martinezfg11 Posted April 14, 2018 Share Posted April 14, 2018 Possibly Quote Link to comment Share on other sites More sharing options...
DiscoveryPlanet Posted May 4, 2018 Share Posted May 4, 2018 sir will you updated this mod to ksp 1.4.x ??? Quote Link to comment Share on other sites More sharing options...
Wolfair corp. Posted May 4, 2018 Author Share Posted May 4, 2018 4 hours ago, DiscoveryPlanet said: sir will you updated this mod to ksp 1.4.x ??? Is it not working on 1.4? They just added languages support and minor bigfixing, I think, nothing that would corrupt the mod. Please tell me if it's not working in 1.4.x. Quote Link to comment Share on other sites More sharing options...
Coca992 Posted May 11, 2018 Share Posted May 11, 2018 (edited) On 5/4/2018 at 3:23 PM, Wolfair corp. said: Is it not working on 1.4? They just added languages support and minor bigfixing, I think, nothing that would corrupt the mod. Please tell me if it's not working in 1.4.x. I've done a test and everything work...I discovered this mod this morning, it's a wonderful mod! I love the rafale cockpit! Edited May 11, 2018 by Coca992 Quote Link to comment Share on other sites More sharing options...
Manul Posted June 14, 2018 Share Posted June 14, 2018 (edited) Awesome looking cockpits. And Rafale is the best, perfectly fits the MK2 cross section and the wing sections (or canards) fit to both sides of this cockpit just as planned. (unfortunately it's the worst for flying in IVA but I hope it's internals are under construction). Got the JSIVariableAnimator error when using KU34 and Cobra cockpits, it affects the HUD pitch ladder and velocity vector. After adding a RasterPropMonitorComputer module in config files the error has gone and the HUD seems to work. Also the Rafale has science experiment and science container modules missing so it can't do the crew report. Did anyone try to board the Rafale cockpit in space? My kerbals wasted all the EVA propellant but did not make it, so I had to dock another vessel to my spaceplane to use it as an airlock. I don't know if it's a bug or I'm just not good at getting kerbals into cockpit without integrated ladder. Spoiler Fixing raptor HUD: If you have a JSIVariableAnimator error just add this to cockpit config file in the modules section MODULE { name = RasterPropMonitorComputer } If you had a long flight around Kerbin in rafale cockpit to make a crew report and have just noticed that it has no such option, ask Bill to add this to your onboard computer's cfg. And don't forget to land before he does this, it's not a good idea to reboot your flight management system in the air. MODULE { name = ModuleScienceExperiment experimentID = crewReport experimentActionName = #autoLOC_502009 //#autoLOC_502009 = Crew Report resetActionName = #autoLOC_502010 //#autoLOC_502010 = Discard Crew Report reviewActionName = #autoLOC_502200 //#autoLOC_502200 = Review Report useStaging = False useActionGroups = True hideUIwhenUnavailable = True rerunnable = True xmitDataScalar = 1.0 usageReqMaskInternal = 5 usageReqMaskExternal = -1 } MODULE { name = ModuleScienceContainer reviewActionName = Review Stored Data storeActionName = Store Experiments evaOnlyStorage = True storageRange = 3.0 } Edited June 14, 2018 by Manul added screenshot Quote Link to comment Share on other sites More sharing options...
GDJ Posted August 11, 2018 Share Posted August 11, 2018 Still works in KSP 1.4.4, eventho' the game gives a warning about "incompatible" mods. Very nice work. Don't give up on it soon. Quote Link to comment Share on other sites More sharing options...
GabeTeuton Posted September 29, 2018 Share Posted September 29, 2018 I seem to have issues with many cockpits not having a crew hatch, did i miss installed something or is it inteded?, i love the parts but if i can't exit to repack the chutes i can't use them u.u Quote Link to comment Share on other sites More sharing options...
martinezfg11 Posted September 29, 2018 Share Posted September 29, 2018 Once you're in you have to commit Bro. Seriously tho, I haven't done anything to this mod in a while, maybe @Wolfair corp. can help. Quote Link to comment Share on other sites More sharing options...
Wolfair corp. Posted September 30, 2018 Author Share Posted September 30, 2018 (edited) On 9/29/2018 at 9:09 AM, GabeTeuton said: I seem to have issues with many cockpits not having a crew hatch, did i miss installed something or is it inteded?, i love the parts but if i can't exit to repack the chutes i can't use them u.u Hatches are part of the model, so it's not your installation. Of course it isn't intended. Wich cockpits don't have one? Sorry for late response btw Edited September 30, 2018 by Wolfair corp. Quote Link to comment Share on other sites More sharing options...
GabeTeuton Posted September 30, 2018 Share Posted September 30, 2018 4 minutes ago, Wolfair corp. said: Hatches are part of the model, so it's not your installation. Of course it isn't intended. Wich cockpits don't have one? Sorry for late response btw Please don't be sorry, what else can I ask for other than a reply whenever you happen to be able to reply, it's not that you took a year and a half haha, thanks anyway :)!!!! The cockpits that are missing a hatch are: Cobra MkII Cockpit valentina Can't Exit Combat Dragon II Kerzer Can't Exit Super Tucano Wehrgar Can't Exit Also the following can't make a Crew Report:KU-57 Cockpit Rafale Mk1 Cockpit no photo as i fixed this one by going into the files Quote Link to comment Share on other sites More sharing options...
Wolfair corp. Posted October 1, 2018 Author Share Posted October 1, 2018 @GabeTeuton Thanks, that helped a lot. I added crew experiments to the said cockpits, and added RasterPropMonitor computers where they were missing along the way, so there should not be any Initialization errors anymore. You can grab it on GitHub if you want. However, the hatch stuff is unity configuration, so I need Martinez to share me the unity project. I already messaged him about it. Quote Link to comment Share on other sites More sharing options...
GabeTeuton Posted October 1, 2018 Share Posted October 1, 2018 6 minutes ago, Wolfair corp. said: @GabeTeuton Thanks, that helped a lot. I added crew experiments to the said cockpits, and added RasterPropMonitor computers where they were missing along the way, so there should not be any Initialization errors anymore. You can grab it on GitHub if you want. However, the hatch stuff is unity configuration, so I need Martinez to share me the unity project. I already messaged him about it. Much appreciated i wasn't aware of the RPM error, i mean the first time it showed was when i was taking the puushes for you haha, so i thought it could've been because of something else!! Good to know i also helped you with that!!! On second thoughts I may have skipped that error due to not (as of yet) used all the cockpits with the same "intensity". Thanks anyway!!! Quote Link to comment Share on other sites More sharing options...
BGM Marcsen Posted October 5, 2018 Share Posted October 5, 2018 Somehow cant find it on CKAN. Or am I blind? LUL Quote Link to comment Share on other sites More sharing options...
Wolfair corp. Posted October 5, 2018 Author Share Posted October 5, 2018 @BGM Marcsen I don't use cKan so I can't check right now but it should be there. See in your filters if you disabled outdated mods or something, because it is tagged as compatible with 1.3.1. Quote Link to comment Share on other sites More sharing options...
Jacke Posted October 5, 2018 Share Posted October 5, 2018 5 hours ago, BGM Marcsen said: Somehow cant find it on CKAN. It's there. AoA Technologies v1.4 for KSP 1.3.1. You need to have "Settings > Compatible KSP Versions" set to include KSP 1.3.1, say by checking the "1.3" box. Quote Link to comment Share on other sites More sharing options...
Catatau_27 Posted October 29, 2018 Share Posted October 29, 2018 This mod don't work on 1.5.1, and broken 50% of my crafts on SPH DD: Maybe one update solves. =) Quote Link to comment Share on other sites More sharing options...
Wolfair corp. Posted October 29, 2018 Author Share Posted October 29, 2018 (edited) 1 hour ago, Catatau_27 said: This mod don't work on 1.5.1, and broken 50% of my crafts on SPH DD: Maybe one update solves. =) Maybe a screenshot of the broken parts? (when you try to open a spacecraft) To be fair I wan't even aware that there was an update, but I checked the changelog and nothing should be broken. Edited October 29, 2018 by Wolfair corp. Quote Link to comment Share on other sites More sharing options...
Catatau_27 Posted October 29, 2018 Share Posted October 29, 2018 23 minutes ago, Wolfair corp. said: Maybe a screenshot of the broken parts? (when you try to open a spacecraft) To be fair I wan't even aware that there was an update, but I checked the changelog and nothing should be broken. Ok i will take a Screenshot, i have one suggestion: Maybe the EVA of the Raffale cockpit can be usefull like a ASET standard or something like that on the future. Quote Link to comment Share on other sites More sharing options...
Wolfair corp. Posted October 29, 2018 Author Share Posted October 29, 2018 1 minute ago, Catatau_27 said: Maybe the EVA of the Raffale cockpit can be usefull like a ASET standard or something like that on the future. what? Quote Link to comment Share on other sites More sharing options...
Catatau_27 Posted October 31, 2018 Share Posted October 31, 2018 On 10/29/2018 at 5:37 PM, Wolfair corp. said: what? Something like that -> https://imgur.com/dc3cjG4 inside in your collection of cockpits. Quote Link to comment Share on other sites More sharing options...
Wolfair corp. Posted October 31, 2018 Author Share Posted October 31, 2018 9 minutes ago, Catatau_27 said: Something like that -> https://imgur.com/dc3cjG4 inside in your collection of cockpits. So you mean doing internals with ASET? It's on the to do list. Quote Link to comment Share on other sites More sharing options...
Catatau_27 Posted October 31, 2018 Share Posted October 31, 2018 2 minutes ago, Wolfair corp. said: So you mean doing internals with ASET? It's on the to do list. Yes =) Nice =D Quote Link to comment Share on other sites More sharing options...
Numberyellow Posted January 14, 2019 Share Posted January 14, 2019 Any chance of this being updated for KSP 1.6? Quote Link to comment Share on other sites More sharing options...
Wolfair corp. Posted January 14, 2019 Author Share Posted January 14, 2019 42 minutes ago, Numberyellow said: Any chance of this being updated for KSP 1.6? Already a new update? Well, I'm pretty busy right now. If you get to try AoA in 1.6, could you please tell me about any bug you encounter? Thanks! Quote Link to comment Share on other sites More sharing options...
Numberyellow Posted January 14, 2019 Share Posted January 14, 2019 54 minutes ago, Wolfair corp. said: Already a new update? Well, I'm pretty busy right now. If you get to try AoA in 1.6, could you please tell me about any bug you encounter? Thanks! Sure. And sorry about the inquiry....i was just notified that even asking is against the rules now. I only said something because at load, KSP says it is unsupported by 1.6. I'll let you know if anything is legitimately broken. Quote Link to comment Share on other sites More sharing options...
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