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How to make a Kerbal Space Program Mod?


Mr. Quark

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Here's the forum you want, @Mr. Quark.   Of particular interest is the "Plugin Development Help and Support" sub-forum.  It has lots of helpful stickied posts with various types of help.

http://forum.kerbalspaceprogram.com/index.php?/forum/36-add-on-development/

Broadly speaking, there are two things you can do:  change/add config, or add code.  A given mod might be only-config, only-code, or some mix of the two.

Tinkering with config requires a text editor and a familiarity with KSP config syntax.  It allows altering the parameters of the existing parts in the game.  If you can use some external tools such as Blender and Unity to add models as well, this lets you add new parts to the game.

Tinkering with code allows you to write new computer code to make the game do new and/or different things-- it gets at the behavior of the game itself.  (Mods that have code in them, like this, are referred to as "plug-ins".)  To make this sort of mod, you'll need Visual Studio (it's free) and a knowledge of C# programming.

The forum I link to above has all sorts of information about this kind of stuff. For further modding questions, that's the place to ask.

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