfering. Delete that, and get fresh ones from a 1.1.1 install.

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I'm running a fresh 1.1.2 install, no mods, all stock. The animation I'm experiencing when the legs deploy, As the struts rotate to their deployed position they pop into their extended position. the pads rotate down correctly, pausing in the landed position, then the pads reverse direction, coming to rest back into the stowed position shown in the picture, legs down, toes up. Only after landing do the pads rotate slowly to rest flat on the ground. No more sinking struts at least. It seams there is an extra animation kicking in that isn't necessary that only replicates if you launch with the landing legs in a stowed position. I created a video to show what's happening.

Are the legs supposed to "pop" to extend and retract? I don't recall that happening before either. But I could be wrong.  

Edited by Landge
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@sal_vager they supposed to explode when a kerbal WALKS INTO THEM? cuz that just borked the daylights out of my mun base. I took 2 parts from its repository for deployment onto my drill, and walked right into a leg and BOOM explosion. I thought hey, this is odd, so once the stupid thing settled out on the dirt, i went into a fact finding mode, walked into another leg in the name of did that just really happen, and sure enough, POP. what gives

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@AlamoVampire: Known fact: Every part contains fuel. Antennae, structural parts, etc. Not all parts are able to distribute fuel like tanks do, which causes pressure to build inside.

Not only do they explode but propels any kerbal that stumbles into one miles away. :D

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