dragonfree97 Posted August 9, 2012 Share Posted August 9, 2012 It helps if you orient the camera to point into the sky at launch if you get a lot of lag then. I do it and my FPS goes from maybe 5 or 6 to 20+. Link to comment Share on other sites More sharing options...
Shadownailshot Posted August 9, 2012 Share Posted August 9, 2012 I'm hoping for ion/MPD/VASIMR thrusters for interplanetary travel. They have an obscenely high specific impulse, but very low thrust. I'm fine with very low thrust if it means I can go REALLY far. Link to comment Share on other sites More sharing options...
sal_vager Posted August 9, 2012 Share Posted August 9, 2012 (edited) Not that I am aware of jonny but I'll ask the team, though if I remember correctly the code is deliberately un-optimized so that it is easy to alter, for adding features and bug fixing.The major optimizations are unlikely to take place until nearer the 1.0 release, as the code will be frozen and the developers can then concentrate on speed and remaining bugs. Edited August 9, 2012 by sal_vager Link to comment Share on other sites More sharing options...
dav1d89 Posted August 9, 2012 Share Posted August 9, 2012 Not that I am aware of jonny but I'll ask the team, though if I remember correctly the code is deliberately un-optimized so that it is easy to alter, for adding features and bug fixing.The major optimizations are unlikely to take place until nearer the 1.0 release, as the code will be frozen and the developers can then concentrate on speed and remaining bugs.Ah this is good to hear, my laptop can really struggle sometimes. Granted its a laptop but still Link to comment Share on other sites More sharing options...
_Aramchek_ Posted August 9, 2012 Share Posted August 9, 2012 PS. I've spoken to a few with gaming pc rigs who have mentioned significant slowdowns as well. The slowdown isn't that bad really.Optimization is always nice, don't get me wrong, but fr an alpha build of such a complex game...it runs pretty nicely. Link to comment Share on other sites More sharing options...
KevinTMC Posted August 9, 2012 Share Posted August 9, 2012 (edited) You know what would be interesting, if incredibly implausible? A setting in the options to launch in the solar system as opposed to the Kerbol system, all moons, asteroids, planets, etc. intact, scaled down of course.Better, I think, would be to open this up to modders, and let them create models of our solar system, twists on the Kerbol system, or new fantastical systems of their own creation, any of which could be swapped in to take the place of the default system.Or, better still (though we're probably getting into advanced fantasy here): create a whole galactic structure full of slots where new systems could be inserted--possibly all occupied with generic/random/placeholder default systems at first--any or all of which could be swapped out for custom systems. Then, when creating each new user/save file, allow the user to select a "home" system other than Kerbol if desired. This could be implemented before (or in the permanent absence of) interstellar travel; but it would become extra-awesome once (if?) that were added. Edited August 9, 2012 by KevinTMC Link to comment Share on other sites More sharing options...
sal_vager Posted August 9, 2012 Share Posted August 9, 2012 HarvesteR is very keen on making KSP as open to modding as he can, he has a lot of love for the modding scene Link to comment Share on other sites More sharing options...
zekes Posted August 9, 2012 Share Posted August 9, 2012 Celestial objects revealed so far:1: Red planet2: Moon of red planet3: Purple planet4: Green planetThat would make a total of 7 celestial objects (8 if sun included) when succesfull implemented in 0.17I like that idea.....I really think that all 17.0 needs is in ship view, CG. markers (for spaceplanes) and MORE PLANETS!!!!!! Link to comment Share on other sites More sharing options...
a1fonzo Posted August 9, 2012 Share Posted August 9, 2012 What would be funny is if in .17 they released a docking capsule part, like a thing you could put on your space ship, and then they don't add any function to it right now. (No way to actually dock with it.)Ultimate Troll Link to comment Share on other sites More sharing options...
sal_vager Posted August 9, 2012 Share Posted August 9, 2012 Docking is not slated for the 0.17 release, maybe 0.18 Link to comment Share on other sites More sharing options...
Master Posted August 9, 2012 Share Posted August 9, 2012 Docking is not slated for the 0.17 release, maybe 0.18 That is the point. It would be a part that would be useless until it has functionality implemented. (at least that was the point he made)I doubt they will implement any parts that dont have a function in game though. That would not make much sense. Link to comment Share on other sites More sharing options...
Cresilia Posted August 9, 2012 Share Posted August 9, 2012 Has there been any discussion of more optimization for KSP in .17? Something i've noticed is with the new parts i've started dealing with larger fuel numbers and larger ships. It seems that full fill tanks REALLY slow the performance of KSP. While a normal ship from .16 seems to perform much better in .17. The larger ships seem to give even slower FPS performance. I'm wondering how the new moons and all will effect this. I really hope to see a lot of optimization. I'm finding playing the game is becoming more difficult for me when the performance is so cruddy.PS. I've spoken to a few with gaming pc rigs who have mentioned significant slowdowns as well. I however am on a macbook pro which im aware is far from a gaming rig. But still if gaming pcs are having slowdowns its just me. My love of ksp runs deep enough that i'd considered building a rig just to play it. But after hearing others inputs i dont think id be happy with the performance gains.My laptop only really slows down when I have a large number of parts, or when the camera is pointing at Kerbin. However some optimization would be cool, but planets should come first! Link to comment Share on other sites More sharing options...
Tigga Posted August 9, 2012 Share Posted August 9, 2012 I doubt they will implement any parts that dont have a function in game though. That would not make much sense.I'm fairly sure nose-cones and air intakes fit into this category at the moment. Link to comment Share on other sites More sharing options...
willitstimothy Posted August 9, 2012 Share Posted August 9, 2012 (edited) My laptop only really slows down when I have a large number of parts, or when the camera is pointing at Kerbin. However some optimization would be cool, but planets should come first!So, wait, did .15.x slow down for you, or was it fine performance wise? The reason I ask is that .15.x was nearly unplayable on my semi-gaming computer, and .16 is smooth as silk.What kind of laptop do you use?@TiggaI believe air intakes add airflow for atmospheric engines, so they aren't really useless.They really should make the nose-cones have negative drag or something though to make them semi simulate their natural purpose. Edited August 9, 2012 by willitstimothy Link to comment Share on other sites More sharing options...
Shadownailshot Posted August 9, 2012 Share Posted August 9, 2012 I'm fairly sure nose-cones and air intakes fit into this category at the moment.I believe you are correct sir. Link to comment Share on other sites More sharing options...
Polar Bear Posted August 9, 2012 Share Posted August 9, 2012 I believe you are correct sir.Yep, I saw a post by a dev saying that the drag models weren't complete yet, so right now nose cones only add weight to your ship, they don't really reduce the drag at this point. Link to comment Share on other sites More sharing options...
willitstimothy Posted August 9, 2012 Share Posted August 9, 2012 Yep, I saw a post by a dev saying that the drag models weren't complete yet, so right now nose cones only add weight to your ship, they don't really reduce the drag at this point....Just assign them (allow them to be assigned) negative drag coefficients and it will work just fine. It will give you a similar result with less complexity. Link to comment Share on other sites More sharing options...
MrMoog Posted August 9, 2012 Share Posted August 9, 2012 The reason I ask is that .15.x was nearly unplayable on my semi-gaming computer, and .16 is smooth as silk.While I would not define the performance as "smooth as silk", I also noticed a sharp amelioration in performance between 0.14/0.15.x and 0.16. Less lag, and less memory used. The game is also less prone to crash.Upon 0.16 released, the devs mentionned that some tweaks were made to increase performance, so it's not a coincidence. Link to comment Share on other sites More sharing options...
Panichio Posted August 9, 2012 Share Posted August 9, 2012 So Nova, will you reveal what the picture was that everyone was debating about when .17 is released? Or maybe a little time before? Link to comment Share on other sites More sharing options...
NovaSilisko Posted August 9, 2012 Share Posted August 9, 2012 Nope! You're gonna have to find it yourself ;p Link to comment Share on other sites More sharing options...
SLAMS Posted August 9, 2012 Share Posted August 9, 2012 It was the death of the Space Kraken... The Probe hit it at .1 light speed. Link to comment Share on other sites More sharing options...
mnnm1234 Posted August 9, 2012 Share Posted August 9, 2012 Can't Wait For 0.17! Link to comment Share on other sites More sharing options...
ilikemoneygreen Posted August 9, 2012 Share Posted August 9, 2012 lol, my guess is that its a picture of nova posing as stevo (the huge tattoo on his back) and he heavily disguised it with all that background noise. Rofl, now a whole lot of guesses are around it but Nova has the last laugh. Link to comment Share on other sites More sharing options...
Sbowyer28 Posted August 9, 2012 Share Posted August 9, 2012 I've noticed this update is going Rather fast, Atleast the big feature is. Link to comment Share on other sites More sharing options...
olex Posted August 9, 2012 Share Posted August 9, 2012 The Big Feature is always done quickly, because that is the fun part of building an update. After it comes the slow and boring part of testing and debugging. Link to comment Share on other sites More sharing options...
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