theJesuit Posted September 11, 2018 Share Posted September 11, 2018 (edited) On 8/13/2018 at 9:05 AM, linuxgurugamer said: You can adjust it yourself. In the HullCameraVDS folder, there is a file called: DockingPortCameraPatch.cfg Find the section which looks like this: @PART[dockingPort3] { MODULE { name = MuMechModuleHullCameraZoom cameraName = NavCam cameraForward = 0, 1, 0 cameraUp = 0, 0, -1 cameraPosition = 0, 0.0, 0 cameraFoVMax = 60 cameraFoVMin = 60 cameraMode = 1 } } The line you want to adjust is cameraPosition and, i would suspect that the middle number needs to be adjusted just a bit. Hi! Could you use this to adjust where the camera is on a kerbal, for the first person view, to say just behind them? Say for a fixed third person POV? Also, if you wanted all cameras do be off by default, would you change the patch (or MM patch it) to cameraMode = 0? Peace. Edited September 11, 2018 by theJesuit Added another question Quote Link to comment Share on other sites More sharing options...
linuxgurugamer Posted September 12, 2018 Author Share Posted September 12, 2018 4 hours ago, theJesuit said: Hi! Could you use this to adjust where the camera is on a kerbal, for the first person view, to say just behind them? Say for a fixed third person POV? Also, if you wanted all cameras do be off by default, would you change the patch (or MM patch it) to cameraMode = 0? Peace. You probably could, and yes, I believe the cameramode would do it Quote Link to comment Share on other sites More sharing options...
Apaseall Posted September 19, 2018 Share Posted September 19, 2018 (edited) Ello ello, it is I the poster of logs: https://www.dropbox.com/s/5sdzcbltobydaoj/saves for LoadingScreenManager.1.output_log.rar?dl=0 I found this little bunch: Spoiler PartLoader: Compiling Part 'HullCameraVDS/Parts/aerocam/part/aerocam' (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) PartLoader Warning: Variable impactTolerance not found in Part (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) PartLoader: Compiling Part 'HullCameraVDS/Parts/aerocam/part/aerocam180' (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) PartLoader Warning: Variable impactTolerance not found in Part (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) PartLoader: Compiling Part 'HullCameraVDS/Parts/hc_booster/part/hc_booster' (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) PartLoader Warning: Variable impactTolerance not found in Part (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) PartLoader: Compiling Part 'HullCameraVDS/Parts/hc_kazzelblad/part/hc_kazzelblad' (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) PartLoader Warning: Variable impactTolerance not found in Part (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) PartLoader: Compiling Part 'HullCameraVDS/Parts/hc_launchcam/part/hc_launchcam' (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) PartLoader Warning: Variable impactTolerance not found in Part (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) PartLoader: Compiling Part 'HullCameraVDS/Parts/hc_navcam/part/hc_navcam' (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) PartLoader Warning: Variable impactTolerance not found in Part (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) PartLoader: Compiling Part 'HullCameraVDS/Parts/hc_nightvision/part/hc_nightvision' (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) PartLoader Warning: Variable impactTolerance not found in Part (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) PartLoader: Compiling Part 'HullCameraVDS/Parts/hc_scicam/part/hc_scicam' (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) PartLoader Warning: Variable impactTolerance not found in Part (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) PartLoader: Compiling Part 'HullCameraVDS/Parts/hc_wideangle/part/hc_wideangle' (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) PartLoader: Cannot replace model texture with 'HullCameraVDS/Parts/hc_wideangle/textures/model000' (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) PartLoader Warning: Variable impactTolerance not found in Part Would you be so kind as to take a look at this for me? I also found this: Spoiler MovieTime: LoadTextureFile exception: Could not find file "C:\KSP\KSP 1.4.5.2243 Live\GameData\HullCameraVDS\Textures\dockingdisplay". Edited September 19, 2018 by Apaseall Quote Link to comment Share on other sites More sharing options...
linuxgurugamer Posted November 2, 2018 Author Share Posted November 2, 2018 New release, 0.1.9.7 Fixed bug when the expansion is included, due to not finding the vintage kerbal parts Quote Link to comment Share on other sites More sharing options...
TranceaddicT Posted November 2, 2018 Share Posted November 2, 2018 (edited) On 9/19/2018 at 12:37 PM, Apaseall said: Ello ello, it is I the poster of logs: https://www.dropbox.com/s/5sdzcbltobydaoj/saves for LoadingScreenManager.1.output_log.rar?dl=0 I found this little bunch: Hide contents PartLoader Warning: Variable impactTolerance not found in Part From what I can tell impactTolerance is a member of ModuleWheels.ModuleWheelDamage Class Reference while crashTolerance is a member of Part Class Reference. Hence, the variable is not found. You should be able to delete this line in the .cfg file for the associated part. @linuxgurugamer, Imma open an issue and change those configs. Edited November 2, 2018 by TranceaddicT Quote Link to comment Share on other sites More sharing options...
linuxgurugamer Posted November 3, 2018 Author Share Posted November 3, 2018 (edited) New release, 0.1.9.8 Removed code which was adding the eva camera at runtime and replaced it with a MM script Moved all MM scripts into new folder Edited November 3, 2018 by linuxgurugamer Quote Link to comment Share on other sites More sharing options...
teensarlacc Posted November 4, 2018 Share Posted November 4, 2018 is there an option to record with hullcams? that would make a cool cinematic experience. Quote Link to comment Share on other sites More sharing options...
linuxgurugamer Posted November 4, 2018 Author Share Posted November 4, 2018 1 hour ago, teensarlacc said: is there an option to record with hullcams? that would make a cool cinematic experience. No. Use OBS or another screen capture tool Quote Link to comment Share on other sites More sharing options...
Drew Kerman Posted November 4, 2018 Share Posted November 4, 2018 6 hours ago, teensarlacc said: is there an option to record with hullcams? that would make a cool cinematic experience. Also, in case you meant you wanted to fly around in normal view while the hullcams recorded their view, the answer would still be no and there also aren't any other mods/tools that would do this. BDArmory does have the ability to display views of other cameras (like an air-to-ground targeting camera) in a window, but I'm not sure if that window can be resized and the HUD removed - plus it would just cover up the rest of your interface there have been mods that use multi-screen but don't know if they would be compatible with this. Quote Link to comment Share on other sites More sharing options...
linuxgurugamer Posted November 5, 2018 Author Share Posted November 5, 2018 New release, 0.1.9.9: Fixed the KSC Launchpad Camera so it now is there Removed the obsolete impactTolerance variable Thanks to @Gordon Dry for this: patch to avoid the EVA cam to be added when the mod ThroughTheEyes is already installed. Simplified the kerbalEVA patch Quote Link to comment Share on other sites More sharing options...
JeKnYan Posted November 20, 2018 Share Posted November 20, 2018 Minus and Equals do nothing Quote Link to comment Share on other sites More sharing options...
Drew Kerman Posted November 20, 2018 Share Posted November 20, 2018 1 hour ago, JeKnYan said: Minus and Equals do nothing posting a poor bug report does nothing Quote Link to comment Share on other sites More sharing options...
JeKnYan Posted November 21, 2018 Share Posted November 21, 2018 So I finally got it working Quote Link to comment Share on other sites More sharing options...
GRAleX Posted November 21, 2018 Share Posted November 21, 2018 On 7/26/2017 at 10:06 PM, captainb said: 2) Docking cam set as target - If I use set as target option on the right click menu of a docking port, I no longer get distance or relative velocity readouts. Is it a bug, of feachure? Quote Link to comment Share on other sites More sharing options...
linuxgurugamer Posted November 21, 2018 Author Share Posted November 21, 2018 It's a "feature". Actually, it's an oversight. It was working only when the targeted object was a vessel, and not if it was a part. Easy fix, testing it now Quote Link to comment Share on other sites More sharing options...
linuxgurugamer Posted November 21, 2018 Author Share Posted November 21, 2018 New release, 0.1.9.10 Fixed nullref when using the equals sign and at the end of the list of cameras. Added code to allow a docking node to be a target and have the docking info displayed on the docking camera Quote Link to comment Share on other sites More sharing options...
COL.R.Neville Posted November 21, 2018 Share Posted November 21, 2018 [EXC 09:25:13.057] NullReferenceException: Object reference not set to an instance of an object HullcamVDS.CameraFilter.RenderTitlePage (Boolean title, UnityEngine.Texture2D titleTex) HullcamVDS.MovieTimeFilter.OnRenderImage (UnityEngine.RenderTexture source, UnityEngine.RenderTexture target) anybody ever find a solution to the log spam? everything else seems to work fine. this is .016 for 1.2.2 Quote Link to comment Share on other sites More sharing options...
linuxgurugamer Posted November 21, 2018 Author Share Posted November 21, 2018 36 minutes ago, COL.R.Neville said: [EXC 09:25:13.057] NullReferenceException: Object reference not set to an instance of an object HullcamVDS.CameraFilter.RenderTitlePage (Boolean title, UnityEngine.Texture2D titleTex) HullcamVDS.MovieTimeFilter.OnRenderImage (UnityEngine.RenderTexture source, UnityEngine.RenderTexture target) anybody ever find a solution to the log spam? everything else seems to work fine. this is .016 for 1.2.2 That is a very old version, I don't support that. I think the current version is pretty much null-ref free, but it's for 1.5 and 1.4 Quote Link to comment Share on other sites More sharing options...
COL.R.Neville Posted November 21, 2018 Share Posted November 21, 2018 k np like i said they seem to function fine cept for the log spam. have to use 1.22 for rp0. Quote Link to comment Share on other sites More sharing options...
linuxgurugamer Posted November 21, 2018 Author Share Posted November 21, 2018 8 minutes ago, COL.R.Neville said: k np like i said they seem to function fine cept for the log spam. have to use 1.22 for rp0. Only way to get rid of it is to backport the changes and recompile Quote Link to comment Share on other sites More sharing options...
Joker58th Posted November 21, 2018 Share Posted November 21, 2018 On 7/26/2017 at 3:06 PM, captainb said: Two minor feature requests: 1) Remember previous camera settings - When I deactivate the camera view by pressing backspace, the view defaults to a highly zoomed out view. I then have to zoom in with the scroll wheel to get back to a useful viewpoint. It would be nice if the mod could remember your previous camara state (angle, zoom, focus etc.) so that when exiting Hullcam view it returns to the 3rd person view you had before. Hi linuxgurugamer, I didn't see a reply to this suggestion and was wondering if it is possible and if so, whether you would consider it? Quote Link to comment Share on other sites More sharing options...
linuxgurugamer Posted November 21, 2018 Author Share Posted November 21, 2018 Anything is possible, open an issue on Github so I don't forget. But working on other mods right now Quote Link to comment Share on other sites More sharing options...
GRAleX Posted November 21, 2018 Share Posted November 21, 2018 (edited) On 11/21/2018 at 3:39 PM, linuxgurugamer said: New release, 0.1.9.10 Fixed nullref when using the equals sign and at the end of the list of cameras. Added code to allow a docking node to be a target and have the docking info displayed on the docking camera Thank you very mutch! You are the best! There is some trouble.. when docking performed the velocity readouts are not desappearing. Edited November 22, 2018 by GRAleX found problem Quote Link to comment Share on other sites More sharing options...
Vegetal Posted November 25, 2018 Share Posted November 25, 2018 Hey there, a small nuisance I've noticed: The Mk2 inline docking port seems to have it's camera upside down. Haven't tested the Mk1, but I think it's worth to take a look as well. I think it's just a matter of changing some numbers on the cfg files, I just don't know which. Quote Link to comment Share on other sites More sharing options...
linuxgurugamer Posted November 28, 2018 Author Share Posted November 28, 2018 On 11/25/2018 at 6:22 PM, Vegetal said: Hey there, a small nuisance I've noticed: The Mk2 inline docking port seems to have it's camera upside down. Haven't tested the Mk1, but I think it's worth to take a look as well. I think it's just a matter of changing some numbers on the cfg files, I just don't know which. Are you referring to the Mk2 Clamp-O-Tron? If so, then there isn't any up/down to it. I also tested the Inline Clamp-O-Tron, the cameras for both of these are set the same way. See these pictures: And here are the camera views: Quote Link to comment Share on other sites More sharing options...
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