gomker Posted December 27, 2016 Share Posted December 27, 2016 18 minutes ago, linuxgurugamer said: Why not add one more button: "Spawn with kerbal" and "Spawn without Kerbal"? Personally, I'd add a dialog which would allow the player to select which kerbal to spawn with. All great Ideas, I just don't know how to actually implement the selection process - any example code you seen around? Quote Link to comment Share on other sites More sharing options...
DuoDex Posted December 27, 2016 Share Posted December 27, 2016 Posted a link to your post with the updated version in the OP; edited title. Can be undone if you wish. Quote Link to comment Share on other sites More sharing options...
linuxgurugamer Posted December 27, 2016 Share Posted December 27, 2016 25 minutes ago, gomker said: All great Ideas, I just don't know how to actually implement the selection process - any example code you seen around? Well, for now, just get the additional button to get past this now, I'll see if I can find some example code. Are you looking for GUI code, or kerbal crew list code? Quote Link to comment Share on other sites More sharing options...
gomker Posted December 27, 2016 Share Posted December 27, 2016 Just now, linuxgurugamer said: Are you looking for GUI code, or kerbal crew list code? Kerbal list code for picking, I guess it should be easy enough to just bypass the assignment with the choice and implement the picker later, this was requested in https://github.com/PapaJoesSoup/VesselMover/issues/17 and was on the "to do" list. Quote Link to comment Share on other sites More sharing options...
linuxgurugamer Posted December 27, 2016 Share Posted December 27, 2016 1 hour ago, gomker said: Kerbal list code for picking, I guess it should be easy enough to just bypass the assignment with the choice and implement the picker later, this was requested in https://github.com/PapaJoesSoup/VesselMover/issues/17 and was on the "to do" list. Well,given that the current code already does that, it should be pretty easy. Say, about 5 minutes of work? Quote Link to comment Share on other sites More sharing options...
linuxgurugamer Posted December 27, 2016 Share Posted December 27, 2016 2 hours ago, gomker said: Kerbal list code for picking, I guess it should be easy enough to just bypass the assignment with the choice and implement the picker later, this was requested in https://github.com/PapaJoesSoup/VesselMover/issues/17 and was on the "to do" list. Ok, I'll get you some code which provides a list of all available Kerbals Quote Link to comment Share on other sites More sharing options...
Loren Pechtel Posted January 13, 2017 Share Posted January 13, 2017 Real easy feature request: A speed between normal and ludicrous. Other than that, love it. Quote Link to comment Share on other sites More sharing options...
Styles2304 Posted January 16, 2017 Share Posted January 16, 2017 Not exactly the thread for this but since it's full of links for this topic...did I miss something with BD Armory Continued? I can't find any reference to it whatsoever? Quote Link to comment Share on other sites More sharing options...
DoctorDavinci Posted January 16, 2017 Share Posted January 16, 2017 (edited) 3 hours ago, Styles2304 said: Not exactly the thread for this but since it's full of links for this topic...did I miss something with BD Armory Continued? I can't find any reference to it whatsoever? The BDAc thread is one of the threads that was lost last week We have a temporary thread in place for now .... you can find it here: Edited January 16, 2017 by DoctorDavinci Quote Link to comment Share on other sites More sharing options...
KMC Posted February 3, 2017 Share Posted February 3, 2017 Are there any incompatibility issues? I'm having issues with VM not appearing for some reason, but sorry I can't give you the log yet. Quote Link to comment Share on other sites More sharing options...
ThiagoDoge7 Posted February 23, 2017 Share Posted February 23, 2017 Does it works with 1.2.2 and if doesn't,please,update it to 1.2.2 Quote Link to comment Share on other sites More sharing options...
SpannerMonkey(smce) Posted February 23, 2017 Share Posted February 23, 2017 2 minutes ago, ThiagoDoge7 said: Does it works with 1.2.2 and if doesn't,please,update it to 1.2.2 It works very well in 1.2.2 , and I have experienced zero issues using it constantly in testing Quote Link to comment Share on other sites More sharing options...
Loren Pechtel Posted February 24, 2017 Share Posted February 24, 2017 19 minutes ago, ThiagoDoge7 said: Does it works with 1.2.2 and if doesn't,please,update it to 1.2.2 I just used it to move a big base piece that waddled in 100m off target. No problem. Quote Link to comment Share on other sites More sharing options...
ThiagoDoge7 Posted February 26, 2017 Share Posted February 26, 2017 (edited) for me the mod won't work,i don't see any button that activates vessel mover,please help Edited February 26, 2017 by ThiagoDoge7 Quote Link to comment Share on other sites More sharing options...
linuxgurugamer Posted February 27, 2017 Share Posted February 27, 2017 23 hours ago, ThiagoDoge7 said: for me the mod won't work,i don't see any button that activates vessel mover,please help Post a link to a log file, otherwise no one can help you Quote Link to comment Share on other sites More sharing options...
KerbalMaster2016 Posted February 27, 2017 Share Posted February 27, 2017 @linuxgurugamer is this for ksp 1.2.2 Quote Link to comment Share on other sites More sharing options...
linuxgurugamer Posted February 27, 2017 Share Posted February 27, 2017 2 minutes ago, KerbalMaster2016 said: @linuxgurugamer is this for ksp 1.2.2 what mod are you talking about, this was in the vesselmover thread Quote Link to comment Share on other sites More sharing options...
KerbalMaster2016 Posted February 27, 2017 Share Posted February 27, 2017 Just now, linuxgurugamer said: what mod are you talking about, this was in the vesselmover thread Can VesselMover mod work on ksp 1.2.2 Quote Link to comment Share on other sites More sharing options...
linuxgurugamer Posted February 27, 2017 Share Posted February 27, 2017 I would assume, but it's not my mod Quote Link to comment Share on other sites More sharing options...
DoctorDavinci Posted February 27, 2017 Share Posted February 27, 2017 Vessel Mover works in KSP v1.2.2 You can find links to Baha's mods in the OP of the following thread: Quote Link to comment Share on other sites More sharing options...
ThiagoDoge7 Posted February 27, 2017 Share Posted February 27, 2017 Nevermind,got it to work,thanks anyway Quote Link to comment Share on other sites More sharing options...
TheUltimateJimbob Posted March 27, 2017 Share Posted March 27, 2017 (edited) Hi, my Vessel mover works except for the fact that when it spawns a vessel the control surfaces don't function. This is like one of my first times reporting an issue. Here's a link to my Log https://www.dropbox.com/s/ahflhvwkb6ynimo/output_log.txt?dl=0 Sorry if I missed some really obvious issues. I'm not sure which of my mods would be compatible with VM. I tried multiple times to fix it. Edited March 27, 2017 by TheUltimateJimbob Quote Link to comment Share on other sites More sharing options...
Draconiator Posted March 31, 2017 Share Posted March 31, 2017 Was that bug fixed where VM would onlu spawn stock vessels? Quote Link to comment Share on other sites More sharing options...
DoctorDavinci Posted March 31, 2017 Share Posted March 31, 2017 On 2017-03-27 at 6:40 PM, TheUltimateJimbob said: Hi, my Vessel mover works except for the fact that when it spawns a vessel the control surfaces don't function. This is like one of my first times reporting an issue. Here's a link to my Log https://www.dropbox.com/s/ahflhvwkb6ynimo/output_log.txt?dl=0 Sorry if I missed some really obvious issues. I'm not sure which of my mods would be compatible with VM. I tried multiple times to fix it. KSP.log please This file can be found in your KSP root directory Feel free to consult the BDAc team at the following thread: Quote Link to comment Share on other sites More sharing options...
DoctorDavinci Posted March 31, 2017 Share Posted March 31, 2017 (edited) 54 minutes ago, Draconiator said: Was that bug fixed where VM would onlu spawn stock vessels? So this issue is caused by a borked save deal ... I have experienced it on a number of occasions and it's cause is currently unknown as there has been yet a concrete means of replicating the bug I personally have a tendency to run a fresh install for pretty much every challenge I partake in or video I post on my YouTube channel .... However, I have noticed this happening with the following conditions in common between all borked installs that include Vessel Mover: 1- More than one user savegame within the KSP install in question 2- Craft copied from one save to another as well as from other KSP installs 3- Multiple quick-saves and named-saves I have an inkling that this is just Krakenbait as this issue is quickly solved with a fresh KSP install and a reloading of your save file, by itself, into the game ... I have tried to replicate this issue and have had limited success .... More investigation is required In addition to this, be advised that the 'spawn vessel' function of Vessel Mover is still considered an experimental feature and as such is a USE AT YOUR OWN RISK sorta deal Feel free to consult the BDAc team at the following thread: Edited March 31, 2017 by DoctorDavinci Quote Link to comment Share on other sites More sharing options...
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