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Indigo - Light Cargo SSTO (1.1.1/1.1.2)


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2 minutes ago, Rune said:

Not sure, since I didn't play much before 1.1.3 hit. Maybe? Just check which update brought the wheel fixes that put them in a new layer, and check if that is what is happening.

 

Rune. OTOH, 1.1.3 purrs like a kitten with smooth FPS instead of freezing half the time. Not going back to that!

It is lovely and smooth to be sure, but whatever's going on with the wheels/Rapiers has just killed my SSTO designs stone dead. :( I'll have to go back to an earlier version or it's gonna put my video schedule out. :P Anyway, keep me posted if/when you find out more.

 

Cupcake...

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Just now, Dafni said:

I havent had a chance to play around with the Indigo yet, sorry man, otherwise I would have reported back.

Lets hope those engine nerfs stop one day.

I haven't noticed any engine/athmo changes in the update details so who knows? The landing gear does seem to be the likely culprit at this stage. 

 

Cupcake...

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6 minutes ago, Cupcake... said:

I haven't noticed any engine/athmo changes in the update details so who knows? The landing gear does seem to be the likely culprit at this stage. 

 

Cupcake...

Remove the wheels and test it dude. 

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11 minutes ago, Cupcake... said:

Wilco. I'll let you know. :wink:

 

Cupcake...

What is Wilco?

 Also, I would avoid releasing something untested in the latest version man. It's too risky that it won't work given that the game seems to change more often than my socks..

Edited by Majorjim
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5 minutes ago, Majorjim said:

What is Wilco?

 Also, I would avoid releasing something untested in the latest version man. It's too risky that it won't work given that the game seems to change more often than my socks..

Ah wait, no that's not it.

https://www.allacronyms.com/WILCO/will_comply

I'll try and get me designs working again in 1.1.3 if not, I guess I'll just have to hold back till the dust settles. :P

 

Cupcake...

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Just now, Majorjim said:

Sweet! Try adding antennas to the other two nose cones matey. It should help as well as the main one.

Even with just the one, overheating problems are a thing as a past. Here's hoping this stays off the bug tracker! :D Do they help with drag too?

 

Cupcake...

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Just now, Cupcake... said:

Even with just the one, overheating problems are a thing as a past. Here's hoping this stays off the bug tracker! :D Do they help with drag too?

 

Cupcake...

I have not done any testing but may this afternoon and report back man, it should though.

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3 minutes ago, Majorjim said:

I just tested and no they add a little drag but you didn't notice much of a difference in your ascent right? Other than the no overheating.

What were the test conditions? Did you just look at the debug menu, or whipped up some test rockets to confirm?

This whole discussion is very interesting for me, tough, as it relates to the first bug I caught on my own before anyone else reported it (I'm helping! Yay! :)). I thought it was only that the wheels didn't occlude, but it seems they have gotten overall draggier. Maybe they changed drag values when stowed before and they don't anymore?

 

Rune. It would be cool if stowing them did something, finally.

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Just now, Rune said:

What were the test conditions?

Two little sounding rockets. One with an antenna on the nose one without. Without it hit around 3,300,000m with it hit around 2,700,000.

 The antenna was placed on the node below the nosecone then offset up to guarantee it was in the exact center and I am not sure if that would have thrown off the measurement but I doubt it as the 'air' would still 'see' the antenna first.

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21 hours ago, Rune said:

Rune. It would be cool if stowing them did something, finally.

I was under the impression, or rather assumption, that retracting the gear would greatly reduce their drag. Was that just wishful thinking? Did they really give extended and retracted gear the same drag? This would be silly beyond measure.

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22 hours ago, Majorjim said:

Two little sounding rockets. One with an antenna on the nose one without. Without it hit around 3,300,000m with it hit around 2,700,000.

 The antenna was placed on the node below the nosecone then offset up to guarantee it was in the exact center and I am not sure if that would have thrown off the measurement but I doubt it as the 'air' would still 'see' the antenna first.

I'll look into it a bit myself then, because I am not so sure the game would count the antenna as the first part, considering that you placed it in a node behind another one. Might be, I don't know enough about the game to say offhand, but it would be interesting to look at the effect without nosecone and with ships of identical weight (the antenna adds 5kgs, which may be a small weight but isn't nothing). The antenna being one of those "physicsless" parts, who knows what's going on?

2 hours ago, Dafni said:

I was under the impression, or rather assumption, that retracting the gear would greatly reduce their drag. Was that just wishful thinking? Did they really give extended and retracted gear the same drag? This would be silly beyond measure.

Sadly, if KSP does (or rather tries to do) anything of the sort, that would be a post-0.90 addition, for all I know. In fact, I'm pretty sure that for most of its life, wheels haven't changed their drag characteristics when deploying/stowing.

 

Rune. Damn, now you guys sound as if you are taking me as gospel. Beware! I'm no dev... :blush:

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Awesome looking little SSTO there!  

11 hours ago, Dafni said:

I was under the impression, or rather assumption, that retracting the gear would greatly reduce their drag. Was that just wishful thinking? Did they really give extended and retracted gear the same drag? This would be silly beyond measure.

I believe that retracted gear have much less drag than extended ones, since 1.0.  IIRC, they have much drag when placed backwards, too.

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