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Why is there a Monolith near KSC


Markus1002

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Squad, bring back our old Monoliths and don't leave out collision detection so we can do this again! 

pwVel8vl.jpg

Please!!! These are not some random scattering of boulders. What if they were portals that were linked somehow?...

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That monolith has always been there, it's just been re-scaled.
sometimes the best place to hide things is right under your nose.
I wonder if the monolith in the mountains is still buryied?

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  On 7/15/2016 at 4:14 PM, Markus1002 said:

I noticed that near space center, there is a monolith with Squad's logo. I think it has always been there. But for some reason when I started the game, the monolith was visible from KSC, and I wasn't visible before. :rolleyes:

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To answer the question posed in this thread's topic....

That monolith is there to spawn Kerbals.  See, Kerbals are made mostly of Mun dust, which is obvious when they pop.  They also have trace amounts of a few other ingredients, which is why there are some Monoliths scattered about the rest of the system.  All these other Monoliths just collect the raw materials and send them to the Prime Monolith in the deep hole near Mun's south pole.  This one processes and blends all the ingredients, then beams a full kit of dehydrated Kerbal mix to the KSC Monolith, which adds just enough water to activate the ingredients.  Presto, a new Kerbal is spawned right where it needs to be to fly rockets.

Edited by Geschosskopf
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  On 7/16/2016 at 1:41 AM, Andem said:

;.;

 

Apparently, the KSC monolith is PART OF THE KSC MODEL, so moving the KSC WILL ALSO MOVE THE MONOLITH. God dammit. Whelp, rewriting time, I suppose.

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It's only a few square pixels from the launchpad. It's not quite in your face.

If a change in size ruins your story, sorry. It's not a good thing to ruin a story, but you're only one player. There are quite a few others who don't care about the bigger monolith. Although the reason for enlarging the Monolith is beyond me, I'm fine with it.

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  On 7/16/2016 at 2:48 AM, Bill Phil said:

It's only a few square pixels from the launchpad. It's not quite in your face.

If a change in size ruins your story, sorry. It's not a good thing to ruin a story, but you're only one player. There are quite a few others who don't care about the bigger monolith. Although the reason for enlarging the Monolith is beyond me, I'm fine with it.

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Well, 90% of the story relies on a Mun arch being the first "Anomaly" found and studied.

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  On 7/16/2016 at 4:34 AM, Andem said:

Well, 90% of the story relies on a Mun arch being the first "Anomaly" found and studied.

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I'm still not seeing why it changes the story.  I could understand if there was a Mun Arch at KSC, or if you were basing the story on a newly discovered monolith in another location, but why can't you just disregard or repurpose the monolith at KSC?  It's completely different from your "target" anomaly, so you can treat it as something completely different.

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  On 7/15/2016 at 5:17 PM, Andem said:

That's a completely different situation. That comic involves a hardware problem, whle this is just, quite frankly, stupid. An easter egg is described as:

 

Easter Egg - An unexpected or undocumented feature in a piece of computer software or on a DVD, included as a joke or a bonus.

 

That is what the monoliths are. Instead, they're getting shoved down your throat FOR NO REASON AT ALL! IT'S NOT LIKE THEY'RE IMPERATIVE TO THE GAME'S FUNCTION, THEY ARE A BONUS. Why did none of the other monoliths get 10 times the size? Why not JUST LEAVE IT THE SAME GODDAMN SIZE!!!

 

Seriously, This is like, a months worth of carefull planning and writing that has been completely wasted. And I can't roll back to 1.1.2 now, or I already would have.

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Well here's a couple of options.

1. Ignore the KSC monolith... it's your fiction, so whether to include it or not is up to you.

2. Integrate it... tell the tale that the monolith was known about, but misunderstood to be something more mundane (e.g. a part of an early kerbal Stonehenge), so was largely ignored. Then the surprise when one is found like it on the Mun, either before or after the discovery of the arches.

Neither of these may fit with what you want you want to write, but if you want to stick to a canon that you are not in control of, you can't get too upset when those that are in control of it make changes.

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Or...

point the camera in a different direction?

Photo shop it out of the screenshots?

Make sure something is obscuring it when you take the shot, vab is pretty big, or you could pan around until the craft/kerb in the centr of the shot obscures it.

Lots of filming tricks to make use of.

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  On 7/15/2016 at 5:17 PM, Andem said:

That's a completely different situation. That comic involves a hardware problem, whle this is just, quite frankly, stupid. An easter egg is described as:

 

Easter Egg - An unexpected or undocumented feature in a piece of computer software or on a DVD, included as a joke or a bonus.

 

That is what the monoliths are. Instead, they're getting shoved down your throat FOR NO REASON AT ALL! IT'S NOT LIKE THEY'RE IMPERATIVE TO THE GAME'S FUNCTION, THEY ARE A BONUS. Why did none of the other monoliths get 10 times the size? Why not JUST LEAVE IT THE SAME GODDAMN SIZE!!!

 

Seriously, This is like, a months worth of carefull planning and writing that has been completely wasted. And I can't roll back to 1.1.2 now, or I already would have.

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I don't understand what it is you're doing but can't you cover it with something green or mod it away somehow? There must be a file you can edit to remove it. I hate it simply because it's a blemish on the landscape but not enough to look into manually removing it.

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  On 7/16/2016 at 4:34 AM, Andem said:

Well, 90% of the story relies on a Mun arch being the first "Anomaly" found and studied.

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"The monolith over there?  It was placed as a memorial after the fire that destroyed Robert H. Kerman's rocket lab.  It's a traditional design used for great advances or tragedies."

 

Once you have a 'we know why it's there' it becomes easy to ignore and what do you mean you found a similar monolith on the Mun?

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  On 7/16/2016 at 4:34 AM, Andem said:

Well, 90% of the story relies on a Mun arch being the first "Anomaly" found and studied.

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But why is your personal invented backstory more important than whatever Squad's may be? Maybe the Squad developers have a secret backstory that says the discovery of the monolith near the KSC is what drove the Kerbals to try and explore their solar system to begin with.

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  On 7/16/2016 at 4:47 AM, razark said:

I'm still not seeing why it changes the story.  I could understand if there was a Mun Arch at KSC, or if you were basing the story on a newly discovered monolith in another location, but why can't you just disregard or repurpose the monolith at KSC?  It's completely different from your "target" anomaly, so you can treat it as something completely different.

Expand  

 

  On 7/16/2016 at 7:51 AM, purpleivan said:

Well here's a couple of options.

1. Ignore the KSC monolith... it's your fiction, so whether to include it or not is up to you.

2. Integrate it... tell the tale that the monolith was known about, but misunderstood to be something more mundane (e.g. a part of an early kerbal Stonehenge), so was largely ignored. Then the surprise when one is found like it on the Mun, either before or after the discovery of the arches.

Neither of these may fit with what you want you want to write, but if you want to stick to a canon that you are not in control of, you can't get too upset when those that are in control of it make changes.

Expand  

 

  On 7/16/2016 at 9:13 AM, SinBad said:

Or...

point the camera in a different direction?

Photo shop it out of the screenshots?

Make sure something is obscuring it when you take the shot, vab is pretty big, or you could pan around until the craft/kerb in the centr of the shot obscures it.

Lots of filming tricks to make use of.

Expand  

 

  On 7/17/2016 at 8:46 PM, Chakat Firepaw said:

"The monolith over there?  It was placed as a memorial after the fire that destroyed Robert H. Kerman's rocket lab.  It's a traditional design used for great advances or tragedies."

 

Once you have a 'we know why it's there' it becomes easy to ignore and what do you mean you found a similar monolith on the Mun?

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  On 7/17/2016 at 8:55 PM, HvP said:

But why is your personal invented backstory more important than whatever Squad's may be? Maybe the Squad developers have a secret backstory that says the discovery of the monolith near the KSC is what drove the Kerbals to try and explore their solar system to begin with.

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Y'all can stop quoting me now... I've already got something better in mind. :cool:

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  On 7/16/2016 at 1:24 AM, Geschosskopf said:

To answer the question posed in this thread's topic....

That monolith is there to spawn Kerbals.  See, Kerbals are made mostly of Mun dust, which is obvious when they pop.  They also have trace amounts of a few other ingredients, which is why there are some Monoliths scattered about the rest of the system.  All these other Monoliths just collect the raw materials and send them to the Prime Monolith in the deep hole near Mun's south pole.  This one processes and blends all the ingredients, then beams a full kit of dehydrated Kerbal mix to the KSC Monolith, which adds just enough water to activate the ingredients.  Presto, a new Kerbal is spawned right where it needs to be to fly rockets.

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+1 My pic of Jeb & Bill in my previous post is the south pole Monolith! The entire mission album...

 

Edited by Landge
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  • 2 weeks later...
  On 7/16/2016 at 11:24 AM, THX1138 said:

I don't understand what it is you're doing but can't you cover it with something green or mod it away somehow? There must be a file you can edit to remove it. I hate it simply because it's a blemish on the landscape but not enough to look into manually removing it.

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It's a unique texture isn't it? Just mod it with a 100% alpha channel. No more monoliths.

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My 2 cents here. Besides what others have mentioned that the terrain was hiding them. There have been plenty of people  before they where resized that never new there was one by KSC since it was so tiny. But, there was a dev. Don't remember the name. That had a plan for them or the very least for the easter egg for Duna's SOI. Which then involed us getting to find a new planet way beyond Eeloo's orbit. Sadly he left well before anything could be made of it. Think one person found the courdinents too before Squde removed it.

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