Kerbal Nerd123 Posted November 26, 2016 Share Posted November 26, 2016 In this topic I need serious help for making mods.First, Have you seen a parts pack mod without any models? If no i need help about that.The thing is i'm really horrible at making models.By this sort of models,I'm really horrible at making like wing models,Those are really hard to me, for making those types of models.I'm actually trying to make a World War 2 like warfare mod with fighter wings and bomber wings like that.Then when I started making a simple tiny wing it came out really horrible.So can someone give some tips and stuff for making wing models and like original ww2 fighter aircraft square oblong like fuselages too . BTW, I'm using Blender as a modeling sofware Link to comment Share on other sites More sharing options...
steedcrugeon Posted November 26, 2016 Share Posted November 26, 2016 I have thrown this up onto youtube as an example. It doesn't take too long to create basic wing shape from a Simple cube mesh in blender. You can make it prettier/more realistic by spending a bit of time with it. adding thing like ailerons can me done here too, or you can model them separately. but i'd say get some practice in with making the basics first (all it takes is a bit of time and practice). pretty much the only commands used in the Video where Scale and Extrude. Different combinations or restrictions (using 'Z', 'Y' and 'X' give different results). I use the keyboard a lot for my commands, its quicker and more accurate i find. Link to comment Share on other sites More sharing options...
Snark Posted November 26, 2016 Share Posted November 26, 2016 Moving to Add-on Discussions. Link to comment Share on other sites More sharing options...
Kerbal Nerd123 Posted November 27, 2016 Author Share Posted November 27, 2016 9 hours ago, steedcrugeon said: I have thrown this up onto youtube as an example. It doesn't take too long to create basic wing shape from a Simple cube mesh in blender. You can make it prettier/more realistic by spending a bit of time with it. adding thing like ailerons can me done here too, or you can model them separately. but i'd say get some practice in with making the basics first (all it takes is a bit of time and practice). pretty much the only commands used in the Video where Scale and Extrude. Different combinations or restrictions (using 'Z', 'Y' and 'X' give different results). I use the keyboard a lot for my commands, its quicker and more accurate i find. But how do you turn that blender model into a model.mu file, KSP Can identify then load it to the game Link to comment Share on other sites More sharing options...
Stone Blue Posted November 27, 2016 Share Posted November 27, 2016 You need Unity v5.4.x.... Basically, you make your model in Blender, make your textures in an image editing program, install the KSP PartTools in Unity, then use Unity to put it all together, and Unity will convert everything into a .mu file useable by KSP. There are also FREE versions of every program you need to get from start to finish. That being said, there are already very many good tutorials and threads in the forums, that will give specifics for every step of the way... You just need to search for them and READ them. (Many even have excellent video tutorials) Link to comment Share on other sites More sharing options...
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