Maltman Posted August 29, 2016 Share Posted August 29, 2016 I love this mod! Just got done launching the Kubble MK.1 and taking some snap shots of the neighborhood. It was great. Thanks for all your hard work on this mod everyone! You've made my day a great one Quote Link to comment Share on other sites More sharing options...
Carrot Posted August 29, 2016 Share Posted August 29, 2016 Hi there is there a bug? I ca't get away the science UI after transmitting and can't get into any buildings after taking a "photo" Quote Link to comment Share on other sites More sharing options...
cyberpunkdreams Posted September 1, 2016 Share Posted September 1, 2016 On 29/08/2016 at 11:20 PM, Carrot said: Hi there is there a bug? I ca't get away the science UI after transmitting and can't get into any buildings after taking a "photo" You must be on an old version. That was a bug that's fixed in the current version. Quote Link to comment Share on other sites More sharing options...
icedown Posted September 1, 2016 Author Share Posted September 1, 2016 New Version 1.1.3.5 Released Changelog Dres science should now work All config settings should be honored now Rebalanced science of Kerbin SOI and other moons Updated compile against newest DOE Initial update preparing for Research Bodies Quote Link to comment Share on other sites More sharing options...
KaiserSoze Posted September 1, 2016 Share Posted September 1, 2016 (edited) 13 minutes ago, icedown said: New Version 1.1.3.5 Released Changelog Dres science should now work All config settings should be honored now Rebalanced science of Kerbin SOI and other moons Updated compile against newest DOE Initial update preparing for Research Bodies Great I will try it this afternoon if I can. I was working on contracts/science this months. I made a few things that I will include in my next commit - Added science definition for all bodyes in OPM (inlcuded all the missing moons) - Added contracts for all the bodies of OPM - Added more contracts to relocate telecopes (only around kerbin, I do not see the point in having telescopes in orbit around other bodies) (increase difficult each one opens more possible contracts for other bodies which I have in 4 categories : Kerbin moons, big/closer planets, small/far planets, moons of other planets. My problem was was that my telescopes keep exploding when pointing at the sun (even with the optin disabled), so I couldn't test it properly. I hope this is now solved so I can test it and send the next version. Edited September 1, 2016 by KaiserSoze fix a typo Quote Link to comment Share on other sites More sharing options...
icedown Posted September 1, 2016 Author Share Posted September 1, 2016 Just now, KaiserSoze said: - Added more contracts to relocate telecopes (only around kerbin, I do not see the point in having telescopes in orbit around other bodies) (increase difficult each one opens more possible contracts for other bodies which I have in 4 categories : Kerbin moons, big/closer planets, small/far planets, moons of other planets. The telescope will only function in high Kerbin orbit. Future telescopes may benefit from other planets but as of right now, that's just on the drawing board Quote Link to comment Share on other sites More sharing options...
icedown Posted September 1, 2016 Author Share Posted September 1, 2016 And yet another release in the same day. Finally figured out what the issue with research bodies was and it is now active. You can discover and research these bodies with CactEye Telescopes! Each new photo will generate between 1% and 10% of the research needed to unlock the planet. This may be balanced in the future depending on feedback. Also considering a fair bonus for non-targeted shots. Enjoy Quote Link to comment Share on other sites More sharing options...
icedown Posted September 2, 2016 Author Share Posted September 2, 2016 Apparently CactEye now has no problems with the current version of Stock Visual Enhancements or EVE. Decided to head back to square one while attempting the camera problem again and it suddenly started working fine Quote Link to comment Share on other sites More sharing options...
KaiserSoze Posted September 5, 2016 Share Posted September 5, 2016 Pull request sent. I've created an agency for these contracts. Also I've nerfed a lot because I fell there was too much reward for them. you get more contracts for smaller bodies while you follow more contracts to deploy telescopes in different obits. Quote Link to comment Share on other sites More sharing options...
icedown Posted September 5, 2016 Author Share Posted September 5, 2016 5 hours ago, KaiserSoze said: Pull request sent. I've created an agency for these contracts. Also I've nerfed a lot because I fell there was too much reward for them. you get more contracts for smaller bodies while you follow more contracts to deploy telescopes in different obits. Excellent Job! Thank you so much. That saves me a ton of time figuring out the contracts for now. I will publish this in an update this week along with some balance changes to the scopes in respect to research bodies. Quote Link to comment Share on other sites More sharing options...
KaiserSoze Posted September 8, 2016 Share Posted September 8, 2016 One other thing: Be careful with the next release and science definition. I think that the file in github is not the good one (it still has the bug about dres). I just updated the OPM science definition, but it seems that this other file (that is included in the release) is not in the good folder within github. this means that in next release it could be easy to replicate the already fixed bug or to lose my corrections for OPM science definitions Quote Link to comment Share on other sites More sharing options...
icedown Posted September 9, 2016 Author Share Posted September 9, 2016 On 9/8/2016 at 4:20 AM, KaiserSoze said: One other thing: Be careful with the next release and science definition. I think that the file in github is not the good one (it still has the bug about dres). I just updated the OPM science definition, but it seems that this other file (that is included in the release) is not in the good folder within github. this means that in next release it could be easy to replicate the already fixed bug or to lose my corrections for OPM science definitions Fixed in release 1.1.3.7 Quote Link to comment Share on other sites More sharing options...
icedown Posted September 12, 2016 Author Share Posted September 12, 2016 I'm going to put out a release this week to rebalance the science correctly. The combination of Fungeye and Type 1 processor modifiers takes the science to low. As far as the graphics, i'm going to have to rework DOE interface. This hook will not be part of the next release and I recommend removing the hook from current installations until I can get it back running correctly. Quote Link to comment Share on other sites More sharing options...
linuxgurugamer Posted September 19, 2016 Share Posted September 19, 2016 Anyone know why the CKAN version is for 1.0.5? and if it's wrong, would you like me to fix it? Quote Link to comment Share on other sites More sharing options...
icedown Posted September 19, 2016 Author Share Posted September 19, 2016 32 minutes ago, linuxgurugamer said: Anyone know why the CKAN version is for 1.0.5? and if it's wrong, would you like me to fix it? I think I forgot to update the min version in the file. I think it's fixed now. Notify me if it's not Quote Link to comment Share on other sites More sharing options...
linuxgurugamer Posted September 19, 2016 Share Posted September 19, 2016 10 minutes ago, icedown said: I think I forgot to update the min version in the file. I think it's fixed now. Notify me if it's not I'll check this evening, it will take a little while to get updated. Quote Link to comment Share on other sites More sharing options...
linuxgurugamer Posted September 19, 2016 Share Posted September 19, 2016 Not working, and I see several problems: 1. Version on Spacedock not the same as in Github 2. You have the following in the version file: "URL":"https://raw.githubusercontent.com/icedown/CactEye2/master/GameData/CactEye/Plugins/CactEye2.version", "DOWNLOAD":"https://github.com/icedown/CactEye2/releases", I think you want this instead: "URL":"https://raw.githubusercontent.com/icedown/CactEye-2/master/CactEyeOptics/GameData/CactEye/Plugins/CactEye2.version", "DOWNLOAD":"https://github.com/icedown/CactEye-2/releases", 3. The version file, has the wrong build version. You seem to be to up build 7, but the version file shows 1.1.3.4 I can fix the Netkan if you like, but I can't do anything about the version file. Let me know. I'm wondering if the bad entries in the version file is keeping CKAN from seeing it, CKAN isn't even showing it as being unavailable. Quote Link to comment Share on other sites More sharing options...
icedown Posted September 20, 2016 Author Share Posted September 20, 2016 I don't know where that stuff is coming from. I just installed pulled up a clean ksp install and dropped ckan in it and this is what I seen. Spoiler Quote Link to comment Share on other sites More sharing options...
linuxgurugamer Posted September 20, 2016 Share Posted September 20, 2016 Gaaaah. I'm sorry. I was seeing the old one and ignoring the current one. Sorry for the false alarm. Quote Link to comment Share on other sites More sharing options...
icedown Posted September 20, 2016 Author Share Posted September 20, 2016 (edited) 12 minutes ago, linuxgurugamer said: Gaaaah. I'm sorry. I was seeing the old one and ignoring the current one. Sorry for the false alarm. Not a false alarm, there are 2 version files in the tree, trying to figure out which one is the actual one being used and going to correct this. Edit: Outdated one removed. This will be part of the next release that is coming SoonTM Edited September 20, 2016 by icedown Quote Link to comment Share on other sites More sharing options...
linuxgurugamer Posted September 20, 2016 Share Posted September 20, 2016 Might I suggest that you put the version file in the root of the mod? Makes more sense to have it there, I think Quote Link to comment Share on other sites More sharing options...
icedown Posted September 20, 2016 Author Share Posted September 20, 2016 10 hours ago, linuxgurugamer said: Might I suggest that you put the version file in the root of the mod? Makes more sense to have it there, I think That's where the correct one is. I had overlooked the old one that was in the plugins folder Quote Link to comment Share on other sites More sharing options...
icedown Posted September 21, 2016 Author Share Posted September 21, 2016 (edited) Test Version 1.1.3.8Pre is now available for testing This is a science rebalance test for 1.1.3, it is not compatible with 1.2 prerelease NOTE: This will probably break contracts again, that will be fixed for the main release Changelog: Removed DOE hook Science Definitions overhauled again to clean them up Science Rebalance Fungeye with a level 1 processor should produce 12 Science on the first action Science Changes Processor Level Multipliers Level 1 25% Level 2 50% Level 3 100% Telescope Multipliers Fungeye 50% CactEye 100% Science given is calculated (BaseScience * Processor Multiplier * Telescope Multiplier) Adaptive Science Cap added based on the same multipliers, It is no longer possible to get all of the data for a subject until you have a CactEye Telescope with a level 3 processor Note: Research Bodies has not been rebalanced yet, it is the next part. Download from https://github.com/icedown/CactEye-2/releases/tag/1.1.3.8Pre Edited September 21, 2016 by icedown Quote Link to comment Share on other sites More sharing options...
linuxgurugamer Posted September 26, 2016 Share Posted September 26, 2016 Is the version of CactEye obtained via CKAN (for 1.1.3) the current? I'm having a problem with contracts, and according to the log file: KSP-AVC -> D:\KerbalInstalls\1.1 Turbo Charged\KSP_1.1.3_Career_Install\GameData\CactEye\Plugins\CactEye2.version NAME: CactEye 2 URL: https://raw.githubusercontent.com/icedown/CactEye2/master/GameData/CactEye/Plugins/CactEye2.version DOWNLOAD: https://github.com/icedown/CactEye2/releases GITHUB: icedown/CactEye2 LatestRelease: NULL AllowPreRelease: False VERSION: 1.1.3.4 KSP_VERSION: 1.1.3 KSP_VERSION_MIN: NULL KSP_VERSION_MAX: NULL CompatibleKspVersion: True CompatibleKspVersionMin: True CompatibleKspVersionMax: True CompatibleGitHubVersion: True so I'm not sure if it is a bad version file or what. I can say that the URL for the version file: https://raw.githubusercontent.com/icedown/CactEye2/master/GameData/CactEye/Plugins/CactEye2.version returns a 404 Quote Link to comment Share on other sites More sharing options...
icedown Posted September 26, 2016 Author Share Posted September 26, 2016 5 hours ago, linuxgurugamer said: Is the version of CactEye obtained via CKAN (for 1.1.3) the current? I'm having a problem with contracts, and according to the log file: KSP-AVC -> D:\KerbalInstalls\1.1 Turbo Charged\KSP_1.1.3_Career_Install\GameData\CactEye\Plugins\CactEye2.version NAME: CactEye 2 URL: https://raw.githubusercontent.com/icedown/CactEye2/master/GameData/CactEye/Plugins/CactEye2.version DOWNLOAD: https://github.com/icedown/CactEye2/releases GITHUB: icedown/CactEye2 LatestRelease: NULL AllowPreRelease: False VERSION: 1.1.3.4 KSP_VERSION: 1.1.3 KSP_VERSION_MIN: NULL KSP_VERSION_MAX: NULL CompatibleKspVersion: True CompatibleKspVersionMin: True CompatibleKspVersionMax: True CompatibleGitHubVersion: True so I'm not sure if it is a bad version file or what. I can say that the URL for the version file: https://raw.githubusercontent.com/icedown/CactEye2/master/GameData/CactEye/Plugins/CactEye2.version returns a 404 It's the same issue as the one we discussed earlier. That's the old version file reference that will be removed in the next release. I've been doing testing to make sure there were no bugs in the prerelease. Quote Link to comment Share on other sites More sharing options...
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