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The update hazzle


nuclearping

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3 hours ago, katateochi said:

You can override that in a couple ways. Hacky way is just to change your KSP version in the readme.txt file (I think that still works) and I believe there is a command line method to install/upgrade a mod to any version. 

 

Great! So instead of modding KSP, I'm modding the mod for the mod for KSP.

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19 minutes ago, Alshain said:

Great! So instead of modding KSP, I'm modding the mod for the mod for KSP.

Yo dawg.

That's really beside the point, though. KSP is one of the easiest games to mod I've ever seen, both for the player and modder. Factorio is another good one. If editing a config file for KSP is considered a bad thing I have no idea how people manage other games, like Skyrim, for instance.

1 hour ago, 5thHorseman said:

I think @regex misread your post in the same way I did. It looked to me like you were saying:

No, CKAN is even simpler. Drag, drop, done.

Granted you didn't put that comma in there but if the Internet has taught us anything in the past 20 years, it's that the majority of the population has no idea what commas are actually for. I personally mentally added it and I suspect regex did as well. This is of course not your fault at all, but it just explains the thought process.

It isn't even that, the entire statement makes no sense in the context it was replying to. If the implication is that "No CKAN client is simpler" was said, it makes far more sense with the word "client" included (or even "cli", whatever you want to call it), but even that doesn't help the second fragment which has no qualifier for manual installation being the simpler thing. It's a totally confusing statement.

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8 minutes ago, regex said:

Yo dawg.

That's really beside the point, though. KSP is one of the easiest games to mod I've ever seen, both for the player and modder. Factorio is another good one. If editing a config file for KSP is considered a bad thing I have no idea how people manage other games, like Skyrim, for instance.

I think you are on a different sub-topic.  We were discussing CKAN, and how useless it is when updating your mods manually is actually easier.

Edited by Alshain
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37 minutes ago, Alshain said:

We were discussing CKAN, and how useless it is when updating your mods manually is actually easier.

I can partially agree on this. CKAN is quite unstable for me, and I only use it because I like to look down the list at what gets my interest.

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1 hour ago, regex said:

It isn't even that, the entire statement makes no sense in the context it was replying to.

I'm getting into the realm of defending something I didn't say to someone who didn't take offense at me, but I think what he meant was:

(no ckan) is easier than (using ckan).
As in, it's easier to mod KSP without CKAN than it is to mod KSP with it.

I don't agree with that statement 100%, though I can understand it. I have tried CKAN and think that - for me - dealing with its issues (mostly around version checking and the fact that not all mods are on it, with a sprinkling of just making yet another point of failure to troubleshoot when something goes wrong) is not worth the automation.

In fact, I prefer to visit the mods threads when updating. I don't want it updating at random with no indication what changed. I want to read what changed, decide if I want to update, and then update or not depending.

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8 hours ago, Tex_NL said:

No CKAN is even simpler. Drag, drop, done.

But before you can do the "drag & drop" thingy, you have to manually open X (different) pages, click here, click there, double click to open Zip, click, click, click, ... Thats the annoying part with updating. :D

I gave CKAN another shot. It still suggested me installing other stuff and when I open the game I get update recommendations for various mods from "KSP AVC". So CKAN seems to have some outdated versions. But it was the least hazzle so far.

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13 hours ago, FleshJeb said:

BRB, reinstalling MindRover. :D

Seriously? You've played MindRover? Awesome!
Are you familiar with Sord's BattlePack? More importantly the BattleLaser? At that time logic component mods were numerous but there were no physical component/weapon mods. Sord and I build that BattleLaser together. He did the programming, I did the 3D modelling.

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14 hours ago, nuclearping said:

But before you can do the "drag & drop" thingy, you have to manually open X (different) pages, click here, click there, double click to open Zip, click, click, click, ... Thats the annoying part with updating.

Yes, but then I know what's being added to my computer.

If you've ever dealt with a web browser where half the screen is taken up by toolbars, you become adverse to allowing automatic installs of software on your computer.

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14 hours ago, nuclearping said:

But before you can do the "drag & drop" thingy, you have to manually open X (different) pages, click here, click there, double click to open Zip, click, click, click, ... Thats the annoying part with updating. :D

I gave CKAN another shot. It still suggested me installing other stuff and when I open the game I get update recommendations for various mods from "KSP AVC". So CKAN seems to have some outdated versions. But it was the least hazzle so far.

CKAN is like Apple, “it just works.”

Which is fine when things work. It's wonderful really. Until you encounter something that doesn't work. Then the "no, we're not telling you, that's too difficult for you" attitude becomes aggravatingly limiting.

If CKAN covers your needs (which I assume it does) it's fantastic. There are many variables in place (your comfort zone regarding manipulating files, the number of mods you have, the frequency with which they get updated, the number of non-CKAN mods you have, etc, etc) that can put someone solidly in either they "yay" or "nay" camp.

That has far less to do with CKAN and more with what those variables are.

Granted, if CKAN were implemented this way or that way it would be perfect for me. But the nature of CKAN's design is to cater to a very large audience, many who can simply not enjoy mods if CKAN weren't around.

With mods on github I should seriously consider writing some script to pull them automatically though. That'd be a fun project.

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On 17/10/2016 at 9:56 AM, regex said:

Curse, or any other hosting site, isn't the end-all, be-all for modding

I didn't say it was. I just pointed out that, except for the hosting, Curse works the way that you say that such software needs to work so not a " total pipe dream."

The hosting is the hard part and not the modders doing their own stuff. In fact, the modders have to work within constraints put in place by Squad and Unity that make adding the mods to the game really easy.

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On 10/17/2016 at 7:26 AM, Tex_NL said:

Seriously? You've played MindRover? Awesome!
Are you familiar with Sord's BattlePack? More importantly the BattleLaser? At that time logic component mods were numerous but there were no physical component/weapon mods. Sord and I build that BattleLaser together. He did the programming, I did the 3D modelling.

Hehehe, I wasn't particularly good at it. The experience stuck with me because I use a robotic surveying instrument that tracks a reflector very precisely. It's analogous to two Radar components with a narrow overlap! (Four actually, because it's dual-axis.)

I never tried any mods, but I remember Sord from the forums. Very cool, man. When I have time, I'll download it and give it a shot.

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