Dominiquini Posted July 10, 2021 Share Posted July 10, 2021 I found a bug: The option to disable staging on the reentry modules KV-1, KV-2 and KV-3 doesn't work right. Although it does disable the in-flight staging function, the icon still appears in the stage list! - I fix the problem disabling the patch 'MechJebNoCommandPod.cfg' bundled with MechJeb2! * KSP: 1.12.1 * MechJeb2: 2.12.0.0 (CKAN) * Windows 10 x64 Thanks. Quote Link to comment Share on other sites More sharing options...
sarbian Posted July 11, 2021 Author Share Posted July 11, 2021 On 7/4/2021 at 10:00 PM, Dominiquini said: I forget to say, but the exception was when I try to paste a new name in the input text from the vessel (probe). But apart from the exception, everything seemed to work fine, so I think it's a very low priority bug! Thanks. It was a quick fix and it seems that bug has been around since 1.8. On 7/6/2021 at 8:51 PM, Dominiquini said: I find out some missing localizations: #MechJeb_Future_AscentLandingSpaceplane_Title #MechJeb_Future_AscentLandingSpaceplane_Description They are not in the current dev code so I guess it was fixed. Quote Link to comment Share on other sites More sharing options...
lipatden Posted July 11, 2021 Share Posted July 11, 2021 (edited) It seems throttle limits - max and minimum - are not being applied while using autopilot. Is this correct, or am I missing something? I've built a testbed jet-powered aeroplane for small rocket engines, and set the rockets to use their own throttle (ie not linked to main). Turning the rockets on makes the plane go over the autothrottle speed (expected), so mechjeb commands zero throttle, turning off all engines (no matter if they are linked to main throttle or not). I'd like to set a minimum of 5%, so the "turn off engines" command doesn't propagate everywhere as zero thrust is commanded by the autopilot, but none of the settings in the "Utilities" window seem to have any effect. For reference, I'm using DEV release (RO/RP-1 playthrough). Edited July 11, 2021 by lipatden clarify i'm testing rockets on a plane with own jets Quote Link to comment Share on other sites More sharing options...
Kampfsanni Posted July 11, 2021 Share Posted July 11, 2021 20 hours ago, Dominiquini said: I found a bug: The option to disable staging on the reentry modules KV-1, KV-2 and KV-3 doesn't work right. Although it does disable the in-flight staging function, the icon still appears in the stage list! - I fix the problem disabling the patch 'MechJebNoCommandPod.cfg' bundled with MechJeb2! * KSP: 1.12.1 * MechJeb2: 2.12.0.0 (CKAN) * Windows 10 x64 Thanks. MechJeb2: 2.12.0.0 is for KSP 1.11, at the moment only the Dev Realeases suport KSP 1.12 To enable the Dev versions you have to add the Repository in Ckan under -> Settings ->Ckan Settings -> Repositorys for Metadata ->New. Quote Link to comment Share on other sites More sharing options...
Dominiquini Posted July 11, 2021 Share Posted July 11, 2021 7 hours ago, Kampfsanni said: MechJeb2: 2.12.0.0 is for KSP 1.11, at the moment only the Dev Realeases suport KSP 1.12 To enable the Dev versions you have to add the Repository in Ckan under -> Settings ->Ckan Settings -> Repositorys for Metadata ->New. I tested the DEV version and this problem still occurs! I'll open a issue on the github page! Quote Link to comment Share on other sites More sharing options...
thunder175 Posted July 11, 2021 Share Posted July 11, 2021 Encountered an error while using the PVG Ascent guidance. I am on 1.12.1, using Mechjeb-Dev version 1092 on a 6.4x rescaled system using SigmaDimensions. I built a Mercury-Titan I style rocket using Bluedog Design Bureau and Alpha launch pads. When attempting to launch and using PVG guidance, upon clicking engage autopilot the status flashes stage values but then quickly changes to 'FINISHED' and the craft reverts to manual control. I have to then click disengage autopilot in the ascent guidance panel. Thus far this is the only craft that does this when using PVG. All my other BDB rockets have thus far accepted PVG guidance. Log snippet follows: [EXC 18:02:25.692] ArgumentException: Getting control 3's position in a group with only 3 controls when doing repaint Aborting UnityEngine.GUILayoutGroup.GetNext () (at <58f888e0d56a4620958c8e58a768c70d>:0) UnityEngine.GUILayoutUtility.DoGetRect (UnityEngine.GUIContent content, UnityEngine.GUIStyle style, UnityEngine.GUILayoutOption[] options) (at <58f888e0d56a4620958c8e58a768c70d>:0) UnityEngine.GUILayoutUtility.GetRect (UnityEngine.GUIContent content, UnityEngine.GUIStyle style, UnityEngine.GUILayoutOption[] options) (at <58f888e0d56a4620958c8e58a768c70d>:0) UnityEngine.GUILayout.DoButton (UnityEngine.GUIContent content, UnityEngine.GUIStyle style, UnityEngine.GUILayoutOption[] options) (at <58f888e0d56a4620958c8e58a768c70d>:0) UnityEngine.GUILayout.Button (System.String text, UnityEngine.GUIStyle style, UnityEngine.GUILayoutOption[] options) (at <58f888e0d56a4620958c8e58a768c70d>:0) MuMech.MechJebModuleAscentGuidance.WindowGUI (System.Int32 windowID) (at <9bba0c3d2a6d4e50b6f917318502005e>:0) MuMech.DisplayModule.ProfiledWindowGUI (System.Int32 windowID) (at <9bba0c3d2a6d4e50b6f917318502005e>:0) UnityEngine.GUILayout+LayoutedWindow.DoWindow (System.Int32 windowID) (at <58f888e0d56a4620958c8e58a768c70d>:0) UnityEngine.GUI.CallWindowDelegate (UnityEngine.GUI+WindowFunction func, System.Int32 id, System.Int32 instanceID, UnityEngine.GUISkin _skin, System.Int32 forceRect, System.Single width, System.Single height, UnityEngine.GUIStyle style) (at <58f888e0d56a4620958c8e58a768c70d>:0) UnityEngine.DebugLogHandler:LogException(Exception, Object) ModuleManager.UnityLogHandle.InterceptLogHandler:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) [LOG 18:02:28.190] [MechJebModuleLogicalStageTracking] adding a new stage: 0 [LOG 18:02:28.190] [MechJebModuleLogicalStageTracking] adding a new stage: 1 [LOG 18:02:28.190] [MechJebModuleLogicalStageTracking] adding a new stage: 2 [LOG 18:02:28.190] [MechJebModuleLogicalStageTracking] adding a new stage: 3 [LOG 18:02:28.190] [MechJebModuleLogicalStageTracking] adding a new stage: 4 [LOG 18:02:28.200] prelaunch killing throttle [LOG 18:02:28.234] [MechJeb] MechJebModuleGuidanceController: setting up flightangle4constraint, rT: 4005000 vT:6009.86155872631 inc:9.5 gamma:0 [LOG 18:02:28.234] sma = 4005000 [LOG 18:02:28.234] deltaV guess = 8262.77606536781 [LOG 18:02:28.319] PVG: arcs in solution after bootstrapping launch: ksp_stage:8 rocket_stage:0 isp:289.82343018055 thrust:289753.457608445 c:4.54234690503055 m0:21699.0644357213 maxt:142.230757757524 maxtbar:0.227310582475283 avail ∆v:3135.84703803283 used ∆v:3135.84695544171 ksp_stage:7 rocket_stage:1 isp:152.777858167887 thrust:51190.5030913714 c:2.39445800076888 m0:5368.43978001729 maxt:14.0485959746676 maxtbar:0.0224522078368291 avail ∆v:140.331254919986 used ∆v:140.331252592186 ksp_stage:-1 rocket_stage:-1 isp:0 thrust:0 c:0 m0:-1 maxt:0 maxtbar:0 avail ∆v:0 used ∆v:0 ksp_stage:5 rocket_stage:2 isp:306.095356278465 thrust:54013.9011940311 c:4.79737367461818 m0:4575.93979028046 maxt:194.509087382534 maxtbar:0.310860847869741 avail ∆v:4345.41474129855 used ∆v:2662.5459548649 [LOG 18:02:28.346] [BetterBurnTime] Current celestial body set to Kerbin [LOG 18:02:28.346] [BetterBurnTime] Geosync altitude: 22839.748 km [LOG 18:02:29.000] [MechJeb] MechJebModuleGuidanceController: setting up flightangle4constraint, rT: 4005000 vT:6009.86155872631 inc:9.5 gamma:0 [LOG 18:02:29.000] sma = 4005000 [LOG 18:02:29.000] deltaV guess = 8262.77606536781 [LOG 18:02:36.778] [Kopernicus] No new objects this time. (Probability is 50%) [LOG 18:02:45.870] [MechJebModuleLogicalStageTracking] adding a new stage: 0 [LOG 18:02:45.870] [MechJebModuleLogicalStageTracking] adding a new stage: 1 [LOG 18:02:45.870] [MechJebModuleLogicalStageTracking] adding a new stage: 2 [LOG 18:02:45.870] [MechJebModuleLogicalStageTracking] adding a new stage: 3 [LOG 18:02:45.870] [MechJebModuleLogicalStageTracking] adding a new stage: 4 [LOG 18:02:45.903] prelaunch killing throttle [LOG 18:02:45.974] [MechJeb] MechJebModuleGuidanceController: setting up flightangle4constraint, rT: 4005000 vT:6009.86155872631 inc:9.5 gamma:0 [LOG 18:02:45.974] sma = 4005000 [LOG 18:02:45.974] deltaV guess = 8262.77606536781 [LOG 18:02:46.057] PVG: arcs in solution after bootstrapping launch: ksp_stage:8 rocket_stage:0 isp:289.823378324509 thrust:289753.405764924 c:4.5423460920218 m0:21699.0644357213 maxt:142.230757757524 maxtbar:0.227310582461322 avail ∆v:3135.84647695807 used ∆v:3135.84639436696 ksp_stage:7 rocket_stage:1 isp:152.777837514877 thrust:51190.4961712721 c:2.39445767693116 m0:5368.43978001729 maxt:14.0485959746676 maxtbar:0.0224522078354501 avail ∆v:140.331235949549 used ∆v:140.331233621749 ksp_stage:-1 rocket_stage:-1 isp:0 thrust:0 c:0 m0:-1 maxt:0 maxtbar:0 avail ∆v:0 used ∆v:0 ksp_stage:5 rocket_stage:2 isp:306.095352900686 thrust:54013.9005979846 c:4.79737362138424 m0:4575.93979028046 maxt:194.509087382534 maxtbar:0.310860847850647 avail ∆v:4345.41469334666 used ∆v:2662.44726883237 [LOG 18:02:46.374] [MechJeb] MechJebModuleGuidanceController: setting up flightangle4constraint, rT: 4005000 vT:6009.86155872631 inc:9.5 gamma:0 [LOG 18:02:46.374] sma = 4005000 [LOG 18:02:46.374] deltaV guess = 8262.77606536781 Quote Link to comment Share on other sites More sharing options...
Jacke Posted July 12, 2021 Share Posted July 12, 2021 5 hours ago, thunder175 said: Log snippet follows: Never just post a log snippet. Always upload the complete logs and provide a link to that upload. There's a lot of information in the logs and the snippet is unlikely to have enough of it to use the log to track down the root causes of the issue. Quote Link to comment Share on other sites More sharing options...
HansAcker Posted July 12, 2021 Share Posted July 12, 2021 On 7/5/2021 at 4:34 AM, LittleBitMore said: Quick feature suggestion, if time permits: the ability to control the distance at which rovers stop near targets with the Rover Autopilot. Isn't that already there? Open the waypoints window and you can set radius and speed at target. Here's an old example: Spoiler Radius is set to 10m and speed (the first value) to 0. In your case, try setting radius to 0 and speed to something high enough. Quote Link to comment Share on other sites More sharing options...
thunder175 Posted July 12, 2021 Share Posted July 12, 2021 19 hours ago, Jacke said: Never just post a log snippet. Always upload the complete logs and provide a link to that upload. There's a lot of information in the logs and the snippet is unlikely to have enough of it to use the log to track down the root causes of the issue. Just reran another flight and same problem. Entire log located here Quote Link to comment Share on other sites More sharing options...
lipatden Posted July 13, 2021 Share Posted July 13, 2021 On 7/11/2021 at 3:47 PM, lipatden said: It seems throttle limits - max and minimum - are not being applied while using autopilot. Is this correct, or am I missing something? I've built a testbed jet-powered aeroplane for small rocket engines, and set the rockets to use their own throttle (ie not linked to main). Turning the rockets on makes the plane go over the autothrottle speed (expected), so mechjeb commands zero throttle, turning off all engines (no matter if they are linked to main throttle or not). I'd like to set a minimum of 5%, so the "turn off engines" command doesn't propagate everywhere as zero thrust is commanded by the autopilot, but none of the settings in the "Utilities" window seem to have any effect. For reference, I'm using DEV release (RO/RP-1 playthrough). I've come up with a proposal to include configurable min and max limits for throttle in autopilot and opened a GitHub issue (feature request) including a UI mock and the logic in pseudocode. Apologies, I don't have the VS-fu to get a dev environment working, I hope this is helpful? https://github.com/MuMech/MechJeb2/issues/1472 Quote Link to comment Share on other sites More sharing options...
Dominiquini Posted July 14, 2021 Share Posted July 14, 2021 Suggestion: Add "Auto-Stage" option to 'Maneuver Planner' and 'Maneuver Node Editor'. Many of my ships need staging during a burn! Thanks. Quote Link to comment Share on other sites More sharing options...
Dominiquini Posted July 15, 2021 Share Posted July 15, 2021 Another suggestion: Enable SAS after MechJeb2 finishes executing some maneuver, so the ship doesn't spin out of control when MechJeb2 disengages... Thanks. Quote Link to comment Share on other sites More sharing options...
IntoSpaceAgain Posted July 15, 2021 Share Posted July 15, 2021 17 hours ago, Dominiquini said: Suggestion: Add "Auto-Stage" option to 'Maneuver Planner' and 'Maneuver Node Editor'. Many of my ships need staging during a burn! Thanks. You can enable Autostage in flight through MJ's Utilities menu. Quote Link to comment Share on other sites More sharing options...
kfsone Posted July 15, 2021 Share Posted July 15, 2021 Advanced transfer planner is going into an infinite loop trying to create a node from duna -> kerbin for me, all of a sudden. Full log and video to follow: Quote [MechJeb] porkchop scanning found DVminsqr = 324337.9507653 DVmaxsqr = 96582659306042.3 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) [MechJeb] singleImpulseHyperbolicBurn mu = 301363211975.098 r0 = [373693.896788085, 52400.6390010835, -7213.00861311568] v0 = [-125.121126890135, 881.501386861727, -76.0033636321317] v_inf = [723.476378379577, 77.6868508116728, -21.3447349397998] (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) [MechJeb] singleImpulseHyperbolicBurn vneg = [-4.81646576431584, 890.179084111189, -77.6109493961487] vpos = [1453.1419157765, 118.465531329038, -34.8133809564918] r = [377406.707504691, 1776.83357722205, -2823.64982626896] dt = 2596.70954870413 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) ... [MechJeb] singleImpulseHyperbolicBurn mu = 301363211975.098 r0 = [373693.896788085, 52400.6390010835, -7213.00861311568] v0 = [-125.121126890135, 881.501386861727, -76.0033636321317] v_inf = [723.476378379577, 77.6868508116728, -21.3447349397998] (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) [MechJeb] singleImpulseHyperbolicBurn vneg = [768.532524949766, -454.561100668177, 34.2143077823311] vpos = [1253.76427654018, -744.223424027499, 32.3622493041809] r = [-192513.384602993, -323290.181244816, 29559.9469900032] dt = 1704.85472964123 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) System.NullReferenceException: Object reference not set to an instance of an object at PatchedConics._CalculatePatch (Orbit p, Orbit nextPatch, System.Double startEpoch, PatchedConics+SolverParameters pars, CelestialBody targetBody) [0x0015a] in <a5c262f7fe724eb9918d4487db8b635e>:0 System.NullReferenceException: Object reference not set to an instance of an object at PatchedConics._CalculatePatch (Orbit p, Orbit nextPatch, System.Double startEpoch, PatchedConics+SolverParameters pars, CelestialBody targetBody) [0x0015a] in <a5c262f7fe724eb9918d4487db8b635e>:0 System.NullReferenceException: Object reference not set to an instance of an object at PatchedConics._CalculatePatch (Orbit p, Orbit nextPatch, System.Double startEpoch, PatchedConics+SolverParameters pars, CelestialBody targetBody) [0x0015a] in <a5c262f7fe724eb9918d4487db8b635e>:0 System.NullReferenceException: Object reference not set to an instance of an object at PatchedConics._CalculatePatch (Orbit p, Orbit nextPatch, System.Double startEpoch, PatchedConics+SolverParameters pars, CelestialBody targetBody) [0x0015a] in <a5c262f7fe724eb9918d4487db8b635e>:0 System.NullReferenceException: Object reference not set to an instance of an object at PatchedConics._CalculatePatch (Orbit p, Orbit nextPatch, System.Double startEpoch, PatchedConics+SolverParameters pars, CelestialBody targetBody) [0x0015a] in <a5c262f7fe724eb9918d4487db8b635e>:0 System.NullReferenceException: Object reference not set to an instance of an object at PatchedConics._CalculatePatch (Orbit p, Orbit nextPatch, System.Double startEpoch, PatchedConics+SolverParameters pars, CelestialBody targetBody) [0x0015a] in <a5c262f7fe724eb9918d4487db8b635e>:0 System.NullReferenceException: Object reference not set to an instance of an object at PatchedConics._CalculatePatch (Orbit p, Orbit nextPatch, System.Double startEpoch, PatchedConics+SolverParameters pars, CelestialBody targetBody) [0x0015a] in <a5c262f7fe724eb9918d4487db8b635e>:0 System.NullReferenceException: Object reference not set to an instance of an object at PatchedConics._CalculatePatch (Orbit p, Orbit nextPatch, System.Double startEpoch, PatchedConics+SolverParameters pars, CelestialBody targetBody) [0x0015a] in <a5c262f7fe724eb9918d4487db8b635e>:0 System.NullReferenceException: Object reference not set to an instance of an object at PatchedConics._CalculatePatch (Orbit p, Orbit nextPatch, System.Double startEpoch, PatchedConics+SolverParameters pars, CelestialBody targetBody) [0x0015a] in <a5c262f7fe724eb9918d4487db8b635e>:0 System.NullReferenceException: Object reference not set to an instance of an object at PatchedConics._CalculatePatch (Orbit p, Orbit nextPatch, System.Double startEpoch, PatchedConics+SolverParameters pars, CelestialBody targetBody) [0x0015a] in <a5c262f7fe724eb9918d4487db8b635e>:0 System.NullReferenceException: Object reference not set to an instance of an object at PatchedConics._CalculatePatch (Orbit p, Orbit nextPatch, System.Double startEpoch, PatchedConics+SolverParameters pars, CelestialBody targetBody) [0x0015a] in <a5c262f7fe724eb9918d4487db8b635e>:0 System.NullReferenceException: Object reference not set to an instance of an object at PatchedConics._CalculatePatch (Orbit p, Orbit nextPatch, System.Double startEpoch, PatchedConics+SolverParameters pars, CelestialBody targetBody) [0x0015a] in <a5c262f7fe724eb9918d4487db8b635e>:0 System.NullReferenceException: Object reference not set to an instance of an object at PatchedConics._CalculatePatch (Orbit p, Orbit nextPatch, System.Double startEpoch, PatchedConics+SolverParameters pars, CelestialBody targetBody) [0x0015a] in <a5c262f7fe724eb9918d4487db8b635e>:0 System.NullReferenceException: Object reference not set to an instance of an object at PatchedConics._CalculatePatch (Orbit p, Orbit nextPatch, System.Double startEpoch, PatchedConics+SolverParameters pars, CelestialBody targetBody) [0x0015a] in <a5c262f7fe724eb9918d4487db8b635e>:0 System.NullReferenceException: Object reference not set to an instance of an object at PatchedConics._CalculatePatch (Orbit p, Orbit nextPatch, System.Double startEpoch, PatchedConics+SolverParameters pars, CelestialBody targetBody) [0x0015a] in <a5c262f7fe724eb9918d4487db8b635e>:0 System.NullReferenceException: Object reference not set to an instance of an object at PatchedConics._CalculatePatch (Orbit p, Orbit nextPatch, System.Double startEpoch, PatchedConics+SolverParameters pars, CelestialBody targetBody) [0x0015a] in <a5c262f7fe724eb9918d4487db8b635e>:0 System.NullReferenceException: Object reference not set to an instance of an object at PatchedConics._CalculatePatch (Orbit p, Orbit nextPatch, System.Double startEpoch, PatchedConics+SolverParameters pars, CelestialBody targetBody) [0x0015a] in <a5c262f7fe724eb9918d4487db8b635e>:0 System.NullReferenceException: Object reference not set to an instance of an object at PatchedConics._CalculatePatch (Orbit p, Orbit nextPatch, System.Double startEpoch, PatchedConics+SolverParameters pars, CelestialBody targetBody) [0x0015a] in <a5c262f7fe724eb9918d4487db8b635e>:0 System.NullReferenceException: Object reference not set to an instance of an object at PatchedConics._CalculatePatch (Orbit p, Orbit nextPatch, System.Double startEpoch, PatchedConics+SolverParameters pars, CelestialBody targetBody) [0x0015a] in <a5c262f7fe724eb9918d4487db8b635e>:0 System.NullReferenceException: Object reference not set to an instance of an object at PatchedConics._CalculatePatch (Orbit p, Orbit nextPatch, System.Double startEpoch, PatchedConics+SolverParameters pars, CelestialBody targetBody) [0x0015a] in <a5c262f7fe724eb9918d4487db8b635e>:0 System.NullReferenceException: Object reference not set to an instance of an object at PatchedConics._CalculatePatch (Orbit p, Orbit nextPatch, System.Double startEpoch, PatchedConics+SolverParameters pars, CelestialBody targetBody) [0x0015a] in <a5c262f7fe724eb9918d4487db8b635e>:0 System.NullReferenceException: Object reference not set to an instance of an object at PatchedConics._CalculatePatch (Orbit p, Orbit nextPatch, System.Double startEpoch, PatchedConics+SolverParameters pars, CelestialBody targetBody) [0x0015a] in <a5c262f7fe724eb9918d4487db8b635e>:0 System.NullReferenceException: Object reference not set to an instance of an object at PatchedConics._CalculatePatch (Orbit p, Orbit nextPatch, System.Double startEpoch, PatchedConics+SolverParameters pars, CelestialBody targetBody) [0x0015a] in <a5c262f7fe724eb9918d4487db8b635e>:0 System.NullReferenceException: Object reference not set to an instance of an object at PatchedConics._CalculatePatch (Orbit p, Orbit nextPatch, System.Double startEpoch, PatchedConics+SolverParameters pars, CelestialBody targetBody) [0x0015a] in <a5c262f7fe724eb9918d4487db8b635e>:0 System.NullReferenceException: Object reference not set to an instance of an object at PatchedConics._CalculatePatch (Orbit p, Orbit nextPatch, System.Double startEpoch, PatchedConics+SolverParameters pars, CelestialBody targetBody) [0x0015a] in <a5c262f7fe724eb9918d4487db8b635e>:0 System.NullReferenceException: Object reference not set to an instance of an object at PatchedConics._CalculatePatch (Orbit p, Orbit nextPatch, System.Double startEpoch, PatchedConics+SolverParameters pars, CelestialBody targetBody) [0x0015a] in <a5c262f7fe724eb9918d4487db8b635e>:0 System.NullReferenceException: Object reference not set to an instance of an object at PatchedConics._CalculatePatch (Orbit p, Orbit nextPatch, System.Double startEpoch, PatchedConics+SolverParameters pars, CelestialBody targetBody) [0x0015a] in <a5c262f7fe724eb9918d4487db8b635e>:0 System.NullReferenceException: Object reference not set to an instance of an object at PatchedConics._CalculatePatch (Orbit p, Orbit nextPatch, System.Double startEpoch, PatchedConics+SolverParameters pars, CelestialBody targetBody) [0x0015a] in <a5c262f7fe724eb9918d4487db8b635e>:0 And it just keeps repeating those lines. log: https://www.kfs.org/oliver/ksp/mechjeb-player.log.zip (I turned on flush writes) video: https://www.kfs.org/oliver/ksp/mechjeb-infiniteloop.wmv Quote Link to comment Share on other sites More sharing options...
Dominiquini Posted July 16, 2021 Share Posted July 16, 2021 (edited) Suggestion: Disable probe control if I turn of MechJeb (AR202 case)! I put the probe to sleep and turn off the MechJeb and still manage to control the probe... I find this behavior strange... Thanks. Edited July 16, 2021 by Dominiquini Quote Link to comment Share on other sites More sharing options...
Thave Posted July 16, 2021 Share Posted July 16, 2021 How can I use mj's automatic launch function to launch to the southeast? (It launches to the north every time.) Quote Link to comment Share on other sites More sharing options...
ColdJ Posted July 16, 2021 Share Posted July 16, 2021 1 hour ago, Thave said: How can I use mj's automatic launch function to launch to the southeast? (It launches to the north every time.) Are you turning your rocket around in the VAB before launch so that the underside is not north? The orientation of your rocket affects where you will head. MechJeb follows a set of programmed inputs. It does not think for itself. Quote Link to comment Share on other sites More sharing options...
Guest Posted July 16, 2021 Share Posted July 16, 2021 (edited) 5 hours ago, Thave said: How can I use mj's automatic launch function to launch to the southeast? (It launches to the north every time.) Set the launch inclination to a negative number, i.e. -45. You can also specify the vehicle's roll during ascent. There is a link to the Mechjeb manual in the first post of this topic. Edited July 16, 2021 by Jack Wolfe Quote Link to comment Share on other sites More sharing options...
darthgently Posted July 16, 2021 Share Posted July 16, 2021 On 7/15/2021 at 9:30 AM, IntoSpaceAgain said: You can enable Autostage in flight through MJ's Utilities menu. Also, if you have Blizzy toolbar installed you can add an MJ Autostage button to the screen so you don't have to drill into menus to get to it if you like Quote Link to comment Share on other sites More sharing options...
Dominiquini Posted July 16, 2021 Share Posted July 16, 2021 On 7/15/2021 at 10:30 AM, IntoSpaceAgain said: You can enable Autostage in flight through MJ's Utilities menu. 4 minutes ago, darthgently said: Also, if you have Blizzy toolbar installed you can add an MJ Autostage button to the screen so you don't have to drill into menus to get to it if you like I tested this feature and it works, the problem is that MJ start staging my rockets all the time, even when I'm controlling it!I was thinking of a feature that had this checkbox inside the window of the 'Maneuver Planner' or 'Maneuver Node Editor', and MJ just staging when performing the action. Similar to the 'Ascend Guidance' mode! Thanks. Quote Link to comment Share on other sites More sharing options...
darthgently Posted July 16, 2021 Share Posted July 16, 2021 1 hour ago, Dominiquini said: I tested this feature and it works, the problem is that MJ start staging my rockets all the time, even when I'm controlling it!I was thinking of a feature that had this checkbox inside the window of the 'Maneuver Planner' or 'Maneuver Node Editor', and MJ just staging when performing the action. Similar to the 'Ascend Guidance' mode! Thanks. There should be an Autostage Once button available from MJ for adding to Blizzy. Are you saying that Autostage Once is acting sticky as if a checkbox has been checked in Settings to turn autostaging on? That would be a bug I'd think in that case Quote Link to comment Share on other sites More sharing options...
Dominiquini Posted July 16, 2021 Share Posted July 16, 2021 28 minutes ago, darthgently said: There should be an Autostage Once button available from MJ for adding to Blizzy. Are you saying that Autostage Once is acting sticky as if a checkbox has been checked in Settings to turn autostaging on? That would be a bug I'd think in that case I don't try the 'Autostage Once'. I also don't have the blizzy toolbar. I will try latter... Thanks. Quote Link to comment Share on other sites More sharing options...
rangerrenze Posted July 17, 2021 Share Posted July 17, 2021 So I downloaded the latest version of Mechjeb from the Jenkins link, for 1.12. and all the mechjeb windows are stuck in the top left corner. I get the same problem with the latest version from Curse and the Github version doesn't work Quote Link to comment Share on other sites More sharing options...
rmaine Posted July 17, 2021 Share Posted July 17, 2021 3 hours ago, rangerrenze said: So I downloaded the latest version of Mechjeb from the Jenkins link, for 1.12. and all the mechjeb windows are stuck in the top left corner. I get the same problem with the latest version from Curse and the Github version doesn't work That's a little short on details for anyone to help much with. Perhaps note the prominent "no logs no support" line at the top of the OP. For what its worth, the latest dev version (2.12-1092) works fine for me with KSP 1.12.1. If you aren't using the dev version, I'm not sure that yet supports KSP 1.12. Otherwise, no clue why your's is different from mine. Quote Link to comment Share on other sites More sharing options...
rangerrenze Posted July 17, 2021 Share Posted July 17, 2021 1 hour ago, rmaine said: That's a little short on details for anyone to help much with. Perhaps note the prominent "no logs no support" line at the top of the OP. For what its worth, the latest dev version (2.12-1092) works fine for me with KSP 1.12.1. If you aren't using the dev version, I'm not sure that yet supports KSP 1.12. Otherwise, no clue why your's is different from mine. Is there anything special to installing the dev version? I downloaded the dev version from the github and dragged it in as a whole and doesn't work (doesn't load any part of MechJeb), bit new to KSP so don't know precisely how to do this stuff. As for the problems with the older versions, appears to be random UI glitches (for some reason I reinstalled it and then it worked? guess that's how it goes sometimes lol). I can grab a logfile if there is a need for it, but like I'm not sure how much the log tells about an UI glitch Quote Link to comment Share on other sites More sharing options...
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