theJesuit Posted November 11, 2017 Share Posted November 11, 2017 1 hour ago, Wyzard said: west . You'd think they'd just drive there. Blasphemy! Link to comment Share on other sites More sharing options...
Supercheese Posted November 11, 2017 Share Posted November 11, 2017 (edited) Well, you can already automate the "Just drive there and grab the science" on Kerbin thanks to the magic of Bon Voyage! Edited November 11, 2017 by Supercheese Link to comment Share on other sites More sharing options...
eberkain Posted December 29, 2017 Share Posted December 29, 2017 It didn't take long after starting my new playthrough before I had to come back and install this mod. It would be cool if you could set the multiplier for science gain separately for this mod. I normally play on like 50% science, but I think I would have like 20% set for this. Which I suppose you could just go into settings and change it, then change it back after running KEI... Link to comment Share on other sites More sharing options...
linuxgurugamer Posted December 29, 2017 Share Posted December 29, 2017 (edited) 1 hour ago, eberkain said: It didn't take long after starting my new playthrough before I had to come back and install this mod. It would be cool if you could set the multiplier for science gain separately for this mod. I normally play on like 50% science, but I think I would have like 20% set for this. Which I suppose you could just go into settings and change it, then change it back after running KEI... This is an excellent idea. sad to day, @RealGecko hasn’t been around since November Edited December 29, 2017 by linuxgurugamer Link to comment Share on other sites More sharing options...
RealGecko Posted January 3, 2018 Author Share Posted January 3, 2018 On 12/29/2017 at 6:54 PM, linuxgurugamer said: This is an excellent idea. sad to day, @RealGecko hasn’t been around since November I know you want it Link to comment Share on other sites More sharing options...
linuxgurugamer Posted January 3, 2018 Share Posted January 3, 2018 6 hours ago, RealGecko said: I know you want it Don't you think I have enough already? Seriously, sorry to see you go, but thank you for the notification and what you are doing in the new thread Link to comment Share on other sites More sharing options...
RealGecko Posted January 4, 2018 Author Share Posted January 4, 2018 14 hours ago, linuxgurugamer said: Don't you think I have enough already? Seriously, sorry to see you go, but thank you for the notification and what you are doing in the new thread Everything is voluntarily Link to comment Share on other sites More sharing options...
armegeddon Posted January 6, 2018 Share Posted January 6, 2018 On 11/5/2017 at 3:01 AM, BRAAAP_STUTUTU said: i suspect it's part of BDDB (Bluedog Design Bureau stockalike gemini and nasa parts) Resurrecting a slightly older post because I think I figured out what is breaking KEI. Bluedog Design Bureau includes a MM patch that modifies 4 parts with integrated Geiger Counters to use the FASA geiger counter scidef when FASA is installed.... BUT if you do not have FASA installed, but DO have FASA Launch Clamps Continued installed, which uses the FASA folder, instead of it's own, the patched experiments do not have a correctly named scidef and it breaks KEI. Either need to remove the Launch Clamps Continues mod, install the full FASA mod, or comment out the patches in Bluedog_DB\Compatibility\sciencedefs_compatibility.cfg for it to work correctly. (could probably just rename the folder the launchClamps uses, but don't know if that will break the clamps or not.) I commented out the patch and KEI is working again. Link to comment Share on other sites More sharing options...
RealGecko Posted January 8, 2018 Author Share Posted January 8, 2018 @linuxgurugamer is now in charge. I expect a new topic coming soon Link to comment Share on other sites More sharing options...
linuxgurugamer Posted January 8, 2018 Share Posted January 8, 2018 27 minutes ago, RealGecko said: @linuxgurugamer is now in charge. I expect a new topic coming soon Probably next weekend Link to comment Share on other sites More sharing options...
eberkain Posted January 8, 2018 Share Posted January 8, 2018 On 12/29/2017 at 6:54 AM, linuxgurugamer said: This is an excellent idea. sad to day, @RealGecko hasn’t been around since November I've got another idea. How about once you collect science from one situation/biome on kerbin then the mod can collect any future science from that same situation/biome on kerbin. Getting a new experiment unlocked and flying it around to a bunch of different places on kerbin gets really tedious after a couple playthroughs. Link to comment Share on other sites More sharing options...
linuxgurugamer Posted January 8, 2018 Share Posted January 8, 2018 36 minutes ago, eberkain said: I've got another idea. How about once you collect science from one situation/biome on kerbin then the mod can collect any future science from that same situation/biome on kerbin. Getting a new experiment unlocked and flying it around to a bunch of different places on kerbin gets really tedious after a couple playthroughs. That's an interesting idea, I'll keep it in mind Link to comment Share on other sites More sharing options...
Wyzard Posted January 8, 2018 Share Posted January 8, 2018 (edited) 8 hours ago, eberkain said: Getting a new experiment unlocked and flying it around to a bunch of different places on kerbin gets really tedious after a couple playthroughs. This is the main reason why I don't like starting new career games. Edited January 8, 2018 by Wyzard Link to comment Share on other sites More sharing options...
westamastaflash Posted January 16, 2018 Share Posted January 16, 2018 @linuxgurugamer If you think you've already got too much on your plate, I'd be happy to take a look at this one and start supporting / enhancing it. Link to comment Share on other sites More sharing options...
linuxgurugamer Posted January 16, 2018 Share Posted January 16, 2018 2 hours ago, westamastaflash said: @linuxgurugamer If you think you've already got too much on your plate, I'd be happy to take a look at this one and start supporting / enhancing it. I will be getting to this in a day or so, please wait until I have an updated repo for you to work with. Link to comment Share on other sites More sharing options...
linuxgurugamer Posted January 17, 2018 Share Posted January 17, 2018 I've created a new thread for this, please move all discussion over there: 10 hours ago, westamastaflash said: @linuxgurugamer If you think you've already got too much on your plate, I'd be happy to take a look at this one and start supporting / enhancing it. Go ahead and have fun, but could you check with me first before making major changes? Pull from my repo on Github Link to comment Share on other sites More sharing options...
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