Jimbodiah Posted April 6, 2018 Share Posted April 6, 2018 Why is everyone quoting that whole message mulitple times in a row? You can just reply without that wall of text every time. Quote Link to comment Share on other sites More sharing options...
Raptor9 Posted April 7, 2018 Share Posted April 7, 2018 4 hours ago, Nertea said: I can release the updated mods this weekend/early next week, or I can wait to finish NF Construction. Opinions? I would say whatever course-of-action preserves the most of your sanity. Quote Link to comment Share on other sites More sharing options...
Modding Maniac Posted April 7, 2018 Share Posted April 7, 2018 5 hours ago, DStaal said: I've found that most of the 'plain parts' still work fairly well - and I'm interested mostly in NFE and NFC, so whatever is best for you to get those out, I can wait for the rest. 6 hours ago, Nertea said: Thank you. Progress notes: 1.4.2 Update Status Breakdown NF Propulsion Finished the lithium tank redos. Update soon. NF Electrical Seems mostly good now, update soon. NF Solar Testing a few things, but soon. NF Construction Revisions moving towards done for revised parts. New parts are about halfway there, slow going Needs to match whatever rebalance happens for CryoTanks, so depends on that. NF Spacecraft Almost ready. Also needs NF Props update, not a huge problem. NF Launch Vehicles Stock fairings are stupid and buggy now. Needs work to finish, not sure when I'll have time. I can release the updated mods this weekend/early next week, or I can wait to finish NF Construction. Opinions? release them as they are ready Quote Link to comment Share on other sites More sharing options...
DracoSilverpath Posted April 7, 2018 Share Posted April 7, 2018 6 hours ago, Nertea said: I can release the updated mods this weekend/early next week, or I can wait to finish NF Construction. Opinions? I'd vote for individual releases personally. Construction isn't high on my want-list as of right now, but I'd kill to have the tohers! Quote Link to comment Share on other sites More sharing options...
garwel Posted April 7, 2018 Share Posted April 7, 2018 7 hours ago, Nertea said: I can release the updated mods this weekend/early next week, or I can wait to finish NF Construction. Opinions? Me, I don't use NF Construction, so would naturally prefer an earlier release. Won't hold it against you if you decide otherwise, of course. Quote Link to comment Share on other sites More sharing options...
StarStreak2109 Posted April 7, 2018 Share Posted April 7, 2018 I vote for hold until the whole shebang is ready. Also take your time. This ain't no race. Thank you for all the hard work! Quote Link to comment Share on other sites More sharing options...
FrancoisH Posted April 7, 2018 Share Posted April 7, 2018 (edited) Hi, As I'm a great fan of solar, electrical and propulsion parts, I'm for a progressive relase of what's done on your side. I've to be patient anyway. I'm a great fan of SSTU and this isn't really yet released either Regards. Edited April 7, 2018 by FrancoisH Quote Link to comment Share on other sites More sharing options...
Skystorm Posted April 7, 2018 Share Posted April 7, 2018 I would tend to go with release them as they are ready. However, the current versions seem to work without issue, and I'm using pretty much all of them. Quote Link to comment Share on other sites More sharing options...
DerekL1963 Posted April 7, 2018 Share Posted April 7, 2018 21 hours ago, Nertea said: I can release the updated mods this weekend/early next week, or I can wait to finish NF Construction. Opinions? Honestly, since NF Construction is the key one for me... Either way works. Quote Link to comment Share on other sites More sharing options...
Nertea Posted April 7, 2018 Author Share Posted April 7, 2018 Ok, looks like I'll try to get the ones I have done out on Monday. Quote Link to comment Share on other sites More sharing options...
FrancoisH Posted April 7, 2018 Share Posted April 7, 2018 3 hours ago, Nertea said: Ok, looks like I'll try to get the ones I have done out on Monday. Thank you really much for your hard work, as every other add-on manager do here too. I'll give Construction a look into when you release the next version Quote Link to comment Share on other sites More sharing options...
Nertea Posted April 8, 2018 Author Share Posted April 8, 2018 On 4/2/2018 at 4:55 PM, MarcAlain said: Would you ever consider making a pod for 5m? Would you accept any commission work for parts that everyone could enjoy? I'd seriously pay for some custom parts... The IVAs for a 5m part would be hideously time consuming so at the moment, no. What would it look like, even? I haven't really considered commissions before as a work driver, so I guess it would depend on whether a commissioned part fit nicely into my plans for the mod(s). And whether you could deal with the low production rate of quality parts these days... Quote Link to comment Share on other sites More sharing options...
Freshmeat Posted April 8, 2018 Share Posted April 8, 2018 As for releasing, I think it depends on whether you're in a flow with something right now. If so, a release will reveal the ever so inevitable bugs, prompting you to do those ten minute fixes that seems to consume days worth of spare time. Personally I am happy whenever I get it, and an upgrade from 1.3.1 will anyway be when I start a new career, pretty far from Near Future tech Quote Link to comment Share on other sites More sharing options...
Kaa253 Posted April 9, 2018 Share Posted April 9, 2018 On 08/04/2018 at 3:08 PM, Nertea said: And whether you could deal with the low production rate of quality parts these days... Take your time as I am sure all the fans of your mods are here because we appreciate the fantastic quality. Given the large number of parts and the amount of work which clearly goes into each and every one I would never describe your output as "low production rate" !!! Quote Link to comment Share on other sites More sharing options...
Nertea Posted April 9, 2018 Author Share Posted April 9, 2018 Ok much work was done, bugs, yadda yadda. Note that NF Construction and NF Propulsion went to 1.0.0. That for me means no more content additions, they are feature complete. NF Propulsion 1.0.0: 'Experiencing a significant witty name shortfall' KSP 1.4.2 Recompiled plugin Updated ModuleManager to 3.0.6 Updated B9PartSwitch to 2.2.1 Updated MiniAVC to 1.2.0.1 Updated CRP to 0.10.0 Removed xenon tank capacity patch as it is no longer needed Added more lithium tanks 0.625m set in 3 lengths New small 1.25m tank Radial in 1.25mish and 0.625mish sizes Revised textures of all other lithium tanks Rearranged Lithium tanks in CTT mode HeFT RCS thrusters have unique models/textures Added specular maps to electric RCS blocks that were lacking them Adjusted unlock cost of most electric fuel tanks Changed a number of model references to absolute NF Electrical 0.10.0 :'I almost marked this as done but there's one more thing' Updated B9PartSwitch to 2.1.1 Updated ModuleManager to 3.0.6 Updated MiniAVC to 1.2.0.1 Updated CRP to 0.10.0 Added Portugese localization (GabrielGABFonesca) Fixes to Russian localization Add reactor nicknames to part search tags (kerbas_ad_astra) Capacitors can be manually discharged on EVA Changed fuel transfer behaviour to ignore the temperature requirement unless the part has a Core Fixed fuel transfer under other localizations again, maybe Misc fixes to thermal behaviour of reactors Improvements to KA/NFE patch Engine reactors don't suck up radiator power NF Solar 0.8.9: 'A critical update' KSP 1.4.2 rebuild Updated MiniAVC to 1.2.0.1 Fixed sun distance being hardcoded (jsolson) NF Construction 1.0.0: 'I finally finished the damn truss tanks' KSP 1.4.2 Final content update Updated MM to 3.0.6 Updated B9PartSwitch to 2.2.1 Updated MiniAVC to 1.2.0.1 Reworked crewed octo-trusses to match SSPXr art Converted all parts with lights to use config-based animations Revised textures of LH2/LH2O octo-truss variants to match up with CryoTanks update Revised textures of Lithium octo-truss variants to match up with NFP update Revisions to specular/normal maps of octo-trusses New/modified parts: Replaced Cubic Octagonal Strut with new model, renamed to Cubic-Family Strut Replaced Not-Rockomax Micronode and Octagonal Strut with new models Added Cubic-Family struts in 3 sizes, can switch between cubic, triangular and planar Added adapter from Cubic/Triangular to 0.625m stack Added LFO, LF, Ox, Xenon, Mono/Ec, Ore storage to the two larger Hexa-Trusses Added LH2, LH2O, Lithium, Argon storage to the two larger Hexa-Trusses if CRP is installed Added SM-1 Stack Adapter (1.25 to 0.625m adapter) Added Grip-O-Tron Linear Docking Connector Added Grip-O-Tron XL Linear Docking Connector Corrected configuration of boiloff modules when CryoTanks is installed NF Spacecraft 0.7.8: 'Even if you don't use KerbalHealth you'll love this patch' KSP 1.4.2 Updated B9PartSwitch to 2.2.1 Updated NF Props to 0.3.2 Fixed KerbalHealth patch NF Launch Vehicles 1.1.5: 'Who wants a 5m fairing base whose scale isn't screwed up anyways?' KSP 1.4.2 Updated B9PartSwitch to 2.2.1 Updated MM to 3.0.6 Updated MiniAVC to 1.2.0.1 Updated fairing textures to work with new fairing unwrap Quote Link to comment Share on other sites More sharing options...
SpacePilotMax Posted April 10, 2018 Share Posted April 10, 2018 Small-ish quality of life suggestion for NFC: change the amout of oxidizer in the truss tanks so that the ratio of a LF truss tank to oxidizer truss tank is the same as engine consumption. (That might have been a tad late.) Quote Link to comment Share on other sites More sharing options...
Nertea Posted April 10, 2018 Author Share Posted April 10, 2018 14 minutes ago, SpacePilotMax said: Small-ish quality of life suggestion for NFC: change the amout of oxidizer in the truss tanks so that the ratio of a LF truss tank to oxidizer truss tank is the same as engine consumption. (That might have been a tad late.) That would be exceptionally volume-incorrect. Quote Link to comment Share on other sites More sharing options...
KSPNoob Posted April 10, 2018 Share Posted April 10, 2018 I just updated all of the mods, amazing as always however Near Future Solar continues to tell me it's out of date. I also get a popup about KSP-AVC if that's related. I'm running the latest edition of Kerbal. Quote Link to comment Share on other sites More sharing options...
Kontrole Posted April 10, 2018 Share Posted April 10, 2018 1 hour ago, Nertea said: Ok much work was done, bugs, yadda yadda. Note that NF Construction and NF Propulsion went to 1.0.0. That for me means no more content additions, they are feature complete. **Snip** You are awesome! Thanks for your hard work. Quote Link to comment Share on other sites More sharing options...
Wyzard Posted April 10, 2018 Share Posted April 10, 2018 1 hour ago, Nertea said: Capacitors can be manually discharged on EVA Dare I ask how that's accomplished? I'm imagining Jeb shorting the terminals with a KIS wrench or something. Anyway, congrats on the releases. I've been looking forward to these. Quote Link to comment Share on other sites More sharing options...
MaverickSawyer Posted April 10, 2018 Share Posted April 10, 2018 12 minutes ago, Wyzard said: Dare I ask how that's accomplished? I'm imagining Jeb shorting the terminals with a KIS wrench or something. Carbon rod, probably. Quote Link to comment Share on other sites More sharing options...
xTheCanadian Posted April 10, 2018 Share Posted April 10, 2018 WOO! Thanks for the update bud! I love your mods! Quote Link to comment Share on other sites More sharing options...
Wyzard Posted April 10, 2018 Share Posted April 10, 2018 (edited) I just looked through all the new stuff and I was glad to see that the hexa-girders can now have integrated fuel tanks. I like the new "cubic-family strut" parts too. The new model for the stock docking port looks great, and I'm looking forward to trying out the linear ones. Two small bugs that I noticed: The SM-1 Stack Adapter (adapter-125-0625-1) shows #LOC tags for its name and description. Its entries in the English localization file have names that end in "-2" instead of "-1" (looks like a copy/paste mistake from the SM-2), and it doesn't seem to have any entries in the Spanish or Russian files. Lithium tanks in the hexa-girders are off-center. (Cosmetic issue only) Edited April 10, 2018 by Wyzard Quote Link to comment Share on other sites More sharing options...
Nertea Posted April 10, 2018 Author Share Posted April 10, 2018 (edited) 1 hour ago, Wyzard said: The SM-1 Stack Adapter (adapter-125-0625-1) shows #LOC tags for its name and description. Its entries in the English localization file have names that end in "-2" instead of "-1" (looks like a copy/paste mistake from the SM-2), and it doesn't seem to have any entries in the Spanish or Russian files. Lithium tanks in the hexa-girders are off-center. (Cosmetic issue only) Yeerk I know about those. Thought I'd fixed them, will see when I can get to fix them. Unfortunately though, I don't speak Russian or Spanish. 3 hours ago, KSPNoob said: I just updated all of the mods, amazing as always however Near Future Solar continues to tell me it's out of date. I also get a popup about KSP-AVC if that's related. I'm running the latest edition of Kerbal. Looks like I made a mistake there. Edited April 10, 2018 by Nertea Quote Link to comment Share on other sites More sharing options...
enewmen Posted April 10, 2018 Share Posted April 10, 2018 Hi thread. The Near Future is awesome as usual. But is the Near Future Electrical Extras: Decaying RTGs still being used? I can't find info. It seems to require a dependency called "Dynamic Batter Storage" that doesn't seem to exist anymore. But I was able to install the Electrical Core from CKAN. I can't wait to try the centrifuge parts - realistic artificial gravity I was waiting for since the 2001 Odyssey film. !! Quote Link to comment Share on other sites More sharing options...
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