Brainpop14 Posted April 23, 2018 Share Posted April 23, 2018 While we wait for the update the refit of our ship is nearly done. https://m.imgur.com/tglSZKB One of the last things we need is a name for it. Somebody please help me come up with a good name for this ship. Once we have a name for this then we can make it official. Thanks everyone! Quote Link to comment Share on other sites More sharing options...
AmpCat Posted April 23, 2018 Share Posted April 23, 2018 10 minutes ago, Brainpop14 said: While we wait for the update the refit of our ship is nearly done. https://m.imgur.com/tglSZKB One of the last things we need is a name for it. Somebody please help me come up with a good name for this ship. Once we have a name for this then we can make it official. Thanks everyone! Tentative. Quote Link to comment Share on other sites More sharing options...
Brainpop14 Posted April 23, 2018 Share Posted April 23, 2018 That's a nice idea, although I would like something more original sounding. Quote Link to comment Share on other sites More sharing options...
ArkaelDren Posted April 24, 2018 Share Posted April 24, 2018 (edited) On 4/22/2018 at 1:22 PM, Gameslinx said: Download an older version of GPO, try version 2.0 (anything before 3 probably) and you can find the resources.cfg there. I removed it because it caused kerbnet bugs, and the game generates them randomly anyway Yeah I tried to play with the current version and it basically spammed a standard ratio of most resources over the entire planet. All those resources were exactly the same as far as complete planet coverage. To bad it has conflicts with Kerbnet. Thx man for answering, will download and older version for the resource files. edit: Tried looking for an older version, github only took me to the previous versions of 3.0, don't suppose you have a link to the older versions? Edited April 24, 2018 by ArkaelDren Quote Link to comment Share on other sites More sharing options...
Gameslinx Posted April 24, 2018 Author Share Posted April 24, 2018 12 minutes ago, ArkaelDren said: Tried looking for an older version, github only took me to the previous versions of 3.0, don't suppose you have a link to the older versions? My bad, I forgot i removed the Spacedock download. Here you go: https://www.dropbox.com/s/mp9z2qe462t8997/GPO Resources.zip?dl=0 Instructions: Extract contents of ZIP to GPO/Configs Quote Link to comment Share on other sites More sharing options...
ArkaelDren Posted April 24, 2018 Share Posted April 24, 2018 5 hours ago, Gameslinx said: My bad, I forgot i removed the Spacedock download. Here you go: https://www.dropbox.com/s/mp9z2qe462t8997/GPO Resources.zip?dl=0 Instructions: Extract contents of ZIP to GPO/Configs No worries bud, thx again for helping. Quote Link to comment Share on other sites More sharing options...
Brainpop14 Posted April 25, 2018 Share Posted April 25, 2018 Our refit is now complete! Now, all we need is a good name for this ship to make it official! Does anyone have a good idea for a name? Let me know all your name ideas and I'll decide on one when the update comes. Quote Link to comment Share on other sites More sharing options...
ArkaelDren Posted April 26, 2018 Share Posted April 26, 2018 Real quick question Linx, I cant seem to find any ground clutter. Settings are all correct, every mod and function is working..... just no ground clutter? Quote Link to comment Share on other sites More sharing options...
Gameslinx Posted April 26, 2018 Author Share Posted April 26, 2018 59 minutes ago, ArkaelDren said: Real quick question Linx, I cant seem to find any ground clutter. Settings are all correct, every mod and function is working..... just no ground clutter? You mean trees and rocks? I don't put these in my configs yet as I don't use them myself, nor do that many people (as it heavily impacts performance). These may come some time later. Quote Link to comment Share on other sites More sharing options...
ArkaelDren Posted April 27, 2018 Share Posted April 27, 2018 16 hours ago, Gameslinx said: You mean trees and rocks? I don't put these in my configs yet as I don't use them myself, nor do that many people (as it heavily impacts performance). These may come some time later. Oh man I do so much rover exploration and base set ups that I just love ground clutter. It breaks up the long trips doing the "Megellan" routine. I guess I can scavenge some from other packs and try to figure out how to make it happen. I think I am going to try and record some missions in the bad A$$ vehicles I make, in an attempt to inspire you to make em. I really have tried to learn how to do this stuff over the last 6-7 years but I have only made it so far. I build LSA airplanes for the bored and wealthy with my Brother, its a "Hands on" kinda deal with intricate prints/fabrication. Computer stuff has come much harder, worse now that I'm damn old. My over sharing Quota for the month..... Thx Linx, loving the pack. Quote Link to comment Share on other sites More sharing options...
Galileo Posted April 27, 2018 Share Posted April 27, 2018 21 hours ago, Gameslinx said: You mean trees and rocks? I don't put these in my configs yet as I don't use them myself, nor do that many people (as it heavily impacts performance). You really believe many people don’t use them? SVT is used A LOT and improves performance. It raises the scatter amount, provides higher res textures, and enables colliders on all objects that aren’t grass. So I would suggest taking a look at it. Not having boulders, trees and grass is depriving users and yourself from an immersive experience in my opinion. I’m kind of surprised you don’t have them in your planet packs Quote Link to comment Share on other sites More sharing options...
Gameslinx Posted April 27, 2018 Author Share Posted April 27, 2018 1 hour ago, Galileo said: Not having boulders, trees and grass is depriving users and yourself from an immersive experience in my opinion. I’m kind of surprised you don’t have them in your planet packs Hm, maybe I'll add them sooner rather than later, then Creating my own terrain textures and eventually adding scatters are both something I should work on sooner rather than later. I've had a dislike for the scatters for a while as I remember turning them off improved my performance personally, but I guess that might not have been the cause. Cheers Quote Link to comment Share on other sites More sharing options...
Gameslinx Posted April 28, 2018 Author Share Posted April 28, 2018 Coming soon to Gaia Quote Link to comment Share on other sites More sharing options...
The Minmus Derp Posted April 29, 2018 Share Posted April 29, 2018 Is this compatible with Kerbol origins. Quote Link to comment Share on other sites More sharing options...
JadeOfMaar Posted April 29, 2018 Share Posted April 29, 2018 4 minutes ago, The Minmus Derp said: Is this compatible with Kerbol origins. Probably not. GPO fills the higher orbits with bodies so it's very likely that orbits and SOIs will come too close or overlap. GPO should not be used with any other plant pack that adds planets to the stock solar system. Quote Link to comment Share on other sites More sharing options...
The Minmus Derp Posted April 29, 2018 Share Posted April 29, 2018 I would use hyper edit to move things around. Quote Link to comment Share on other sites More sharing options...
Update Guy Posted April 29, 2018 Share Posted April 29, 2018 Well, tried the trick to get the 1.3 GPO pack to work on 1.4 and I think I borked it up. What I saw looks really nice but I can't access any buildings at the KSC. This is why I'm not allowed to rig mods unsupervised. Guess I'm back to waiting for the official 1.4 release. Quote Link to comment Share on other sites More sharing options...
Gameslinx Posted April 29, 2018 Author Share Posted April 29, 2018 48 minutes ago, Update Guy said: Well, tried the trick to get the 1.3 GPO pack to work on 1.4 and I think I borked it up. What I saw looks really nice but I can't access any buildings at the KSC. This is why I'm not allowed to rig mods unsupervised. Guess I'm back to waiting for the official 1.4 release. 1.4.3 release is tekkin some time. I've noticed a performance decrease across the board and I'm wondering if Squad messed something up because they've changed "something" in the PQS but all they said in the patch notes was unintelligible and irrelevant jargon Quote Link to comment Share on other sites More sharing options...
boredgonewild Posted April 30, 2018 Share Posted April 30, 2018 Gameslinx... I love you. You can do it. I need my Gaji fix. Quote Link to comment Share on other sites More sharing options...
Gameslinx Posted May 5, 2018 Author Share Posted May 5, 2018 Whilst waiting for an update... Why not read up on a story? Quote Link to comment Share on other sites More sharing options...
Iso-Polaris Posted May 5, 2018 Share Posted May 5, 2018 GPO V3.3.1 The colour data for Gol in the config is inconsistent with which on the Biome map png file Quote Link to comment Share on other sites More sharing options...
Gameslinx Posted May 5, 2018 Author Share Posted May 5, 2018 (edited) 1 hour ago, Iso-Polaris said: GPO V3.3.1 The colour data for Gol in the config is inconsistent with which on the Biome map png file Already fixed in my devbuild, thanks Edited May 5, 2018 by Gameslinx Quote Link to comment Share on other sites More sharing options...
Iso-Polaris Posted May 5, 2018 Share Posted May 5, 2018 3 hours ago, Gameslinx said: Already fixed in my devbuild, thanks I've noticed a massive performance issue in the orbital map view. Is that suppose to happen? Quote Link to comment Share on other sites More sharing options...
Gameslinx Posted May 5, 2018 Author Share Posted May 5, 2018 3 minutes ago, Iso-Polaris said: I've noticed a massive performance issue in the orbital map view. Is that suppose to happen? All the orbit lines are shown to the player on entry to the tracking station/first map view opening. This appears to make me lag a fair bit until the lines disappear again. I'll ask Thomas Quote Link to comment Share on other sites More sharing options...
The Minmus Derp Posted May 6, 2018 Share Posted May 6, 2018 Can yo write a patch that can put gaia at Kerbin’s l5 point? (With compatibility patch for Kerbol Origins) Like putting Harvest in orbit around Gaia cuz gaia is in the EXACT spot where harvest normally is Quote Link to comment Share on other sites More sharing options...
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