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Wich type of Kerbonaught are you?


NSEP

Wich type of KSP player are you?  

64 members have voted

  1. 1. What type of KSP player are you.

    • Beginner, who kills Kerbals in every mission.
    • Learner.
    • Spacecraft builder
    • Plane Builder
    • BDarmory Player
    • Car builder
    • Non-vehicle builder
    • Modder
    • RO/RSS/RP-0 player
    • Heavy modded player
    • Challenger
    • Colonizer
    • Stock player
    • Pro Kerbal Killer


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2 hours ago, The Space Dino said:

Some guy that builds a Mun lander with 2k delta v on the surface/most qualified delta v waster at landing.

btw how do you make a poll?

While editing a thread, there should be a poll button next to topic.

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I used to be a beginner who would over build everything by a couple thousand Δv. But now I run out of fuel on return from say the mun with a periaps of like 40km so i just use the Kerbal's jetpack to push the periaps down to 25 and hope I don't burn up in the atmosphere. Watching a Kerbal push themselves face first into a terrier engine is quite humorous to say the least.

 

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I'm to the point now where in career mode I turn of respawning and manage to have my Kerbals live long enough to retire.  My exception is Jeb.  For some reason (and I'm not doing this on purpose) I manage to kill Jebediah in every single career save game.  It's not a matter of him having a long enough career that death becomes inevitable.  I manage to actually retire Valentina and some other pilots most of the time.  I just always end up killing Jeb due to bad luck.

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12 hours ago, The Space Dino said:

Some guy that builds a Mun lander with 2k delta v on the surface/most qualified delta v waster at landing.

btw how do you make a poll?

Also: "robust", and "capable of exceeding necessary mission parameters".

Though: playing at 6.4x scale, 2 km/sec is not terribly egregious for a lunar lander if you plan to return it to low Mun orbit for rendezvous. It's probably not quite enough to return to Kerbin directly, but 2 km/sec leaves a comfortable 500-600 m/sec margin for returning to Mun orbit.

Granted, my landers are often quite... robust, often still having a few hundred m/sec of dV left in the transfer stage when I begin my landing... with the lander itself being overbudgeted for capture into lunar orbit and landing and returning to orbit.

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Seems like "heavy modded player" is in the second place at the moment.

I've started as a "stick-to-stock as much as possible" player, but now I use about 40 mods and about 10 of them are in "won't play without" status.

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