Gameslinx Posted September 9, 2017 Author Share Posted September 9, 2017 5 hours ago, Update Guy said: It probably exists, but is there a Delta-V map for this mod like Before Kerbin? Nope. However I might ask the same guy again in the future. Quote Link to comment Share on other sites More sharing options...
darloth Posted September 11, 2017 Share Posted September 11, 2017 I'm getting some contracts on this mod where they want me to test parts at Kerbin. Are those contracts possible? Will they just work on Gaia, or, as I suspect, will they just be uncompletable? I'm not using Contract Configurator or any contract packs that I'm aware of, but I am running a lot of other mods. ( http://puu.sh/xxejB/b97c06dba3.txt ) Quote Link to comment Share on other sites More sharing options...
JadeOfMaar Posted September 11, 2017 Share Posted September 11, 2017 22 minutes ago, darloth said: I'm getting some contracts on this mod where they want me to test parts at Kerbin. Are those contracts possible? The stock contract system does not have the capacity to consider planets and stars produced by anyone other than Squad. You'll have to replace your contract system with Contract Configurator, Strategia (with supporting configs...once they exist), or cancel these iffy contracts and cheat yourself the wasted rep and funds. It is not in @Gameslinx power to fix this. Quote Link to comment Share on other sites More sharing options...
darloth Posted September 11, 2017 Share Posted September 11, 2017 Thanks for confirming - I was worried that was the case. I've had some reports that contract configurator has a surprisingly high impact on game performance and my system can barely run this as it is, but I'll give it a whirl Quote Link to comment Share on other sites More sharing options...
JadeOfMaar Posted September 11, 2017 Share Posted September 11, 2017 6 minutes ago, darloth said: and my system can barely run this as it is, but I'll give it a whirl You're welcome. Given your mod list I'm surprised your system can run. Quote Link to comment Share on other sites More sharing options...
SnakePlanet123 Posted September 16, 2017 Share Posted September 16, 2017 What are the new planets? So, kerbin has rings now? Quote Link to comment Share on other sites More sharing options...
Gameslinx Posted September 17, 2017 Author Share Posted September 17, 2017 6 hours ago, saturnsrings said: What are the new planets? So, kerbin has rings now? There's a lot of planets. Kerbin is Gaia, the future kerbin. Hey all. GPO should be on CKAN now. Quote Link to comment Share on other sites More sharing options...
ksplover Posted September 18, 2017 Share Posted September 18, 2017 Hey gameslinx finnaly figured it out! It turns out I have to have the terrain details on high! Sorry about that! BTW the planets look beautiful good work! Quote Link to comment Share on other sites More sharing options...
i like pizza Posted October 3, 2017 Share Posted October 3, 2017 What's the difference between this mod and After Kerbin? Quote Link to comment Share on other sites More sharing options...
Cabbink Posted October 3, 2017 Share Posted October 3, 2017 10 minutes ago, i like pizza said: What's the difference between this mod and After Kerbin? This mod is after a nearby star objects some extra planets and when the min causes changes on Kerbin. AK is when kerbol is dying, and the kerbals have relocated on duna, now named solitude. Quote Link to comment Share on other sites More sharing options...
Saltshaker Posted October 3, 2017 Share Posted October 3, 2017 28 minutes ago, i like pizza said: What's the difference between this mod and After Kerbin? This one is During Ker...Gaia! Quote Link to comment Share on other sites More sharing options...
Gameslinx Posted October 3, 2017 Author Share Posted October 3, 2017 44 minutes ago, i like pizza said: What's the difference between this mod and After Kerbin? This mod is a separate timeline. More planets are added and there is a sub star. After kerbin keeps the science realistic to the stock solar system in the future Quote Link to comment Share on other sites More sharing options...
i like pizza Posted October 3, 2017 Share Posted October 3, 2017 Is there a version of this mod that completely replaces the stock system? or would that just be after Kerbin? Quote Link to comment Share on other sites More sharing options...
Gameslinx Posted October 4, 2017 Author Share Posted October 4, 2017 Is there a version of this mod that completely replaces the stock system? or would that just be after Kerbin? There isn't a version of this that replaces the stock system. This and after kerbin are completely unrelated. Quote Link to comment Share on other sites More sharing options...
i like pizza Posted October 5, 2017 Share Posted October 5, 2017 There isn't a version of this that replaces the stock system. This and after kerbin are completely unrelated. By the way, I've figured how to install the Gameslinx planet pack mod. I'm surprisingly able to use it with four gigabytes of ram. But could you make a version that is half the resolution? The terrain resolutions are taking up a lot of RAM. No, sadly I can't install more RAM even though I have a 64-bit OS and CPU. Quote Link to comment Share on other sites More sharing options...
Hast5250 Posted October 9, 2017 Share Posted October 9, 2017 Just added a whole bunch of stuff to the science defs! Quote Link to comment Share on other sites More sharing options...
Gameslinx Posted October 9, 2017 Author Share Posted October 9, 2017 1 hour ago, Hast5250 said: Just added a whole bunch of stuff to the science defs! Thanks! Quote Link to comment Share on other sites More sharing options...
SnakePlanet123 Posted November 8, 2017 Share Posted November 8, 2017 What happened to Fume? Quote Link to comment Share on other sites More sharing options...
Gameslinx Posted November 8, 2017 Author Share Posted November 8, 2017 3 hours ago, SnakePlanet123 said: What happened to Fume? Nothing happened, what do you mean? Quote Link to comment Share on other sites More sharing options...
The Cuttlefish Empire Posted November 11, 2017 Share Posted November 11, 2017 Is development on this still continuing? Quote Link to comment Share on other sites More sharing options...
Gameslinx Posted November 11, 2017 Author Share Posted November 11, 2017 34 minutes ago, The Cuttlefish Empire said: Is development on this still continuing? Yes. Still working on the update for 1.3.1 and fixing major issues. Quote Link to comment Share on other sites More sharing options...
The Cuttlefish Empire Posted November 11, 2017 Share Posted November 11, 2017 Just now, Gameslinx said: major issues such as? Quote Link to comment Share on other sites More sharing options...
Gameslinx Posted November 11, 2017 Author Share Posted November 11, 2017 11 minutes ago, The Cuttlefish Empire said: such as? Olu'um's range of light is still too high Scatterer has some problems (such as lighting, terrain shadows and godrays not working properly) on the Olu'um orbiting planets causing some light artifacts Olemut blowing up the vessel on SOI entry and ocean colour There's some more which I need to address but I can't name them off the top of my head. Some of the above are fixed. Quote Link to comment Share on other sites More sharing options...
Brainpop14 Posted November 19, 2017 Share Posted November 19, 2017 What's the story Behind Olu'um? Just curious. Quote Link to comment Share on other sites More sharing options...
Gameslinx Posted November 19, 2017 Author Share Posted November 19, 2017 2 hours ago, Brainpop14 said: What's the story Behind Olu'um? Just curious. It's an unstable, weak sub-star. It is likely a dwarf star, as it doesn't have much mass. It was brought to the Kerbal system via another star as they got close. Quote Link to comment Share on other sites More sharing options...
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