Kobymaru Posted April 9, 2017 Share Posted April 9, 2017 (edited) Hey guys, does the living module currently work? I have plenty of colony supplies, and those supplies are consumed just fine when I turn the module on. However, the living module does *not* increase habitation or home time. Am I missing something, or is there some funk going on? Spoiler Edited April 9, 2017 by Kobymaru Quote Link to comment Share on other sites More sharing options...
RoverDude Posted April 9, 2017 Author Share Posted April 9, 2017 @Kobymaru - Yes. They will not increase your hab time, they will have it remain constant 2 hours ago, TauPhraim said: I'm excited by the upcoming new logistics, but also (a bit) worried how will this be balanced ? won't it be too easy to send any resource to any remote place ? If it's tweaked with just "taxes", you could overcome that by spamming more drills. Ideally (but hard to implement), to establish any logistics link between A and B (even just planetary), you'd need to unlock / "prove" you can make the connection, by for example driving a specific (big) part from point A to point B. No worries on that. It is meant as a time saver, but will still have an associated cost. 3 hours ago, jd284 said: Are there any PDU transmitters that work without crew? If not, I think at least the microwave transmitter should work unmanned, for all the others I'd accept that you need crew to maintain the (virtual) cables. Can't recall if there are ... Github issue please Quote Link to comment Share on other sites More sharing options...
Thorbane Posted April 9, 2017 Share Posted April 9, 2017 Is there still an EPL-like ability to construct things in orbit, and if so what parts do I need and where do I click to make it work? Quote Link to comment Share on other sites More sharing options...
goldenpsp Posted April 9, 2017 Share Posted April 9, 2017 4 minutes ago, Thorbane said: Is there still an EPL-like ability to construct things in orbit, and if so what parts do I need and where do I click to make it work? Just continue to use EPL for that. Quote Link to comment Share on other sites More sharing options...
RoverDude Posted April 9, 2017 Author Share Posted April 9, 2017 @sh1pman (or anyone else with creeping cradle parts) Try this mu (drop it in the Konstruction/Assets folder: https://www.dropbox.com/s/woung4bwpmdkm3f/Cradle250.mu?dl=0 Quote Link to comment Share on other sites More sharing options...
Djohaal Posted April 9, 2017 Share Posted April 9, 2017 The new logistics system seems to be a blessing. I have a minor quality of life suggestion though, would it be possible for the inflatable storage units (tundra and ranger) to be repaintable when you are controlling their host vessel instead of the kerbal? Maybe allow it only when a qualified kerbal is nearby. I always forget what the descriptions mean in terms of which resources are stored. The method used for changing the bays on the converters is excellent and intuitive. Quote Link to comment Share on other sites More sharing options...
Waxing_Kibbous Posted April 9, 2017 Share Posted April 9, 2017 I'm not a big Git user, but if I were to download the MKS-master and install the appropriate folders in game data would that give me the bleeding edge version with all these changes? Does anything need to be compiled? I'm OK with using per-release software Quote Link to comment Share on other sites More sharing options...
voicey99 Posted April 9, 2017 Share Posted April 9, 2017 16 minutes ago, Waxing_Kibbous said: I'm not a big Git user, but if I were to download the MKS-master and install the appropriate folders in game data would that give me the bleeding edge version with all these changes? Does anything need to be compiled? I'm OK with using per-release software It should, but I tried that with FAR and it ruined everything, so I would advise on waiting for a full release which should hopefully be soon. RD might not have got around to exterminating all the bees in the experimental and things may be incomplete, but by all means give it a go (download from the dev branch). Quote Link to comment Share on other sites More sharing options...
RoverDude Posted April 9, 2017 Author Share Posted April 9, 2017 1 hour ago, Waxing_Kibbous said: I'm not a big Git user, but if I were to download the MKS-master and install the appropriate folders in game data would that give me the bleeding edge version with all these changes? Does anything need to be compiled? I'm OK with using per-release software Not unless you compile things Quote Link to comment Share on other sites More sharing options...
TauPhraim Posted April 10, 2017 Share Posted April 10, 2017 20 hours ago, RoverDude said: Not unless you compile things For those who are not afraid to compile is the code already almost completely there, or do we have to wait for the "unveil" release ? Quote Link to comment Share on other sites More sharing options...
RoverDude Posted April 10, 2017 Author Share Posted April 10, 2017 Just now, TauPhraim said: For those who are not afraid to compile is the code already almost completely there, or do we have to wait for the "unveil" release ? Watch the repo, still need to do the checkin. Up to my armpits in Squad work today Quote Link to comment Share on other sites More sharing options...
Reaver Song Posted April 11, 2017 Share Posted April 11, 2017 I've been searching for an answer to this for almost a week now, but I can't find anyone who's had the same problem. Basically the Kolonization Dashboard button is not appearing for me at all. I didn't know it existed until I was searching for how I'm supposed to interact with planetary logistics. I'm at the stage where I've got an almost fully functioning Duna base on the border between 2 biomes, with around 15 or so different ships in the area and 4 in orbit. The USI Life Support dashboard works perfectly well, and the whole MKS suite has really been a highlight for this past month of mine. Its gotten me into EPL, Ground Construction, and I know how to use KAS/KIS properly now as well. Local Logistics, Power Coupling, Karbonite all are functioning perfectly well. I was convinced that there was a problem with how I installed MKS, but after uninstalling and reinstalling it 5 times I don't think that its the cause of it. I have a theory that it could be a conflict with a mod, but after finding that noone else has had the problem the same as me, I don't think it's likely, because the only dashboard icons I have are MJ, EPL, [x] Science, KAC. Ground Construction, RCS Build Aid, Servo Controller, USI-LS, and Near Future Electrical. If you have any ideas on how this can be solved, or need additional information I'd greatly appreciate it. Quote Link to comment Share on other sites More sharing options...
TauPhraim Posted April 11, 2017 Share Posted April 11, 2017 40 minutes ago, Reaver Song said: If you have any ideas on how this can be solved, or need additional information I'd greatly appreciate it. Search for errors in the KSP.log. Since the button should appear at the very beginning in the KSC, you can limit that to a short session. Quote Link to comment Share on other sites More sharing options...
Reaver Song Posted April 11, 2017 Share Posted April 11, 2017 2 minutes ago, TauPhraim said: Search for errors in the KSP.log. Since the button should appear at the very beginning in the KSC, you can limit that to a short session. This sort of thing? [ERR 13:15:34.539] AssemblyLoader: Exception loading 'KolonyTools': System.Reflection.ReflectionTypeLoadException: The classes in the module cannot be loaded. at (wrapper managed-to-native) System.Reflection.Assembly:GetTypes (bool) at System.Reflection.Assembly.GetTypes () [0x00000] in <filename unknown>:0 at AssemblyLoader.LoadAssemblies () [0x00000] in <filename unknown>:0 Additional information about this exception: System.TypeLoadException: Could not load type 'KolonyTools.MKSLlocal' from assembly 'KolonyTools, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null'. System.TypeLoadException: Could not load type 'KolonyTools.MKSLogisticsMasterView' from assembly 'KolonyTools, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null'. System.TypeLoadException: Could not load type 'KolonyTools.StationManager' from assembly 'KolonyTools, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null'. System.TypeLoadException: Could not load type '<>c__DisplayClass4' from assembly 'KolonyTools, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null'. System.TypeLoadException: Could not load type '<>c__DisplayClassb' from assembly 'KolonyTools, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null'. System.TypeLoadException: Could not load type '<>c__DisplayClass13' from assembly 'KolonyTools, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null'. System.TypeLoadException: Could not load type '<>c__DisplayClass16' from assembly 'KolonyTools, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null'. Quote Link to comment Share on other sites More sharing options...
TauPhraim Posted April 11, 2017 Share Posted April 11, 2017 7 minutes ago, Reaver Song said: This sort of thing? Yes, this definitely looks critical, and much more than the button won't work ! If there's no earlier error, I cannot make sense of this one. Did you try checking you have the latest version of MKS and co, and reinstalling them even if you have ? Quote Link to comment Share on other sites More sharing options...
Reaver Song Posted April 11, 2017 Share Posted April 11, 2017 1 minute ago, TauPhraim said: Yes, this definitely looks critical, and much more than the button won't work ! If there's no earlier error, I cannot make sense of this one. Did you try checking you have the latest version of MKS and co, and reinstalling them even if you have ? Here's the parts up to and including it. It loads my assemblies and such, but I didn't think that was relevant. [LOG 13:15:29.720] ******* Log Initiated for Kerbal Space Program - 1.2.2.1622 (WindowsPlayer x64) ******* Kerbal Space Program - 1.2.2.1622 (WindowsPlayer x64) OS: Windows 10 (10.0.0) 64bit CPU: Intel(R) Core(TM) i7-6700 CPU @ 3.40GHz (8) RAM: 16289 GPU: NVIDIA GeForce GTX 745 (4062MB) SM: 30 (Direct3D 9.0c [nvd3dumx.dll 21.21.13.7653]) RT Formats: ARGB32, Depth, ARGBHalf, Shadowmap, RGB565, Default, ARGB2101010, DefaultHDR, ARGBFloat, RGFloat, RGHalf, RFloat, RHalf, R8 Log started: Tue, Apr 11, 2017 13:15:29 [WRN 13:15:31.172] [SpaceNavigatorWindows]: Could not initialize device. [LOG 13:15:31.173] MainCanvas MASK: 3458764513820540928 [ERR 13:15:31.783] Error: Empty part config file [WRN 13:15:31.784] Cannot create config from file 'C:\Program Files (x86)\Steam\steamapps\common\Kerbal Space Program\GameData\CommunityResourcePack\AsteroidScannerSetup.cfg'. [ERR 13:15:33.568] Error: Empty part config file [WRN 13:15:33.568] Cannot create config from file 'C:\Program Files (x86)\Steam\steamapps\common\Kerbal Space Program\GameData\UmbraSpaceIndustries\LifeSupport\Resources.cfg'. [ERR 13:15:33.590] Error: Empty part config file [WRN 13:15:33.591] Cannot create config from file 'C:\Program Files (x86)\Steam\steamapps\common\Kerbal Space Program\GameData\UmbraSpaceIndustries\MKS\EL_USI.cfg'. [ERR 13:15:33.595] Error: Empty part config file [WRN 13:15:33.595] Cannot create config from file 'C:\Program Files (x86)\Steam\steamapps\common\Kerbal Space Program\GameData\UmbraSpaceIndustries\MKS\MKSMFT.cfg'. [LOG 13:15:33.739] Load(Assembly): /ModuleManager.2.7.1 [LOG 13:15:33.740] AssemblyLoader: Loading assembly at C:\Program Files (x86)\Steam\steamapps\common\Kerbal Space Program\GameData\ModuleManager.2.7.1.dll [LOG 13:15:33.764] AssemblyLoader: KSPAssembly 'ModuleManager' V2.5 [LOG 13:15:33.764] Load(Assembly): /ModuleManager.2.7.5 [LOG 13:15:33.765] AssemblyLoader: Loading assembly at C:\Program Files (x86)\Steam\steamapps\common\Kerbal Space Program\GameData\ModuleManager.2.7.5.dll [LOG 13:15:33.768] AssemblyLoader: KSPAssembly 'ModuleManager' V2.5 [LOG 13:15:33.769] Load(Assembly): 000_AT_Utils/Plugins/000_AT_Utils [LOG 13:15:33.770] AssemblyLoader: Loading assembly at C:\Program Files (x86)\Steam\steamapps\common\Kerbal Space Program\GameData\000_AT_Utils\Plugins\000_AT_Utils.dll [LOG 13:15:33.773] AssemblyLoader: KSPAssembly 'AT_Utils' V1.4 [LOG 13:15:33.774] Load(Assembly): 000_AT_Utils/Plugins/001_AnisotropicPartResizer [LOG 13:15:33.774] AssemblyLoader: Loading assembly at C:\Program Files (x86)\Steam\steamapps\common\Kerbal Space Program\GameData\000_AT_Utils\Plugins\001_AnisotropicPartResizer.dll [LOG 13:15:33.777] AssemblyLoader: KSPAssembly 'AnisotropicPartResizer' V1.2 [LOG 13:15:33.778] Load(Assembly): 000_AT_Utils/Plugins/002_MultiAnimators [LOG 13:15:33.778] AssemblyLoader: Loading assembly at C:\Program Files (x86)\Steam\steamapps\common\Kerbal Space Program\GameData\000_AT_Utils\Plugins\002_MultiAnimators.dll [LOG 13:15:33.782] AssemblyLoader: KSPAssembly 'MultiAnimators' V1.1 [LOG 13:15:33.783] Load(Assembly): 000_AT_Utils/Plugins/ConfigurableContainers [LOG 13:15:33.784] AssemblyLoader: Loading assembly at C:\Program Files (x86)\Steam\steamapps\common\Kerbal Space Program\GameData\000_AT_Utils\Plugins\ConfigurableContainers.dll [LOG 13:15:33.787] AssemblyLoader: KSPAssembly 'ConfigurableContainers' V2.3 [LOG 13:15:33.788] Load(Assembly): 000_USITools/MiniAVC [LOG 13:15:33.788] AssemblyLoader: Loading assembly at C:\Program Files (x86)\Steam\steamapps\common\Kerbal Space Program\GameData\000_USITools\MiniAVC.dll [LOG 13:15:33.792] Load(Assembly): 000_USITools/USITools [LOG 13:15:33.792] AssemblyLoader: Loading assembly at C:\Program Files (x86)\Steam\steamapps\common\Kerbal Space Program\GameData\000_USITools\USITools.dll [LOG 13:15:33.813] Load(Assembly): B9AnimationModules/Plugins/B9AnimationModules [LOG 13:15:33.813] AssemblyLoader: Loading assembly at C:\Program Files (x86)\Steam\steamapps\common\Kerbal Space Program\GameData\B9AnimationModules\Plugins\B9AnimationModules.dll [LOG 13:15:33.817] AssemblyLoader: KSPAssembly 'B9AnimationModules' V1.0 [LOG 13:15:33.817] Load(Assembly): B9PartSwitch/Plugins/B9PartSwitch [LOG 13:15:33.818] AssemblyLoader: Loading assembly at C:\Program Files (x86)\Steam\steamapps\common\Kerbal Space Program\GameData\B9PartSwitch\Plugins\B9PartSwitch.dll [LOG 13:15:33.822] AssemblyLoader: KSPAssembly 'B9PartSwitch' V1.7 [LOG 13:15:33.823] Load(Assembly): CommunityCategoryKit/CCK [LOG 13:15:33.823] AssemblyLoader: Loading assembly at C:\Program Files (x86)\Steam\steamapps\common\Kerbal Space Program\GameData\CommunityCategoryKit\CCK.dll [LOG 13:15:33.827] Load(Assembly): ExtraplanetaryLaunchpads/Plugins/Launchpad [LOG 13:15:33.828] AssemblyLoader: Loading assembly at C:\Program Files (x86)\Steam\steamapps\common\Kerbal Space Program\GameData\ExtraplanetaryLaunchpads\Plugins\Launchpad.dll [LOG 13:15:33.831] Load(Assembly): Firespitter/Plugins/Firespitter [LOG 13:15:33.831] AssemblyLoader: Loading assembly at C:\Program Files (x86)\Steam\steamapps\common\Kerbal Space Program\GameData\Firespitter\Plugins\Firespitter.dll [LOG 13:15:33.883] Load(Assembly): GroundConstruction/Plugins/GroundConstruction [LOG 13:15:33.884] AssemblyLoader: Loading assembly at C:\Program Files (x86)\Steam\steamapps\common\Kerbal Space Program\GameData\GroundConstruction\Plugins\GroundConstruction.dll [LOG 13:15:33.889] AssemblyLoader: KSPAssembly 'GroundConstruction' V1.1 [LOG 13:15:33.890] Load(Assembly): GroundConstruction/Plugins/OneTimeResourceConverter [LOG 13:15:33.891] AssemblyLoader: Loading assembly at C:\Program Files (x86)\Steam\steamapps\common\Kerbal Space Program\GameData\GroundConstruction\Plugins\OneTimeResourceConverter.dll [LOG 13:15:33.894] AssemblyLoader: KSPAssembly 'OneTimeResourceConverter' V1.0 [LOG 13:15:33.895] Load(Assembly): JSI/RasterPropMonitor/Plugins/MechJebRPM [LOG 13:15:33.895] AssemblyLoader: Loading assembly at C:\Program Files (x86)\Steam\steamapps\common\Kerbal Space Program\GameData\JSI\RasterPropMonitor\Plugins\MechJebRPM.dll [LOG 13:15:33.898] AssemblyLoader: KSPAssemblyDependency 'MechJeb2' V2.3 [LOG 13:15:33.899] AssemblyLoader: KSPAssembly 'MechJebRPM' V0.18 [LOG 13:15:33.899] AssemblyLoader: KSPAssemblyDependency 'RasterPropMonitor' V0.17 [LOG 13:15:33.900] Load(Assembly): JSI/RasterPropMonitor/Plugins/RasterPropMonitor [LOG 13:15:33.901] AssemblyLoader: Loading assembly at C:\Program Files (x86)\Steam\steamapps\common\Kerbal Space Program\GameData\JSI\RasterPropMonitor\Plugins\RasterPropMonitor.dll [LOG 13:15:33.906] AssemblyLoader: KSPAssembly 'RasterPropMonitor' V0.17 [LOG 13:15:33.906] Load(Assembly): KAS/Plugins/KAS [LOG 13:15:33.907] AssemblyLoader: Loading assembly at C:\Program Files (x86)\Steam\steamapps\common\Kerbal Space Program\GameData\KAS\Plugins\KAS.dll [LOG 13:15:33.910] AssemblyLoader: KSPAssembly 'KAS' V0.6 [LOG 13:15:33.911] Load(Assembly): KAS/Plugins/MiniAVC [LOG 13:15:33.912] AssemblyLoader: Loading assembly at C:\Program Files (x86)\Steam\steamapps\common\Kerbal Space Program\GameData\KAS\Plugins\MiniAVC.dll [LOG 13:15:33.915] Load(Assembly): KineTechAnimation/Plugins/KineTechAnimation [LOG 13:15:33.916] AssemblyLoader: Loading assembly at C:\Program Files (x86)\Steam\steamapps\common\Kerbal Space Program\GameData\KineTechAnimation\Plugins\KineTechAnimation.dll [LOG 13:15:33.920] Load(Assembly): KIS/Plugins/KIS [LOG 13:15:33.921] AssemblyLoader: Loading assembly at C:\Program Files (x86)\Steam\steamapps\common\Kerbal Space Program\GameData\KIS\Plugins\KIS.dll [LOG 13:15:33.924] AssemblyLoader: KSPAssembly 'KIS' V1.4 [LOG 13:15:33.925] Load(Assembly): KIS/Plugins/KSPDev_Utils.0.20.0 [LOG 13:15:33.925] AssemblyLoader: Loading assembly at C:\Program Files (x86)\Steam\steamapps\common\Kerbal Space Program\GameData\KIS\Plugins\KSPDev_Utils.0.20.0.dll [LOG 13:15:33.928] Load(Assembly): KIS/Plugins/MiniAVC [LOG 13:15:33.929] AssemblyLoader: Loading assembly at C:\Program Files (x86)\Steam\steamapps\common\Kerbal Space Program\GameData\KIS\Plugins\MiniAVC.dll [LOG 13:15:33.932] Load(Assembly): Klockheed_Martian_Gimbal/Plugins/km_Gimbal [LOG 13:15:33.932] AssemblyLoader: Loading assembly at C:\Program Files (x86)\Steam\steamapps\common\Kerbal Space Program\GameData\Klockheed_Martian_Gimbal\Plugins\km_Gimbal.dll [LOG 13:15:33.936] Load(Assembly): MechJeb2/Plugins/MechJeb2 [LOG 13:15:33.937] AssemblyLoader: Loading assembly at C:\Program Files (x86)\Steam\steamapps\common\Kerbal Space Program\GameData\MechJeb2\Plugins\MechJeb2.dll [LOG 13:15:33.957] AssemblyLoader: KSPAssembly 'MechJeb2' V2.5 [LOG 13:15:33.958] Load(Assembly): ModuleAnimateEmissive/Plugins/ModuleAnimateEmissive [LOG 13:15:33.959] AssemblyLoader: Loading assembly at C:\Program Files (x86)\Steam\steamapps\common\Kerbal Space Program\GameData\ModuleAnimateEmissive\Plugins\ModuleAnimateEmissive.dll [LOG 13:15:33.961] AssemblyLoader: KSPAssembly 'ModuleAnimateEmissive' V1.0 [LOG 13:15:33.962] Load(Assembly): NearFutureConstruction/Versioning/MiniAVC [LOG 13:15:33.963] AssemblyLoader: Loading assembly at C:\Program Files (x86)\Steam\steamapps\common\Kerbal Space Program\GameData\NearFutureConstruction\Versioning\MiniAVC.dll [LOG 13:15:33.966] Load(Assembly): NearFutureElectrical/Plugins/NearFutureElectrical [LOG 13:15:33.966] AssemblyLoader: Loading assembly at C:\Program Files (x86)\Steam\steamapps\common\Kerbal Space Program\GameData\NearFutureElectrical\Plugins\NearFutureElectrical.dll [LOG 13:15:33.970] Load(Assembly): NearFutureElectrical/Versioning/MiniAVC [LOG 13:15:33.971] AssemblyLoader: Loading assembly at C:\Program Files (x86)\Steam\steamapps\common\Kerbal Space Program\GameData\NearFutureElectrical\Versioning\MiniAVC.dll [LOG 13:15:34.254] Load(Assembly): NearFuturePropulsion/Plugins/NearFuturePropulsion [LOG 13:15:34.255] AssemblyLoader: Loading assembly at C:\Program Files (x86)\Steam\steamapps\common\Kerbal Space Program\GameData\NearFuturePropulsion\Plugins\NearFuturePropulsion.dll [LOG 13:15:34.304] Load(Assembly): NearFuturePropulsion/Versioning/MiniAVC [LOG 13:15:34.304] AssemblyLoader: Loading assembly at C:\Program Files (x86)\Steam\steamapps\common\Kerbal Space Program\GameData\NearFuturePropulsion\Versioning\MiniAVC.dll [LOG 13:15:34.309] Load(Assembly): NearFutureSolar/Plugins/NearFutureSolar [LOG 13:15:34.309] AssemblyLoader: Loading assembly at C:\Program Files (x86)\Steam\steamapps\common\Kerbal Space Program\GameData\NearFutureSolar\Plugins\NearFutureSolar.dll [LOG 13:15:34.313] Load(Assembly): NearFutureSolar/Versioning/MiniAVC [LOG 13:15:34.314] AssemblyLoader: Loading assembly at C:\Program Files (x86)\Steam\steamapps\common\Kerbal Space Program\GameData\NearFutureSolar\Versioning\MiniAVC.dll [LOG 13:15:34.317] Load(Assembly): NearFutureSpacecraft/Versioning/MiniAVC [LOG 13:15:34.318] AssemblyLoader: Loading assembly at C:\Program Files (x86)\Steam\steamapps\common\Kerbal Space Program\GameData\NearFutureSpacecraft\Versioning\MiniAVC.dll [LOG 13:15:34.322] Load(Assembly): RCSBuildAid/Plugins/RCSBuildAid [LOG 13:15:34.322] AssemblyLoader: Loading assembly at C:\Program Files (x86)\Steam\steamapps\common\Kerbal Space Program\GameData\RCSBuildAid\Plugins\RCSBuildAid.dll [LOG 13:15:34.326] Load(Assembly): RCSBuildAid/Plugins/RCSBuildAidToolbar [LOG 13:15:34.326] AssemblyLoader: Loading assembly at C:\Program Files (x86)\Steam\steamapps\common\Kerbal Space Program\GameData\RCSBuildAid\Plugins\RCSBuildAidToolbar.dll [LOG 13:15:34.328] Load(Assembly): SmokeScreen/SmokeScreen [LOG 13:15:34.329] AssemblyLoader: Loading assembly at C:\Program Files (x86)\Steam\steamapps\common\Kerbal Space Program\GameData\SmokeScreen\SmokeScreen.dll [LOG 13:15:34.332] Load(Assembly): Squad/Plugins/KSPSteamCtrlr [LOG 13:15:34.332] AssemblyLoader: Loading assembly at C:\Program Files (x86)\Steam\steamapps\common\Kerbal Space Program\GameData\Squad\Plugins\KSPSteamCtrlr.dll [LOG 13:15:34.335] Load(Assembly): Squad/Plugins/Steamworks.NET [LOG 13:15:34.336] AssemblyLoader: Loading assembly at C:\Program Files (x86)\Steam\steamapps\common\Kerbal Space Program\GameData\Squad\Plugins\Steamworks.NET.dll [LOG 13:15:34.339] Load(Assembly): TriggerTech/KerbalAlarmClock/KerbalAlarmClock [LOG 13:15:34.340] AssemblyLoader: Loading assembly at C:\Program Files (x86)\Steam\steamapps\common\Kerbal Space Program\GameData\TriggerTech\KerbalAlarmClock\KerbalAlarmClock.dll [LOG 13:15:34.343] Load(Assembly): UmbraSpaceIndustries/Kolonization/KolonyTools [LOG 13:15:34.344] AssemblyLoader: Loading assembly at C:\Program Files (x86)\Steam\steamapps\common\Kerbal Space Program\GameData\UmbraSpaceIndustries\Kolonization\KolonyTools.dll [LOG 13:15:34.346] Load(Assembly): UmbraSpaceIndustries/Konstruction/Konstruction [LOG 13:15:34.347] AssemblyLoader: Loading assembly at C:\Program Files (x86)\Steam\steamapps\common\Kerbal Space Program\GameData\UmbraSpaceIndustries\Konstruction\Konstruction.dll [LOG 13:15:34.350] Load(Assembly): UmbraSpaceIndustries/LifeSupport/USILifeSupport [LOG 13:15:34.350] AssemblyLoader: Loading assembly at C:\Program Files (x86)\Steam\steamapps\common\Kerbal Space Program\GameData\UmbraSpaceIndustries\LifeSupport\USILifeSupport.dll [LOG 13:15:34.354] Load(Assembly): UmbraSpaceIndustries/MKS/KolonyTools [LOG 13:15:34.354] AssemblyLoader: Loading assembly at C:\Program Files (x86)\Steam\steamapps\common\Kerbal Space Program\GameData\UmbraSpaceIndustries\MKS\KolonyTools.dll [LOG 13:15:34.357] Load(Assembly): Virgin Kalactic/VirginGeneric [LOG 13:15:34.358] AssemblyLoader: Loading assembly at C:\Program Files (x86)\Steam\steamapps\common\Kerbal Space Program\GameData\Virgin Kalactic\VirginGeneric.dll [LOG 13:15:34.361] Load(Assembly): [x] Science!/MiniAVC [LOG 13:15:34.362] AssemblyLoader: Loading assembly at C:\Program Files (x86)\Steam\steamapps\common\Kerbal Space Program\GameData\[x] Science!\MiniAVC.dll [LOG 13:15:34.365] Load(Assembly): [x] Science!/[x] Science! [LOG 13:15:34.365] AssemblyLoader: Loading assembly at C:\Program Files (x86)\Steam\steamapps\common\Kerbal Space Program\GameData\[x] Science!\[x] Science!.dll [LOG 13:15:34.369] AssemblyLoader: Loading assemblies [LOG 13:15:34.445] ADDON BINDER: Create binding redirect: MechJeb2, Version=2.3.0.0, Culture=neutral, PublicKeyToken=null => MechJeb2, Version=2.5.1.0, Culture=neutral, PublicKeyToken=null [LOG 13:15:34.452] TestManager: Adding unit test: KineTechAnimationModuleLoader [WRN 13:15:34.458] OnLevelWasLoaded was found on KConfigDocumentationGenerator This message has been deprecated and will be removed in a later version of Unity. Add a delegate to SceneManager.sceneLoaded instead to get notifications after scene loading has completed [ERR 13:15:34.506] ADDON BINDER: Cannot resolve assembly: aaa_Toolbar, Culture=neutral, PublicKeyToken=null [ERR 13:15:34.507] ADDON BINDER: Cannot resolve assembly: aaa_Toolbar, Culture=neutral, PublicKeyToken=null [ERR 13:15:34.509] AssemblyLoader: Exception loading 'RCSBuildAidToolbar': System.Reflection.ReflectionTypeLoadException: The classes in the module cannot be loaded. at (wrapper managed-to-native) System.Reflection.Assembly:GetTypes (bool) at System.Reflection.Assembly.GetTypes () [0x00000] in <filename unknown>:0 at AssemblyLoader.LoadAssemblies () [0x00000] in <filename unknown>:0 Additional information about this exception: System.TypeLoadException: Could not load type 'RCSBuildAid.Toolbar' from assembly 'RCSBuildAidToolbar, Version=0.9.1.29305, Culture=neutral, PublicKeyToken=null'. [ERR 13:15:34.525] AssemblyLoader: Exception loading 'KolonyTools': System.Reflection.ReflectionTypeLoadException: The classes in the module cannot be loaded. at (wrapper managed-to-native) System.Reflection.Assembly:GetTypes (bool) at System.Reflection.Assembly.GetTypes () [0x00000] in <filename unknown>:0 at AssemblyLoader.LoadAssemblies () [0x00000] in <filename unknown>:0 Additional information about this exception: System.TypeLoadException: Could not load type 'KolonyTools.MKSLlocal' from assembly 'KolonyTools, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null'. System.TypeLoadException: Could not load type 'KolonyTools.MKSLogisticsMasterView' from assembly 'KolonyTools, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null'. System.TypeLoadException: Could not load type 'KolonyTools.StationManager' from assembly 'KolonyTools, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null'. System.TypeLoadException: Could not load type '<>c__DisplayClass4' from assembly 'KolonyTools, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null'. System.TypeLoadException: Could not load type '<>c__DisplayClassb' from assembly 'KolonyTools, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null'. System.TypeLoadException: Could not load type '<>c__DisplayClass13' from assembly 'KolonyTools, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null'. System.TypeLoadException: Could not load type '<>c__DisplayClass16' from assembly 'KolonyTools, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null'. [ERR 13:15:34.539] AssemblyLoader: Exception loading 'KolonyTools': System.Reflection.ReflectionTypeLoadException: The classes in the module cannot be loaded. at (wrapper managed-to-native) System.Reflection.Assembly:GetTypes (bool) at System.Reflection.Assembly.GetTypes () [0x00000] in <filename unknown>:0 at AssemblyLoader.LoadAssemblies () [0x00000] in <filename unknown>:0 Additional information about this exception: System.TypeLoadException: Could not load type 'KolonyTools.MKSLlocal' from assembly 'KolonyTools, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null'. System.TypeLoadException: Could not load type 'KolonyTools.MKSLogisticsMasterView' from assembly 'KolonyTools, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null'. System.TypeLoadException: Could not load type 'KolonyTools.StationManager' from assembly 'KolonyTools, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null'. System.TypeLoadException: Could not load type '<>c__DisplayClass4' from assembly 'KolonyTools, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null'. System.TypeLoadException: Could not load type '<>c__DisplayClassb' from assembly 'KolonyTools, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null'. System.TypeLoadException: Could not load type '<>c__DisplayClass13' from assembly 'KolonyTools, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null'. System.TypeLoadException: Could not load type '<>c__DisplayClass16' from assembly 'KolonyTools, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null'. Quote Link to comment Share on other sites More sharing options...
RoverDude Posted April 11, 2017 Author Share Posted April 11, 2017 @Reaver Song - some basics. What version of MKS? What version of USI Tools? Did you try on a clean copy of KSP? Make sure you get the most recent USI Tools as it is newer than the one bundled with the current MKS download. Quote Link to comment Share on other sites More sharing options...
Reaver Song Posted April 11, 2017 Share Posted April 11, 2017 1 minute ago, RoverDude said: @Reaver Song - some basics. What version of MKS? What version of USI Tools? Did you try on a clean copy of KSP? Make sure you get the most recent USI Tools as it is newer than the one bundled with the current MKS download. MKS 0.50.18.0 and USITools 0.8.18.0. I've yet to try on a clean copy of KSP, but that is something I'd prefer to use as a last resort. Quote Link to comment Share on other sites More sharing options...
TauPhraim Posted April 11, 2017 Share Posted April 11, 2017 1 hour ago, Reaver Song said: [WRN 13:15:33.568] Cannot create config from file 'C:\Program Files (x86)\Steam\steamapps\common\Kerbal Space Program\GameData\UmbraSpaceIndustries\LifeSupport\Resources.cfg'. [ERR 13:15:33.590] Error: Empty part config file On my computer, this file exists and is not empty. Not sure this can directly cause MKS to fail to load. Check the file and reinstall all the mods if it's corrupt/missing. Quote Link to comment Share on other sites More sharing options...
Reaver Song Posted April 11, 2017 Share Posted April 11, 2017 1 minute ago, TauPhraim said: On my computer, this file exists and is not empty. Not sure this can directly cause MKS to fail to load. Check the file and reinstall all the mods if it's corrupt/missing. Yes its empty, but its empty in the download file as well for USI-LS 0.5.24.0. I assume its meant to be because its a configuration file which has yet to have anything to configure, and will presumably populate when KolonyTools tells what my preferences are. Thanks for your help, by the way. Its good to be making some progress on this. Quote Link to comment Share on other sites More sharing options...
TauPhraim Posted April 11, 2017 Share Posted April 11, 2017 46 minutes ago, Reaver Song said: its empty in the download file as well for USI-LS 0.5.24.0. On my side I have 0.5.22.0 and the file is not empty in that version. I don't know if the change is intended, or even game breaking. Quote Link to comment Share on other sites More sharing options...
Urses Posted April 11, 2017 Share Posted April 11, 2017 (edited) @Reaver Song Wich sytem do you use? PC or Mac. Mac was mentioned in the past as troublemaker because it quarantines all .dll Files. The only way around was to drag all subdirektories inside the KSP install and put them in again. Aftermath the Mac flags the files as save. Hope this helps Urses E: Sorry you have to deaktivate firewall too for it Edited April 11, 2017 by Urses Quote Link to comment Share on other sites More sharing options...
Reaver Song Posted April 11, 2017 Share Posted April 11, 2017 Just now, Urses said: @Reaver Song Wich sytem do you use? PC or Mac. Mac was mentioned in the past as troublemaker because it quarantines all .dll Files. The only way around was to drag all subdirektories inside the KSP install and put them in again. Aftermath the Mac flags the files as save. Hope this helps Urses Thanks for the help, I use a PC though. Quote Link to comment Share on other sites More sharing options...
Urses Posted April 11, 2017 Share Posted April 11, 2017 6 minutes ago, Reaver Song said: Thanks for the help, I use a PC though. Hmm maybe you need anyway to control the Virusscaner and Firewall Settings? The new updates tend to clasdify .dll as malicious. Try to enable KSP as safe download and install new? Quote Link to comment Share on other sites More sharing options...
Reaver Song Posted April 11, 2017 Share Posted April 11, 2017 (edited) 14 minutes ago, Urses said: Hmm maybe you need anyway to control the Virusscaner and Firewall Settings? The new updates tend to clasdify .dll as malicious. Try to enable KSP as safe download and install new? Kolonytools.dll does exist in my install, and on further inspection there is also a Kolonytools.dll.mdb, and a Kolonytools.pdb. @RoverDude Do I need Microsoft Office in order to use the mod? Or is this an incorrect file extension? Edited April 11, 2017 by Reaver Song Formatting Quote Link to comment Share on other sites More sharing options...
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