brusura Posted December 19, 2016 Share Posted December 19, 2016 (edited) @IgorZ would you considering allow it to works with one modifier key and mouse? Left Alt + Left Click : switch vessel Left Alt + Left Click part of selected vessel: focus on selected part Left Alt + Left Click on empty space: reset focus on selected vessel Left Alt + Right Click part: focus on selected part ( like it is now for O ) Reason for this is that you have to press two keys on keyboard and move your hand around, while with one key and your hand always on the mouse it is easier and faster Edited December 19, 2016 by brusura Quote Link to comment Share on other sites More sharing options...
IgorZ Posted December 20, 2016 Author Share Posted December 20, 2016 6 hours ago, brusura said: @IgorZ would you considering allow it to works with one modifier key and mouse? Left Alt + Left Click : switch vessel Left Alt + Left Click part of selected vessel: focus on selected part Left Alt + Left Click on empty space: reset focus on selected vessel Left Alt + Right Click part: focus on selected part ( like it is now for O ) Reason for this is that you have to press two keys on keyboard and move your hand around, while with one key and your hand always on the mouse it is easier and faster I tried to implement similar approach with one modifier key but, unfortunately, there is no way to block right click event - it always brings up part's context menu Quote Link to comment Share on other sites More sharing options...
DimaK007 Posted January 29, 2017 Share Posted January 29, 2017 Hello! i love this mod but my Engines are always shutting down when i switch vessels or i press a wrong button? Quote Link to comment Share on other sites More sharing options...
IgorZ Posted January 30, 2017 Author Share Posted January 30, 2017 19 hours ago, DimaK007 said: Hello! i love this mod but my Engines are always shutting down when i switch vessels or i press a wrong button? Have you change default key (ALT) to anything else? CTRL key by default shuts the engines down, so if you use it as a modifier for EVS then this is the explanation. Quote Link to comment Share on other sites More sharing options...
SHiRKiT Posted February 17, 2017 Share Posted February 17, 2017 For some reason the vessels are switching even when I'm not holding ALT, anyone knows why? It's really hard to left click stuff =/ Quote Link to comment Share on other sites More sharing options...
linuxgurugamer Posted February 17, 2017 Share Posted February 17, 2017 7 minutes ago, SHiRKiT said: For some reason the vessels are switching even when I'm not holding ALT, anyone knows why? It's really hard to left click stuff =/ Maybe a stuck key? Quote Link to comment Share on other sites More sharing options...
SHiRKiT Posted February 17, 2017 Share Posted February 17, 2017 Just now, linuxgurugamer said: Maybe a stuck key? It's not a real stuck key, I tested my keyboard. For some weird reason the alt stays up JUST for the EVS and not for anything else, not to the OS nor KSP. Quote Link to comment Share on other sites More sharing options...
IgorZ Posted February 17, 2017 Author Share Posted February 17, 2017 48 minutes ago, SHiRKiT said: For some reason the vessels are switching even when I'm not holding ALT, anyone knows why? It's really hard to left click stuff =/ Is it happening right on the game start or there are triggering conditions? Did you try testing on a clean game without other mods? Did you try re-binding to a different key? EVS uses standard Unity methods to detect if ALT key is down or not. Something really special should happen to prevent this behavior. Quote Link to comment Share on other sites More sharing options...
SHiRKiT Posted February 17, 2017 Share Posted February 17, 2017 4 minutes ago, IgorZ said: Is it happening right on the game start or there are triggering conditions? Did you try testing on a clean game without other mods? Did you try re-binding to a different key? EVS uses standard Unity methods to detect if ALT key is down or not. Something really special should happen to prevent this behavior. I'll try to get it to reproduce, but it seems pretty random since I'm was not exactly trying to cause it. Clearing input locks does solve it, as hitting alt. I'll also try to rebind. It does not happen in stock install, but I'm running 50ish mods. Maybe it's an interaction with some of the mods I have, maybe Action Groups Extended or KAS, I have no idea. I'll try searching. Quote Link to comment Share on other sites More sharing options...
linuxgurugamer Posted February 17, 2017 Share Posted February 17, 2017 6 hours ago, SHiRKiT said: I'll try to get it to reproduce, but it seems pretty random since I'm was not exactly trying to cause it. Clearing input locks does solve it, as hitting alt. I'll also try to rebind. It does not happen in stock install, but I'm running 50ish mods. Maybe it's an interaction with some of the mods I have, maybe Action Groups Extended or KAS, I have no idea. I'll try searching. Then a logfile would be useful, there might be something there Quote Link to comment Share on other sites More sharing options...
Jebs_SY Posted February 17, 2017 Share Posted February 17, 2017 Just as a side note: With Windows I here and there (very rarely) have the problem, that keys like CTRL or ALT sometimes "stuck virtually"... So it acts like they are pressed, but they aren't. Just hitting these keys 1-2 time fixes it. However, from the description here I don't think that its's the cause here, but maybe it is still helpful to know. Quote Link to comment Share on other sites More sharing options...
Kerbital Posted March 14, 2017 Share Posted March 14, 2017 (edited) On 2/17/2017 at 7:07 AM, Jebs_SY said: Just as a side note: With Windows I here and there (very rarely) have the problem, that keys like CTRL or ALT sometimes "stuck virtually"... So it acts like they are pressed, but they aren't. Just hitting these keys 1-2 time fixes it. However, from the description here I don't think that its's the cause here, but maybe it is still helpful to know. Looks like stuck Alt and Ctrl have been happening a lot to me in KSP but I never saw this in any other game or program. Edit: no, I don't think that's it. This mod just stops working spontaneously for some reason. Edited March 14, 2017 by Kerbital Quote Link to comment Share on other sites More sharing options...
IgorZ Posted March 19, 2017 Author Share Posted March 19, 2017 On 3/13/2017 at 5:16 PM, Kerbital said: Looks like stuck Alt and Ctrl have been happening a lot to me in KSP but I never saw this in any other game or program. Edit: no, I don't think that's it. This mod just stops working spontaneously for some reason. Next time it happens, please, capture the KSP.log file (from the game's root folder). Quote Link to comment Share on other sites More sharing options...
Kerbital Posted March 19, 2017 Share Posted March 19, 2017 8 hours ago, IgorZ said: Next time it happens, please, capture the KSP.log file (from the game's root folder). Igor, thanks. It has not happened in several days. It might have been a conflict with another mod. I did a clean reinstall couple of days ago. Quote Link to comment Share on other sites More sharing options...
Calvin_Maclure Posted March 23, 2017 Share Posted March 23, 2017 Hey,@IgorZ, i read through the forum to see if anything was stated, forgive me if this was already clarified elsewhere, but Im assuming that EVS 1.2.0 is good for KSP 1.2.2? Thanks! Quote Link to comment Share on other sites More sharing options...
V8jester Posted March 23, 2017 Share Posted March 23, 2017 1 minute ago, Calvin_Maclure said: Hey,@IgorZ, i read through the forum to see if anything was stated, forgive me if this was already clarified elsewhere, but Im assuming that EVS 1.2.0 is good for KSP 1.2.2? Thanks! Yes Quote Link to comment Share on other sites More sharing options...
Calvin_Maclure Posted March 23, 2017 Share Posted March 23, 2017 13 minutes ago, V8jester said: Yes Mate, thank you very much! Quote Link to comment Share on other sites More sharing options...
linuxgurugamer Posted April 18, 2017 Share Posted April 18, 2017 @IgorZ A suggestion: There is an old mod called Switch Active Vessel, which is essentially a window of all nearby ships and lets you jump to a specific one. This would be a nice addition to this mod. I was going to adopt it, but think it would be better in this mod. Are you interested in doing this? It looks like it's just 2 source files plus a png. Quote Link to comment Share on other sites More sharing options...
IgorZ Posted April 18, 2017 Author Share Posted April 18, 2017 50 minutes ago, linuxgurugamer said: @IgorZ A suggestion: There is an old mod called Switch Active Vessel, which is essentially a window of all nearby ships and lets you jump to a specific one. This would be a nice addition to this mod. I was going to adopt it, but think it would be better in this mod. Are you interested in doing this? It looks like it's just 2 source files plus a png. This concept was my starting point when I was making EVS. Then, I figured out that visual selection of the vessel is much more convenient and useful, so the idea of having a list was abandoned. I can perfectly understand the rationale of switching via the list for those who don't use EVS, but what is the use case for preferring the list in favor of the "point-n-click" approach? Quote Link to comment Share on other sites More sharing options...
TheRagingIrishman Posted April 18, 2017 Share Posted April 18, 2017 1 minute ago, IgorZ said: This concept was my starting point when I was making EVS. Then, I figured out that visual selection of the vessel is much more convenient and useful, so the idea of having a list was abandoned. I can perfectly understand the rationale of switching via the list for those who don't use EVS, but what is the use case for preferring the list in favor of the "point-n-click" approach? Quote Link to comment Share on other sites More sharing options...
linuxgurugamer Posted April 18, 2017 Share Posted April 18, 2017 4 minutes ago, IgorZ said: This concept was my starting point when I was making EVS. Then, I figured out that visual selection of the vessel is much more convenient and useful, so the idea of having a list was abandoned. I can perfectly understand the rationale of switching via the list for those who don't use EVS, but what is the use case for preferring the list in favor of the "point-n-click" approach? Ok, here is a couple of points: Some people may prefer one way over another If you have several vessels in the vicinity, they may not be all visible, a list can save the need to look all around for that one specific vessel you want. Quote Link to comment Share on other sites More sharing options...
IgorZ Posted April 19, 2017 Author Share Posted April 19, 2017 (edited) 10 hours ago, linuxgurugamer said: Ok, here is a couple of points: Some people may prefer one way over another If you have several vessels in the vicinity, they may not be all visible, a list can save the need to look all around for that one specific vessel you want. Well, it can be done. However, I'm currently loaded on KAS 1.0, so cannot promise to add the list fast. If your idea was to adopt the other mod then it would be a good idea to proceed and don't wait for me. I cannot give any ETA for now. Created a feature request. Edited April 19, 2017 by IgorZ Quote Link to comment Share on other sites More sharing options...
IgorZ Posted April 28, 2017 Author Share Posted April 28, 2017 On 4/18/2017 at 1:40 PM, TheRagingIrishman said: And saying about this. No, it's not to much to ask, but given I have only a limited amount of time which I can spend to the mods, a good reason for the use case does really matter to set the right priorities. If someone sends me a pull request for the new functionality then it would be a different story Quote Link to comment Share on other sites More sharing options...
Thertor Posted May 7, 2017 Share Posted May 7, 2017 Awesome mod, just have a slight problem, sometimes when I quicksave and the quickload, EVS will stop working, would you be able to look into this? Quote Link to comment Share on other sites More sharing options...
IgorZ Posted May 7, 2017 Author Share Posted May 7, 2017 5 hours ago, Thertor said: Awesome mod, just have a slight problem, sometimes when I quicksave and the quickload, EVS will stop working, would you be able to look into this? I need more details. How exactly does it stop working? Does it start work if you exit to the main menu and then load the game back? Or you need to restart the game application to have the EVS working? Also, I need the logs right after the problem happen (KSP.log file from the game's folder root). Quote Link to comment Share on other sites More sharing options...
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