gomker Posted June 21, 2018 Share Posted June 21, 2018 On 6/19/2018 at 11:17 AM, Secretkeeper626 said: Hi, I was just wondering if this mod has or will have the parts from BDynamics? Thanks! BDynamics is handled by linuxgurugamer For some context some mods were taken over by other devs - this team supports BDArmory, VesselMover, BDMK22 - Adjustable Landing gear moved to Kerbal Foundries I am sure I am missing something but a quick search will usually point you in the right direction Link to comment Share on other sites More sharing options...
Secretkeeper626 Posted June 21, 2018 Share Posted June 21, 2018 7 minutes ago, gomker said: BDynamics is handled by linuxgurugamer For some context some mods were taken over by other devs - this team supports BDArmory, VesselMover, BDMK22 - Adjustable Landing gear moved to Kerbal Foundries I am sure I am missing something but a quick search will usually point you in the right direction thank you! this helps a lot! Link to comment Share on other sites More sharing options...
Papa_Joe Posted June 21, 2018 Share Posted June 21, 2018 (edited) Just for the benefit of all of you out there waiting with baited breath for compatibility info on BDAc and KSP 1.4.4, I would like to say that initial testing has shown that BDA, vessel mover, Vessel switcher and the other mods in the BDA universe maintained by the BDAc team look to be working just fine in KSP 1.4.4 with no recompiling necessary. Carry on! Edited June 21, 2018 by Papa_Joe Link to comment Share on other sites More sharing options...
eskimo22 Posted June 21, 2018 Share Posted June 21, 2018 The weapon manager doesn't work, what to do? Link to comment Share on other sites More sharing options...
DoctorDavinci Posted June 21, 2018 Author Share Posted June 21, 2018 (edited) 7 minutes ago, eskimo22 said: The weapon manager doesn't work, what to do? Read the first post in this thread for instructions on how to help us help you Also, did you read the instructions? Please consult our in game BDPedia for detailed information on the operation of BDAc (KSPedia .... little blue book, lower right hand side of screen) Edited June 21, 2018 by DoctorDavinci Link to comment Share on other sites More sharing options...
DoctorDavinci Posted June 23, 2018 Author Share Posted June 23, 2018 Link to comment Share on other sites More sharing options...
GDJ Posted June 23, 2018 Share Posted June 23, 2018 @DoctorDavinci: Your team has been busy! Great work! Link to comment Share on other sites More sharing options...
The-Doctor Posted June 24, 2018 Share Posted June 24, 2018 @DoctorDavinci good day, and good work, I have a few questions relating to BD Armory operating in space, I have tried looking for the spoilers post but could not find it, I have also looked a few pages back but not found anything really. Could you let me know the current situation? I've personally never played with BD Armory but I think it would make for a great war series. May the Fleet of Glorious Retribution cleanse your world with holy fire and righteous might. Peace through superior firepower. @DoctorDavinci good day, and good work, I have a few questions relating to BD Armory operating in space, I have tried looking for the spoilers post but could not find it, I have also looked a few pages back but not found anything really. Could you let me know the current situation? I've personally never played with BD Armory but I think it would make for a great war series. May the Fleet of Glorious Retribution cleanse your world with holy fire and righteous might. Peace through superior firepower. @DoctorDavinci good day, and good work, I have a few questions relating to BD Armory operating in space, I have tried looking for the spoilers post but could not find it, I have also looked a few pages back but not found anything really. Could you let me know the current situation? I've personally never played with BD Armory but I think it would make for a great war series. May the Fleet of Glorious Retribution cleanse your world with holy fire and righteous might. Peace through superior firepower. @DoctorDavinci good day, and good work, I have a few questions relating to BD Armory operating in space, I have tried looking for the spoilers post but could not find it, I have also looked a few pages back but not found anything really. Could you let me know the current situation? I've personally never played with BD Armory but I think it would make for a great war series. May the Fleet of Glorious Retribution cleanse your world with holy fire and righteous might. Peace through superior firepower. Link to comment Share on other sites More sharing options...
The-Doctor Posted June 24, 2018 Share Posted June 24, 2018 I apologize for the message going through many times, the forum was glitching Link to comment Share on other sites More sharing options...
jrodriguez Posted June 24, 2018 Share Posted June 24, 2018 @The-Doctor this an example of BDArmory operating in space.. Link to comment Share on other sites More sharing options...
Xd the great Posted June 24, 2018 Share Posted June 24, 2018 Just another crazy idea. Do we have missions to destroy the enemy base in career mode? Link to comment Share on other sites More sharing options...
GDJ Posted June 24, 2018 Share Posted June 24, 2018 13 hours ago, The-Doctor said: I apologize for the message going through many times, the forum was glitching I thought you just stuttered or had a scorching case of OCD. J/K Link to comment Share on other sites More sharing options...
gomker Posted June 24, 2018 Share Posted June 24, 2018 15 hours ago, The-Doctor said: good day, and good work, I have a few questions relating to BD Armory operating in space The short answer is sort-of not really As you can see from JR's post above some things do work however, other things do not (namely the AI is not designed to function with RCS or fly in space) The team has been kicking around ideas and incrementally making improvements - its is not a dedicated sprint right now, just something we toy with occasionally You can see here : https://github.com/PapaJoesSoup/BDArmory/issues?q=is%3Aissue+is%3Aopen+label%3A"Space+Combat" the issues that are related. This is not a comprehensive list of all things that need to be done in order for proper space combat though. Link to comment Share on other sites More sharing options...
The-Doctor Posted June 24, 2018 Share Posted June 24, 2018 7 hours ago, gomker said: The short answer is sort-of not really As you can see from JR's post above some things do work however, other things do not (namely the AI is not designed to function with RCS or fly in space) The team has been kicking around ideas and incrementally making improvements - its is not a dedicated sprint right now, just something we toy with occasionally You can see here : https://github.com/PapaJoesSoup/BDArmory/issues?q=is%3Aissue+is%3Aopen+label%3A"Space+Combat" the issues that are related. This is not a comprehensive list of all things that need to be done in order for proper space combat though. cool. On that note, do you guys have railguns and if so, how large do they get? Link to comment Share on other sites More sharing options...
Nuclearpigz Posted June 25, 2018 Share Posted June 25, 2018 (edited) Hello. I have installed the most recent version of BDArmoryContinued and P.R.E., but I am having issues. Here is a quick list: - Radar just shows a black square. The actual green hud on the radar is replaced by the background image on the radar. - No destruction at all. Bullets, missiles, bombs... they don't do anything. The explosion particles are sometimes off from where the actual explosive hit. - Bullets are sometimes purple. Otherwise, they are enormous white lines. Again, no actual damage. - I am not sure if this is intentional, but there is no BDArmory tab in the VAB or SPH. I have to use the Extended Filters Mod to access any weapons. I have used BDArmory for a very long time now. However, the last time it ever worked perfectly for me was before 1.3. I have no other mods installed. I tried verifying cache, and reinstalling ksp. If you need any more information, just let me know and I will see what I can do. Edited June 25, 2018 by Nuclearpigz More issues have come up. Link to comment Share on other sites More sharing options...
Lvdovicvs Posted June 25, 2018 Share Posted June 25, 2018 Any way to use BDA from inside cockpit view operating it through the monitors? Maybe I have in mind some type of type of compatibility for ASET , not sure really. I just had this thought playing KSP today. Link to comment Share on other sites More sharing options...
DoctorDavinci Posted June 25, 2018 Author Share Posted June 25, 2018 (edited) 18 hours ago, Nuclearpigz said: Hello. I have installed the most recent version of BDArmoryContinued and P.R.E., but I am having issues. Here is a quick list: - Radar just shows a black square. The actual green hud on the radar is replaced by the background image on the radar. Increase the texture quality in the main KSP settings to at least good although on some slower systems you still have to set it to high 18 hours ago, Nuclearpigz said: - No destruction at all. Bullets, missiles, bombs... they don't do anything. The explosion particles are sometimes off from where the actual explosive hit. Render setting in KSP settings follow the same as above 18 hours ago, Nuclearpigz said: - Bullets are sometimes purple. Otherwise, they are enormous white lines. Again, no actual damage. Sounds like you are forcing open gl .... to get around the purple/magenta shaders showing up the solution is to not force open gl (has been this way since KSP v1.2.x) 18 hours ago, Nuclearpigz said: - I am not sure if this is intentional, but there is no BDArmory tab in the VAB or SPH. I have to use the Extended Filters Mod to access any weapons. Not sure about this one ... Perhaps reading the OP of this thread would help as all the other answers I have given you are in there edit: you should read the whole thing but the part I am referring to is the part that tells you what you need to do in order for you to help us to help you Edited June 25, 2018 by DoctorDavinci Link to comment Share on other sites More sharing options...
gomker Posted June 25, 2018 Share Posted June 25, 2018 (edited) 3 hours ago, Lvdovicvs said: Any way to use BDA from inside cockpit view operating it through the monitors? Maybe I have in mind some type of type of compatibility for ASET , not sure really. I just had this thought playing KSP today. I was looking into RasterProp monitor integration (which would allow for this) but it was much more difficult than I expected. - Open issue here https://github.com/PapaJoesSoup/BDArmory/issues/45 Edited June 25, 2018 by gomker Link to comment Share on other sites More sharing options...
Nuclearpigz Posted June 26, 2018 Share Posted June 26, 2018 3 hours ago, DoctorDavinci said: Increase the texture quality in the main KSP settings to at least good although on some slower systems you still have to set it to high Render setting in KSP settings follow the same as above Sounds like you are forcing open gl .... to get around the purple/magenta shaders showing up the solution is to not force open gl (has been this way since KSP v1.2.x) Not sure about this one ... Perhaps reading the OP of this thread would help as all the other answers I have given you are in there edit: you should read the whole thing but the part I am referring to is the part that tells you what you need to do in order for you to help us to help you Ok, the radar texture got fixed. However, the massive pink/white bullets are still a problem, as I do not have opengl forced. More importantly, bullets/bombs/missiles don't have any effect on anything. I have tested them on weak (and strong) areas of the KSC, other vehicles, and kerbals, but nothing happens at all. Link to comment Share on other sites More sharing options...
DoctorDavinci Posted June 26, 2018 Author Share Posted June 26, 2018 4 hours ago, Nuclearpigz said: Ok, the radar texture got fixed. However, the massive pink/white bullets are still a problem, as I do not have opengl forced. More importantly, bullets/bombs/missiles don't have any effect on anything. I have tested them on weak (and strong) areas of the KSC, other vehicles, and kerbals, but nothing happens at all. KSP.log? Link to comment Share on other sites More sharing options...
Lvdovicvs Posted June 26, 2018 Share Posted June 26, 2018 9 hours ago, gomker said: I was looking into RasterProp monitor integration (which would allow for this) but it was much more difficult than I expected. - Open issue here https://github.com/PapaJoesSoup/BDArmory/issues/45 Maybe Im wrong here, but would it be a better way to integrate with Vessel Viewer? Again Im very likely to be wrong, just putting an idea in. Link to comment Share on other sites More sharing options...
DoctorDavinci Posted June 27, 2018 Author Share Posted June 27, 2018 Link to comment Share on other sites More sharing options...
Xd the great Posted June 27, 2018 Share Posted June 27, 2018 9 hours ago, DoctorDavinci said: Damn son. Also, how does the driver control the tank? I tried with mod wheels and the tank moved foward instead of the usual backward with stock wheels. Link to comment Share on other sites More sharing options...
Messernacht Posted June 28, 2018 Share Posted June 28, 2018 Greetings all, A quick one. I have memories of the HEKV missile having issues of going off-course/not tracking/failing to light. Have these issues been fixed at all, and has anyone had success with its deployment? Link to comment Share on other sites More sharing options...
jrodriguez Posted June 28, 2018 Share Posted June 28, 2018 13 minutes ago, Messernacht said: Greetings all, A quick one. I have memories of the HEKV missile having issues of going off-course/not tracking/failing to light. Have these issues been fixed at all, and has anyone had success with its deployment? Hi, I suggest to give it a try . I think it works perfectly fine. Link to comment Share on other sites More sharing options...
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