Artyomka15 Posted March 17, 2017 Share Posted March 17, 2017 (edited) The mod looks so beautiful but... Did you just take a plugin and the textures from my mod? I mean, it's fine, but if you want to use a part of someone's mod in your own you should give a credit or at least notify the author of that. P.S. Not to being rude, I just don't like when something belonging to me is being taken without any notification Edited March 17, 2017 by Artyomka15 Quote Link to comment Share on other sites More sharing options...
The White Guardian Posted March 17, 2017 Share Posted March 17, 2017 7 minutes ago, Artyomka15 said: The mod looks so beautiful but... Did you just take a plugin and the textures from my mod? I mean, it's fine, but if you want to use a part of someone's mod in your own you should give a credit or at least notify the author of that. P.S. Not to being rude, I just don't like when something belonging to me is being taken without any notification There is a note in the config inside the INSTANTIATOR folder crediting you. I thought @Gamel0rd1 already informed you? Nevertheless, I was already looking for you regarding INSTANTIATOR, would you consider releasing it as a separate mod? I'm personally looking into the possibilities of creating a galaxy-like texture with this (although I would never release a thing using INSTANTIATOR without getting your permission) and the possibilities are amazing, from accretion discs to customized rings to whole galaxies, it truly is a marvelous piece of technology capable of amazing things, that's why I'm asking. I do think the textures @Gamel0rd1 uses are original, I recall him showing me some in-development screenshots of him tweaking with the edge of the ring texture, but then again I didn't take a good look at Kargantua's textures so I can't be certain. Quote Link to comment Share on other sites More sharing options...
Gameslinx Posted March 17, 2017 Author Share Posted March 17, 2017 (edited) 2 hours ago, Artyomka15 said: The mod looks so beautiful but... Did you just take a plugin and the textures from my mod? I mean, it's fine, but if you want to use a part of someone's mod in your own you should give a credit or at least notify the author of that. P.S. Not to being rude, I just don't like when something belonging to me is being taken without any notification Ah, that's a very fair point you brought up. Nevertheless, although I didn't realise you yourself was the original creator of INSTANTIATOR, it probably would have been more civilised for me to ask but, seeing as you didn't respond to the fellow who posted on your own mod page (from what I see), I didn't. As of version 1.1 when I first introduced the INSTANTIATOR plugin, I credited you in its configuration files. The textures used are all original and were created by myself. That being said - May I use INSTANTIATOR in my mod? If you would like me to remove it, by all means I will. PS: I don't know how to code a plugin myself. I was going to look into how to do an effects algorithm and use instantiator as a placeholder. I understand that's no excuse to just use the one you provided in your own modpack, but I wasn't 100% sure it was your own work, and I would like to apologise for doing what I did. PSPS: Can we take this to a PM? Thanks. Edited March 17, 2017 by Gamel0rd1 Quote Link to comment Share on other sites More sharing options...
Gameslinx Posted March 17, 2017 Author Share Posted March 17, 2017 Hey all! In order to reduce the file size of the mod, I am taking a nice look at VertexHeightNoise and HeightColorMap. I won't need a heightmap or colormap anymore because they will be generated by Kopernicus using the noise parameters. Here's what I have so far. I'm basing it off laythe, but it will be a lighter shade of sand (More orange-yellow-white sand than a murky brownish grey). I'm also planning on adding some MapDecal PQSMods to add cool features. If you have any ideas, suggest them below! I can draw a simple volcano or mountain, depends what you guys want to throw at me. So go on, what do you wanna see! Quote Link to comment Share on other sites More sharing options...
Theglitchofthekraken Posted March 18, 2017 Share Posted March 18, 2017 (edited) I try to use kittopia, but i cant do the same things as above ^ Edited March 18, 2017 by Theglitchofthekraken Quote Link to comment Share on other sites More sharing options...
Gameslinx Posted March 18, 2017 Author Share Posted March 18, 2017 11 hours ago, Theglitchofthekraken said: I try to use kittopia, but i cant do the same things as above ^ You need to add PQSMods to your planet to define it. Here's some example code. Add this into the planet's config (.cfg) file: VertexHeightNoiseVertHeightCurve2 { deformity = 5000 ridgedAddSeed = 5500 ridgedAddFrequency = 20 ridgedAddLacunarity = 4 ridgedAddOctaves = 8 ridgedSubSeed = 62 ridgedSubFrequency = 12 ridgedSubLacunarity = 2 ridgedSubOctaves = 4 simplexCurve { key = 0 0 0.1466263 0.1466263 key = 0.7922793 0.2448772 0.6761706 1.497418 key = 1 1 6.106985 6.106985 } simplexHeightStart = 0 simplexHeightEnd = 6500 simplexSeed = 257 simplexOctaves = 16 simplexPersistence = 0.5 simplexFrequency = 12 enabled = true order = 200 } Quote Link to comment Share on other sites More sharing options...
Artyomka15 Posted March 18, 2017 Share Posted March 18, 2017 @The White Guardian @Gameslinx Now you can use the plugin any way you want, I just released it as a separate mod Quote Link to comment Share on other sites More sharing options...
Gameslinx Posted March 18, 2017 Author Share Posted March 18, 2017 7 minutes ago, Artyomka15 said: @The White Guardian @Gameslinx Now you can use the plugin any way you want, I just released it as a separate mod Awesome! That's appreciated. I feel slightly less worse for using it. I'll give credit to you on this mod page as well. Fly safe! Quote Link to comment Share on other sites More sharing options...
Gameslinx Posted March 18, 2017 Author Share Posted March 18, 2017 What could this mean...? Easter egg? (NOTE: Hardly ANY of this is shown. The easter egg is much more complex that this structure... ) Quote Link to comment Share on other sites More sharing options...
Gameslinx Posted March 18, 2017 Author Share Posted March 18, 2017 Is this the Stock monolith or...? I think it's a terrain generation error but it's awesome, so I might keep it here. Quote Link to comment Share on other sites More sharing options...
Theglitchofthekraken Posted March 18, 2017 Share Posted March 18, 2017 I cant add PQSmods, i used adobe, and it doesnt render it as a supported file. I cant fix that. Quote Link to comment Share on other sites More sharing options...
Galileo Posted March 18, 2017 Share Posted March 18, 2017 (edited) 9 minutes ago, Theglitchofthekraken said: I cant add PQSmods, i used adobe, and it doesnt render it as a supported file. I cant fix that. What? Using photoshop has zero to do with PQS mods. You can apply any pqs mod to any body, regardless of how you made textures Edited March 18, 2017 by Galileo Quote Link to comment Share on other sites More sharing options...
Gameslinx Posted March 18, 2017 Author Share Posted March 18, 2017 44 minutes ago, Theglitchofthekraken said: I cant add PQSmods, i used adobe, and it doesnt render it as a supported file. I cant fix that. Eeeeeeh? Your PQSMods are found in your Planet's config file (for example, Kerbin.cfg) Quote Link to comment Share on other sites More sharing options...
Gameslinx Posted March 18, 2017 Author Share Posted March 18, 2017 (edited) Hey everyone! Progress has been made! @Galileo has pointed me to how to create Scatterer atmospheres. Here's the new atmospheric model for Fume. It's currently on the wrong planet (just because I had a ship landed there), so expect the new planet to be different to this. Edited March 18, 2017 by Gameslinx Quote Link to comment Share on other sites More sharing options...
Theglitchofthekraken Posted March 18, 2017 Share Posted March 18, 2017 (edited) No, it's just that when i want to use something. like a pqsmod, adobe doesnt say it as a supported file, or it was damaged. It seems that notepad only works. Edited March 18, 2017 by Theglitchofthekraken Quote Link to comment Share on other sites More sharing options...
Gameslinx Posted March 18, 2017 Author Share Posted March 18, 2017 (edited) 12 minutes ago, Theglitchofthekraken said: No, it's just that when i want to use something. like a pqsmod, adobe doesnt say it as a supported file, or it was damaged. What are you trying to do? You need to explain, because I am completely lost here. Could you post a step-by-step method of what you are doing? EDIT: You need to open it in Notepad or Notepad++. I don't know why you're trying to open a raw text file in an adobe editor because it's not a .txt file Edited March 18, 2017 by Gameslinx Quote Link to comment Share on other sites More sharing options...
Theglitchofthekraken Posted March 18, 2017 Share Posted March 18, 2017 7 hours ago, Gameslinx said: You need to add PQSMods to your planet to define it. Here's some example code. Add this into the planet's config (.cfg) file: VertexHeightNoiseVertHeightCurve2 { deformity = 5000 ridgedAddSeed = 5500 ridgedAddFrequency = 20 ridgedAddLacunarity = 4 ridgedAddOctaves = 8 ridgedSubSeed = 62 ridgedSubFrequency = 12 ridgedSubLacunarity = 2 ridgedSubOctaves = 4 simplexCurve { key = 0 0 0.1466263 0.1466263 key = 0.7922793 0.2448772 0.6761706 1.497418 key = 1 1 6.106985 6.106985 } simplexHeightStart = 0 simplexHeightEnd = 6500 simplexSeed = 257 simplexOctaves = 16 simplexPersistence = 0.5 simplexFrequency = 12 enabled = true order = 200 } I used the code, but when i go to paste it, adobe says "Adobe reader could not open (Planet).cfg because it is either not a supported file type or because the file has been damaged" That error pops up. Quote Link to comment Share on other sites More sharing options...
Gameslinx Posted March 18, 2017 Author Share Posted March 18, 2017 8 minutes ago, Theglitchofthekraken said: I used the code, but when i go to paste it, adobe says "Adobe reader could not open (Planet).cfg because it is either not a supported file type or because the file has been damaged" That error pops up. Open (The name of your planet).cfg in notepad Press ctrl+v or right click and press paste You don't need to open it in Adobe Reader. If you're getting this problem when opening the file, right click (the name of your planet).cfg and press 'open with...', then select Notepad. Quote Link to comment Share on other sites More sharing options...
Gameslinx Posted March 18, 2017 Author Share Posted March 18, 2017 (edited) Niebos is getting a slight scatterer update EDIT: Doesn't this below image look beautiful? I know it's a known bug, but with the visual mods installed it looks... almost beautiful (SOUTH POLE of Niebos) Here's the north pole of the planet as well. Also eerily good looking... Edited March 18, 2017 by Gameslinx Quote Link to comment Share on other sites More sharing options...
Theglitchofthekraken Posted March 18, 2017 Share Posted March 18, 2017 I'm confused. I have no idea how to make a planet, and the computer doesn't have a "Open with" when i right click it. Quote Link to comment Share on other sites More sharing options...
Gameslinx Posted March 18, 2017 Author Share Posted March 18, 2017 13 minutes ago, Theglitchofthekraken said: I'm confused. I have no idea how to make a planet, and the computer doesn't have a "Open with" when i right click it. Ok, sorry, I assumed you were. What are you trying to do? (In general, what do you need the PQSMODS for? If you tell me then I can try and help you out Quote Link to comment Share on other sites More sharing options...
Theglitchofthekraken Posted March 18, 2017 Share Posted March 18, 2017 I was trying to make a planet. Quote Link to comment Share on other sites More sharing options...
Gameslinx Posted March 18, 2017 Author Share Posted March 18, 2017 56 minutes ago, Theglitchofthekraken said: I was trying to make a planet. (Not my image) Right click your planet.CFG file, press open with, then choose 'Notepad'. Then add the code I offered above. Quote Link to comment Share on other sites More sharing options...
Galileo Posted March 18, 2017 Share Posted March 18, 2017 (edited) 1 hour ago, Theglitchofthekraken said: I was trying to make a planet. You don't NEED pqs mods to make a planet. There are plenty of tutorials on how to make a planet. Just use the search bar and go find some. Before you start worrying about PQS mods, learn the basics of planet creation. Here is a quick basic tutorial @The White Guardian Has some good tutorials for beginners Edited March 18, 2017 by Galileo Quote Link to comment Share on other sites More sharing options...
Gameslinx Posted March 18, 2017 Author Share Posted March 18, 2017 (edited) On 17/03/2017 at 1:20 PM, Plummet said: Anyone bagged them all yet? I'm heading home from Quarta, just got Scorch and Fume to go... If you count hyper edit, I bagged them all many times over. Though using traditional none cheating methods, I have been to Niebos and Sheathe (Sheathe is on my youtube channel if you're interested). I don't think anyone else has landed on em all get be the first! 9 hours ago, Gameslinx said: (Not my image) Right click your planet.CFG file, press open with, then choose 'Notepad'. Then add the code I offered above. 9 hours ago, Galileo said: You don't NEED pqs mods to make a planet. There are plenty of tutorials on how to make a planet. Just use the search bar and go find some. Before you start worrying about PQS mods, learn the basics of planet creation. 10 hours ago, Theglitchofthekraken said: I was trying to make a planet. That's some good advice from Galileo. I was probably skipping ahead. There are some great tutorials by many professional creators, especially the white guardian's tutorials (they got the ball rolling for me). Have fun and feel free to share your first planet here with us Edited March 19, 2017 by Gameslinx Quote Link to comment Share on other sites More sharing options...
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