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Kommunity Space Station 1.4.1


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32 minutes ago, notsodeadjeb said:

I'll add mine in about an hour.

Should somebody delete some of the old turns, so it doesn't clutter up the folder?

 

 

I should try to keep the folder clean. 

Edit: I'm keeping the old versions in the backup folder.

Edited by 53miner53
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20 minutes ago, 53miner53 said:

Thanks for taking responsibility and trying to fix the issue @rocketbuilder. What's missing from the save file you gave him?

My klaw module, and something else that has floated around saves for quite a while, not sure what.

25 minutes ago, notsodeadjeb said:

I think my name is at the top of the list... sorry if you wanted to add your module first. I'll try to be really fast.

No, the save I gave to endomen was wrong - you go ahead.

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I am beginning my turn.

EDIT: Can I do a Mun module and a Kerbin module in the same turn?

EDIT2: Not going to Eve. I hate Eve with a burning passion, just wasted 1.5 hours of time. Just doing a simple thing now.

 

Also, you should add to the rules that each module must have at least 2 Sr ports. The station currently doesn't have any open ports. I have to dock with KLAW.

Edited by Ultimate Steve
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Turn complete! @wrench-in-the-works It is your turn, the file should be turn 17 Ultimate Steve.

I added a docking hub with an interesting green light. I had to use the RCS tug. The station now has 2 free ports.

Video coming soon. Right after I finish writing part 37 of Project Intrepid. But that will take an hour or two... and then I have to go to bed to get up at 6:30 for a speech competition... and that lasts all day... and the video takes overnight to upload...

Yeah, it will be a while...

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4 hours ago, Ultimate Steve said:

Also, you should add to the rules that each module must have at least 2 Sr ports. The station currently doesn't have any open ports. I have to dock with KLAW.

I guess the ability to have 2 Sr docking ports without counting toward the part total doesn't mean that people will have them. I'll modify the rules for this.

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