infinite_monkey Posted November 5, 2020 Share Posted November 5, 2020 On 10/30/2020 at 6:43 PM, linuxgurugamer said: Anyway, I'm wondering if there are any outstanding issues with this Not really an issue, but a loooong time ago there was a plan to make this compatible with ResearchBodies Quote Link to comment Share on other sites More sharing options...
linuxgurugamer Posted November 5, 2020 Share Posted November 5, 2020 (edited) 2 hours ago, infinite_monkey said: Not really an issue, but a loooong time ago there was a plan to make this compatible with ResearchBodies yeah, that's a feature request, but it would make sense. I'll see what it would take to do that Edit: it will work with ResearchBodies, and will be available in the beta when I release it Edit 2: According to this entry in the changelog, it was made compatible back in 2016 Quote 1.1.3.6 09/01/2016 CactEye Telescopes are now compatible with Research Bodies for finding and researching the planets Edited November 5, 2020 by linuxgurugamer Quote Link to comment Share on other sites More sharing options...
panarchist Posted November 7, 2020 Share Posted November 7, 2020 It will be great to see this mod actively maintained again. Quote Link to comment Share on other sites More sharing options...
linuxgurugamer Posted November 11, 2020 Share Posted November 11, 2020 (edited) I have a working copy, will be testing over the next few days. Edited November 11, 2020 by linuxgurugamer Quote Link to comment Share on other sites More sharing options...
linuxgurugamer Posted November 12, 2020 Share Posted November 12, 2020 (edited) On 11/3/2020 at 2:41 PM, DJ Reonic said: It would be pretty cool to see MM patches made to integrate the functionality of this mod into the telescopes in mods like SCANSat and Space Dust. I can have a look at trying to do it this weekend, if nobody more MM-savvy wants to try it. I have no idea what Space Dust is ( looks like a new mod in development). I'd be happy to integrate patches like these in the adopted version I'm working on. I’ll write them myself if no one sends me any. My list of fixes has gotten longer, I just fixed a nullref in the CactEyeAsteroidSpawner. Also updated most of the parts with various missing things. I hope to get a beta out this weekend for you all to try to break :-) Edited November 12, 2020 by linuxgurugamer Quote Link to comment Share on other sites More sharing options...
panarchist Posted November 12, 2020 Share Posted November 12, 2020 10 hours ago, linuxgurugamer said: I have no idea what Space Dust is ( looks like a new mod in development). I'd be happy to integrate patches like these in the adopted version I'm working on. I’ll write them myself if no one sends me any. My list of fixes has gotten longer, I just fixed a nullref in the CactEyeAsteroidSpawner. Also updated most of the parts with various missing things. I hope to get a beta out this weekend for you all to try to break :-) Space Dust is Nertea's mod for harvesting atmospheric resources, like scooping gas giants - part of the NFT / FFT constellation of mods. Quote Link to comment Share on other sites More sharing options...
linuxgurugamer Posted November 12, 2020 Share Posted November 12, 2020 26 minutes ago, panarchist said: Space Dust is Nertea's mod for harvesting atmospheric resources, like scooping gas giants - part of the NFT / FFT constellation of mods. yes, I found that while looking for it. I'll be looking into adding patches for it and scansat into this before a full release Would be nice if someone sent me patches... Quote Link to comment Share on other sites More sharing options...
linuxgurugamer Posted November 12, 2020 Share Posted November 12, 2020 I have the following patches for SpaceDust and SCANsat, please take a look. They are NOT finished, need to be adjusted with the right values: SCANsat: Spoiler @PART[tele_body]:NEEDS[SCANsat] { MODULE { name = ModuleSCANresourceScanner sensorType = 128 fov = 3 min_alt = 15000 max_alt = 7500000 best_alt = 500000 scanName = Resource Scan RESOURCE { name = ElectricCharge rate = 0.5 } } } @PART[tele_body2]:NEEDS[SCANsat] { MODULE { name = ModuleSCANresourceScanner sensorType = 256 fov = 2 min_alt = 10000 max_alt = 500000 best_alt = 150000 scanName = Ore Scan RESOURCE { name = ElectricCharge rate = 2 } } MODULE { name = SCANresourceDisplay ResourceName = Ore } } SpaceDust: Spoiler @PART[tele_body,tele_body2]:NEEDS[SpaceDust] { MODULE { name = ModuleSpaceDustTelescope // Power cost per second when scanning PowerCost = 12 // Animation ScanAnimationName = OpenDoor // Size of the lens/mirror, for calcuations ObjectiveSize = 1.8 // FOV (radians) FieldOfView = 0.000969627362992369 SLOT { name = slot1 Instrument = None } SLOT { name = slot2 Instrument = None } } MODULE { name = ModuleB9PartSwitch moduleID = instrumentSlot1 switcherDescription = #LOC_SpaceDust_switcher_instrument_slot1_title SUBTYPE { name = None title = #LOC_SpaceDust_switcher_instrument_none descriptionSummary = #LOC_SpaceDust_switcher_instrument_none_summary descriptionDetail = #LOC_SpaceDust_switcher_instrument_none_detail primaryColor = #111111 secondaryColor = #111111 addedMass = 0 addedCost = 0 MODULE { IDENTIFIER { name = ModuleSpaceDustTelescope } DATA { SLOT { name = slot1 Instrument = None } } } } // SUBTYPE { name = XeInstrument title = #LOC_SpaceDust_switcher_instrument_xe descriptionSummary = #LOC_SpaceDust_switcher_instrument_xe_summary descriptionDetail = #LOC_SpaceDust_switcher_instrument_xe_detail primaryColor = #60a7be secondaryColor = #60a7be addedMass = 0.2 addedCost = 50000 MODULE { IDENTIFIER { name = ModuleSpaceDustTelescope } DATA { SLOT { name = slot1 Instrument = XenonSpectrometer } } } } SUBTYPE { name = OxInstrument title = #LOC_SpaceDust_switcher_instrument_ox descriptionSummary = #LOC_SpaceDust_switcher_instrument_ox_summary descriptionDetail = #LOC_SpaceDust_switcher_instrument_ox_detail primaryColor = #3399cc secondaryColor = #3399cc addedMass = 0.2 addedCost = 50000 MODULE { IDENTIFIER { name = ModuleSpaceDustTelescope } DATA { SLOT { name = slot1 Instrument = OxidizerSpectrometer } } } } SUBTYPE { name = LFInstrument title = #LOC_SpaceDust_switcher_instrument_lf descriptionSummary = #LOC_SpaceDust_switcher_instrument_lf_summary descriptionDetail = #LOC_SpaceDust_switcher_instrument_lf_detail primaryColor = #3399cc secondaryColor = #3399cc addedMass = 0.2 addedCost = 50000 MODULE { IDENTIFIER { name = ModuleSpaceDustTelescope } DATA { SLOT { name = slot1 Instrument = LiquidFuelSpectrometer } } } } } MODULE { name = ModuleB9PartSwitch moduleID = instrumentSlot2 switcherDescription = #LOC_SpaceDust_switcher_instrument_slot2_title SUBTYPE { name = None title = #LOC_SpaceDust_switcher_instrument_none descriptionSummary = #LOC_SpaceDust_switcher_instrument_none_summary descriptionDetail = #LOC_SpaceDust_switcher_instrument_none_detail primaryColor = #111111 secondaryColor = #111111 addedMass = 0 addedCost = 0 MODULE { IDENTIFIER { name = ModuleSpaceDustTelescope } DATA { SLOT { name = slot2 Instrument = None } } } } // SUBTYPE { name = XeInstrument title = #LOC_SpaceDust_switcher_instrument_xe descriptionSummary = #LOC_SpaceDust_switcher_instrument_xe_summary descriptionDetail = #LOC_SpaceDust_switcher_instrument_xe_detail primaryColor = #60a7be secondaryColor = #60a7be addedMass = 0.2 addedCost = 50000 MODULE { IDENTIFIER { name = ModuleSpaceDustTelescope } DATA { SLOT { name = slot2 Instrument = XenonSpectrometer } } } } SUBTYPE { name = OxInstrument title = #LOC_SpaceDust_switcher_instrument_ox descriptionSummary = #LOC_SpaceDust_switcher_instrument_ox_summary descriptionDetail = #LOC_SpaceDust_switcher_instrument_ox_detail primaryColor = #3399cc secondaryColor = #3399cc addedMass = 0.2 addedCost = 50000 MODULE { IDENTIFIER { name = ModuleSpaceDustTelescope } DATA { SLOT { name = slot2 Instrument = OxidizerSpectrometer } } } } SUBTYPE { name = LFInstrument title = #LOC_SpaceDust_switcher_instrument_lf descriptionSummary = #LOC_SpaceDust_switcher_instrument_lf_summary descriptionDetail = #LOC_SpaceDust_switcher_instrument_lf_detail primaryColor = #3399cc secondaryColor = #3399cc addedMass = 0.2 addedCost = 50000 MODULE { IDENTIFIER { name = ModuleSpaceDustTelescope } DATA { SLOT { name = slot2 Instrument = LiquidFuelSpectrometer } } } } } } @PART[tele_body]:NEEDS[SpaceDust] { @MODULE[ModuleSpaceDustTelescope] { @PowerCost = 12 @ScanAnimationName = OpenDoor @ObjectiveSize = 1.8 @FieldOfView = 0.000969627362992369 } } @PART[tele_body2]:NEEDS[SpaceDust] { @MODULE[ModuleSpaceDustTelescope] { @PowerCost = 12 @ScanAnimationName = OpenDoor @ObjectiveSize = 1.8 @FieldOfView = 0.000969627362992369 } } Quote Link to comment Share on other sites More sharing options...
linuxgurugamer Posted November 21, 2020 Share Posted November 21, 2020 Hi, I am very close to releasing a beta, have started working on the replacement thread. For now, I am looking for input on the following questions: The SCANsat & SpaceDust integration. I have patches which integrate those mods' functionality into the CactEye & FungEye telescopes, but I'm having second thoughts. Integrating using patches essentially negates what I feel is the greatest thing about this mod, the ability & need to go up and service the scopes, including replacing modules. So what I'm leaning towards instead is something like the following: No standard patches as listed above, I will include them as optional Disable surface attachment on the telescopes & bodies Add specific attachment nodes on the bodies for other scientific instruments to be attached. Possibly (slim) have the body model altered to add mounting points for instruments Comments? Please reply, your input is important for the future of this mod. Quote Link to comment Share on other sites More sharing options...
eberkain Posted November 21, 2020 Share Posted November 21, 2020 (edited) Could you have an "addon" module for scansat that is kind of squat and has a module slot on top. So you attach it to the telescope, and then attach a normal module to the addon module. And then get the functionality of both. Edited November 21, 2020 by eberkain Quote Link to comment Share on other sites More sharing options...
linuxgurugamer Posted November 22, 2020 Share Posted November 22, 2020 After playing with the parts for a bit, I've decided to NOT add the SCANsat science to CactEye, you can just surface-attach them to the service bay. I am working on adding the CactEye Optics to the three telescopes in SCANsat For the SpaceDust mod, I'm going to add the CactEyeOptics to the SpaceDust telescope. This way you can use the telescope's own sensors as well as the telescope itself, it's a pretty nice looking telescope, about midway between the FungEye & CactEye in size Quote Link to comment Share on other sites More sharing options...
infinite_monkey Posted November 24, 2020 Share Posted November 24, 2020 I think it's OK to be able to surface attach stuff to the service bay, but not the telescope. A thing that always annoyed me in this mod is how pointing the FungEye to the sun is handled - you can do that as long as you want (which is OK, given that you can't control vessel orientation when on rails), but you can't open the service bay while pointed at the sun, which makes no sense at all. Quote Link to comment Share on other sites More sharing options...
linuxgurugamer Posted November 24, 2020 Share Posted November 24, 2020 1 minute ago, infinite_monkey said: I think it's OK to be able to surface attach stuff to the service bay, but not the telescope. A thing that always annoyed me in this mod is how pointing the FungEye to the sun is handled - you can do that as long as you want (which is OK, given that you can't control vessel orientation when on rails), but you can't open the service bay while pointed at the sun, which makes no sense at all. I’ll check that out, I wasn’t aware of it. on another note, I’ve finished the SCANsat integrations, and will hopefully be able to release a beta tonite, either during or after my live coding stream. Quote Link to comment Share on other sites More sharing options...
linuxgurugamer Posted November 24, 2020 Share Posted November 24, 2020 Ok, new thread is ready. Please move all discussion of the updated CactEye Optics mod to the new thread here: Quote Link to comment Share on other sites More sharing options...
linuxgurugamer Posted November 26, 2020 Share Posted November 26, 2020 On 12/25/2016 at 9:08 AM, CobaltWolf said: I, uh, forgot that I hadn't finished it actually. I also didn't push my update for Taerobee, come to think... Any chance on finishing it? I've adopted the mod, and would like to update the two telescopes, if possible Quote Link to comment Share on other sites More sharing options...
Nagysziszmo Posted July 16, 2022 Share Posted July 16, 2022 (edited) Ilove this mod:) It's very good! Edited July 16, 2022 by Nagysziszmo Quote Link to comment Share on other sites More sharing options...
SheepDog2142 Posted yesterday at 04:52 AM Share Posted yesterday at 04:52 AM Not sure what im doing incorrect here but none of my planets seem to have any detail. However I can still get science from them and take pictures of them with the telescope. Im sure im doing something incorrect here. Quote Link to comment Share on other sites More sharing options...
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