Das_Sheep Posted October 11, 2017 Share Posted October 11, 2017 21 minutes ago, Aelfhe1m said: You can't. It's hard coded into the DLL. Good to know, many thanks. Quote Link to comment Share on other sites More sharing options...
voicey99 Posted October 11, 2017 Share Posted October 11, 2017 Quick question on USI-LS recyclers - Supplies can be distributed from a nearby vessel, but can recyclers be shared in the same way or do you have to have one on all your manned base sections? Quote Link to comment Share on other sites More sharing options...
gamerscircle Posted October 11, 2017 Share Posted October 11, 2017 23 hours ago, Gilph said: 3-4 per one RE 3.75 Tundra bay and one Assembly MK bay. They both need chemicals. If you have a few MPUs making Chemicals, you can get away with 3. The Wiki has the conversion rates. Yes, I made the same assumption and had the same problem. But, during catch up processing, the simplified version is that it only does one pull every 6 hours, which is different than the real time pulls when the vessel is in focus. So if you need 1000 chemicals in 6 hours and you have space for 800, you are only going to use 800 (actually a bit less). Many factors go into that number but if you budget for tank space at 12 hours of consumption, you will be fine. Alright! That worked!! Thank you for the input.. Now, if I was to have the RE only using one bay, would a Chem with all 3 be the same ratio? Quote Link to comment Share on other sites More sharing options...
sh1pman Posted October 11, 2017 Share Posted October 11, 2017 1 hour ago, voicey99 said: Quick question on USI-LS recyclers - Supplies can be distributed from a nearby vessel, but can recyclers be shared in the same way or do you have to have one on all your manned base sections? You can have recyclers on nearby vessels, they can be shared. Quote Link to comment Share on other sites More sharing options...
The-Doctor Posted October 12, 2017 Share Posted October 12, 2017 I just got back into ksp after a month of absence, due to hurricanes, all I can think of is building colonies. Is this functional for 1.3.1 and/or is a new update with the large 20m base parts coming or should I wait or something? Quote Link to comment Share on other sites More sharing options...
goldenpsp Posted October 12, 2017 Share Posted October 12, 2017 13 minutes ago, The-Doctor said: I just got back into ksp after a month of absence, due to hurricanes, all I can think of is building colonies. Is this functional for 1.3.1 and/or is a new update with the large 20m base parts coming or should I wait or something? Well if you have been away awhile, you could read back a few pages and you'd get your answer to the first. Or you could even check the github releases. I don't know if there is an eta for the big base parts. Quote Link to comment Share on other sites More sharing options...
RoverDude Posted October 12, 2017 Author Share Posted October 12, 2017 51 minutes ago, The-Doctor said: I just got back into ksp after a month of absence, due to hurricanes, all I can think of is building colonies. Is this functional for 1.3.1 and/or is a new update with the large 20m base parts coming or should I wait or something? Yes, this is up to date with 1.3.1 - just be sure to nab the most recent USITools. Domes are coming very soon - wrapping up a part or two, then configs. Quote Link to comment Share on other sites More sharing options...
dtoxic Posted October 12, 2017 Share Posted October 12, 2017 Hey Rover, is Constellation Pack going to be updated to? Quote Link to comment Share on other sites More sharing options...
Das_Sheep Posted October 12, 2017 Share Posted October 12, 2017 Right, got to ask as I've obviously missed something - DOMES? Colour me excited. Quote Link to comment Share on other sites More sharing options...
The-Doctor Posted October 12, 2017 Share Posted October 12, 2017 1 hour ago, RoverDude said: Yes, this is up to date with 1.3.1 - just be sure to nab the most recent USITools. Domes are coming very soon - wrapping up a part or two, then configs. this version isn't on ckan is it? Quote Link to comment Share on other sites More sharing options...
Johould Posted October 13, 2017 Share Posted October 13, 2017 How is the Akademy supposed to work? A limit of three stars doesn't seem very useful when just about any interplanetary trip will give you that much experience, but it actually can train up to five stars now, especially if the instructor is one of veteran kerbals. Quote Link to comment Share on other sites More sharing options...
DoktorKrogg Posted October 13, 2017 Share Posted October 13, 2017 16 hours ago, Das_Sheep said: Right, got to ask as I've obviously missed something - DOMES? Colour me excited. Yeah @RoverDude has been working on them lately on his Twitch stream. Look him up and subscribe if you'd like to see sneak peaks of what's coming next from Umbra Space Industries! Quote Link to comment Share on other sites More sharing options...
Quetsche Posted October 13, 2017 Share Posted October 13, 2017 Okay, since i haven't seen this question answered or asked, i figure i'm doing something horribly wrong... How can i set up what a kontainer contains. For example, if i want to send a kontainer full of supplies or machinery, how do i do that? I don't see any options in the VAB Quote Link to comment Share on other sites More sharing options...
DStaal Posted October 13, 2017 Share Posted October 13, 2017 9 minutes ago, Quetsche said: Okay, since i haven't seen this question answered or asked, i figure i'm doing something horribly wrong... How can i set up what a kontainer contains. For example, if i want to send a kontainer full of supplies or machinery, how do i do that? I don't see any options in the VAB If you don't see any options for it in the right-click menu in the VAB, show us your GameData and UmbraSpaceIndustries folders - you've got an install problem. Quote Link to comment Share on other sites More sharing options...
gamerscircle Posted October 13, 2017 Share Posted October 13, 2017 On 10/11/2017 at 10:29 AM, gamerscircle said: Alright! That worked!! Thank you for the input.. Now, if I was to have the RE only using one bay, would a Chem with all 3 be the same ratio? I wanted to double check on this... if I have: 1 Industrial Refinery with only 1 bay configured for Refined Exotics [the other two would not be setup at all or turned] and another Industrial Refinery that has all three bays configured for Chemicals, will that ratio still work? Quote Link to comment Share on other sites More sharing options...
sh1pman Posted October 13, 2017 Share Posted October 13, 2017 27 minutes ago, gamerscircle said: I wanted to double check on this... if I have: 1 Industrial Refinery with only 1 bay configured for Refined Exotics [the other two would not be setup at all or turned] and another Industrial Refinery that has all three bays configured for Chemicals, will that ratio still work? You can check their production speed in the part description of an Industrial Refinery in VAB and do the math. Quote Link to comment Share on other sites More sharing options...
Quetsche Posted October 13, 2017 Share Posted October 13, 2017 1 hour ago, DStaal said: If you don't see any options for it in the right-click menu in the VAB, show us your GameData and UmbraSpaceIndustries folders - you've got an install problem. Here's my gamedata and usi folders : Spoiler Quote Link to comment Share on other sites More sharing options...
RoverDude Posted October 13, 2017 Author Share Posted October 13, 2017 1 hour ago, Quetsche said: Okay, since i haven't seen this question answered or asked, i figure i'm doing something horribly wrong... How can i set up what a kontainer contains. For example, if i want to send a kontainer full of supplies or machinery, how do i do that? I don't see any options in the VAB Sounds like you are missing Firespitter Quote Link to comment Share on other sites More sharing options...
The-Doctor Posted October 13, 2017 Share Posted October 13, 2017 @RoverDude is groundconstruction bundled in this as a plugin or as a way to build stuff without extraplanetary launchpads or similar? Asking so I know if I need to download EL, also, would deleting ground construction cause problems? Quote Link to comment Share on other sites More sharing options...
RoverDude Posted October 13, 2017 Author Share Posted October 13, 2017 Yes, GC is bundled with MKS. Deleting it may or may not cause weirdness as I assume its presence (I consider it a core part of the mod, so I can code/model/build accordingly). It is also very light. Quote Link to comment Share on other sites More sharing options...
pornelius Posted October 13, 2017 Share Posted October 13, 2017 i dont see usi mks on ckan for 1.3.1 but all other usi mod are there.since im not really good at installing mod im using ckan can it be fix plz. thx again Quote Link to comment Share on other sites More sharing options...
Quetsche Posted October 13, 2017 Share Posted October 13, 2017 56 minutes ago, RoverDude said: Sounds like you are missing Firespitter Thank you, you're my hero Quote Link to comment Share on other sites More sharing options...
DStaal Posted October 13, 2017 Share Posted October 13, 2017 1 hour ago, Quetsche said: Here's my gamedata and usi folders : As RoverDude said, you seem to be missing Firespitter. It should be in the MKS download, so I'd recommend grabbing that an re-installing. Otherwise you look mostly good. (Though your version of ModuleManager is out of date, and it'd be worth checking your installs of Kerbal Engineer and Alternate Resource Panel.) Quote Link to comment Share on other sites More sharing options...
The-Doctor Posted October 13, 2017 Share Posted October 13, 2017 @RoverDude does this mod allow the creation of kerbals off world, that is, births? Also does the mod colonists badly impact this mod? Note, colonists is outdated Quote Link to comment Share on other sites More sharing options...
TheCiroth Posted October 13, 2017 Share Posted October 13, 2017 There is a lot of pages to scan though, but is it possible to use Planet Logistics to send ore to a warehouse in Orbit? I have a rover mining ore on Gael, with a warehouse in GSO (2 Mil KM in Orbit). The ore from the rover keeps going into the magical place of Planet Logistics but the warehouse in orbit doesn't get any ore. Both have the Duna logistics Module attached to them. Do I need to attach another Module to the one in Orbit? Thank you for the help and sorry if this was asked already. Quote Link to comment Share on other sites More sharing options...
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