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[1.4.3] Gameslinx's Planet Overhaul v3.4.0 [UPDATE IN PROGRESS]


Gameslinx

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I'm getting some contracts on this mod where they want me to test parts at Kerbin.

Are those contracts possible? Will they just work on Gaia, or, as I suspect, will they just be uncompletable?

I'm not using Contract Configurator or any contract packs that I'm aware of, but I am running a lot of other mods. ( http://puu.sh/xxejB/b97c06dba3.txt )

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  On 9/11/2017 at 5:16 PM, darloth said:

I'm getting some contracts on this mod where they want me to test parts at Kerbin.

Are those contracts possible?

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The stock contract system does not have the capacity to consider planets and stars produced by anyone other than Squad. You'll have to replace your contract system with Contract Configurator, Strategia (with supporting configs...once they exist), or cancel these iffy contracts and cheat yourself the wasted rep and funds.

It is not in @Gameslinx power to fix this.

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  • 2 weeks later...
  On 10/4/2017 at 9:39 PM, Gameslinx said:

There isn't a version of this that replaces the stock system.

This and after kerbin are completely unrelated.

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By the way, I've figured how to install the Gameslinx planet pack mod. I'm surprisingly able to use it with four gigabytes of ram. But could you make a version that is half the resolution? The terrain resolutions are taking up a lot of RAM. No, sadly I can't install more RAM even though I have a 64-bit OS and CPU.

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  • 5 weeks later...
  On 11/11/2017 at 4:00 PM, The Cuttlefish Empire said:

such as?

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Olu'um's range of light is still too high

Scatterer has some problems (such as lighting, terrain shadows and godrays not working properly) on the Olu'um orbiting planets causing some light artifacts

Olemut blowing up the vessel on SOI entry and ocean colour

There's some more which I need to address but I can't name them off the top of my head. Some of the above are fixed.

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