Spin Posted April 10, 2020 Share Posted April 10, 2020 Can anyone tell me if NF Aeronautics' engines are working well in the latest version of the game? I'm taking this game and Nertea's incredible work and I'm lost. Quote Link to comment Share on other sites More sharing options...
pt1243 Posted April 10, 2020 Share Posted April 10, 2020 56 minutes ago, Spin said: Can anyone tell me if NF Aeronautics' engines are working well in the latest version of the game? I'm taking this game and Nertea's incredible work and I'm lost. NFA is fully functional in 1.9.1. Just make sure you grab the updated versions of the dependencies. Quote Link to comment Share on other sites More sharing options...
Spin Posted April 10, 2020 Share Posted April 10, 2020 1 hour ago, pt1243 said: NFA is fully functional in 1.9.1. Just make sure you grab the updated versions of the dependencies. Thank you for the clarification. Greetings. Quote Link to comment Share on other sites More sharing options...
Virtualgenius Posted April 11, 2020 Share Posted April 11, 2020 (edited) Hi Guys/Gals how many 3.75 mono propellant tanks are we supposed to be able to see under Near future space craft mod, I only see 1 with the folding doors, and if some else could confirm what they actually see that would be awesome playing on 1.9.1 clean install no other mod except its dependencies and in sandbox mode in the actual parts folder we are supposed to see 3 unless @Nertea has depreciated them. Edited April 11, 2020 by Virtualgenius Quote Link to comment Share on other sites More sharing options...
KeaKaka Posted April 11, 2020 Share Posted April 11, 2020 I'm pretty sure the 3.75m monoprop tanks were removed in the latest release, but you can still find them if you, say, filtered by resource. If you can't find them / can't be bothered there's a 3.75m tank in restock+ Quote Link to comment Share on other sites More sharing options...
Virtualgenius Posted April 11, 2020 Share Posted April 11, 2020 (edited) Ok thanks I thought i was going mental because i was trying to rebuild this lander and couldnt find its main tank Edited April 11, 2020 by Virtualgenius Quote Link to comment Share on other sites More sharing options...
EStreetRockets Posted April 13, 2020 Share Posted April 13, 2020 (edited) On 4/6/2020 at 1:06 PM, Nertea said: RD704 and RD701 sustainer engines @NerteaWill the NFLV update include tripropellant functionality for the RD-704 and 701, or will it only use RP-1? I read that it was supposed to use LH2 and RP-1 in the lower atmosphere and then use just LH2 in the upper atmosphere/vacuum. This update look amazing, I am so excited for all of the new stuff in NFLV. Edited April 13, 2020 by EStreetRockets Quote Link to comment Share on other sites More sharing options...
reschke Posted April 13, 2020 Share Posted April 13, 2020 @Nertea I am trying to load an old ship into the game and it keeps saying I am missing a part (solarpanel-deploying-1x4-1) that is part of "Near Future Solar Core"....I have never seen the Near Future Solar mod called that. Can you tell me which current solar panel this one should be so I can make the change in the file to use the probe/ships that have the old part name? Thanks Quote Link to comment Share on other sites More sharing options...
DarkNounours Posted April 13, 2020 Share Posted April 13, 2020 (edited) On 4/11/2020 at 6:36 AM, Virtualgenius said: Hi Guys/Gals how many 3.75 mono propellant tanks are we supposed to be able to see under Near future space craft mod, I only see 1 with the folding doors, and if some else could confirm what they actually see that would be awesome playing on 1.9.1 clean install no other mod except its dependencies and in sandbox mode in the actual parts folder we are supposed to see 3 unless @Nertea has depreciated them. On 4/12/2020 at 1:10 AM, Virtualgenius said: Ok thanks I thought i was going mental because i was trying to rebuild this lander and couldnt find its main tank Hi. It happends I made some research today for TweakScale purposes on NF mods. Regarding Near Future Spacecraft, yes all the monoprop tanks are now hidden and tagged as Deprecated in the localization files. #LOC_NFSpacecraft_monoprop-tank-125-1_title = FL-R-A750 Monopropellant Tank #LOC_NFSpacecraft_monoprop-tank-125-1_description = DEPRECATED. #LOC_NFSpacecraft_monoprop-tank-125-1_tags = deprecated #LOC_NFSpacecraft_monoprop-tank-125-2_title = FL-R-A375 Monopropellant Tank #LOC_NFSpacecraft_monoprop-tank-125-2_description =DEPRECATED. #LOC_NFSpacecraft_monoprop-tank-125-2_tags = deprecated #LOC_NFSpacecraft_monoprop-tank-125-3_title = FL-R-A185 Monopropellant Tank #LOC_NFSpacecraft_monoprop-tank-125-3_description = DEPRECATED. #LOC_NFSpacecraft_monoprop-tank-125-3_tags = deprecated #LOC_NFSpacecraft_monoprop-tank-25-1_title = FL-R-B3000 Monopropellant Tank #LOC_NFSpacecraft_monoprop-tank-25-1_description = DEPRECATED. #LOC_NFSpacecraft_monoprop-tank-25-1_tags = deprecated #LOC_NFSpacecraft_monoprop-tank-25-2_title =FL-R-B1500 Monopropellant Tank #LOC_NFSpacecraft_monoprop-tank-25-2_description = DEPRECATED. #LOC_NFSpacecraft_monoprop-tank-25-2_tags = deprecated #LOC_NFSpacecraft_monoprop-tank-25-3_title =FL-R-B750 Monopropellant Tank #LOC_NFSpacecraft_monoprop-tank-25-3_description = DEPRECATED. #LOC_NFSpacecraft_monoprop-tank-25-3_tags =deprecated #LOC_NFSpacecraft_monoprop-tank-375-1_title = FL-R-C6000 Monopropellant Tank #LOC_NFSpacecraft_monoprop-tank-375-1_description = DEPRECATED. #LOC_NFSpacecraft_monoprop-tank-375-1_tags = deprecated #LOC_NFSpacecraft_monoprop-tank-375-2_title = FL-R-C3000 Monopropellant Tank #LOC_NFSpacecraft_monoprop-tank-375-2_description = DEPRECATED. #LOC_NFSpacecraft_monoprop-tank-375-2_tags = deprecated #LOC_NFSpacecraft_monoprop-tank-375-3_title = FL-R-C1500 Monopropellant Tank #LOC_NFSpacecraft_monoprop-tank-375-3_description =DEPRECATED. #LOC_NFSpacecraft_monoprop-tank-375-3_tags =deprecated You can still re-enable them if you really want to by editing the cfg files. Edited April 13, 2020 by DarkNounours Quote Link to comment Share on other sites More sharing options...
Nertea Posted April 13, 2020 Author Share Posted April 13, 2020 1 hour ago, EStreetRockets said: @NerteaWill the NFLV update include tripropellant functionality for the RD-704 and 701, or will it only use RP-1? I read that it was supposed to use LH2 and RP-1 in the lower atmosphere and then use just LH2 in the upper atmosphere/vacuum. This update look amazing, I am so excited for all of the new stuff in NFLV. Optional patch, I think, with CryoEngines. On 4/10/2020 at 9:36 PM, Virtualgenius said: Hi Guys/Gals how many 3.75 mono propellant tanks are we supposed to be able to see under Near future space craft mod, I only see 1 with the folding doors, and if some else could confirm what they actually see that would be awesome playing on 1.9.1 clean install no other mod except its dependencies and in sandbox mode in the actual parts folder we are supposed to see 3 unless @Nertea has depreciated them. Yes there should be zero of them, just the two 'service tanks' 1 hour ago, reschke said: @Nertea I am trying to load an old ship into the game and it keeps saying I am missing a part (solarpanel-deploying-1x4-1) that is part of "Near Future Solar Core"....I have never seen the Near Future Solar mod called that. Can you tell me which current solar panel this one should be so I can make the change in the file to use the probe/ships that have the old part name? Thanks CKAN has a NF Solar Core thing that is only the plugin. However NF Solar got a non-backwards compatible update some time ago which will probably cause issues with some ships. Finished off the 1.875m booster which is based on the TR-107... Just one more engine left then I'll be done with them! Quote Link to comment Share on other sites More sharing options...
reschke Posted April 13, 2020 Share Posted April 13, 2020 Thanks @Nertea appreciate the info and I found a fix on your Github earlier by loading the deprecated folder from an older version. As soon as I fix up the new parts on the probe I will delete the deprecated stuff and move to new. Quote Link to comment Share on other sites More sharing options...
Nertea Posted April 14, 2020 Author Share Posted April 14, 2020 Quote Link to comment Share on other sites More sharing options...
KeaKaka Posted April 14, 2020 Share Posted April 14, 2020 1 hour ago, Nertea said: What are those because I absolutely love them. Quote Link to comment Share on other sites More sharing options...
DeltaDizzy Posted April 14, 2020 Share Posted April 14, 2020 (edited) 10 minutes ago, Mountain Parrot said: What are those because I absolutely love them. Looks like Rutherford Vac Edited April 14, 2020 by DeltaDizzy Quote Link to comment Share on other sites More sharing options...
KeaKaka Posted April 15, 2020 Share Posted April 15, 2020 (edited) That's even better! Edited April 15, 2020 by Mountain Parrot Quote Link to comment Share on other sites More sharing options...
DarkNounours Posted April 15, 2020 Share Posted April 15, 2020 Hi. I noticed a glitch (more annoying than a real issue). Near Future Spacecraft Landing legs never reach the ground in my games. Captures were made with KSP 1.9.1 and only NFSC and its dependencies are installed. I have the same behaviour with 1.8.x and 1.7.x. Noticed with TweakScale first but standard sizes behaves like rescaled. Quote Link to comment Share on other sites More sharing options...
LatiMacciato Posted April 15, 2020 Share Posted April 15, 2020 (edited) HI! unsure if this is already mentioned or is issued already. the current version of MKS includes the Tundra and Duna PDU's (Power Distribution Unit's). These have an output of additional Xenon which is ok in first place, but then I saw 2 reactor controls in my equivalent parts ingame and checked out the NFE-configs. I saw there has some module name change happened in MKS, it's not called "ModuleResourceConverter_USI" but now I saw "USI_Converter" instead. I'm also not sure if there will be a change, if MKS ever will be compiled for KSP 1.9.1. EDIT: possibly all other reactors are effected aswell, having other converter module names, just FYI. NFE is version 1.1.1.0 (built for KSP 1.9.99 max) MKS is version 1.3.0.0 (built for KSP 1.8.9 max) I have "manually" removed the modules "USI_Converter" by an own script and hope there will be adjustments for one of the next releases of NFE. Thank you Edited April 15, 2020 by LatiMacciato Quote Link to comment Share on other sites More sharing options...
Nertea Posted April 15, 2020 Author Share Posted April 15, 2020 1 hour ago, LatiMacciato said: HI! unsure if this is already mentioned or is issued already. the current version of MKS includes the Tundra and Duna PDU's (Power Distribution Unit's). These have an output of additional Xenon which is ok in first place, but then I saw 2 reactor controls in my equivalent parts ingame and checked out the NFE-configs. I saw there has some module name change happened in MKS, it's not called "ModuleResourceConverter_USI" but now I saw "USI_Converter" instead. I'm also not sure if there will be a change, if MKS ever will be compiled for KSP 1.9.1. EDIT: possibly all other reactors are effected aswell, having other converter module names, just FYI. NFE is version 1.1.1.0 (built for KSP 1.9.99 max) MKS is version 1.3.0.0 (built for KSP 1.8.9 max) I have "manually" removed the modules "USI_Converter" by an own script and hope there will be adjustments for one of the next releases of NFE. Thank you So this is purely a name swap? Can you make a git issue? 1 hour ago, DarkNounours said: Hi. I noticed a glitch (more annoying than a real issue). Near Future Spacecraft Landing legs never reach the ground in my games. Captures were made with KSP 1.9.1 and only NFSC and its dependencies are installed. I have the same behaviour with 1.8.x and 1.7.x. Noticed with TweakScale first but standard sizes behaves like rescaled. Legs suck - I don't have any interest in working on those any further. They more or less function correctly and that's as good as I can get right now. Quote Link to comment Share on other sites More sharing options...
LatiMacciato Posted April 15, 2020 Share Posted April 15, 2020 (edited) 1 hour ago, Nertea said: So this is purely a name swap? Can you make a git issue? so far my script works just fine and was just made to evaluate the issue. I might need to check out the parts USI_Nuke_*, FTT_Service_375_01 and FTT_Reactor_500_01 but I assume they behave line the Duna/Tundra parts. my small script: Spoiler @PART[Tundra_PDU,Duna_PDU,USI_Nuke_*,FTT_Service_375_01,FTT_Reactor_500_01]:HAS[@MODULE[USI_Converter]]:NEEDS[MKS&NearFutureElectrical]:FINAL { !MODULE[USI_Converter]{} } I raised Issue #122 for this. Edited April 15, 2020 by LatiMacciato Quote Link to comment Share on other sites More sharing options...
Nertea Posted April 15, 2020 Author Share Posted April 15, 2020 Thanks! Quote Link to comment Share on other sites More sharing options...
Drew Kerman Posted April 16, 2020 Share Posted April 16, 2020 hey @Nertea, don't tell anyone but the reason I keep slacking off and slowing progress of my KSA roleplay is because it just means more awesome part options from you to be used. whoops, did I say that out loud? Quote Link to comment Share on other sites More sharing options...
Wyzard Posted April 16, 2020 Share Posted April 16, 2020 21 hours ago, Nertea said: So this is purely a name swap? In this particular case, I think so. The change from ModuleResourceConverter_USI to USI_Converter was backward-incompatible overall because it changed how "swappable converters" work, but the Duna and Tundra PDU parts don't have any swap functionality and the NFE patch doesn't look like it should need any other changes aside from which module name it deletes. (I'm not really sure why those two parts use USI_Converter in the first place; the USI ReactorPack parts just use plain ModuleResourceConverter, so the NFE patch for those is still OK.) Stuff that was actually broken by that USI change has been updated already, for example with this commit in SSPXR. Quote Link to comment Share on other sites More sharing options...
Nertea Posted April 16, 2020 Author Share Posted April 16, 2020 I am moving towards release of NFLV. To that end, you can head over to the development thread if you are brave and want to help test for bugs. Quote Link to comment Share on other sites More sharing options...
DarkNounours Posted April 17, 2020 Share Posted April 17, 2020 On 4/15/2020 at 7:50 PM, Nertea said: Legs suck - I don't have any interest in working on those any further. They more or less function correctly and that's as good as I can get right now. Okay thanks for your response Quote Link to comment Share on other sites More sharing options...
tonimark Posted April 24, 2020 Share Posted April 24, 2020 when are you going to rebuilt the files about near future aeronautics ? its a year Quote Link to comment Share on other sites More sharing options...
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