genericeventhandler Posted July 21, 2016 Share Posted July 21, 2016 Hi, I'm looking for testers for this little plugin I wrote. (Compiled against KSP 1.1.2 and RT 1,7 ) What it does If your probe has no connection at all, it will use the highest range antenna to look for an active signal until it is connected to the network. Usages: Recover those lost probes that went out of the comunications cone during a planetary transfer Switch to another relay satellite, if the signal path is blocked by an unforeseen problem Future updates: I don't know, any suggestions welcome. Version: 0.1 https://github.com/genericeventhandler/RemoteTechAutoScan/archive/master.zip (look for the gamedata folder, it's buried in there somewhere. ) Source : https://github.com/genericeventhandler/RemoteTechAutoScan Link to comment Share on other sites More sharing options...
FreeThinker Posted July 21, 2016 Share Posted July 21, 2016 It's so abvious that you wonder why isn't this part of RemoteTech Link to comment Share on other sites More sharing options...
TheCardinal Posted August 22, 2016 Share Posted August 22, 2016 I've downloaded and installed it. (Haven't tested it yet, though). At first glance this is (like @FreeThinker has said before), something which should be part of RT. However, on second thought, i'm having some questions about it. On 21-7-2016 at 11:32 AM, genericeventhandler said: ... If your probe has no connection at all, it will use the highest range antenna to look for an active signal until it is connected to the network. ... Can the user influence this behaviour? In other words, can the user start and stop this process? F.e. a continues search for a connection could cause a powershortage. Link to comment Share on other sites More sharing options...
genericeventhandler Posted August 22, 2016 Author Share Posted August 22, 2016 7 hours ago, TheCardinal said: I've downloaded and installed it. (Haven't tested it yet, though). At first glance this is (like @FreeThinker has said before), something which should be part of RT. However, on second thought, i'm having some questions about it. Can the user influence this behaviour? In other words, can the user start and stop this process? F.e. a continues search for a connection could cause a powershortage. No but I can add that if you want. How exactly would it work? Each antenna can be set to auto scan? The drone core has the scanning mode? Link to comment Share on other sites More sharing options...
TheCardinal Posted August 22, 2016 Share Posted August 22, 2016 I think that the drone core should have the scanning mode. Default the scanning mode should be on. The user/kOS should be able to turn it on and off, which means two events scanning:activate and scanning:deactivate. Link to comment Share on other sites More sharing options...
Doc Shaftoe Posted August 22, 2016 Share Posted August 22, 2016 This sounds like an incredibly powerful tool but the power usage issue is an important one. Good going, I'll try it out once I've got a little free time on my hands. Link to comment Share on other sites More sharing options...
genericeventhandler Posted August 23, 2016 Author Share Posted August 23, 2016 I'll look into it when I get time, at the moment I am really busy though. Link to comment Share on other sites More sharing options...
genericeventhandler Posted September 20, 2016 Author Share Posted September 20, 2016 I've been trying to get this to work as a partmodule but I've had no luck, I will wait until 1.2 is released and then see if the game could still benefit from this. GE Link to comment Share on other sites More sharing options...
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