Yoshidude Posted May 24, 2017 Share Posted May 24, 2017 (edited) 45 minutes ago, IgorZ said: Not by using KAS. It's possible to modify a part configuration so that it could be equipped via KIS. However, in the most cases the physics acts crazy. The parachutes are more or less usable, but highly unlikely you'll be able to stabilize the flight with an externally attached thruster. Not to waste your time, but how might I go about making a patch to add that "equip module" on the parachute Edited May 24, 2017 by Yoshidude Quote Link to comment Share on other sites More sharing options...
fourfa Posted May 24, 2017 Share Posted May 24, 2017 You could try this mod first: Quote Link to comment Share on other sites More sharing options...
IgorZ Posted May 24, 2017 Author Share Posted May 24, 2017 (edited) 4 hours ago, Yoshidude said: Not to waste your time, but how might I go about making a patch to add that "equip module" on the parachute I never did it, but there are pople in this thread who did. In nutshell, you need to add a `ModuleKISItem`module to the part, and specify `equipMode = physics`. See more details on the module's settings in the Wiki. Edited May 24, 2017 by IgorZ Quote Link to comment Share on other sites More sharing options...
Yoshidude Posted May 24, 2017 Share Posted May 24, 2017 15 hours ago, IgorZ said: I never did it, but there are pople in this thread who did. In nutshell, you need to add a `ModuleKISItem`module to the part, and specify `equipMode = physics`. See more details on the module's settings in the Wiki. Thanks mate. c: Quote Link to comment Share on other sites More sharing options...
IgorZ Posted May 26, 2017 Author Share Posted May 26, 2017 Before you've asked: NO, the current versions of KIS & KAS don't work with KSP 1.3 yet. I'm working on the resolution but I only have one evening to get it done. On Saturday a long local weekend starts, and I'll be out of the town. So, if the re is no update on Friday night, then Tuesday is the best bet. Plus, `ModuleManager v2.7.6` doesn't work as well. For KIS it's critical, for KAS it's just an little inconvinince. Quote Link to comment Share on other sites More sharing options...
cgwhite4 Posted May 26, 2017 Share Posted May 26, 2017 MM has updated to 2.8.0. I am still experiencing an issue similar to the one I originally reported to Sarbian, but it is occurring at a slightly later point (the text on the loading bar now says something about parts, and the bar has progressed beyond where it gets before it jumps back to take care of stuff it moves forward from after the loading screen). Quote Link to comment Share on other sites More sharing options...
Starslinger999 Posted May 26, 2017 Share Posted May 26, 2017 (edited) Module Manager 2.8.0 Came out, Just so you know So good luck with update! Edited May 26, 2017 by Starslinger999 Quote Link to comment Share on other sites More sharing options...
IgorZ Posted May 26, 2017 Author Share Posted May 26, 2017 40 minutes ago, Starslinger999 said: Module Manager 2.8.0 Came out, Just so you know So good luck with update! In fact I was able to "fix" MM locally yesterday MM is not a blocker, the KSP 1.3 chages are. I was able to make KAS compiling but the attacable things for the winch are not working properly. If I'm not able to have it done today, I'll make a pre-release version without the winches. Quote Link to comment Share on other sites More sharing options...
cgwhite4 Posted May 26, 2017 Share Posted May 26, 2017 Wouldn't that mean visiting any of my bases where winches are present would cause the connections to break (or perhaps something even worse like being unable to load my save)? I do have a mission in progress that could advance without worrying about winches, but to start my next planned mission (or if I discover I need to launch a fuel tanker to support the current mission), I would need to visit one such base. Quote Link to comment Share on other sites More sharing options...
IgorZ Posted May 26, 2017 Author Share Posted May 26, 2017 28 minutes ago, cgwhite4 said: Wouldn't that mean visiting any of my bases where winches are present would cause the connections to break (or perhaps something even worse like being unable to load my save)? I do have a mission in progress that could advance without worrying about winches, but to start my next planned mission (or if I discover I need to launch a fuel tanker to support the current mission), I would need to visit one such base. Sorry for being not clear. I meant there wil be a build where the winches don't work as designed. I'll give more details when I'm back from the work. In the best case I'll just release a fully functional version. Quote Link to comment Share on other sites More sharing options...
IgorZ Posted May 27, 2017 Author Share Posted May 27, 2017 (edited) KAS v0.6.3 ihsoft released this 3 minutes ago 0.6.3 (May 26th, 2017) [Fix] Show detach button when harpooned to a part (asmigala). [Change] Support a new format of the OnKISAction parameter. KSP 1.3 support. Known issue. In the tests I've found out that in EVA the harpoons and magnets are attaching to the winches in the reversed direction. I thought it's a KSP 1.3 consequence, but it looks it's a KIS issue that was around for a while. Anyways, if you attach any of the mentioned parts and they attach in the reversed direction, don't get frustrated. Just extend the cable, and let the gravity to pull the attached object out. Edited May 27, 2017 by IgorZ Quote Link to comment Share on other sites More sharing options...
cgwhite4 Posted May 27, 2017 Share Posted May 27, 2017 Updating KAS and KAS Beta cleared the issue I was having, despite EL being yet to update (same situation with KJR, but KJR does not add parts). Quote Link to comment Share on other sites More sharing options...
jrolson Posted May 27, 2017 Share Posted May 27, 2017 The newest file on kerbal.curseforge.com still says KAS v0.6.2 so now there's 2 of them... Is this really 0.6.3 or a copy of the old one? Quote Link to comment Share on other sites More sharing options...
cgwhite4 Posted May 27, 2017 Share Posted May 27, 2017 It is 0.6.3. It is just mislabeled on curseforge. Quote Link to comment Share on other sites More sharing options...
lexderus Posted May 28, 2017 Share Posted May 28, 2017 KAS is not displayed in the CKAN (1.22.3) mods list. This is normal? Quote Link to comment Share on other sites More sharing options...
Starslinger999 Posted May 28, 2017 Share Posted May 28, 2017 On 5/27/2017 at 1:18 AM, IgorZ said: KAS v0.6.3 ihsoft released this 3 minutes ago 0.6.3 (May 26th, 2017) [Fix] Show detach button when harpooned to a part (asmigala). [Change] Support a new format of the OnKISAction parameter. KSP 1.3 support. Known issue. In the tests I've found out that in EVA the harpoons and magnets are attaching to the winches in the reversed direction. I thought it's a KSP 1.3 consequence, but it looks it's a KIS issue that was around for a while. Anyways, if you attach any of the mentioned parts and they attach in the reversed direction, don't get frustrated. Just extend the cable, and let the gravity to pull the attached object out. YAY!!!! Thank you! Quote Link to comment Share on other sites More sharing options...
TheRagingIrishman Posted May 28, 2017 Share Posted May 28, 2017 15 hours ago, lexderus said: KAS is not displayed in the CKAN (1.22.3) mods list. This is normal? I have never heard of KSP 1.22.3. Is it a secret release? Quote Link to comment Share on other sites More sharing options...
dlrk Posted May 29, 2017 Share Posted May 29, 2017 Is the latest version backwards compatible to 1.2.2? Quote Link to comment Share on other sites More sharing options...
strudo76 Posted May 29, 2017 Share Posted May 29, 2017 3 hours ago, TheRagingIrishman said: I have never heard of KSP 1.22.3. Is it a secret release? Pretty sure that's the current CKAN version, not KSP version Quote Link to comment Share on other sites More sharing options...
TheRagingIrishman Posted May 29, 2017 Share Posted May 29, 2017 1 minute ago, strudo76 said: Pretty sure that's the current CKAN version, not KSP version oh stupid me, thanks Quote Link to comment Share on other sites More sharing options...
IgorZ Posted May 29, 2017 Author Share Posted May 29, 2017 On 5/27/2017 at 8:20 AM, jrolson said: The newest file on kerbal.curseforge.com still says KAS v0.6.2 so now there's 2 of them... Is this really 0.6.3 or a copy of the old one? Thanks, I've fixed the typo. On 5/27/2017 at 10:53 PM, lexderus said: KAS is not displayed in the CKAN (1.22.3) mods list. This is normal? My bad, I forgot to update the netkan file. It should show up in the next 24 hours. 23 hours ago, dlrk said: Is the latest version backwards compatible to 1.2.2? I never tried it. No new KSP 1.3 functionality is used in the current KAS version, so in theory it should work. Quote Link to comment Share on other sites More sharing options...
lexderus Posted May 30, 2017 Share Posted May 30, 2017 8 hours ago, IgorZ said: My bad, I forgot to update the netkan file. It should show up in the next 24 hours. Thank you, it's ok now. Quote Link to comment Share on other sites More sharing options...
Fair_Player[PL] Posted June 1, 2017 Share Posted June 1, 2017 (edited) Hello guys. Today I wanted to refuel two space crafts on orbic of the moon by using two conector ports. Unfortunately I was able to pump monopropelant only. Finaly I have crafted 2 truck with many different fuel tanks, connector ports and even winch. I tried to connect everything with everything to check if it will be posible to pump liquid fuel, unfortunately no. Linking, pluging, dock pluging there is no way to pump fuel. I have recorded movie please check it and tell me what it is wrong, maybe I do somethong wrong but I do not think so. I remember that one year ago I was able to pump fuel but now it is not posible only I can pump monopropelant. Mods:KAS_v0.6.3 KIS_v1.5.0 Thank you for answer and help in advance. Edited June 2, 2017 by Fair_Player[PL] Quote Link to comment Share on other sites More sharing options...
closeToMun Posted June 1, 2017 Share Posted June 1, 2017 5 hours ago, Fair_Player[PL] said: Hello guys. Today I wanted to refuel two space crafts on orbic of the moon by using two conector ports. Unfortunately I was able to pump monopropelant only. Finaly I have crafted 2 truck with many different fuel tanks, connector ports and even winch. I tried to connect everything with everything to check if it will be posible to pump liquid fuel, unfortunately no. Linking, pluging, dock pluging there is no way to pump fuel. I have recorded movie please check it and tell me what it is wrong, maybe I do somethong wrong but I do not think so. I remember that one year ago I was able to pump fuel but now it is not posible only I can pump monopropelant. Mods:KAS_v0.6.3 KIS_v1.5.0 Thank you for answer and help in advance. Hi, I have the same problem, I cannot transfer my fuel through a pipe between two tanks. Thanks for the help. Quote Link to comment Share on other sites More sharing options...
ExplorerKlatt Posted June 1, 2017 Share Posted June 1, 2017 (edited) @Fair_Player[PL] @closeToMun Check your settings. If you have transfers obey cross feed rules then it will not work. Edited June 1, 2017 by ExplorerKlatt Quote Link to comment Share on other sites More sharing options...
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