Temeter Posted September 17, 2016 Share Posted September 17, 2016 6 hours ago, LordFerret said: Maybe someday before I die, docking cameras will become stock. I'm not holding my breath though, as I'd like to hang in there a few years more. Even if it's not a docking cam, the ability to lock your camera to parts should make docking much easier. Thinking about, you might make your own 'docking interface' out of parts... Link to comment Share on other sites More sharing options...
JAFO Posted September 17, 2016 Share Posted September 17, 2016 3 hours ago, Jockel said: I have to thank the Devs for reworking the orbit lines mechanic I'm so impressed by it, because i can set up my relay network so precisely accurate on 1 meter without AP and PE wobbling. Thanks great work guys and gals. I think the thing I'm most blown away by right now is the auto-strutting. Fully capable of turning overdone pasta back into uncooked spaghetti, with just a few clicks! MANY thanks, Squad team! Link to comment Share on other sites More sharing options...
JAFO Posted September 17, 2016 Share Posted September 17, 2016 11 hours ago, Waz said: With the 1.2.0.1489 patch-to-latest from the KSP Store, the executable fails with "Launcher Error": "Could not find data segment", before even asking for KSP install dir. Both the first patch from 1.1.3 patch and the 1479 patch worked fine. I've tried the download twice, and it appeared to complete fine both times. The new 1.2.0.1494 patch works correctly. Link to comment Share on other sites More sharing options...
hawk_za Posted September 17, 2016 Share Posted September 17, 2016 pork jet i love your new re skinned parts Link to comment Share on other sites More sharing options...
MGCJerry Posted September 17, 2016 Share Posted September 17, 2016 (edited) 64 bit Patcher isn't working for me. • KSP 1.1.3 - 64bit Store Version • Located in: Z:\Games\KSP 1.1.3 • Windows 7 After browsing to where KSP is, I get a dialog "Please Select a valid Kerbal Space Program folder." So, just redownloading the whole thing. Never cared for patchers 99% of the time. Edited September 17, 2016 by MGCJerry Link to comment Share on other sites More sharing options...
Curveball Anders Posted September 17, 2016 Share Posted September 17, 2016 56 minutes ago, MGCJerry said: 64 bit Patcher isn't working for me. • KSP 1.1.3 - 64bit Store Version • Located in: Z:\Games\KSP 1.1.3 • Windows 7 After browsing to where KSP is, I get a dialog "Please Select a valid Kerbal Space Program folder." So, just redownloading the whole thing. Never cared for patchers 99% of the time. Have you tried renaming it to 1_1_3? It's not unusual for program to gronk out when using '.' (esp multiple ones) in a filename. Link to comment Share on other sites More sharing options...
Kram45 Posted September 17, 2016 Share Posted September 17, 2016 (edited) I'm not sure if its a bug or what, but when I go to dock my space craft with my space station both of them rotate prior to docking and I can't stop them. EDIT: It seems toggling toque stops the problem. Edited September 17, 2016 by Kram45 Link to comment Share on other sites More sharing options...
TheEpicSquared Posted September 17, 2016 Share Posted September 17, 2016 Does anyone know how to download the new rocket parts? I dragged the whole thing into GameData but the rocket parts are the same. Link to comment Share on other sites More sharing options...
LordFerret Posted September 17, 2016 Share Posted September 17, 2016 6 hours ago, Temeter said: the ability to lock your camera to parts This is new to me. Must have missed that in the update notes. How is this done? Link to comment Share on other sites More sharing options...
SpaceastronautX Posted September 17, 2016 Share Posted September 17, 2016 I had a question, Who know when is going to say Update in the launcher of KSP I don't know how to download the 1.2 Link to comment Share on other sites More sharing options...
Red Iron Crown Posted September 17, 2016 Share Posted September 17, 2016 5 minutes ago, LordFerret said: This is new to me. Must have missed that in the update notes. How is this done? Right click the part, there should be a button there for it. Don't recall offhand whether it requires advanced tweakables to be on. Link to comment Share on other sites More sharing options...
Temeter Posted September 17, 2016 Share Posted September 17, 2016 (edited) 8 minutes ago, LordFerret said: This is new to me. Must have missed that in the update notes. How is this done? Right mouse buttom, 'aim camera' or so. Might need to activate advanced tweakables. Used it last mission. Docked my lander by locking, then centering the camera onto a part directly above the docking port. Worked brillantly! Edited September 17, 2016 by Temeter Link to comment Share on other sites More sharing options...
katateochi Posted September 17, 2016 Share Posted September 17, 2016 17 minutes ago, Temeter said: Used it last mission. Docked my lander by locking, then centering the camera onto a part directly above the docking port. Worked brillantly! You can also aim the camera onto parts on other nearby craft but still remain in control of the one you're piloting. So you could aim the camera onto the docking port which you're approaching and then fly the approaching craft towards you, which would look pretty cool. Link to comment Share on other sites More sharing options...
Temeter Posted September 17, 2016 Share Posted September 17, 2016 Also, apparently the aim camera option was disabled for the current version. Was locking up the game or so. Link to comment Share on other sites More sharing options...
LordFerret Posted September 17, 2016 Share Posted September 17, 2016 23 minutes ago, Red Iron Crown said: 21 minutes ago, Temeter said: Gave it a whirl. Yes, Advanced Tweakables must be enabled. I find this very helpful for being able to 'zoom in' on science experiments, or, say, selecting components on large vessels docked at large space stations for refueling purposes. As a "docking camera" however, no... in my book it doesn't cut it. I've been spoiled, and once tasted.......... Link to comment Share on other sites More sharing options...
Temeter Posted September 17, 2016 Share Posted September 17, 2016 2 minutes ago, katateochi said: You can also aim the camera onto parts on other nearby craft but still remain in control of the one you're piloting. So you could aim the camera onto the docking port which you're approaching and then fly the approaching craft towards you, which would look pretty cool. Didn't even think about that one! Gotta love it when devs understand players: It's like Squad just gives us some super general, versatile tool, and says 'find some use for this'! 1 minute ago, LordFerret said: Gave it a whirl. Yes, Advanced Tweakables must be enabled. I find this very helpful for being able to 'zoom in' on science experiments, or, say, selecting components on large vessels docked at large space stations for refueling purposes. As a "docking camera" however, no... in my book it doesn't cut it. I've been spoiled, and once tasted.......... It's not a docking camer, but it makes it easier. Especially on big ships this is a game changer! Link to comment Share on other sites More sharing options...
MGCJerry Posted September 17, 2016 Share Posted September 17, 2016 (edited) 2 hours ago, Curveball Anders said: Have you tried renaming it to 1_1_3? It's not unusual for program to gronk out when using '.' (esp multiple ones) in a filename. Nope. I just downloaded 1.2 to solve the problem. Sadly though, it is very common to see programs especially updaters choke when they realize they're not installed in "program files", or your currently booted version of windows is not drive "C". I tried updating the game "Freelancer" a loooong time ago on a windows multi-boot, but it couldn't find my game install directory (it needs to be installed in C:\program files\microsoft games\freelancer) which was a problem because my games are in D:\Games and at that time I was booted into Windows XP which was partition X: (C: win2k; X: WinXP; W: Win7 RC2). You will find sooooo many installers, updaters, etc fail in this type of setup. Thank god for Virtual Machines nowadays. I haven't installed a primary use program or a game into C: since 1999. OS partition is for the OS only. Anyway 1.2 looks good and my low part-count planes seem to veer off the runway much less. Edited September 17, 2016 by MGCJerry Link to comment Share on other sites More sharing options...
Curveball Anders Posted September 17, 2016 Share Posted September 17, 2016 3 minutes ago, MGCJerry said: Sadly though, it is very common to see programs especially updaters choke when they realize they're not installed in "program files", or your currently booted version of windows is not drive "C". I have mine in C:\KSP\KSP_1_1_3 (and others) but tested to upgrade in F:\KSP too and it worked. So at least their patcher can handle that, but periods and similar (national characters for instance) can be an issue. Link to comment Share on other sites More sharing options...
0111narwhalz Posted September 18, 2016 Share Posted September 18, 2016 7 minutes ago, tgruetzm said: Something is very very wrong with 1.2. Take a single Kickback SRB, nothing attached and launch it straight up and you'll achieve a solar system escape trajectory... Assuming an average Isp of ~210s, and instantaneous impulse without drag, you should just barely be able to squeak out of Kerbin's SOI. So yes, there is something wrong. Have you notified the appropriate channels? Link to comment Share on other sites More sharing options...
PrestonCROW Posted September 18, 2016 Share Posted September 18, 2016 I can't seem to make my patch work. When I am prompted to "select a folder and click nest to continue" no matter what folder I select it comes up with an invalid path error and says "please select a valid Kerbal Space Program folder". What am I doing wrong? Link to comment Share on other sites More sharing options...
stickman939 Posted September 18, 2016 Share Posted September 18, 2016 How do I get access to the prerelease if I bought the game through gog.com? Am I SoL, or what? Link to comment Share on other sites More sharing options...
Superfluous J Posted September 18, 2016 Share Posted September 18, 2016 2 minutes ago, stickman939 said: How do I get access to the prerelease if I bought the game through gog.com? Am I SoL, or what? Sadly I think you are. They are so slow to get updates out, they probably can't be relied on for it even if Squad provided them with the updates. You'd get the first prerelease while everybody else was getting 1.2 actual. I bought FTL on GoG back in the day. I've never bought another game from them, and I probably never will. :/ Link to comment Share on other sites More sharing options...
stickman939 Posted September 18, 2016 Share Posted September 18, 2016 2 minutes ago, 5thHorseman said: Sadly I think you are. They are so slow to get updates out, they probably can't be relied on for it even if Squad provided them with the updates. You'd get the first prerelease while everybody else was getting 1.2 actual. I bought FTL on GoG back in the day. I've never bought another game from them, and I probably never will. :/ Lame. Oh well, Thanks! Link to comment Share on other sites More sharing options...
cran Posted September 18, 2016 Share Posted September 18, 2016 Will there be an update for the 1.1 branch with just the bugfixes (esp. wheels...)? Or is the upgrade all or nothing? Link to comment Share on other sites More sharing options...
Superfluous J Posted September 18, 2016 Share Posted September 18, 2016 3 minutes ago, cran said: Will there be an update for the 1.1 branch with just the bugfixes (esp. wheels...)? Or is the upgrade all or nothing? There will not be any upgrades to 1.1. 1.2 is the next version. So in short, it's all or nothing. But it's very likely you can disable whatever it is you don't want in 1.2. Link to comment Share on other sites More sharing options...
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