daniel l. Posted November 26, 2016 Author Share Posted November 26, 2016 (edited) 9 minutes ago, Thomas P. said: Learn a .NET based language. The .NET Framework has a nice and consistent API, and you dont need to worry about multiplattform crap. (VB.NET maybe? Or C#, but VB.NET might be better to understand the API for you, since you already use a basic dialect.) Eww.... More ewww.. "So goes the life of a fool." But seriously SE textures really arent bad and compared to whatever crap i can get out of gimp. I'll take it. And as for dead pack graverobbing. I agree, Its gross and i'll be spitting on someones legacy. But i may have to do it. Edited November 26, 2016 by daniel l. Link to comment Share on other sites More sharing options...
daniel l. Posted December 10, 2016 Author Share Posted December 10, 2016 I'm back. Currently working on a procedural name generation system for stars and planets. BTW if anyone knows how to make decent looking kopernicus planets without exporting a scaled texture, Then please tell me how. IS it perhaps mapdecals? I could create a collection of mapdecals and program the algorithm to place them randomly Link to comment Share on other sites More sharing options...
daniel l. Posted December 10, 2016 Author Share Posted December 10, 2016 Also... It seems my main thread is ummm... Stuck in some sort of "Portrait Mode" I cant get the text (Or anything) to extend beyond a point. Its like the thread begins and ends at that point. Link to comment Share on other sites More sharing options...
daniel l. Posted December 11, 2016 Author Share Posted December 11, 2016 Progress is going excellently. I've gotten star's to generate with randomized names, And planets to generate around the star's numbered in roman numerals: I, II,III,IV,V, And so on. I've also added the ability to generate planets based on all other templates, Currently they are still just clones of their templates, But i do intend to add some PQS randomization to the system. Just don't expect any scaled textures, BTW @RA3236 Do you mind doing some more tests? I am writing this code on my laptop so i don't have any access to my KSP test install. Here is the config file: https://www.dropbox.com/s/4fas9ysbyswqzrz/galaxy.cfg?dl=0 Just download the standard dev release available on the main thread, And then replace the "galaxy.cfg" in that folder with the one provided here. Link to comment Share on other sites More sharing options...
RA3236 Posted December 11, 2016 Share Posted December 11, 2016 3 hours ago, daniel l. said: Progress is going excellently. I've gotten star's to generate with randomized names, And planets to generate around the star's numbered in roman numerals: I, II,III,IV,V, And so on. I've also added the ability to generate planets based on all other templates, Currently they are still just clones of their templates, But i do intend to add some PQS randomization to the system. Just don't expect any scaled textures, BTW @RA3236 Do you mind doing some more tests? I am writing this code on my laptop so i don't have any access to my KSP test install. Here is the config file: https://www.dropbox.com/s/4fas9ysbyswqzrz/galaxy.cfg?dl=0 Just download the standard dev release available on the main thread, And then replace the "galaxy.cfg" in that folder with the one provided here. Sorry, the next week is really busy for me so I can't get on KSP to test it Link to comment Share on other sites More sharing options...
daniel l. Posted December 11, 2016 Author Share Posted December 11, 2016 Just now, RA3236 said: Sorry, the next week is really busy for me so I can't get on KSP to test it Darn... So ummm... Do you have any suggestions? I'm working on the code right now so if there is anything you can think of? Link to comment Share on other sites More sharing options...
daniel l. Posted December 11, 2016 Author Share Posted December 11, 2016 @Thomas P. Can you tell me if MapDecals work very well? If so then i might be able to produce planets with decent looking scaled appearances. (Do they show in scaledspace?) Link to comment Share on other sites More sharing options...
Thomas P. Posted December 11, 2016 Share Posted December 11, 2016 On 10.12.2016 at 7:27 AM, daniel l. said: I'm back. Currently working on a procedural name generation system for stars and planets. BTW if anyone knows how to make decent looking kopernicus planets without exporting a scaled texture, Then please tell me how. IS it perhaps mapdecals? I could create a collection of mapdecals and program the algorithm to place them randomly There is no way to make decent planets without exporting a scaled space texture or using stock clones 2 minutes ago, daniel l. said: @Thomas P. Can you tell me if MapDecals work very well? If so then i might be able to produce planets with decent looking scaled appearances. (Do they show in scaledspace?) Why wouldn't they work. Link to comment Share on other sites More sharing options...
daniel l. Posted December 11, 2016 Author Share Posted December 11, 2016 12 minutes ago, Thomas P. said: Why wouldn't they work. That's really good to know, so i can just collect a whole folder full of decals and have the algorithm randomly paste them all over. But i don't really have any experience with them. I was wondering if you could perhaps give some pointers on how they work? Link to comment Share on other sites More sharing options...
daniel l. Posted December 12, 2016 Author Share Posted December 12, 2016 I've got planets working! http://imgur.com/a/AO0hO Link to comment Share on other sites More sharing options...
daniel l. Posted December 12, 2016 Author Share Posted December 12, 2016 Making great progress! Just released the next gen dev release, Try it out guys! It's the link on the main page! Link to comment Share on other sites More sharing options...
daniel l. Posted December 12, 2016 Author Share Posted December 12, 2016 An official release will be coming soon (Expect one or two days.) When I've made enough progress for it to be considered playable. Also... I would greatly appreciate it if you guys could review the latest Dev release, Rate it from 1 to 10, And tell me what you did and didn't like. And want or dont want. Link to comment Share on other sites More sharing options...
daniel l. Posted December 14, 2016 Author Share Posted December 14, 2016 So ummm.... Does anyone want.... RINGS!?!? Link to comment Share on other sites More sharing options...
nascarlaser1 Posted December 14, 2016 Share Posted December 14, 2016 will this completely rewrite the stock galaxy? If so, is there a way to make it so that it keeps the stock galaxy, and add more places? Link to comment Share on other sites More sharing options...
daniel l. Posted December 14, 2016 Author Share Posted December 14, 2016 Just now, nascarlaser1 said: will this completely rewrite the stock galaxy? If so, is there a way to make it so that it keeps the stock galaxy, and add more places? Stock galaxy? What stock galaxy? Link to comment Share on other sites More sharing options...
nascarlaser1 Posted December 14, 2016 Share Posted December 14, 2016 Just now, daniel l. said: Stock galaxy? What stock galaxy? the stock planets. Kerbol, Kerbin, eloo, Jool, etc.. I don't want them to change, but I would also like new ones. All the different planet packs I find change or completely remove the original planets. Link to comment Share on other sites More sharing options...
daniel l. Posted December 14, 2016 Author Share Posted December 14, 2016 Just now, nascarlaser1 said: the stock planets. Kerbol, Kerbin, eloo, Jool, etc.. I don't want them to change, but I would also like new ones. All the different planet packs I find change or completely remove the original planets. My mod does not change the stock planets. It only add's new stars and planets. Link to comment Share on other sites More sharing options...
nascarlaser1 Posted December 14, 2016 Share Posted December 14, 2016 Just now, daniel l. said: My mod does not change the stock planets. It only add's new stars and planets. YAYAYAYAY!!!!! Link to comment Share on other sites More sharing options...
daniel l. Posted December 14, 2016 Author Share Posted December 14, 2016 Just now, nascarlaser1 said: YAYAYAYAY!!!!! Go ahead and try it if you want it requires Kopernicus though, And it is of course still indev. Link to comment Share on other sites More sharing options...
daniel l. Posted December 14, 2016 Author Share Posted December 14, 2016 (edited) Greetings from Realou II Edited December 14, 2016 by daniel l. Link to comment Share on other sites More sharing options...
daniel l. Posted December 14, 2016 Author Share Posted December 14, 2016 To Boldly Go has just been released to spacedock! Remember people it is still indev but now it is open to a wider audience. Link to comment Share on other sites More sharing options...
Serkanamore Posted December 14, 2016 Share Posted December 14, 2016 I have a very crazy idea! Do you know Space Engine? I think you can export textures of planets out of the game. Could you use it for this mod? That would be very cool! Link to comment Share on other sites More sharing options...
cy4n Posted December 14, 2016 Share Posted December 14, 2016 Could you use Mono for your .EXE so it works on Macs? Otherwise I will say Stellarator is better! How evil! Link to comment Share on other sites More sharing options...
Thomas P. Posted December 14, 2016 Share Posted December 14, 2016 (edited) 30 minutes ago, cy4n said: Could you use Mono for your .EXE so it works on Macs? Otherwise I will say Stellarator is better! How evil! This isnt written in a .NET language so it wont work with mono. Its actually some QuickBasic Dialect, so I dont know if it will compile on *nix. I dont say that because I develop Stellarator EDIT: @daniel l. You have to publish your sourcecode if you release binaries... Edited December 14, 2016 by Thomas P. Link to comment Share on other sites More sharing options...
daniel l. Posted December 14, 2016 Author Share Posted December 14, 2016 (edited) 3 hours ago, Thomas P. said: This isnt written in a .NET language so it wont work with mono. Its actually some QuickBasic Dialect, so I dont know if it will compile on *nix. I dont say that because I develop Stellarator EDIT: @daniel l. You have to publish your sourcecode if you release binaries... My source code is available from a link on the space dock site. And yes I will agree that Stellarator is superior, though I'm not sure if that total will last let the honorable combat begin! 3 hours ago, cy4n said: Could you use Mono for your .EXE so it works on Macs? Otherwise I will say Stellarator is better! How evil! Not to worry, I will soon hopefully be able to release a Linux version, mac however is another story as I lack a mac to compile it with, but the source code is available and all you need to do is download and install qb64 then compile the source code. 3 hours ago, Serkanamore said: I have a very crazy idea! Do you know Space Engine? I think you can export textures of planets out of the game. Could you use it for this mod? That would be very cool! That is one of my plans, I will need lots of textures so space engine is definitely a valuable source. Edited December 14, 2016 by daniel l. Link to comment Share on other sites More sharing options...
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