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Option to Unautomate physic easing.


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What about the ability to toggle physics easing as manual or automatic. Do various things to give controls for testing of craft on the runway etc. I run into lots of weird problems and it would be great to have. If I could control it and watch it more carefully it would help alot. Basically allow it to freeze in mid air and press a button to eaze it in. Also allow slow motion potentialy and other things to help control it and watch stuff. Could be useful in other areas.

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It's in the main game settings. Right hand side on the first screen. "Ease in Gravity"

...though you may want more than that, now that I read your post and not just the subject line :D. That kind of control doesn't exist in the game or in any mod I know of.

Edited by 5thHorseman
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I tried the thing with the launch clamps but sadly it's a space plane. It just broke the wings off as they fell on the clamps. ><

I'm trying to solve a problem with adding weight to the cargo of a very large plane. It can be loaded with no cargo but adding the 100 tons makes it tend to have things fall apart when it lands. I think some is struts and some is the annoyance of the easing and placement. It needs to place it intelligently on a natural alignment with the wheels. Or we need a way to dictate this. I could tilt the craft in the vehicle bay but I could never untilt it correctly afterwords to do modifications. And even if I save it on a separate save I will accidentally eventually save over it the wrong way...

Larger planes seem to get touchy fast...

I've noticed one problem is from how wheels can force the plane to slam the rear into the ground if the front(or any other side) is to far down compared to the rest. the problem is if you tilt the whole craft and save it you can never retilt it to perfectly flat afterwords... So you can't adjust the planes gradient to solve it easily. The above is the closest I could think of to a solution. Possibly slowing down the gravity temporarily... Although maybe if I simply turned off gravity for the drop. That would go with the idea though. you could pause it to turn on cheats and stuff.

Edit: Solved the problem by hack gravity or unbreakable joints cheat. But this idea would make it easier on each load to do. I wouldn't have to load twice to get the cheat in on time when reloading to launch or from VAB/SPH. At minimum pausing the load and leaving the craft mid air until choosing to start physics easing.

Edited by Arugela
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Hi @Arugela,

maybe you know these allready - a few points i would try...

untilt probem in SPH:
select root node with the rotation gizmo press 'f' for absolute mode and press 'c' for angle snap - now you can rotate the hole craft in absolute 15° steps to its original editor orientation. this is also a trick to get landing gear straight when mounted on kurvy surfaces.

struts:
select in the options sth like 'advanced tweakables' than you can use the new function outostrut in the context menu it is also available in flight. you can choose between root part, grandparent part or heaviest part. Wheels are autostruted to the heaviest part and i thing one can't change that. if you autostrut the airframe you won't need any placed struts - this is also good for part count and drag during flight.

Landing gear:
try the largest gear - with maybe a second pair besides. with 'advanced tweakables' you can set their spring strength an damper strenght put spring streght a bit down and damper up (for easier landing). Sometimes problems occur when the spring is overloaded and it travelled to its max. deflection - then you need a second landing gear.

manually easing gForce:
after loading the flight scene and letting you plane explode you can try to do it yourself. 'alt+F12' opens the cheat menu, there you can set the Gravity to maybe 0.5 then revert to launch and when you plane survives the loading you can slowly ramp the gravity up again.

@5thHorseman i think there was a time control mod once where you can also slow down with physics warp - never used it though, i think it was before 1.0. maybe i can find it.

Edit:
here it is:
Google KSP time mods (i even got the name right up there :D ):

from 2014 and it already got updated to 1.2.1 but it seems it isn't ready for 1.2.2:

 

Edited by KroShan
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On Tuesday, December 13, 2016 at 6:58 AM, Arugela said:

Edit: Solved the problem by hack gravity or unbreakable joints cheat. But this idea would make it easier on each load to do. I wouldn't have to load twice to get the cheat in on time when reloading to launch or from VAB/SPH. At minimum pausing the load and leaving the craft mid air until choosing to start physics easing.

You can open the cheat menu in the VAB/SPH before you launch :wink:

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I found I can open the cheats by pausing the game also before easing and clicking it. I thought it had tried it and it didnt' work. did not know about using it in VAB/SPH though. I swore I had tried that too. I'll have to check it out when I get back in the game again.

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