Ker Ball One Posted March 10, 2024 Share Posted March 10, 2024 Can find in the description or searching this thread, but does this mod "only" auto fill the first crew-able pod? Should I expect it to auto-fill into 2nd and 3rd habitats like Mobile Processing Labs? Quote Link to comment Share on other sites More sharing options...
linuxgurugamer Posted March 10, 2024 Author Share Posted March 10, 2024 Just now, Ker Ball One said: Can find in the description or searching this thread, but does this mod "only" auto fill the first crew-able pod? Should I expect it to auto-fill into 2nd and 3rd habitats like Mobile Processing Labs? From the op: Quote The main pod is crewed with the highest-level crew who has least-recently been on a mission, creating a sort of 'crew rotation'. Quote Link to comment Share on other sites More sharing options...
Ker Ball One Posted March 11, 2024 Share Posted March 11, 2024 (edited) 8 hours ago, linuxgurugamer said: The main pod is crewed with the highest-level crew who has least-recently been on a mission, creating a sort of 'crew rotation'. Added the option to auto fill ALL crewable pods. https://github.com/linuxgurugamer/CrewRandR/pull/16 Edited March 11, 2024 by Ker Ball One Quote Link to comment Share on other sites More sharing options...
StarDagger Posted January 8 Share Posted January 8 Greetings LGG! Thanks again for enriching our game with all the amazing mods that you resurrect and maintain! I was wondering if it would be possible to add a "Assign Home Base" to a station or ground base that meets criteria (has gravity, spacious and comfortable). Most of my operations are being moved to Zegler Station around Minmus, and those Kerbals will not be going back to Kerbin for a long long time, doubly so the ones deploying on deep space operations. I'd like to be able to utilize the roster dynamics of this mod, but with a detachment from the Deep Well of Kerbin. Your in Deployed Plasma, Star*Dagger Quote Link to comment Share on other sites More sharing options...
linuxgurugamer Posted Sunday at 10:03 PM Author Share Posted Sunday at 10:03 PM On 1/8/2025 at 5:04 PM, StarDagger said: Greetings LGG! Thanks again for enriching our game with all the amazing mods that you resurrect and maintain! I was wondering if it would be possible to add a "Assign Home Base" to a station or ground base that meets criteria (has gravity, spacious and comfortable). Most of my operations are being moved to Zegler Station around Minmus, and those Kerbals will not be going back to Kerbin for a long long time, doubly so the ones deploying on deep space operations. I'd like to be able to utilize the roster dynamics of this mod, but with a detachment from the Deep Well of Kerbin. Your in Deployed Plasma, Star*Dagger It's an interesting idea. I'll think about it, but it's not going to be that easy to implement, given the way it works. Quote Link to comment Share on other sites More sharing options...
klyith Posted 9 hours ago Share Posted 9 hours ago I've written a new feature for myself where recovery distance from KSC gives a bonus/penalty to R&R time. (In my headcannon there's no way a Kerbal isn't ready to go back to space the next day. But I can imagine them getting very distracted on a trip home from halfway around the planet. Plus I need a reason to make mid-tech spaceplanes and lifting bodies in JNSQ.) Is this something that you'd be interested in LGG? Right now it's very basic, hardcoded and always on. If this is a thing you're like to incorporate I can work on settings / customization and make it respectable. StarDagger: You might want to look at the optional 'Stress' component of the Snacks life support mod. Kerbals on missions build up stress, when totally stressed out they lose all skills. They can remove stress on a ship/station with plenty of living space, big windows, etc. So in your Minmus operations you'd need to bring Kerbals back to the station every so often to recover, and rotate fresh crew to your other ships. Everything in this mod works based on the KSC part of the game, not vessels / crew in flight. So your feature, while it fits in concept, would be pretty much an entirely new mod to write. Quote Link to comment Share on other sites More sharing options...
linuxgurugamer Posted 9 hours ago Author Share Posted 9 hours ago 26 minutes ago, klyith said: I've written a new feature for myself where recovery distance from KSC gives a bonus/penalty to R&R time. (In my headcannon there's no way a Kerbal isn't ready to go back to space the next day. But I can imagine them getting very distracted on a trip home from halfway around the planet. Plus I need a reason to make mid-tech spaceplanes and lifting bodies in JNSQ.) Is this something that you'd be interested in LGG? Right now it's very basic, hardcoded and always on. If this is a thing you're like to incorporate I can work on settings / customization and make it respectable. Might be an interesting addition, I'd be happy to look at a PR Quote Link to comment Share on other sites More sharing options...
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