danfarnsy Posted May 12, 2016 Share Posted May 12, 2016 (edited) This thread has been superseded by a new release thread from JPLRepo:Find it here Thunder Aerospace Corporation Life Support (TACLS) update and development Mod License: Attribution-NonCommercial-ShareAlike 3.0 Creative Commons License TACLS originally by Taranis Elsu TAC Life Support is under new management in conjunction with the Realism Overhaul team! We are glad for the opportunity to keep this great mod alive. We are also very grateful to @TaranisElsu for creating TAC Life Support. Our hats are off to him. What is TACLS? TAC Life Support is a mod which adds food, water, oxygen, and electric charge as requirements for survival in space. Go without support for too long, and your Kerbals die a non-fiery death! Included are parts with storage for food, water, oxygen, waste products, as well as some recyclers for oxygen and water. It does not include support for growing food, but there are many mods which play well with TACLS to provide this functionality. It also integrates well into Realism Overhaul! No pics right now, but they'll be posted soon! SUPPORT REQUESTS - PLEASE READ I've been noticing two different kinds of support requests. The first kind involves errors (buttons don't work, kerbals don't die like the kerbals they are, parts aren't available in editor, and so on). This is the kind we like to solve and help you get past. Please include detailed descriptions of the issue, screenshots, logs, mods installed, and so on, and we'll get it straightened out. The second kind is less concrete and involves requests for assurance that this mod works. It works. If you're unsure about how it works, make a new sandbox save and kill kerbals to your heart's content there. Any additional posts of the "I'm afraid to try this" variety will be referred back to this OP. Installation and Dependencies Please delete any previous installations of GameData/ThunderAerospace/TacLifeSupport before installing this. Module Manager and Community Resource Pack are both required dependencies. They are included in the download for your convenience. DOWNLOAD v0.12.2 Source Changelog: Spoiler v0.12.2 Recompiled for KSP 1.1.3 Updated bundled dependencies Made a few texture references consistent v0.12.1 Fixed "Release/Release/GameData/..." in the .zip, so it's not so ugly. Mod name and version are reflected in the .zip file too. What a concept! If the mod is already working fine for you, this update is unnecessary. v0.12.0 Added TMS retextures as standard - thanks @TMS Integrated DeepFreeze compatibility - thanks @JPLRepo Updated part files with search tags Updated version and licensing files v0.11.3 - KSP 1.1.2 update - Many thanks @WaylandSmith and @James3838 for update code. Development Planning Thread Edited August 25, 2016 by danfarnsy Point to new release thread Link to comment Share on other sites More sharing options...
Promii Posted May 12, 2016 Share Posted May 12, 2016 Thanks so much for keeping this going. It's my preferred life support mod. Are you planning to release it on Spacedock as well? I like the ability to get emails on updates. Link to comment Share on other sites More sharing options...
danfarnsy Posted May 12, 2016 Author Share Posted May 12, 2016 9 minutes ago, Promii said: Are you planning to release it on Spacedock as well? It's on the list of things I'd like to do. It is CKAN indexed, if you use that tool to keep track of mod installs and updates. Link to comment Share on other sites More sharing options...
Spin Posted May 12, 2016 Share Posted May 12, 2016 I am very grateful for the adaptation to 1.1 of this great mod. I'll be playing with him and testing their integration with Planetary Base System and DeepFreeze. Link to comment Share on other sites More sharing options...
sultanskyman Posted May 12, 2016 Share Posted May 12, 2016 Just encountered a bug, and created an issue with an error log on Github - you can see it here: https://github.com/KSP-RO/TacLifeSupport/issues/8 Oh, and thanks for continuing TAC-LS! It's very much appreciated Link to comment Share on other sites More sharing options...
kendoka15 Posted May 12, 2016 Share Posted May 12, 2016 I tried USI Life Support but even with a custom config couldn't make it work similarly to TAC. This has been a requirement for me for a long time, so thanks very much for keeping it going Link to comment Share on other sites More sharing options...
Gryphon Posted May 12, 2016 Share Posted May 12, 2016 I'd like to suggest that the zip file be named something like "TacLifeSupport_0.12.0.zip" instead of "Releasev0.12.0.zip" so it's easier to identify. Link to comment Share on other sites More sharing options...
danfarnsy Posted May 12, 2016 Author Share Posted May 12, 2016 1 hour ago, Gryphon said: I'd like to suggest that the zip file be named something like "TacLifeSupport_0.12.0.zip" instead of "Releasev0.12.0.zip" so it's easier to identify. Good call. Link to comment Share on other sites More sharing options...
N_Molson Posted May 12, 2016 Share Posted May 12, 2016 (edited) That and the file folder structure inside the .zip file (currently creates a "Release" folder in /KSP ) Edited May 12, 2016 by N_Molson Link to comment Share on other sites More sharing options...
danfarnsy Posted May 12, 2016 Author Share Posted May 12, 2016 (edited) Leaving aside the funky release folder, I overlooked a couple of important issues that I will get fixed as soon as I'm able: The CKAN meta is missing {"name" : "CommunityResourcePack" } , so it won't automatically install CRP. You can tell CKAN to install CRP for you, or you can use the manual installation. This mod does not yet support the stock toolbar, but it does support Blizzy's toolbar. This means that if you don't have Blizzy's toolbar, the control icon will be ugly and difficult to configure. TACLS will still work, so it isn't a "requirement," but I recommend it until I properly support the stock toolbar. And of course, the "release" folder. Thanks for the slack, folks. I never did any of this until two weeks ago. Edit: CKAN metadata fix submitted. Hopefully it will go through soon. Edited May 12, 2016 by danfarnsy Link to comment Share on other sites More sharing options...
TMS Posted May 13, 2016 Share Posted May 13, 2016 Congrats on the release - very impressed that you picked this up so quickly. CKAN also has requirements where the installation folder is concerned. The installation folder should be the same as the identifier, I think, otherwise it requires an additional metatdata line. I'm sure you got it covered. Will DL and take a look tonight. Link to comment Share on other sites More sharing options...
MscG Posted May 13, 2016 Share Posted May 13, 2016 9 hours ago, danfarnsy said: Leaving aside the funky release folder, I overlooked a couple of important issues that I will get fixed as soon as I'm able: The CKAN meta is missing {"name" : "CommunityResourcePack" } , so it won't automatically install CRP. You can tell CKAN to install CRP for you, or you can use the manual installation. This mod does not yet support the stock toolbar, but it does support Blizzy's toolbar. This means that if you don't have Blizzy's toolbar, the control icon will be ugly and difficult to configure. TACLS will still work, so it isn't a "requirement," but I recommend it until I properly support the stock toolbar. And of course, the "release" folder. Thanks for the slack, folks. I never did any of this until two weeks ago. Edit: CKAN metadata fix submitted. Hopefully it will go through soon. The new artifact on CKAN has version "0.12.1" while the previous one has "v0.12.0". It seems that CKAN is confused by this and it thinks that "v0.12.0" is newer than "0.12.1" and won't install the new version. I forked the CKAN-metadata project and updated the new artifact to have version "v0.12.1" and now the application suggests me this as an update. I think that you must fix the version history on CKAN to solve this problem. Link to comment Share on other sites More sharing options...
Gordon Dry Posted May 13, 2016 Share Posted May 13, 2016 Hmm. I already recognized it yesterday, after updating to v0.12.0 - I got a station with 3 kerbals in medium earth orbit, they got supplies for ~ 1 year before the update (old, hacked 1.1.2 "variant"), now they got 3 years of supplies... Have any parameters in the GameData\ThunderAerospace\TacLifeSupport\PluginData\TacLifeSupport\LifeSupport.cfg been changed? Link to comment Share on other sites More sharing options...
charliepryor Posted May 13, 2016 Share Posted May 13, 2016 1 hour ago, Gordon Dry said: Hmm. I already recognized it yesterday, after updating to v0.12.0 - I got a station with 3 kerbals in medium earth orbit, they got supplies for ~ 1 year before the update (old, hacked 1.1.2 "variant"), now they got 3 years of supplies... Have any parameters in the GameData\ThunderAerospace\TacLifeSupport\PluginData\TacLifeSupport\LifeSupport.cfg been changed? Have you placed them on rations? Savage! Link to comment Share on other sites More sharing options...
danfarnsy Posted May 13, 2016 Author Share Posted May 13, 2016 1 hour ago, Gordon Dry said: Hmm. I already recognized it yesterday, after updating to v0.12.0 - I got a station with 3 kerbals in medium earth orbit, they got supplies for ~ 1 year before the update (old, hacked 1.1.2 "variant"), now they got 3 years of supplies... Have any parameters in the GameData\ThunderAerospace\TacLifeSupport\PluginData\TacLifeSupport\LifeSupport.cfg been changed? Did you change anything else, say, whether the game clock was displaying Earth time or Kerbal time? Link to comment Share on other sites More sharing options...
danfarnsy Posted May 13, 2016 Author Share Posted May 13, 2016 (edited) 12 hours ago, MscG said: The new artifact on CKAN has version "0.12.1" while the previous one has "v0.12.0". It seems that CKAN is confused by this and it thinks that "v0.12.0" is newer than "0.12.1" and won't install the new version. I forked the CKAN-metadata project and updated the new artifact to have version "v0.12.1" and now the application suggests me this as an update. I think that you must fix the version history on CKAN to solve this problem. Oh bother. I didn't have to tell it to update from 0.11.3 to 0.12.0. It just did its indexing thing and figured it out. This time, I did something to confuse it. Where's a real modder when you need him? Edit: It should still work just fine as long as you install CRP. Edited May 13, 2016 by danfarnsy Link to comment Share on other sites More sharing options...
Gordon Dry Posted May 13, 2016 Share Posted May 13, 2016 37 minutes ago, danfarnsy said: Did you change anything else, say, whether the game clock was displaying Earth time or Kerbal time? I was already set to Earth time before, I play with RSS/RO etc. Link to comment Share on other sites More sharing options...
danfarnsy Posted May 13, 2016 Author Share Posted May 13, 2016 21 minutes ago, Gordon Dry said: I was already set to Earth time before, I play with RSS/RO etc. Sounds like the RO-TACLS config file may have been overwritten. This is the config file location: GameData/ThunderAerospace/TacLifeSupport/PluginData/TacLifeSupport/LifeSupport.cfg. If it is empty, it is using default TACLS config, which assumes kerbals weigh an eighth of what humans do, and consume one fourth the resources. The RO config uses human resource consumption amounts. Check which you have? Link to comment Share on other sites More sharing options...
Gordon Dry Posted May 13, 2016 Share Posted May 13, 2016 Actually mine looks like this - dunno why it changed this way: Spoiler GlobalSettings { MaxDeltaTime = 86400 ElectricityMaxDeltaTime = 1 FoodResource = Food WaterResource = Water OxygenResource = Oxygen CarbonDioxideResource = CarbonDioxide WasteResource = Waste WasteWaterResource = WasteWater FoodConsumptionRate = 1.6927083333E-05 WaterConsumptionRate = 1.1188078704E-05 OxygenConsumptionRate = 0.001713537562385 ElectricityConsumptionRate = 0.014166666666667 BaseElectricityConsumptionRate = 0.02125 EvaElectricityConsumptionRate = 0.00425 CO2ProductionRate = 0.00148012889876 WasteProductionRate = 1.539351852E-06 WasteWaterProductionRate = 1.4247685185E-05 EvaDefaultResourceAmount = 21600 MaxTimeWithoutFood = 1296000 MaxTimeWithoutWater = 129600 MaxTimeWithoutOxygen = 7200 MaxTimeWithoutElectricity = 7200 } plus the window settings. I replace with the data from https://github.com/KSP-RO/RealismOverhaul/blob/master/GameData/ThunderAerospace/TacLifeSupport/PluginData/TacLifeSupport/LifeSupport.cfg Thank you for the hint. But still curious, why the heck ...? Link to comment Share on other sites More sharing options...
danfarnsy Posted May 13, 2016 Author Share Posted May 13, 2016 1 minute ago, Gordon Dry said: But still curious, why the heck ...? Those are the default settings. I just opened my non-RO install as well, and it has those settings. I'm not sure why they'd be overwritten in your case, unless you did a manual install of TACLS or I need to figure out how to tell CKAN to ignore that file when installing/updating. If it happens again, let me know, because that's not intended behavior. Link to comment Share on other sites More sharing options...
Gordon Dry Posted May 13, 2016 Share Posted May 13, 2016 I guess I forgot to place the correct cfg into my archive (I do manually, synchronizing with Total Commander). Link to comment Share on other sites More sharing options...
suicidejunkie Posted May 13, 2016 Share Posted May 13, 2016 Great to hear TAC is staying alive! Its becoming a must-have for me. On 5/12/2016 at 5:31 AM, danfarnsy said: TACLS stuff Something in that is breaking the formatting width of the post. When quoting it, it seems like the first title line causes the width to go through the wall. Link to comment Share on other sites More sharing options...
Deimos Rast Posted May 14, 2016 Share Posted May 14, 2016 my kerbals haven't eaten for weeks! glad to know this has hit the release stage, well done Link to comment Share on other sites More sharing options...
not-working-at-work Posted May 14, 2016 Share Posted May 14, 2016 (edited) My kerbal keeps dying on her way back from the Mun. The reason given is "air toxicity", but I checked the oxygen and co2 levels, and they're totally normal. I even installed the Jettison mod and dumped all the co2, but she still dies! It always happens a little past the 2-day mark of the mission. I have run out of battery power, if that makes a difference, but I did try it once with the debug menu set to infinite electricity. [edit] ran a test, she survives if she's on EVA, but dies almost as soon as she gets back in the capsule, no matter what the O2/CO2 levels are. Edited May 14, 2016 by not-working-at-work Link to comment Share on other sites More sharing options...
danfarnsy Posted May 14, 2016 Author Share Posted May 14, 2016 20 minutes ago, not-working-at-work said: The reason given is "air toxicity" I remember the first time I let my kerbal go two hours without electric charge. Her capsule's air filtration system stopped working, could no longer filter out her CO2 from the cabin, so she died a glorious kerbal death trapped outside the orbit of the Mun. She was a bad-S scientist too. I was sad for at least a minute or two. Good job! Link to comment Share on other sites More sharing options...
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