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Scientific reasons explaining common bugs(or another reason to praise the kraken)


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The bugs in KSP come and go. But I have an explanation for the current ones that do not look like they will change.

rover wheel bugs

Spoiler

The wheels are inflated with the gas dunium, which is a mysterious gas found on duna. It is not kerbtonian gas, so it compresses to a certain density and then rapidly expands flinging the rover and the other craft the rover collided with. It is still used because the tires treat bumps better and, it's "more kerbal"

Landing strut bugs

Spoiler

Kerbals getting flung by landing legs is a safety feature. Because if they do not, the legs can overs tress, and in some situation collapse buildings killing dozens of kerbals. This happens because kerbal suits, are made of karbon grids, which naturally repulse the badlandium hydraulics in the struts

Any kind of kdrives

Spoiler

Most energy in the kerbal universe is called "Kraken energy" it is very unstable and wormholes, nicknamed bugs allow this energy to be transformed into motion. Since both the bugs and the kraken energy are unstable, these missions end in pathetic failures or glorious explosions at 22g.

 

Terrain glitches

Spoiler

Terrain is  made by gravity stuff. But gravity screws up on the poles, as mr physics is does not have highschool education.

Rag doll spazzing

Spoiler

Since 1.1 mr physics Sr. Was replaced by mr physics Jr. The replacement is uneducated. So what happens is when a stretch occurs, instead of applying a force againgst the stretch, he applies it towards the stretch leading to a process called KEC or kraken energy conversion. It happens by this

1. A stretch occurs

2.mr physics Jr applies a wrong force. 

3. The velocity of the stretch gets converted into k energy.

4. The kerbal goes into 2d

5. The kerbal gets rid of any mass and converts into kenergy 

Anyone who has more of these can post.

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  • 1 year later...

Girder clipping

you know, the glitch that powered danny2462's Christmas tree of doom?

it happens because the girders are made of a magnetic material which repels itself. When a bunch of girders are attached radially to a common axis, they all try to push away from each other. This means that if kept perfectly still, the system remains balanced, but is incredibly unstable. The tiniest force can cause the girders to start oscillating more and more violently, until the assembly shakes itself apart, happily bounding towards the VAB, then slams into it, making you have to pay 120,000 funds to rebuild it. 

 

Ironically, this "repulsion when clipping" is probably the actual reason the girders do this in the game.

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