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About The-Doctor

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    Senior Rocket Scientist

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  • Location The Tardis
  • Interests Doctor Who, Halo

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  1. The-Doctor

    [1.3.1, 1.4.3] The Spice v0.8.2 [May 10, 2018]

    Wow that's cold. Guess I gotta drop it. What about thor tech?
  2. The-Doctor

    Occupy Duna: A KSP Series by Project Essence

    Any way to add more than one admin for this page? I'm the director and original creator of the show
  3. The-Doctor

    [1.3.x/1.4.x/1.5.x] Kerbalism v2.0.0

    In real life we can make an artificial magnetic field powerful enough to protect a colony. We don't do this due to cost alone. I'll experiment with kerbal ism more before I decide what's the best thing to do
  4. The-Doctor

    [1.3.x/1.4.x/1.5.x] Kerbalism v2.0.0

    Why only orbit? really making surface installations impossible. So the crew frozen can still die from radiation? Also wasn't a giant magnetic field planned so that it would block all radiation? Having a way for them not to die from radiation and insanity is really needed cause right now the mod is unrealistic and prevents surface outposts to be permanent
  5. The-Doctor

    [1.3.x/1.4.x/1.5.x] Kerbalism v2.0.0

    Does this new med bay fully heal crew from radiation and stress?
  6. Glad to see this isn't being forgotten it's one of my favorite mods
  7. The-Doctor

    [1.3.x/1.4.x/1.5.x] Kerbalism v2.0.0

    @N70 quick question, so I browsed the first page but didn't find anything, but is kerbalism supporting planetary base systems and/or stockalike station parts expansion? On a side note, Shotgun mentioned to me long ago when he was back he wanted to make radiation something with a source I think? The idea was that you could use a robotic arm an a thick piece of radiation shielding to shield crew on eva like an umbrella, from radiation, he also planned a feature called hardware, which would be used to make for example a refinery for oxygen be able to be changed to refine ammonia rather than having to launch a whole new part or build a new part. Im hoping that something is done about radiation and insanity cause right now kerbalism makes creating permanent outposts impossible, and makes kerbals die from insanity. My other question is does deep freeze now reset the radiation increase as well as insanity or does it no longer do that? My hope is that it does, that way I could use deep freeze modules as a fill in as a sort of medical bay to heal colonists, allowing the creation of truly massive colonies one day. I really like kerbalism and would hate to have to remove it to can do any long term base building.
  8. Hi, are the nuclear reactors built in with this mod or do I need a Near future mod to make them work? Thanks
  9. Oh my you actually did it! How big can the sail get right now? I wanna be able to make small sleeper ships launched by it with lots of sleeping Kerbs, you are my guy! Thank you!
  10. So 2 light years away How long does it take a standard ship to get there using stock parts?
  11. The-Doctor

    [1.4.X] KS3P

    then send him a private message rather than repeating the obvious I already asked for
  12. The-Doctor

    [1.4.X] KS3P

    he said he would do it in a few hours no need to post this, read above your comment before filling up the forum with unnecessary posts
  13. how far away is the cluster? Say the nearest world? In terms of how long a standard ksp ship would take to get there as well as how many if any light years away it is