politas Posted June 30, 2017 Author Share Posted June 30, 2017 (edited) 1 hour ago, Kobymaru said: Is there a way on the mod-side to declare certain generated files that are "OK to remove"? Or possibly even something like the difference between "apt-get remove" and "apt-get purge" in Debian, where the former leaves configuration files and the latter removes those too? The easiest way for a mod author to force a file to be deleted by CKAN is to include a dummy blank file in the distribution. I think an "apt purge" equivalent would require mod authors to meet CKAN specifications in a way that I just don't see happening, or significant levels of effort by CKAN metadata maintainers beyond "does this put all the included files in the right places". Edited June 30, 2017 by politas Link to comment Share on other sites More sharing options...
Kobymaru Posted June 30, 2017 Share Posted June 30, 2017 3 hours ago, politas said: The easiest way for a mod author to force a file to be deleted by CKAN is to include a dummy blank file in the distribution. Seems sensible. 3 hours ago, politas said: I think an "apt purge" equivalent would require mod authors to meet CKAN specifications in a way that I just don't see happening, or significant levels of effort by CKAN metadata maintainers beyond "does this put all the included files in the right places". Fair enough. But assuming certain authors would meet these CKAN specifications, would the CKAN of today be able to do that, or is that something that would need to be implemented first? Link to comment Share on other sites More sharing options...
strudo76 Posted July 2, 2017 Share Posted July 2, 2017 Any chance that CKAN could have a setting on where the cache is stored? I have multiple installations of KSP, each in their own KSP folder. It would be handy to have a single cache location that could be shared between each of these installations to save downloading every mod that is the same across different installs. Thanks Link to comment Share on other sites More sharing options...
politas Posted July 5, 2017 Author Share Posted July 5, 2017 On 2017-7-2 at 10:45 AM, strudo76 said: Any chance that CKAN could have a setting on where the cache is stored? I have multiple installations of KSP, each in their own KSP folder. It would be handy to have a single cache location that could be shared between each of these installations to save downloading every mod that is the same across different installs. Thanks That feature is being worked on. In the meantime, you can get the same result by replacing the "downloads" folder in each KSP instance's CKAN directory a symlink to a single shared location. Link to comment Share on other sites More sharing options...
KerBlam Posted July 5, 2017 Share Posted July 5, 2017 SVE throws this, and I really want to install it (if I have to do it manually it defeats the purpose of CKAN for me) Please advise Link to comment Share on other sites More sharing options...
Shalnan Posted July 6, 2017 Share Posted July 6, 2017 (edited) If possible, could a feature be implemented that keeps a record of what mods have been added to your client when CKAN last updated its repository? It would be nice to be able to see what mods have become available since the last time I looked through the list. Perhaps a button to sort by "Newly Updated"? Edited July 6, 2017 by Shalnan Grammatical Error Link to comment Share on other sites More sharing options...
Nicias Posted July 6, 2017 Share Posted July 6, 2017 Please update Modular Fuel Tanks (1.3) Link to comment Share on other sites More sharing options...
Loren Pechtel Posted July 6, 2017 Share Posted July 6, 2017 I've been trying to do some updates and I'm getting quite annoyed with CKAN. Several times it has squawked about refusing to overwrite a file. In most cases I can see no reason it should be complaining but it's easy enough to work around. The CKAN crash and hang every time it happens is getting tiring, though! Also, I have some mods where the mod authors apparently messed up with the versions, apparently demanding a mod (but it's not listed in the dependencies!) that is incompatible with my KSP version. Again, this crashes and hangs CKAN. Link to comment Share on other sites More sharing options...
chateaudav Posted July 6, 2017 Share Posted July 6, 2017 (edited) @blowfish Thanks for the news. I hope it's fixed. For me CKAN is great. Sometimes i have to make the updates in safe mode but all is fine. I wonder if it will be possible to synchronize updates on CKAN and on KSP-AVC (which is "faster"). Updates to do : CryoEngines 0.5.5 ; NearFutureSpacecraft 0.4.4 ; KerbalAtomics 0.4.5 I think that's all Nertea mods (greats ones !!) Add to do : Near Future Launch Vehicles Edited July 7, 2017 by chateaudav Add one request Link to comment Share on other sites More sharing options...
Loren Pechtel Posted July 6, 2017 Share Posted July 6, 2017 Bug: When a mod has a version dependency that is incompatible with the target version the mod will simply refuse to load with no indication of why. Related: Feature request: When listing dependencies it should list versions. Link to comment Share on other sites More sharing options...
Maelstrom Vortex Posted July 7, 2017 Share Posted July 7, 2017 For some reason recent Interstellar Extended release on CKAN is causing CTD. I confirmed after roll back to the immediate prior version, which works fine Not sure if @FreeThinker needs informed. Link to comment Share on other sites More sharing options...
garwel Posted July 7, 2017 Share Posted July 7, 2017 Looks like somebody's tried to fix the SVE issues, but I still can't install it. A new mod, called simply Stock Visual Enhancements appeared on the list but when I select it, the Apply Changes button is still disabled. If I select SVE-High/Medium/Low Resolution, this new mod's line gets red (or is it dark gray?) background. And still, the Apply Changes button is disabled. Link to comment Share on other sites More sharing options...
Loren Pechtel Posted July 7, 2017 Share Posted July 7, 2017 6 hours ago, garwel said: Looks like somebody's tried to fix the SVE issues, but I still can't install it. A new mod, called simply Stock Visual Enhancements appeared on the list but when I select it, the Apply Changes button is still disabled. If I select SVE-High/Medium/Low Resolution, this new mod's line gets red (or is it dark gray?) background. And still, the Apply Changes button is disabled. Could this be the same issue I reported three posts above this one? Link to comment Share on other sites More sharing options...
Torih Posted July 8, 2017 Share Posted July 8, 2017 Nertea has released a new part of Near Future, any chance someone could take a look at adding it to ckan please. NF launch Vehicles Also (i know it's been mentioned) but SVE is now showing on ckan but you can't install it. Link to comment Share on other sites More sharing options...
Puppy_The_Pup Posted July 9, 2017 Share Posted July 9, 2017 (edited) How can i fix this? Please guys and gals help an idiot out <3 ? See the end of this message for details on invoking just-in-time (JIT) debugging instead of this dialog box. ************** Exception Text **************CKAN.ModuleNotFoundKraken: Exception of type 'CKAN.ModuleNotFoundKraken' was thrown. at CKAN.Registry.AllAvailable(String module) at CKAN.MainAllModVersions.set_SelectedModule(GUIMod value) at CKAN.Main.ModList_SelectedIndexChanged(Object sender, EventArgs e) at System.Windows.Forms.DataGridView.OnSelectionChanged(EventArgs e) at System.Windows.Forms.DataGridView.FlushSelectionChanged() at System.Windows.Forms.DataGridView.ClearSelection(Int32 columnIndexException, Int32 rowIndexException, Boolean selectExceptionElement) at System.Windows.Forms.DataGridView.SetAndSelectCurrentCellAddress(Int32 columnIndex, Int32 rowIndex, Boolean setAnchorCellAddress, Boolean validateCurrentCell, Boolean throughMouseClick, Boolean clearSelection, Boolean forceCurrentCellSelection) at System.Windows.Forms.DataGridView.MakeFirstDisplayedCellCurrentCell(Boolean includeNewRow) at System.Windows.Forms.DataGridView.OnRowCollectionChanged_PostNotification(Boolean recreateNewRow, Boolean allowSettingCurrentCell, CollectionChangeAction cca, DataGridViewRow dataGridViewRow, Int32 rowIndex) at System.Windows.Forms.DataGridViewRowCollection.OnCollectionChanged_PostNotification(CollectionChangeAction cca, Int32 rowIndex, Int32 rowCount, DataGridViewRow dataGridViewRow, Boolean changeIsDeletion, Boolean changeIsInsertion, Boolean recreateNewRow, Point newCurrentCell) at System.Windows.Forms.DataGridViewRowCollection.OnCollectionChanged(CollectionChangeEventArgs e, Int32 rowIndex, Int32 rowCount) at System.Windows.Forms.DataGridViewRowCollection.AddRange(DataGridViewRow[] dataGridViewRows) at CKAN.Main._UpdateFilters() at CKAN.Main._UpdateModsList(Boolean repo_updated) at CKAN.Main.CurrentInstanceUpdated() at CKAN.Main.OnLoad(EventArgs e) at System.Windows.Forms.Form.OnCreateControl() at System.Windows.Forms.Control.CreateControl(Boolean fIgnoreVisible) at System.Windows.Forms.Control.CreateControl() at System.Windows.Forms.Control.WmShowWindow(Message& m) at System.Windows.Forms.Control.WndProc(Message& m) at System.Windows.Forms.Form.WmShowWindow(Message& m) at System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam) ************** Loaded Assemblies ************** mscorlib Assembly Version: 4.0.0.0 Win32 Version: 4.6.1586.0 built by: NETFXREL2 CodeBase: file:///C:/Windows/Microsoft.NET/Framework64/v4.0.30319/mscorlib.dll ----------------------------------------ckan Assembly Version: 1.22.0.0 Win32 Version: 1.22.3 CodeBase: file:///C:/Users/likes_000/Downloads/ckan%20(4).exe ---------------------------------------- System.Core Assembly Version: 4.0.0.0 Win32 Version: 4.6.1586.0 built by: NETFXREL2 CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Core/v4.0_4.0.0.0__b77a5c561934e089/System.Core.dll ---------------------------------------- System Assembly Version: 4.0.0.0 Win32 Version: 4.6.1586.0 built by: NETFXREL2 CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System/v4.0_4.0.0.0__b77a5c561934e089/System.dll ---------------------------------------- System.Configuration Assembly Version: 4.0.0.0 Win32 Version: 4.6.1586.0 built by: NETFXREL2 CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Configuration/v4.0_4.0.0.0__b03f5f7f11d50a3a/System.Configuration.dll ---------------------------------------- System.Xml Assembly Version: 4.0.0.0 Win32 Version: 4.6.1586.0 built by: NETFXREL2 CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Xml/v4.0_4.0.0.0__b77a5c561934e089/System.Xml.dll ---------------------------------------- System.Windows.Forms Assembly Version: 4.0.0.0 Win32 Version: 4.6.1586.0 built by: NETFXREL2 CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Windows.Forms/v4.0_4.0.0.0__b77a5c561934e089/System.Windows.Forms.dll ---------------------------------------- System.Drawing Assembly Version: 4.0.0.0 Win32 Version: 4.6.1586.0 built by: NETFXREL2 CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Drawing/v4.0_4.0.0.0__b03f5f7f11d50a3a/System.Drawing.dll ---------------------------------------- System.Transactions Assembly Version: 4.0.0.0 Win32 Version: 4.6.1586.0 built by: NETFXREL2 CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_64/System.Transactions/v4.0_4.0.0.0__b77a5c561934e089/System.Transactions.dll ---------------------------------------- Microsoft.GeneratedCode Assembly Version: 1.0.0.0 Win32 Version: 4.6.1586.0 built by: NETFXREL2 CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Xml/v4.0_4.0.0.0__b77a5c561934e089/System.Xml.dll ---------------------------------------- System.Numerics Assembly Version: 4.0.0.0 Win32 Version: 4.6.1586.0 built by: NETFXREL2 CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Numerics/v4.0_4.0.0.0__b77a5c561934e089/System.Numerics.dll ---------------------------------------- System.Runtime.Serialization Assembly Version: 4.0.0.0 Win32 Version: 4.6.1586.0 built by: NETFXREL2 CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Runtime.Serialization/v4.0_4.0.0.0__b77a5c561934e089/System.Runtime.Serialization.dll ---------------------------------------- System.Data Assembly Version: 4.0.0.0 Win32 Version: 4.6.1586.0 built by: NETFXREL2 CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_64/System.Data/v4.0_4.0.0.0__b77a5c561934e089/System.Data.dll ---------------------------------------- Anonymously Hosted DynamicMethods Assembly Assembly Version: 0.0.0.0 Win32 Version: 4.6.1586.0 built by: NETFXREL2 CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_64/mscorlib/v4.0_4.0.0.0__b77a5c561934e089/mscorlib.dll ---------------------------------------- Microsoft.CSharp Assembly Version: 4.0.0.0 Win32 Version: 4.6.1586.0 CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/Microsoft.CSharp/v4.0_4.0.0.0__b03f5f7f11d50a3a/Microsoft.CSharp.dll ---------------------------------------- System.Dynamic Assembly Version: 4.0.0.0 Win32 Version: 4.6.1586.0 CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Dynamic/v4.0_4.0.0.0__b03f5f7f11d50a3a/System.Dynamic.dll ---------------------------------------- ************** JIT Debugging ************** To enable just-in-time (JIT) debugging, the .config file for this application or computer (machine.config) must have the jitDebugging value set in the system.windows.forms section. The application must also be compiled with debugging enabled. For example: <configuration> <system.windows.forms jitDebugging="true" /> </configuration> When JIT debugging is enabled, any unhandled exception will be sent to the JIT debugger registered on the computer rather than be handled by this dialog box. Edited July 9, 2017 by Puppy_The_Pup Link to comment Share on other sites More sharing options...
DMagic Posted July 10, 2017 Share Posted July 10, 2017 Any reason why this pull for Community Trait Icons is failing? I think the original request, with just the CTI metadata from GitHub passed, it might just be the subsequent commits that are causing problems. Link to comment Share on other sites More sharing options...
nascarlaser1 Posted July 10, 2017 Share Posted July 10, 2017 I have recently installed a second copy of ksp 1.2.2. I have 1 copy already installed and modded, and this new install will be for using more mods (the other one is mostly stock+some part mods). How do I tell CKAN to install mods to this new copy, or do I need to install a second CKAN plugin as well? I'm fine with the second approach but I was just wondering if the first one is possible. Link to comment Share on other sites More sharing options...
HebaruSan Posted July 10, 2017 Share Posted July 10, 2017 3 minutes ago, nascarlaser1 said: I have recently installed a second copy of ksp 1.2.2. I have 1 copy already installed and modded, and this new install will be for using more mods (the other one is mostly stock+some part mods). How do I tell CKAN to install mods to this new copy, or do I need to install a second CKAN plugin as well? I'm fine with the second approach but I was just wondering if the first one is possible. File → Select KSP Install... → Add New → Select the folder Link to comment Share on other sites More sharing options...
nascarlaser1 Posted July 10, 2017 Share Posted July 10, 2017 Just now, HebaruSan said: File → Select KSP Install... → Add New → Select the folder do I select the main folder? I am unsure which folder to select. . I am not very good at computer files. Link to comment Share on other sites More sharing options...
HebaruSan Posted July 10, 2017 Share Posted July 10, 2017 Just now, nascarlaser1 said: do I select the main folder? I am unsure which folder to select. . I am not very good at computer files. Yup, just pick whatever folder you unpacked it into. Here's what mine looks like for comparison (minus my steam install for anonymity's sake). Link to comment Share on other sites More sharing options...
nascarlaser1 Posted July 10, 2017 Share Posted July 10, 2017 1 minute ago, HebaruSan said: Yup, just pick whatever folder you unpacked it into. Here's what mine looks like for comparison (minus my steam install for anonymity's sake). do I have to go into any of the game data files or anything? I have it downloaded directly into my downloads folder as ksp-1.2.2-copy. Minus the -copy in the name my files should be the same (I deleted all the other mods on this copy). Link to comment Share on other sites More sharing options...
HebaruSan Posted July 10, 2017 Share Posted July 10, 2017 Just now, nascarlaser1 said: do I have to go into any of the game data files or anything? I have it downloaded directly into my downloads folder as ksp-1.2.2-copy. Minus the -copy in the name my files should be the same (I deleted all the other mods on this copy). No, just pick the main folder, the ksp-1.2.2-copy. Be brave and try it; if it doesn't work, you'll get some errors and you can try again. Link to comment Share on other sites More sharing options...
nascarlaser1 Posted July 10, 2017 Share Posted July 10, 2017 4 minutes ago, HebaruSan said: No, just pick the main folder, the ksp-1.2.2-copy. Be brave and try it; if it doesn't work, you'll get some errors and you can try again. When I click on the main folder and click open, it brings the folder on the inside :(. when I click open on that, it brings me to the list of folders inside that. ect ect. Link to comment Share on other sites More sharing options...
HebaruSan Posted July 10, 2017 Share Posted July 10, 2017 3 minutes ago, nascarlaser1 said: When I click on the main folder and click open, it brings the folder on the inside :(. when I click open on that, it brings me to the list of folders inside that. ect ect. Sorry; apparently it wants you to "open" the buildID.txt file. (That's what I get for trying to give the GUI steps for something I normally do from the command line.) Link to comment Share on other sites More sharing options...
nascarlaser1 Posted July 10, 2017 Share Posted July 10, 2017 Just now, HebaruSan said: Sorry; apparently it wants you to "open" the buildID.txt file. (That's what I get for trying to give the GUI steps for something I normally do from the command line.) oohhh ok thxs!! it worked! Link to comment Share on other sites More sharing options...
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