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I hear a lot about these editor crashes, but I've never had a single one myself, ever. And yet some folks seem to be plagued with them, and get them all the time.

Clearly there must be some factor that affects the crash likelihood on a per-player basis.... would love to have an idea what that might be.

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1 minute ago, Snark said:

I hear a lot about these editor crashes, but I've never had a single one myself, ever. And yet some folks seem to be plagued with them, and get them all the time.

Clearly there must be some factor that affects the crash likelihood on a per-player basis.... would love to have an idea what that might be.

I was getting crashes on scene changes, usually once a few minutes into the session then no more after restarting.

But yesterday I started getting crashes in the SPH, three in the space of an hour. Nothing in my install changed but I run loads of mods so can't really report it.

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2 minutes ago, Matt77 said:

I was getting crashes on scene changes, usually once a few minutes into the session then no more after restarting.

But yesterday I started getting crashes in the SPH, three in the space of an hour. Nothing in my install changed but I run loads of mods so can't really report it.

"Loads of mods" is one thing that can do that, which isn't Squad's fault.

The big culprit for "crash on scene change" for me was always RemoteTech; I used to get crashes with that all the time, to the point that I developed an OCD habit of quicksaving before every scene change.  Eventually I had to just stop using it, I simply couldn't put up with the hassle of restarting the game multiple times an hour.

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I'm somewhat astounded that this thread hasn't turned into SarcasmFest 2016.

I'm on a mac and I get the editor crashes enough that I now panic save pretty much every time I successfully add a part to a vessel.  (Hey Squad: how about giving us a hotkey for saving the current vessel in the VAB/SPH!)  There's clearly some kind of dark magic happening in those buildings, however, as can be seen in the weirdness in the floor markings, flags and other signage.  

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I haven't any significant amount of crashes. As I recall there was a pair of times I had freeze/crash in the editor but they are so untypical that I can hardly tell when they've occurred last time.

I'm using lots of mods, RemoteTech, Stock Visual Enhancements, Scatterer, some editor mods but no additional parts besides those few given by basic mods (KER's, ScanSat's, RemoteTech's).

May be this info helps.

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I've had only one crash (actually the game locked up and I had to use task manager to kill it).  I noted that Apple's bonjour had somehow snuck onto my system and appeared to be involved in the crash.  Can't think of any reason for KSP or indeed any software I have to use it so I disabled it.  So far everything is working fine.  I wonder if anyone else has tried disabling it if they have it to see if it helps with their crashing problem (note bonjour is built into the Mac OS so I don't know if you could disable it and, if so, it would probably create problems; I'm talking Windows here and some software and hardware, especially Apple's, needs this to discover things like printers, music and photos so you may have to re-enable it if you have problems with software/hardware losing functionality).  Of course this may have been a one of a kind problem, just thought I'd mention it.

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8 hours ago, Snark said:

I hear a lot about these editor crashes, but I've never had a single one myself, ever. And yet some folks seem to be plagued with them, and get them all the time.

Clearly there must be some factor that affects the crash likelihood on a per-player basis.... would love to have an idea what that might be.

I got 10 crashes in the last 48 hours (4 of them just in 30 minutes today), all of them in the VAB.

I have to keep saving each time I select or move a part.

And just 2 mods installed (Kerbal Alarm Clock, Kerbal Engineering Redux).

Edited by LordCorwin
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2 minutes ago, LordCorwin said:

I got 10 crashes in the last 48 hours (4 of them just in 30 minutes today), all of them in the VAB.

I have to keep saving each time I select or move a part.

And just 2 mods installed.

Yup, and that's my point:  sure would be nice to know why you get 'em all the time, and I don't.  If we had a better handle on why the crashiness seems to be limited to specific users, it might help Squad in avoiding releasing builds with those issues.

As a developer, the worst kind of bugs to try to track down are the "well, it works fine for me" ones.  :wink:

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36 minutes ago, Snark said:

Yup, and that's my point:  sure would be nice to know why you get 'em all the time, and I don't.  If we had a better handle on why the crashiness seems to be limited to specific users, it might help Squad in avoiding releasing builds with those issues.

As a developer, the worst kind of bugs to try to track down are the "well, it works fine for me" ones.  :wink:

Agreed.

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I get editor crashes. Also, flight crashes. The editor crashes happen when placing or deleting a part. Sometimes they happen five per hour, sometimes I can go hours without one.

As for the in-flight crashes, it happens when I do something. So far, that something has been EVAing a Kerbal, Quicksaving, and pressing a key before the scene has loaded (sometimes). This probably happens when the game is doing too much at once (trying to move parts right after they have been loaded, trying to quicksave in the same frame as EVAing a Kerbal).

I have Kerbal Alarm Clock, Kerbal Engineer Redux, and HyperEdit installed. Admittedly, I am still in 1.1.1, but these bugs are still in 1.1.2, so I hope I have helped. Also, I am on Windows 10.

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On 6/19/2016 at 0:47 AM, Clockwork13 said:

I'm well aware that the devs cannot get rid of crashing, but with how common crashing is, even on stock KSP, I'd be willing to bet that it can be greatly reduced in one way or another.

It's like all those people that can't finish a marathon under three hours. Just run faster. It's not that hard. Geez.

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On 20.6.2016 at 4:09 PM, Snark said:

I hear a lot about these editor crashes, but I've never had a single one myself, ever. And yet some folks seem to be plagued with them, and get them all the time.

Clearly there must be some factor that affects the crash likelihood on a per-player basis.... would love to have an idea what that might be.

I have definitely experienced more VAB crashes after I installed several mods, so it definitely seems to be at least affected by mods if not caused by mods. Before I installed any mods I had VAB crashes very rarely, now it's definitely more often, but not enough to make the game unplayable. 

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This is why people should try the vanilla before they pine for updated new mods.

That way you have a baseline of performance to compare mods as you add them one by one.

With such a comparison, I can clearly identify if a mod changes the behavior of the game, which would then clearly be outside of the responsibility of SQUAD.

I can also report a very stable gameplay experience with 1.1.x thus far.

Also, call me old fashioned but just because the game works 64 bit does not mean the devs changed the logic or their programming habits.

When I look for mods, I stay very clear of mods in the 10s or 100s of MBs. Function over Form FTW.

I think all of these things contribute to the stable experience I have had.

 

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On June 20, 2016 at 10:09 AM, Snark said:

I hear a lot about these editor crashes, but I've never had a single one myself, ever. And yet some folks seem to be plagued with them, and get them all the time.

Clearly there must be some factor that affects the crash likelihood on a per-player basis.... would love to have an idea what that might be.

I'm guessing it's ram speed +hdd speed. Me friend with a 32 thread 2.9 ghz proceccer and a hdd crashes 24/7 but me with my ssd and faster ram it never crashed (even in 1.0)

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26 minutes ago, 322997am said:

I'm guessing it's ram speed +hdd speed. Me friend with a 32 thread 2.9 ghz proceccer and a hdd crashes 24/7 but me with my ssd and faster ram it never crashed (even in 1.0)

u have faster ram than someone spending tenth of thousand dollar just for a cpu?

Edited by Speadge
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This really doesn't need to be suggested, Squad work to improve KSP, including KSP's stability, with every update and will continue to do so.

If you are suffering from stability issues please ask for support in the support forum, and remember to provide your logs.

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12 hours ago, Speadge said:

u have faster ram than someone spending tenth of thousand dollar just for a cpu?

He has a server with a gpu shoved into it. It's a weird server so it has slower ram.

also why I have certain hardware(not what hardware) is irrelevant.

Edited by 322997am
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