TheSpacePotato Posted May 5, 2017 Share Posted May 5, 2017 (edited) On 5/5/2017 at 7:44 PM, Kukler said: Hello, I've encountered a problem. I don't have solar flares. Every single star I see is just a small bright dot in the sky. These dots become bigger when I get closer but still I don't get any flares. I can provide screenshots and logs(if you tell me how to). Thanks in advance. Expand You need to install the scatterer folder as well to get the flares Edited May 5, 2017 by TheSpacePotato Link to comment Share on other sites More sharing options...
StarCrusher96 Posted May 5, 2017 Author Share Posted May 5, 2017 (edited) On 5/5/2017 at 7:44 PM, Kukler said: Hello, I've encountered a problem. I don't have solar flares. Every single star I see is just a small bright dot in the sky. These dots become bigger when I get closer but still I don't get any flares. I can provide screenshots and logs(if you tell me how to). Thanks in advance. Expand Its not a bug, i took the flares out because they look very unrealistic when you go further than Jool. The 'new' fancy flares are made with scatterer (visuals). + the stars are now scaled to realistic sizes (1/10th). Stock Kerbol is an oversized monster. Edited May 5, 2017 by StarCrusher96 Link to comment Share on other sites More sharing options...
zachdogg Posted May 5, 2017 Share Posted May 5, 2017 I noticed you said one star is reserved for OPM planets, but i assume OPM is not yet compatible with this mod Link to comment Share on other sites More sharing options...
Greatness101 Posted May 5, 2017 Share Posted May 5, 2017 On 5/5/2017 at 10:04 PM, zachdogg said: I noticed you said one star is reserved for OPM planets, but i assume OPM is not yet compatible with this mod Expand Right now the only planet pack that is compatible with KSS is Galileo's Planet Pack. We're not sure if Starcrusher actually plans on implementing OPM compatibility There actually isn't a spot reserved for OPM at the moment. Link to comment Share on other sites More sharing options...
zachdogg Posted May 5, 2017 Share Posted May 5, 2017 Thats fine i had just seen this Quote Korlon: K-type subgiant (1.05 Kerbol masses) will be used for OPM planets atm / might get its own system in the future. Expand and thats why i had assumed Link to comment Share on other sites More sharing options...
TheSpacePotato Posted May 5, 2017 Share Posted May 5, 2017 On 5/5/2017 at 11:05 PM, zachdogg said: Thats fine i had just seen this and thats why i had assumed Expand It will get its own system instead Link to comment Share on other sites More sharing options...
Greatness101 Posted May 6, 2017 Share Posted May 6, 2017 On 5/5/2017 at 11:05 PM, zachdogg said: Thats fine i had just seen this and thats why i had assumed Expand Yeah if OPM ever gets implemented it will get its own star, not one that already exists. Kinda like what we did with GPP Link to comment Share on other sites More sharing options...
AR3S_TGL Posted May 6, 2017 Share Posted May 6, 2017 When AR3S Planet Project (unconfirmed) is potentially released, I will aim to make it work with KSS. Link to comment Share on other sites More sharing options...
AR3S_TGL Posted May 6, 2017 Share Posted May 6, 2017 (edited) Eris Mission: Kerbol System Reveal hidden contents Maccan Kerman Edzar Kerman Reveal hidden contents Nothing Here... Edited May 6, 2017 by AR3S_TGL Link to comment Share on other sites More sharing options...
AR3S_TGL Posted May 6, 2017 Share Posted May 6, 2017 Kerolon System: Reveal hidden contents Link to comment Share on other sites More sharing options...
StarCrusher96 Posted May 6, 2017 Author Share Posted May 6, 2017 On 5/6/2017 at 11:04 AM, AR3S_TGL said: Kerolon System: Reveal hidden contents Expand How long did it take you to travel there? :p Link to comment Share on other sites More sharing options...
AR3S_TGL Posted May 6, 2017 Share Posted May 6, 2017 On 5/6/2017 at 11:48 AM, StarCrusher96 said: How long did it take you to travel there? Expand Half an hour maybe? Finding a new home for Kerbalkind. Link to comment Share on other sites More sharing options...
StarCrusher96 Posted May 6, 2017 Author Share Posted May 6, 2017 On 5/6/2017 at 11:49 AM, AR3S_TGL said: Half an hour maybe? Finding a new home for Kerbalkind. Expand At FTL speed? Nice! Already found a suitable planet? Link to comment Share on other sites More sharing options...
AR3S_TGL Posted May 6, 2017 Share Posted May 6, 2017 Nope. Next target is Aquel Link to comment Share on other sites More sharing options...
AR3S_TGL Posted May 6, 2017 Share Posted May 6, 2017 Aquel Rilna Link to comment Share on other sites More sharing options...
Calvin_Maclure Posted May 6, 2017 Share Posted May 6, 2017 On 5/6/2017 at 12:00 PM, StarCrusher96 said: At FTL speed? Nice! Already found a suitable planet? Expand Love them distances! Link to comment Share on other sites More sharing options...
AR3S_TGL Posted May 6, 2017 Share Posted May 6, 2017 My sun-diving solar study. Beautiful shot of Hetoo (a.k.a I hate green) Shot of Hetoo from window of observatory (mod). "Arty" shot of Hetoo Link to comment Share on other sites More sharing options...
AR3S_TGL Posted May 6, 2017 Share Posted May 6, 2017 Wow. There's an atmosphere! Link to comment Share on other sites More sharing options...
StarCrusher96 Posted May 6, 2017 Author Share Posted May 6, 2017 On 5/6/2017 at 12:47 PM, AR3S_TGL said: My sun-diving solar study. Beautiful shot of Hetoo (a.k.a I hate green) Shot of Hetoo from window of observatory (mod). "Arty" shot of Hetoo Expand I saw you need to use the clouds fix to turn the colors right! Pretty screenshots btw! Link to comment Share on other sites More sharing options...
AR3S_TGL Posted May 6, 2017 Share Posted May 6, 2017 On 5/6/2017 at 1:03 PM, StarCrusher96 said: I saw you need to use the clouds fix to turn the colors right! Pretty screenshots btw! Expand what do you mean? Link to comment Share on other sites More sharing options...
Knezz Posted May 6, 2017 Share Posted May 6, 2017 (edited) Hey. I love this mod, but my computer isn't capable to run KSP with this mod for longer than 10 minutes... It crashes and lags... I was wondering if you could make this with only Kerbol system... Like, without other star systems, only Kerbol (with planets)? Or is there a way for me to delete them? Edited May 6, 2017 by Knezz Link to comment Share on other sites More sharing options...
Davian Lin Posted May 6, 2017 Share Posted May 6, 2017 (edited) Weird, but rocks and trees cannot add to the planets... KSP either loading forever or the trees just don't working. So, can we add the trees?) Edited May 6, 2017 by Artem Kerman Link to comment Share on other sites More sharing options...
StarCrusher96 Posted May 6, 2017 Author Share Posted May 6, 2017 (edited) On 5/6/2017 at 1:04 PM, AR3S_TGL said: what do you mean? Expand Is Eve bright white in your game? On 5/6/2017 at 1:48 PM, Knezz said: Hey. I love this mod, but my computer isn't capable to run KSP with this mod for longer than 10 minutes... It crashes and lags... I was wondering if you could make this with only Kerbol system... Like, without other star systems, only Kerbol (with planets)? Or is there a way for me to delete them? Expand Go to KSS/KopernicusFiles and delete everything but Stars, Vanillaplanets and Kerbol system. If there are still cfg's in the folder, dont delete them. On 5/6/2017 at 2:29 PM, Artem Kerman said: Weird, but rocks and trees cannot add to the planets... KSP either loading forever or the trees just don't working. So, can we add the trees?) Expand You tried to add them? I've already experimented with it without any troubles. And in 0.7 every planet will have its own groundscattering. Edited May 6, 2017 by StarCrusher96 Link to comment Share on other sites More sharing options...
Davian Lin Posted May 6, 2017 Share Posted May 6, 2017 (edited) @StarCrusher96, yes? Oh, awesome! Maybe I'm somewhere have mistake in confings... Edited May 7, 2017 by Artem Kerman Link to comment Share on other sites More sharing options...
ryan234abc Posted May 6, 2017 Share Posted May 6, 2017 (edited) Damn this mod looks good. Followed the instructions down to a T (very in depth by the way, well done). Game loads up to the very end of loading, but when it would go onto the menu screen normally (where you can start game, credits, quit again etc.) it just crashes. My entire computer slows down to painful speed. I'm meeting the 8gb RAM needed, but it would seem that the computer cannot handle the mod nevertheless. I don't think this is a problem with the mod itself... thoughts? Ryan Edited May 6, 2017 by ryan234abc Link to comment Share on other sites More sharing options...
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