SSgt Baloo Posted July 10, 2016 Share Posted July 10, 2016 2 minutes ago, Berlin said: Yes optional rss textures go into the rss folder Sounds like you have screwed this install up pretty bad then People who know exactly what they're talking about tend to write instructions that expect the user to understand instructions they haven't got the experience to understand. That's why, when I was asked to write instructions for a secure data reporting system in 1995 (or '96) , I enlisted the help of the least tech-savvy guy in the shop. If he could understand the instructions I wrote, so could anyone else. Even then, it took about a week before I had instructions that were (nearly*) idiot-proof. * Never underestimate the ingenuity of an idiot. They can really surprise you. Link to comment Share on other sites More sharing options...
sDaZe Posted July 10, 2016 Author Share Posted July 10, 2016 32 minutes ago, SSgt Baloo said: People who know exactly what they're talking about tend to write instructions that expect the user to understand instructions they haven't got the experience to understand. That's why, when I was asked to write instructions for a secure data reporting system in 1995 (or '96) , I enlisted the help of the least tech-savvy guy in the shop. If he could understand the instructions I wrote, so could anyone else. Even then, it took about a week before I had instructions that were (nearly*) idiot-proof. * Never underestimate the ingenuity of an idiot. They can really surprise you. From the famous sigma.. " think of the people who download your mod like they're monkeys" Link to comment Share on other sites More sharing options...
SSgt Baloo Posted July 10, 2016 Share Posted July 10, 2016 Just now, sDaZe said: From the famous sigma.. " think of the people who download your mod like they're monkeys" TSAR Link to comment Share on other sites More sharing options...
Wildcat111 Posted July 10, 2016 Share Posted July 10, 2016 (edited) Keep up the good work sDaZe and Berlin! Edited July 10, 2016 by Wildcat111 Link to comment Share on other sites More sharing options...
SSgt Baloo Posted July 10, 2016 Share Posted July 10, 2016 Final update: the clouds are no longer AWOL. Link to comment Share on other sites More sharing options...
LeuZ Posted July 10, 2016 Share Posted July 10, 2016 Just landed on Titan. The clouds and all look really great! But I had to remove scatterer because my PC would probably explode :/ Link to comment Share on other sites More sharing options...
LeuZ Posted July 10, 2016 Share Posted July 10, 2016 And two questions I have (sorry if they are already answered before): 1. Is SSRSS compatible with PlanetShine? 2. Are all the recources from the USI mods (UKS, Karbonite (+)) available? Thanks! Link to comment Share on other sites More sharing options...
CoriW Posted July 10, 2016 Share Posted July 10, 2016 On 7/7/2016 at 11:48 PM, CoriW said: Hey so I seem to be getting some errors when I'm in the tracking station while looking at Saturn. It doesn't seem to be impeding the visuals or anything but it is spamming the logs pretty badly. Here's a screenshot as well as both the KSP.log and output_log.txt files. Also let me know if you have any questions or need me to try anything, I have quite a few mods installed so it may be an incompatibility somewhere but I'm not sure. Let me know what you guys think. (KSP.log) (output_log.txt) On 7/8/2016 at 0:20 AM, sDaZe said: Ill look at it tomorrow, im tired Hey, have you had a chance to take a look at this yet? Link to comment Share on other sites More sharing options...
Galileo Posted July 10, 2016 Share Posted July 10, 2016 6 hours ago, LeuZ said: And two questions I have (sorry if they are already answered before): 1. Is SSRSS compatible with PlanetShine? 2. Are all the recources from the USI mods (UKS, Karbonite (+)) available? Thanks! It is compatible if you are willing to rewrite the cfg for the real solar system. Changing the names of some planets, like Kerbin to Earth, would be easy, however, you would have to write the cfg for planets like Titan and Ganymede ect. but you would have to find the correct RGB values to get the correct color. Link to comment Share on other sites More sharing options...
Wildcat111 Posted July 10, 2016 Share Posted July 10, 2016 How do you install the 0 inclination folder? Link to comment Share on other sites More sharing options...
SkyKaptn Posted July 10, 2016 Share Posted July 10, 2016 (edited) 40 minutes ago, Wildcat111 said: How do you install the 0 inclination folder? Copy *everything* (SSRSS folder too) in it into Gamedata and overwrite all. (do this operation very last after everything else is installed) Edited July 10, 2016 by SkyKaptn Link to comment Share on other sites More sharing options...
Wildcat111 Posted July 11, 2016 Share Posted July 11, 2016 7 hours ago, SkyKaptn said: Copy *everything* (SSRSS folder too) in it into Gamedata and overwrite all. (do this operation very last after everything else is installed) Thanks! Link to comment Share on other sites More sharing options...
QiJian Posted July 11, 2016 Share Posted July 11, 2016 Thanks for your great mod! Could you help out? Game crash when loading, dont know why. :( Here is my KSP.LOG. Link to comment Share on other sites More sharing options...
Galileo Posted July 11, 2016 Share Posted July 11, 2016 26 minutes ago, QiJian said: Thanks for your great mod! Could you help out? Game crash when loading, dont know why. :( Here is my KSP.LOG. I need your output log not your ksp log Link to comment Share on other sites More sharing options...
QiJian Posted July 12, 2016 Share Posted July 12, 2016 14 hours ago, Berlin said: I need your output log not your ksp log I deleted “force-d3d11”, problem solved. :) Does SSRSS Compatible with d3d11? Link to comment Share on other sites More sharing options...
Galileo Posted July 12, 2016 Share Posted July 12, 2016 Haven't tested it seeing as I don't need to use it :/ Link to comment Share on other sites More sharing options...
sDaZe Posted July 12, 2016 Author Share Posted July 12, 2016 41 minutes ago, QiJian said: I deleted “force-d3d11”, problem solved. :) Does SSRSS Compatible with d3d11? Seeing as you had problems, probably not Link to comment Share on other sites More sharing options...
sDaZe Posted July 12, 2016 Author Share Posted July 12, 2016 (edited) New wip Earth texture anyone? On 4/30/2016 at 9:49 PM, gkorgood said: So a question on the exact scaling of various things then... Earth is Kerbin size I'm guessing? Are all other scale values derived from that one? So the whole system is scaled by the same factor? Or is Earth Kerbin sized, Mars Duna sized, Venus Eve sized, etc...? And how are orbital altitudes/distances of the various planets/moons scaled? Everything is scaled with Sigma dimensions, so they should have relativity stock oribts. For the outer gas planets on the other hand they should be the same orbits as the OPM mod edit: You can use the optional 0 inclination config and everything is stock, even orbits. Edited July 12, 2016 by sDaZe Link to comment Share on other sites More sharing options...
Nansuchao Posted July 12, 2016 Share Posted July 12, 2016 3 hours ago, sDaZe said: Seeing as you had problems, probably not 3 hours ago, QiJian said: I deleted “force-d3d11”, problem solved. :) Does SSRSS Compatible with d3d11? I use DX11 without issues. However, if you're using the 64 bit KSP, the complete line you need to add it's: -force-d3d11-nosinglethread otherwise you will crash very easily. Link to comment Share on other sites More sharing options...
Bev7787 Posted July 12, 2016 Share Posted July 12, 2016 3 hours ago, sDaZe said: New wip Earth texture anyone? Something doesn't seem right... Link to comment Share on other sites More sharing options...
sDaZe Posted July 12, 2016 Author Share Posted July 12, 2016 Just now, Bev7787 said: Something doesn't seem right... hehe that something is fixed Link to comment Share on other sites More sharing options...
Bev7787 Posted July 12, 2016 Share Posted July 12, 2016 That would have been good in the base RSS install- dinosaur space program Link to comment Share on other sites More sharing options...
QiJian Posted July 12, 2016 Share Posted July 12, 2016 1 hour ago, Nansuchao said: I use DX11 without issues. However, if you're using the 64 bit KSP, the complete line you need to add it's: -force-d3d11-nosinglethread otherwise you will crash very easily. You are right! Link to comment Share on other sites More sharing options...
algwat Posted July 13, 2016 Share Posted July 13, 2016 I like this SSRSS, Is it MechJeb compatible? which i use a lot to keep the fun factor high. I tried landing on the moon with a probe but kept crashing. Could I use KOS scripting for most of my flights instead of MechJeb?? kind regards, algwat Link to comment Share on other sites More sharing options...
Galileo Posted July 13, 2016 Share Posted July 13, 2016 7 minutes ago, algwat said: I like this SSRSS, Is it MechJeb compatible? which i use a lot to keep the fun factor high. I tried landing on the moon with a probe but kept crashing. Could I use KOS scripting for most of my flights instead of MechJeb?? kind regards, algwat Mechjeb works fine for me. I have never used kos Link to comment Share on other sites More sharing options...
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