Critter79606 Posted December 23, 2018 Share Posted December 23, 2018 On 12/10/2018 at 10:20 AM, linuxgurugamer said: Hmmm, that's difficult. I'll have to think about that, never had anyone ask about that before (the color-blindness issue) @linuxgurugamer It should be as easy as adding an option to the WernherChecker.cfg to switch from red/green to black/white for the colors. I also came to report a bug, but it's already in the github list (Unintended checklist display #5) Thanks for yet another great mod! I haven't forgotten anything since adding it. Quote Link to comment Share on other sites More sharing options...
jpinard Posted August 24, 2019 Share Posted August 24, 2019 Does this add any cpu overhead to the builder or the game in general? Quote Link to comment Share on other sites More sharing options...
linuxgurugamer Posted August 24, 2019 Author Share Posted August 24, 2019 32 minutes ago, jpinard said: Does this add any cpu overhead to the builder or the game in general? Nothing significant Quote Link to comment Share on other sites More sharing options...
jpinard Posted August 25, 2019 Share Posted August 25, 2019 On 8/23/2019 at 9:46 PM, linuxgurugamer said: Nothing significant Awesome thanks! I'm having trouble with performance even with the beefy machine I have. Quote Link to comment Share on other sites More sharing options...
linuxgurugamer Posted December 10, 2019 Author Share Posted December 10, 2019 New release, 0.5.11 Added InstallChecker Updated AssemblyVersion.tt Updated for KSP 1.8 Quote Link to comment Share on other sites More sharing options...
RurouniDonut Posted December 27, 2019 Share Posted December 27, 2019 Is there anyway I can make the checklist check if the resource is on the vessel but not care about the amount? I'm trying to get different payloads under one category but doing that makes the checklist require all of those resources at once and I just want it to check if any of those resources are on the vessel. Quote Link to comment Share on other sites More sharing options...
Probus Posted January 19, 2020 Share Posted January 19, 2020 @linuxgurugamer, I keep changing the WernherChecker.cfg to make windowX = 1500 and it keeps changing it back to a smaller number (301) and puts the checklist up against the parts on the left hand of the screen. https://imgur.com/a/yqmKm0Y I can drag it to where I want it, but it always defaults back to the left. What am I missing? Quote Link to comment Share on other sites More sharing options...
linuxgurugamer Posted January 20, 2020 Author Share Posted January 20, 2020 4 hours ago, Probus said: @linuxgurugamer, I keep changing the WernherChecker.cfg to make windowX = 1500 and it keeps changing it back to a smaller number (301) and puts the checklist up against the parts on the left hand of the screen. https://imgur.com/a/yqmKm0Y I can drag it to where I want it, but it always defaults back to the left. What am I missing? Nothing, it doesn't remember it's location. I'll see if I can do something soon, but busy with some other stuff right now Quote Link to comment Share on other sites More sharing options...
Probus Posted January 20, 2020 Share Posted January 20, 2020 8 hours ago, linuxgurugamer said: Nothing, it doesn't remember it's location. I'll see if I can do something soon, but busy with some other stuff right now What? You busy with other stuff? Unbelievable! As it is right now, I think you must have 4 other clones working non-stop on fixing mods. You'll just have to clone another copy of yourself. That's all there is to it. No worries, not a big deal at all. Thanks! Quote Link to comment Share on other sites More sharing options...
fabianovc Posted May 4, 2020 Share Posted May 4, 2020 Hey guys, nice mod!! Where can I learn how to edit the cfg file to customize the checklist? Quote Link to comment Share on other sites More sharing options...
linuxgurugamer Posted May 4, 2020 Author Share Posted May 4, 2020 (edited) 15 hours ago, fabianovc said: Hey guys, nice mod!! Where can I learn how to edit the cfg file to customize the checklist? Umm, take a look at existing ones. They will need to be syntactically correct, if you have problems, post a message with the offending code Edited May 4, 2020 by linuxgurugamer Quote Link to comment Share on other sites More sharing options...
lextacy Posted May 5, 2020 Share Posted May 5, 2020 Is this RO/RSS friendly? Quote Link to comment Share on other sites More sharing options...
cybermeister Posted May 13, 2020 Share Posted May 13, 2020 On 12/10/2018 at 11:20 AM, linuxgurugamer said: Hmmm, that's difficult. I'll have to think about that, never had anyone ask about that before (the color-blindness issue) Not sure about the solar panels from Near, I'll see what I can do I know it's been brought up already above but I am color blind along with 8% of the population. It is simply impossible for me to see the difference between the green and orange lights (my wife helped me identity the colors). I'm a retired SW Engineer so I usually am very comfortable digging into configuration files to change things up a bit. This is of course lacking in this mod as well as the Extensive Engineer Report mod. Please oh please consider looking into this. I assume you are always busy considering the number of mods you pick up for the community and I'm very appreciative of your efforts, but again 1 in 12.5 people can't see the difference in the button colors. Quote Link to comment Share on other sites More sharing options...
linuxgurugamer Posted May 13, 2020 Author Share Posted May 13, 2020 7 minutes ago, cybermeister said: I know it's been brought up already above but I am color blind along with 8% of the population. It is simply impossible for me to see the difference between the green and orange lights (my wife helped me identity the colors). I'm a retired SW Engineer so I usually am very comfortable digging into configuration files to change things up a bit. This is of course lacking in this mod as well as the Extensive Engineer Report mod. Please oh please consider looking into this. I assume you are always busy considering the number of mods you pick up for the community and I'm very appreciative of your efforts, but again 1 in 12.5 people can't see the difference in the button colors. Never though about that. EER is discontinued, but what would you suggest to replace the colors? Quote Link to comment Share on other sites More sharing options...
Tonka Crash Posted May 13, 2020 Share Posted May 13, 2020 6 hours ago, linuxgurugamer said: Never though about that. EER is discontinued, but what would you suggest to replace the colors? Indicator lights has its color settings in a xml file, so it user configurable. Something like that may be better than hard coding them Quote Link to comment Share on other sites More sharing options...
fabianovc Posted May 14, 2020 Share Posted May 14, 2020 On 5/4/2020 at 5:24 PM, linuxgurugamer said: Umm, take a look at existing ones. They will need to be syntactically correct, if you have problems, post a message with the offending code What do you mean by "offending"? The problem is I don't know how to specify the part I want to include in the checklist (the KER chip module, for example). Quote Link to comment Share on other sites More sharing options...
Probus Posted June 9, 2020 Share Posted June 9, 2020 Hi LGG, As requested: Reminder. Fix the default checklist position. Quote Link to comment Share on other sites More sharing options...
linuxgurugamer Posted June 9, 2020 Author Share Posted June 9, 2020 18 hours ago, Probus said: Hi LGG, As requested: Reminder. Fix the default checklist position. It's done, will be in the next release Quote Link to comment Share on other sites More sharing options...
Probus Posted June 9, 2020 Share Posted June 9, 2020 Just now, linuxgurugamer said: It's done, will be in the next release Sweet! Thanks LGG Quote Link to comment Share on other sites More sharing options...
linuxgurugamer Posted July 15, 2020 Author Share Posted July 15, 2020 New release, 0.5.12 Removed all old Blizzy code Removed old dead code Fixed saving of window position Fixed open/close of window when entering scene Added option (stock settings) to remember last checklist Added support for the ButtonManager Added SpaceTuxLibrary as a dependency Cleaned up log lines to avoid double printing of the mod name Added check for minimum KIS version Quote Link to comment Share on other sites More sharing options...
linuxgurugamer Posted October 3, 2020 Author Share Posted October 3, 2020 New release, 0.5.13 Disabled checklist in flight (was causing issues with comets) Quote Link to comment Share on other sites More sharing options...
NyanTurian Posted November 13, 2020 Share Posted November 13, 2020 I noticed on my new 1.10.1 install that Werner Checker hasn't shown up since I had started playing Career. Looking my at KSP.log, I noticed it mentions a dependency called ButtonManager v1.0.0. Line 907: Load(Assembly): WernherChecker/Plugins/WernherChecker Line 907: Load(Assembly): WernherChecker/Plugins/WernherChecker Line 911: AssemblyLoader: Loading assembly at D:\SteamLibrary\steamapps\common\Kerbal Space Program\GameData\WernherChecker\Plugins\WernherChecker.dll Line 911: AssemblyLoader: Loading assembly at D:\SteamLibrary\steamapps\common\Kerbal Space Program\GameData\WernherChecker\Plugins\WernherChecker.dll Line 947: AssemblyLoader: Assembly 'WernherChecker' has not met dependency 'ButtonManager' V1.0.0 Line 951: AssemblyLoader: Assembly 'WernherChecker' is missing 1 dependencies Line 1200: WernherChecker Line 21321: Load(Texture): WernherChecker/Images/icon-24 Line 21325: Load(Texture): WernherChecker/Images/icon-38 Line 21329: Texture resolution is not valid for compression: 'D:\SteamLibrary\steamapps\common\Kerbal Space Program\GameData\WernherChecker\Images\icon-38.png' - consider changing the image's width and height to enable compression Line 21333: Load(Texture): WernherChecker/Images/selection Line 21337: Texture resolution is not valid for compression: 'D:\SteamLibrary\steamapps\common\Kerbal Space Program\GameData\WernherChecker\Images\selection.png' - consider changing the image's width and height to enable compression Line 21341: Load(Texture): WernherChecker/Images/settings Line 21345: Load(Texture): WernherChecker/Images/tooltip_BG Line 21349: Texture resolution is not valid for compression: 'D:\SteamLibrary\steamapps\common\Kerbal Space Program\GameData\WernherChecker\Images\tooltip_BG.png' - consider changing the image's width and height to enable compression Line 71729: WernherChecker Line 87151: [LOG 20:10:12.663] :BEFORE[WERNHERCHECKER] pass Line 87152: [LOG 20:10:12.663] :FOR[WERNHERCHECKER] pass Line 87153: [LOG 20:10:12.663] :AFTER[WERNHERCHECKER] pass Do you need my full log for this? Quote Link to comment Share on other sites More sharing options...
linuxgurugamer Posted November 13, 2020 Author Share Posted November 13, 2020 2 hours ago, NyanTurian said: noticed on my new 1.10.1 install that Werner Checker hasn't shown up since I had started playing Career. Looking my at KSP.log, I noticed it mentions a dependency called ButtonManager v1.0.0. Sorry, I forgot to update the dependencies. you need to install this: https://spacedock.info/mod/2210/SpaceTux Library Did you install by hand or with CKAN? Quote Link to comment Share on other sites More sharing options...
NyanTurian Posted November 16, 2020 Share Posted November 16, 2020 On 11/13/2020 at 12:35 AM, linuxgurugamer said: Sorry, I forgot to update the dependencies. you need to install this: https://spacedock.info/mod/2210/SpaceTux Library Did you install by hand or with CKAN? Oh thanks, its working now! I installed manually it, so I might have missed that dependency. Quote Link to comment Share on other sites More sharing options...
Coyote21 Posted March 16, 2021 Share Posted March 16, 2021 Quick FYI for anyone, who like me, wants to get rid of the MOAR BOOSTERS!!! checklist item that is always at the bottom of checklists, a review of the source code showed me that changing jebEnabled = False in WernherChecker.cfg will remove it. It also appears that this is the only function of the jebEnabled setting so probably best to think of it as showJoke = True/False. TLDR; To disable the MOAR BOOSTERS!!! checklist item edit WernherChecker.cfg jebEnabled = False Quote Link to comment Share on other sites More sharing options...
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